-
Posts
4659 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by UltraAlt
-
I say no to both, but what do I know? I still call these chips. 😉 👍 Don't hit it with a sledge hammer? Not me. I have a couple of 50's, but none with T4 boosts ... at all. And I won't be taking any more characters to level 50. I'll be XP locking them at level 49 or lower. Having my characters become "incarnates" is outside of any of my character conceptions. The trip is the hero's journey. The destination to me is limited to the "end of mission". I enjoy getting to the end of a mission! I get 8 hours of it when I start a character. After that, I just use it if the other players in a sub-sg-group (a supergroup within a supergroup that is made up of characters that were "rolled" together and are artificially "level pact"ed so that they stay at roughly the same level) are using it. I like running arcs with different powers. I will xp-lock characters so that they don't outlevel arcs. I don't do this on every character all the time, but I think I'm going to do it ore and more. There are some characters that feel like I should have level locked for Striga for example (based on character conception) that I let outlevel the zone without thinking about it for example. Very much so, thanks.
- 73 replies
-
- 1
-
-
- game development
- player agency
-
(and 1 more)
Tagged with:
-
honoroitisfantastic whats your most pressing issue?
UltraAlt replied to honoroit's topic in General Discussion
I voted, but really none on this list. May main pressing issue is to have time to log into all my alts once a month or so at least since I started marketing on all of them. I mean I want to get game time in, but I want to log all my characters in that need to be logged in, but the marketing is slowing me down ... not that I'm complaining about the profits. -
Make long-range teleport points a P2W buyable?
UltraAlt replied to hollow effigy's topic in Suggestions & Feedback
Yes, you did. My point goes back to the one that you replied about me pointing out that information given by another player was not related to information that the original poster was looking for. The information about the Accolades would be far more useful in a thread about Accolades (which probably already exist). You could even provide a map get them all quickly. It didn't take me that long to generate the map that I provided. This sub-discussion started because of this ... Of course, because that is the whole point of the thread and not about any other badges of Accolades. I'm not trying to argue. I felt it was kind of a snide shot at my post that was on point to what the original poster was asking about when they started the thread. They didn't want to have to get all the exploration badges in all the zones in order to use the Long Range Teleporter. I'm unsure where that lead people to think that they would want to go running around clicking a bunch of other stuff in zones to unlock Accolades in general. -
THE CITY sure seemed a lot bigger back then, didn't it?! One thing I have seen DEVs do is funneling. This is to get new characters and end-game characters gaming together. Those this doesn't go directly to new players, it influences them by allowing them to intact with or around veteran players (I'll use that term "veteran" loosely to mean years instead of days of involvement with THE CITY.) They might not even know that it is going on. They might not even randomly run into it - which they should if it is proper funnelling. Some funneling is not helpful to a new player. I think CoH side should go back to the character's origin contact being the starting character and branching off from there (and not allowing to pick other origin contacts from City Hall and Altas). The goal I guess was to funnel new players through Hasherby and Twinshot. I think both those arcs are pretty poor. Twinshot is way too NPC heavy. I understand the move was made to avoid characters from different origins possibly not wanting to team up with players from a different origin. (Honestly, I think one reason that CoH went F2P was to get more players into the game for subscribers to interact with. Another, of course, was the nickel-and-diming of F2P players that spilled over into affecting subscribers as well. Yet another nail in the coffin for me when it came to my subscription and continued game play of CoH that terminated almost exactly a year before the Sunset.) Adding new power sets was a way to get veteran players to make new characters to level, so they would interact with other low-level characters. Veteran players still have a great advantage over new players making a new character on a ton of different levels, but it is an entirely different dynamic than a level 3 character running on a level 50 team or teaming with a level 50 on a level 3 team. Of course, at this point, it seems that heading on half the player-base only plays their 50's and many simply power-level to 50 and bypass the game itself in order to get to the end-game. (This is based on using the /search function and seeing the levels the characters in-game over-time, at different times of days, and on multiple servers - of course, the /search function doesn't show me who is hidden). I'm sure to a new player that the character creation system is a bit overwhelming. I'm unsure how to soften this blow and/or if it is worth the effort to do so. To a large extent, the new player experience comes from interaction with other players in THE CITY. It's an MMO. We know that a large number of players head to the most populated server because they want to team up with other players. By playing on the most populated server, they feel that the likelihood of getting on a team is more likely when there is a higher population. Why go for the extra potential lag if you want to solo? If you are going to solo, you might as well play on one of the lower population servers. That is unless you need to use the /help channel and that is the negative side of a low population server. However, you are also more likely to run into trolls/trouble-makers on the /help channel (and elsewhere) on the most populated server. If the goal is to bring more new players to THE CITY, then YouTube/Twitch, etc. video guides and gameplay (at lower levels) generated by players would not only give exposure for the game, but also help explain the basics of the game and its gameplay. And, to round it out, I think you say it yourself. versus There are far more players playing City of Heroes that played it before the Sunset then there are those that "through all odds" stumbled into the game. This isn't to say that the new player experience isn't important. it is to say that the balance of game development should be focused first on what interests the DEVs and second what would have an impact to the largest demographic that is playing (and I know I will be outside of the demographic quite often as I don't play the end-game)
- 73 replies
-
- 1
-
-
- game development
- player agency
-
(and 1 more)
Tagged with:
-
Make long-range teleport points a P2W buyable?
