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UltraAlt

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Everything posted by UltraAlt

  1. The fun for me is in playing the game. I'm happy to play the game with a character as a superhero and enjoy the journey along the way. I have well over 100 characters so it isn't like I'm lacking gaming experiences. I don't feel sad when a character reaches 50. I have plenty of other characters to play that had to wait while that one was getting to 50. The only ones that get to 50 are those that I'm playing as a duo with a friend in a leveling-pact sort of situation. I simply have more fun playing the game than the end-game. It isn't gouging or cheating anyone if they want to buy something immediately and can't wait, that's their choice. If they can't wait until I stock at my normal price, they will have to pay my high-end price. It's really that simple. Sometimes you have pay extra for speedy delivery.
  2. It isn't a shame. I don't enjoy the level 50+ content nor so-called "let loose with all of your powers" game behavior. My characters get to "loose with all of your powers" any time I'm not exemplar'ed down. I'm all about the teaming. I don't solo that often. And I mean a team that works together as a team instead of just being a bunch of independent characters running around doing their own thing that just happen to be on a team together. Thanks for making ATO purchases. I appreciate the profits even at 8 million. Some people will pay even over 11 million for some of them. And, yes, for many ....
  3. Things don't become too expensive for me. If I want something, I'll generally craft or buy/sell enough so that I'm essentially making a profit before slotting one of that type. My point is that I don't even think they they bother to know the system well enough to realize what merits can be used for. I don't play level 50's. When I get a character to level 50, they are pretty much in the closet "for a rainy day" .... which is becoming ever rarer these days. But you are kind of making my point in indicating the purples as I stated the real return on Merits would be to use them on the highest price items. I do believe that I indicated in order to sell them (but since I don't use them, that would be my use for purchasing purples if I did ... I do okay enough in the market, that I don't use merit to do this sort of activity) but that doesn't negate the same goes for buying purples with merits and slotting them on your own characters (not necessarily by the character that is spending merits to by them). I don't bother with converting so I can't comment on that. You aren't watching all the ATO market prices apparently. I haven't sold any of my Winter Stash. I keep them for when one of my characters or teammates' characters have ice powers ... I'm a character concept player and do a lot of alt-jumping so I'm always planning ahead ... often times quite far into the future.
  4. I'm not sure that it used to be like. I believe you if you say it was like that. Since being back on Homecoming, I have run into people saying this before about Performance Shifter>Chance for + END. So I went out and tested it, as I already had it slotted in attack powers. I have an electric/electric sentinel and the combat logs show the character getting +END, and I can see the +END pop-up on my character from attacks. I do have it slotted in Stamina, but I also have it slotted in Lighting Bolt. I could see during testing that I was getting +END about 3 times per minute. It was not showing that it was granting +END to enemies. Now I can't remember if I have put it in any powers that grand +END to other friendly characters. Most of these take heading on or more than one minute to recharge so only having one chance of it to go off in that amount of time outweighs the possible benefit in my calculations. Thanks for double-checking and confirming.
  5. Who's END? I think you are confused on this one. I use it quite frequently in electrical attacks, and it is tested and proven to give +END to the character and not their target.
  6. Just last night, a teammate playing a tank told me that they specifically picked Force of Will>Mighty Leap over Leaping>Super Jump so that they could have Takeoff to use like a second Super Strength>Foot Stomp. I know that I take this variation of travel-by-jumping on characters specifically if I think that character would have the ability to "foot stomp". I don't know if I have ever even bothered to use it for extra travel distance.
  7. As far as I know, any non-pet proc slotted into a pet power only gets a chance to go off when that power is activated. So, if slotted in a minion summon power, it would only have a chance to go off when the minion summon power is used. (Unless there has been a change that I don't know about) Non-pet procs are focused on the character and not the pets/minions. So say you could slot a Performance Shifter +END in a minion summons. When that power is used as a summons and the proc successfully goes of, it would generate +END for the character and not the minions.
