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Everything posted by UltraAlt
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I use macros. I don't use binds. I don't bother assigning them an image. It works fine with letter and/or numbers that describe what it does. Some complex /command sequences will not work with one another and I have to use multiple macros to do what I want a macro to do, because the game will self alter my macros to remove /commands from the macro. Sometimes it doesn't do it immediately, but it will self-modify my macros after using them regardless of the sequence of the /commands that are part of a macro that is affected in this manner. This isn't just for situations where I want a delay between what one does before the next /command goes off.
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This part is pretty general across the board for me: Any power that doesn't have an ACC of 2 gets 2 acc enhances. If you don't hit, you wasted the end. Any power that costs more than 10 end to active gets an end enhancement (after the 2 ACC if an attack) Any toggle power that cost more than .26 end get an end enhancement before any other enhancement. Melee characters: Get the anti-mez power as soon as you can. You picked Invulnerability which has a toggle anti-mez. If it cost more than .26 end, I would put an end enhancement in it to start with. Add a resist to this one as soon as you can after you have added a defense/resist enhancement to On melee sets with a click anti-mez power, I would put it on autofire and slot it with 2 recharge enhances. This enough so that it will always be recharged before it wears off. However, if you are not careful, you will bypass it automatically activating if you don't give it time to active during combat. And, if you see it is recharged and not going off, click on it. If a toggle power is defensive, load a Defense or Resist enhancement as soon as possible after adding the END mod if needed it get it below .26 end. I generally do not add additional slots to brawl. If I ever do, I only add one slot so that I can have the 2 accs in there, but, most of the time, I'm removing brawl from my tray entirely pretty quickly. With Katana, I would put a -def enhancement in the quickest attack power and the cone and PBAoE attack. General power picks: You are kind of going to need to do with with what works for you. I would tend to go a little defense heavy if soloing and get a defense power as soon as available after I have at least 4 melee attacks including brawl. Depending on character conception, I go with a couple of different tactics for scrapping: 1) use the origin-based range attack for a pull and run back around a corner. 2) do the same thing with nemesis staff or black wand. 3) do the same thing with a temp power 4) get recall target. see a group. target a foe. get behind cover. teleport them to your location. 5) run in and tag the guy farthest from the rest of the group and fall back. Turn and attack them and hopefully not all of the mob will have followed. Targeting - picking your first target. If pulling or teleporting, go for minions first. If going for the farthest guy from the group, the farthest guy from the group is the target. If you think you can take them, go for the LTs first. (LTs usually have a way to buff or heal) If there is a boss, take out their LTs first. if not, target the boss first as they are the biggest threat. Falling back falling back isn't the same necessarily as running away. What you want to do is to dodge back around cover as soon as possible, hit the first guy that comes around the corner with an attack or two, but fall back again before the whole group can converge on you. repeat. Once you have whittled them down a bit then check your health. A lot of the time, you can string them out by doing this. If you run too far back, and they turn around and start going the other way, then wait for a sec and then run back to take off the stragglers and the end of the line as they are returning to their spawn point. If you below 25%, I would tend to say use a heal power, respite, or run back to lose any enemy mob entirely even if it means running out the door. Inspirations. I use inspirations but not constantly. If I don't have an anti-mez power, my first column is always filled with breakfrees. My last column is alway filled with awakens (hopefully, you won't need any, but unless you are with team mates that may need them, you shouldn't need more than 2). The rest of my insp tray is always filled with respites. If defense or resist insp fall into my tray, great; but before going into battle I will be prepared with the heals. I use this macro /macro Heal "inspexec_name respite$$inspexec_name dramatic_improvement$$inspexec_name resurgence" to set off the respites. having it the tray for me as a power makes me able to trigger it more quickly than with the F keys as I play with a Logitech Game Controller. that's pretty much it. Don't bite of more than you can chew. And run away if you realize that you took too big of a bite. Oh, forgot to add stuff about teaming. On teams as a scrapper, I have two main playstyles. 1) Front line - go for the boss and biggest threats. 2) Back line - stop any enemies from attacking the squishes and blasters in the backfield - especially stopping them from getting within melee range of the squishies. If the squishes start falling, I would start protecting them.