UltraAlt replied to hollow effigy's topic in Suggestions & Feedback
I'm not sure how you gauge the "a lot of people". Perhaps that might be better worded "many of the players that I interact with in game" possibly? I don't have to think about it at all. I'm not concerned with non-day-job Accolades nor am I a badge hunter. I don't care about all the explore badges in every zone or even having an explore badge in every zone for that matter. I get badges mostly for day jobs and an odd one here or there if I'm looking for a specific badge name for a character based on character conception. People play the game differently. -
Make long-range teleport points a P2W buyable?
UltraAlt replied to hollow effigy's topic in Suggestions & Feedback
And that is to the point of the thread. I never do Habashy's mission. I don't enjoy his arc at all. Not as disgustingly drivel as Twinshot, not far from that mark in my book. I don't bother getting the history plaques. I'm just unlocking the all the exploration badges in Atlas to get the Atlas Tour Guide in order to unlock the Long Range Teleporter ... before reaching level 2 most of the time. -
I'm there with you.
-
Yes. that is the popular meme. One pirate isn't pirate. Pirates have to have other pirates to support them in doing their pirating. The pirates mob relies on fear. Ninjas? Well, the ninja you see is the one that failed to learn how to be a proper ninja. If a bunch of thugs wearing black show themselves, none of them are actually ninja.
-
You can send in a ticket if you like, but the DEVs aren't going to release it unless they active the name-release policy system wide. You can use this structure on the server to see the global name of the player that has the name on Excelsior /getglobalname "Super Slug" You could sent them a tell about it, but, please, do not stalk them. If you do stalk them, they can report you for harassment.
-
Less restrictive Power Pools & additional enhancement slots
UltraAlt replied to Raikao's topic in Suggestions & Feedback
I was just told in another thread - that something I replied to seriously - was apparently meant as a joke that I didn't consider to be a joke based on how it was written. There could have very well been something you said that someone else felt to be funny for whatever reason. I think you are taking it a bit hard. I have one player that still stalks me and down votes whatever I post if they run into it ... even though I have them on ignore. When I first joined Homecoming, I'm pretty sure it was just the "like" and "thanks". I'm not sure when the laugh, sad, and confused were added. Then the thumbs-up and thumbs-down were added. There was a discussion at that point. Personally, I feel like the thumbs-down is just a /jranger without the post. But it remained and people have been using it to express their disagreement with something. Each person shouldn't always have to post a detailed response if they are against something. It isn't a personal attack against you when they disagree with you ... until it turns into a personal attack ... and then I suggest putting them on ignore. I currently have far more players on ignore than I ever did on the CoH forums before the Sunset. That being said - I have rarely ever (if ever) put someone on ignore simply because they thumbs-downed me frequently. People are going to disagree. The emoji keeps it from becoming a personal attack unless you consider emojis to be a personal attack. I believe that a 99% of the forum posters aren't using the emojis as personal attacks against anyone. -
Less restrictive Power Pools & additional enhancement slots
UltraAlt replied to Raikao's topic in Suggestions & Feedback
I don't want the game changed in that way, but that doesn't mean you can't want the changes. My reasoning for both? They fundamentally changes game design. Extra slots would be an end-game slap-on that is already dealt with through the Incarnate system. Removing the power-pick build up structure in pools takes away from a tiering system that was intentionally put into the game by the DEVs. Want the more powerful power? You need to have these skills in order to get it. It is very much in character conception/development to have the pool powers function this way. The Power Pools are basically additional skill sets to "flesh out" a character. These are my viewpoints. I understand that you and others have different viewpoints. -
Less restrictive Power Pools & additional enhancement slots
UltraAlt replied to Raikao's topic in Suggestions & Feedback
Explain. I see the whole point of the emoji response is to not have to post a full response and better than /jranger -
Sometimes it is hard to tell when someone is joking without context, facial expressions, or some other method to communicate it is a joke. There was a huge transfer of knowledge along the Silk Road. There was a good deal of martial arts information that originated or passed through China that ended up in Japan.
-
Yeah, but I liked it more when it was just them running around and small groups doorknocking all over the place. Since I'm anti-farming I have bad-taste-in-my-mouth about Motel 666 especially when it turns not a bunch of characters that are obviously AFK as part of a league. And, sure, I have been league teleported to the Great Pumpkin and Fatty. Just doesn't have the same feeling as tracking them down on the streets and fighting them. I have enough spooky origin characters so that I can switch around once I get all the badges or max of 5 level increase. I have friends that really like the Motel 666, but it really isn't so much fun more than getting to play my spooky characters trying to help force back the minions of Hell.... it would all stop if people stopped knocking on their doors and waking them up! But the League thing happens on most invasion at this point, so it is what it is.
-
Well, then you aren't dealing with facts. Ninja are Japanese. So are Yakuza. Assassins are not Japanese. The Triad are not Japanese; the Mafia is not Japanese. You're "theory" is the same as those that would call the Yakuza the Japanese Mafia or the Triad as being the Chinese Mafia. They are mixing terms that are not equivalent. Ninja were not just hired killers either. The Ninja were also an espionage network. They had other skills and traits along with their own specialized tools and weapons that make them distinct from other groups. The ninja were at their height during the feudal period of Japan. There is no good way to judge how formidable they were against hired killers and espionage groups in other countries. To use the word "technically" is an exaggeration if not an intentional falsehood to throw shade on the ninja. https://en.wikipedia.org/wiki/Ninja
-
I have to do it every time. I have my browser set so it clears cookies every time I shutdown. It also seems like my internet provider is switching up my IP address quite a bit, but I think it is the cookies.
-
If you don't happen to have a base portal or base teleport available, logging out of the character and logging back exits you from the mission as well.
-
Yeah, it looks great, but the text on some of the stuff that was far too small even when I increased the UI size and text size. The game just isn't up to playing at 4K at this time.
-
I'm always going to say "whatever fits best with your character conception" because I'm a character conception player. I think that it is alway more fun to play a character that you have created versus one that has been built intentionally through mini-maxing. That being said, I am not worried about being uber/L33T or playing end-game. How to word it. I am here to play the game and not beat the game. Maybe that makes sense. Maybe that is too few words to explain it clearly.
-
CoT I really like the ghosts in this group. It was a long time before I had enough time in battle to really get a good look at them get to enjoy the graphics. The rest are pretty standard. I'm not a fan of the: Legacy I haven't run up against these often, so I really can't give any input on this group. Mu I had to dig a bit for the correct wiki page for this group ( https://homecoming.wiki/wiki/Arachnos/Mu_Mystics ) as the page is listed as Arachnos/Mu Mystics. I fight this group from time to time, but nowhere near as often as the CoT. They seem more of a subgroup of the Arachnos when I run into them - that is to say, I see them mixed in with "normal" Arachnos .... mainly the spiderborgs to my recollection. Their costumes are pretty bland. I guess my call on them is "they are just there". Spectral Pirates! I would love to see more of this mystic group in Hero side missions. A task force with them would be interesting. It looks like it would need to be a level 10-15 taskforce. Rularuu Do the Rurlaruu count as mystics? I don't run into them too much as I don't play the end-game often. I really enjoyed when they invaded at the beginning of Issue 2! I'll never forget that. It was awesome. (Why hasn't this come back?) I mean the Shadow Shard has to be the most "Doctor Strange" of all the zones. Are they just extradimensional or are they mystical? Is Mystical the same as extradimensional? (Then is the Winter Horde mystical? I'm leading toward yes so...) The Winter Horde I wish there was more variance of appearance in this group. I don't see why this group can't be expanded. I'm fine with them just showing up for the Winter Event. I look forward to it every year. Halloween Event enemies Zombie Apocalypse Trick or treating enemies Ancient Vampires Spectral Werewolves Arisen Mummies Crone Matriarchs Hollow Reapers Oh, yeah. Lot of good stuff here. Fun character designs and probably interesting powers both of which are often completely lost in the chaos of Motel 666. Banished Pantheon I really like the look of the characters in this group. The Totems especially. I think they are fun to do battle with. Fir Bolg I really like these especially since some of them don't become active and aren't targetable when they are in their fully planted form. This is a neat Idea. The Halloween Event has become mostly Motel 666 farming, but when the Giant Pumpkin Head GMs used to be the Halloween event, they were a lot of fun fighting. Red Caps Who doesn't like fighting guys with red caps! Those little guy that get thrown onto you and cling onto your neck and head are ingenious! Hats off to the DEVs on that one! Tuatha de Dannan Okay. Nothing Special.
-
Make long-range teleport points a P2W buyable?
UltraAlt replied to hollow effigy's topic in Suggestions & Feedback
Then I'm at a complete loss as to why you wouldn't be unlocking a Zone with one exploration badge after unlocking the Long Range Teleporter. -
Make long-range teleport points a P2W buyable?
UltraAlt replied to hollow effigy's topic in Suggestions & Feedback
If you have the Long Range Travel power unlocked, open up your powers window. Drag that Green one that says "Fast Travel" down into your power tray and use that one. -
What is this? I do not know the meaning of this? I can't find a reference that makes sense when I do an internet search in it. Yeah, you really have me lost at this point. Orwellian hojawhatza or Neo-Speak?