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What additions to the AE would we like to see? (Within reason!)
UltraAlt replied to Darmian's topic in Mission Architect
More maps is always a plus. Reason? Variation. Being able to place AVs and collectables. Even front, middle, or rear don't really allow much control over placing these. Reason? being able to place them can increase the enjoyability of AE missions. select enemy travel mode. Flight, super leap, teleport, super speed. About the only way you can change enemies travel is by giving them kinetics powers. Reason? variation. Ability to give pool powers to enemies. Reason? I think being able to give the sorcery powers to enemies would be interesting. -
What is your secondary? Are you usually running with a team or soloing?
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.... and Champions Online (created based on the work already done for the Marvel Universe MMO that fell through), and DC Universe Online... and producer of Star Trek Online ... and a 2nd Marvel Universe MMO that fell through ... He really, really wants to make a Marvel Universe MMO apparently. It's pretty funny to me how tight CoH was and Homecoming is (rightfully so because of the pirate nature of its existence) of copyright infringement - when in DCUO there are Marvel name supergroups and Marvel named characters all over the place. DCUO online is practically Marvel Online except for the actual heroes and villains being NPCs in the game.
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@srmalloy I think this was in the game almost from the get go on the streets in regard to team mates. I think it was to prevent lower level characters from sitting at the tram while sidekicked and getting XP from kills from mentors/teams street sweeping in the same zone. I alway found this a bit odd since you were able to do it inside of a door mission - that is to say, door sit and get credit for the work done by the rest of the team. There was a real push to stop street sweeping altogether on live, which seemed pretty weird by the time holiday events rolled around which would cause even more server strain than street sweeping. I mean compare a team or two street sweeping in a zone to Halloween Event Leagues in Peregrine Island at Hotel 666. I think what my tired mind is trying to getting at is that the "kills give credit" distance for the pets is the same as the "kills give credit" distance for a teammate.
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Judging by your screenshot, you are using a custom quickchat menu. Look in: Yeah, now that you say that I see their ... Ghoul Flex Tantrum Collapse Swoon Offer Gift Receive Gift Throw Snowflakes ...are greyed out @JoeMage are you using the Homecoming launcher? Make sure to update the game files.
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well, it sparked someone's interest... they are now in the emote listing under holiday.
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try /e Fireworkrocket /e Fireworksparkle Just double-checked. They are working for me.
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You can adjust the volume on the game music. You can pretty much turn it off. Then you can play whatever music you want in the background. if push comes to shove, you can just mute the volume on your audio output device. And, yeah, I know you are trying to change the music through the game itself. Hopefully, someone else will be able to help you on that end.
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Yes. We owe the Sumerian civilization a great deal. Which actual Sumerian created the wheel? The "idea" was probably given to them by the Annunaki.
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Seems like sensible behavior to me. They know if you come running up to them that you are bound bring trouble! They might even been running in fear of you attacking them.
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The DEVs are the "dms". If you are running an RP group within THE CITY that is your sub game within the game. Who knows. Maybe the DEVs will decide it is your turn for attention. I'm against it, so I'm going to stop posting to this thread which helps promote the discussion of something I don't want. I was enjoying interacting with you, but this is counterproductive at this point. I hope to see you in THE CITY. Have fun. (plus I'm too tired at the moment to reply more to this post. sleep calls.)
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oh, I see. So it's like forcing your AE mission on the people around you instead of them deciding they want to play it? Weird. I RP all the time and I don't have to do all that "scene setting" stuff. Do they really bother reading each others scene setup when they are standing around in the same place? So when each person walk up to start to interact they are expected to scene setup with 1000+ words before interacting with the others?
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Well, first off, are you sure you played "all" the hero content. I have no idea how many characters you have played or how many different archetypes and power sets you have tried. Second, you're playing a villain and not liking it, and you enjoyed playing a hero. You enjoyed playing a hero. And playing a villain is not fun. Seem clear to me, if you really do want to enjoy playing the game, stop playing a villain and make a new hero. The content isn't the same when you play with a different archetype or powerset. The content isn't the same when you team up with PUGs. All the variation is there. Alt out. Be free. Explore different types of superheroes. Explore different genres. Any one that isn't labeled as a farm would be new content. There are hundreds of AE missions that people have made. You can even make your own. It isn't that hard, but it is time consuming. How about build a base? Have you checked out the PVP zones?
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Okay, but you aren't here to make changes to other games. This is about changes to THE CITY. The other games are really irrelevant in this discussion. You didn't understand what I posted. We actually sat in the same room and role-played with each other in real time. No computers. No text. We talked to one another. People actually still do that. People LARP as well. I hope that hasn't turned into people standing around in costume in the same club and texting one another. You can talk on Discord and be in game at the same time. You can be on Discord and use emotes, move your character around, and even do missions. I'm confused about being able to verbally communicate somehow stops anything that would be not be stopped by texting. I'll even go one further, you can role play and actually keep running missions without needing to text at all if you used Discord. You could do emotes in-game while talking. You could just go open mic and just rattle on all you wanted to ... and it wouldn't be interfering with anyone else. A message that more than fills my chat window is spam. You can @ a player by sending a tell. yes. By all means. Send tells. If actually speaking to someone on Discord is too much of a hassle. you're not being punished. It would be punishing other people to allow you to post chat messages that more than fill the text window. Obviously. That is what you are asking to be able to do. He majority don't need the massive amount of words in post that you are suggesting. When I do, usually only in the /help channel, I just send another line of text ... and in total ... I don't think I have ever sent chat messages that were back-to-back without reply the level of word count that you are suggesting. I want you to enjoy playing it as well. I think it is a great game that allows us to be very creative. I understand that your RP is an expression of your creativity, and I'm not trying to limit that. You would be able to generate far more words faster in Discord than typing them into text chat. It would also enable immediate interactive response. Everquest (I can't remember if it is 1 or 2 or just two) allows voice chat. Not only just voice chat, but you distort your voice to fit your characters sex and race. Not only that, but if you use a camera, the game will make your characters face react based on your facial reactions. Do I want that here in THE CITY? No. Would I use those things on a Discord channel? I wouldn't. For those that have been text chatting RP for 20 years, then that is what they are ingrained in doing. They are doing that because that is what they are used to doing versus having better solutions. We used to dream about making a game like City of Heroes when we were playing Champions with the original box set. You know. Sitting in the same room. most of the time not even using a map. Rolling dice and having fun face to face. I don't think that Discord is such a bad option versus trying to change how a games text features that work perfectly well. Anything you could say in one text block could be said over multiple text message. The main gain I can see from larger text blocks is not allowing people to interact with you while you are typing the next sentence. Which, honestly, is seeming to be the reason that you don't want to verbally communicate in the first place.
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whoops updated my reply before I was done with it... You have me lost at this point. I was playing RPGs before there were text-based RP games on computers. If there is an issue with people going OOC in chat, just give them another channel to ooc in or they can OOC chat in game. Push-to-talk goes a long way. Sure. It can be RP if you are simply gaming your own character, but it does work best when other people are involved. Yes. It is about interacting with people. What do you think using Discord is? If you have a standard RPG group, you can make your own Discord channel for free. Sub Channels could be made for zones (Pocket D, ext) or specific names areas (The Tiki Lounge, etc.) People in the area in-game could be invited to the Discord channel. I'm confused about how having the ability to communicate more freely and quickly verbally is not able include these "random events". I'm very much against the ability of players to spam so much text that it fills and/or exceeds my entire chat window. My in-game ignore function is far too small to deal with the people I may potentially need to put on ignore. I seriously doubt there will be any amount of DEV discussion about this and highly doubt it will be implemented in-game. You should look for alternative methods if you want this additional functionality.
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Should not be issues with Discord. Discord works independent of the game. There are City of Heroes Discord channels. I understand that they would be complaining on the Discord channels if they were rather than here. I use Discord at some points while playing City of Heroes, and it has not caused and issues for me or the other players that I game with that use Discord.
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Huh. Seems odd to me. Why doesn't it work out well? Maybe there is way to improve that system.
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Maybe Discord is the option?