  8. (Excuses pour mon google français) Vous ne pouvez pas personnaliser les pouvoirs de voyage P2W de prestige. Les seules personnalisations pour les pouvoirs de prestige sont les options du fournisseur P2W. Je ne me souviens pas à quel point le jeu se traduit en français, donc je demande pardon si une partie de cela n'est pas nécessaire. Vous pouvez définir des positions de voyage en modifiant vos costumes une fois dans le jeu en allant sur mesure. Réglez-les pour qu'ils soient toujours allumés ou uniquement lorsque la puissance de déplacement est activée. Aller à Tailleur > Inherent languette > cliquez sur Inherent quand il apparaît > cliquez sur Stance > cliquez sur la fenêtre qui apparaît pour une liste de toutes les options de position Stance List Original - Défaut Ninja Stance - Position ninja Beast Stance - Posture de bête Slide Stance - Glisser la position Parkour Stance - Parkour Stance [semble ne fonctionner qu'avec la puissance de course athlétique de prestige] Blitz Stance - Blitz Stance [semble ne fonctionner qu'avec la puissance de course athlétique de prestige] Ninja Stance (Travel Powers Only) - Position ninja - (s'active uniquement lorsque les pouvoirs de déplacement sont activés) Beast Stance (Travel Powers Only) - Posture de bête - (s'active uniquement lorsque les pouvoirs de déplacement sont activés) Slide Stance (Travel Powers Only) - Glisser la position - (s'active uniquement lorsque les pouvoirs de déplacement sont activés) Parkour Stance (Travel Powers Only) - Parkour Stance [semble ne fonctionner qu'avec la puissance de course athlétique de prestige] - (s'active uniquement lorsque les pouvoirs de déplacement sont activés) Blitz Stance (Travel Powers Only) - Blitz Stance [semble ne fonctionner qu'avec la puissance de course athlétique de prestige] - (s'active uniquement lorsque les pouvoirs de déplacement sont activés) Vous pouvez créer une fente de costume qui ressemble à un animal à quatre pattes et leur donner la position de voyage de la course de la bête et le changement de costume dans ce costume. Vous pouvez personnaliser certains pouvoirs de voyage avec des pièces de costume qui s'activent lorsqu'un pouvoir de voyage est activé, mais ceux-ci ne s'activeront pas avec la plupart des pouvoirs P2W de prestige. Changement de costume macro Ce macro déclenche une emote de changement de costume et fait passer votre personnage au costume dans un autre emplacement de costume. /macro name "cce # ccemote" name = nom de votre macro cce # = slot # le premier slot est 0, le deuxième est 2, etc. ccemote = un de ceux-ci ci-dessous Exemple : pour passer de n'importe quel autre emplacement de costume au costume de l'emplacement 1 (un déguisement de loup) - /macro Wolf "cce 1 cchowl" ccemote liste [description entre parenthèses] ccbackflip [saut périlleux arrière] cchowl [hurler comme un loup] ccevillaugh [rire diabolique] ccspin [tourner comme Linda Carter Wonder Woman] ccnuke [nuage de champignon nucléaire] cclightning [Coup d'éclairage comme Captain Marvel alias Shazam se transformant] ccprestochango [transformation magique avec geste de la main et nuage de fumée] ccdrinkformula [Prenez une bouteille de liquide et buvez-la] ccsmokebomb [Lancer une bombe fumigène comme un ninja] ccninjaleap [sauter en l'air comme un ninja] CCDimensionShift [des images brillantes de personnages s'étalent de chaque côté, puis reviennent dans le corps] ccfurburst [les cheveux s'envolent du corps dans un nuage de fourrure] ccsalute [salut militaire américain] ccvanguardsigil [Vanguard sigil se forme à vos pieds et l'énergie se déplace vers le haut] cccast [jeter un sort] ccsuperserum [prenez une seringue et injectez-vous quelque chose] ccenergymorph [Je pense que celui-ci est tombé penché sur vos genoux et une boule d'énergie se forme autour de vous et explose] ccrapidboil [action d'ébullition à la vapeur] ccfeatherburst [les plumes éclatent de votre personnage dans un nuage] ccfurspin [Tourne et un nuage de fourrure vole autour du personnage] ccoilstrike [ressemble à un puits de pétrole frappant du pétrole brut. L'huile noire s'envole dans les airs] ccpressurerelease [le personnage frappe le sol avec les pieds et bouge les bras dans un geste frustré alors que la vapeur sort de ses oreilles] cciceblock [un énorme bloc de glace se forme autour de votre personnage] ccstoneblock [un énorme bloc de pierre se forme autour de votre personnage] ccfireworks [Des feux d'artifice explosent du corps de votre personnage] ccpureenergy [Je ne me souviens pas de la différence entre celui-ci et leccenergymoph] ccmurderofcrows [une volée de corbeaux vole vers le personnage puis s'en éloigne] ccconfettithrow [lancer des confettis en l'air] ccgiftburst [le personnage se transforme en paquet cadeau puis réapparaît dans un nouveau costume] ccinnerwill [Je ne me souviens plus à quoi celui-ci ressemble] cclightmagic [Je ne me souviens plus à quoi celui-ci ressemble] ccrainbow [l'arc-en-ciel vole et le personnage se transforme] -- You can't customize the prestige P2W travel powers. The only customizations for the prestige powers are the options in the P2W vendor. I can't remember how much of the game translates to French so I beg forgiveness if some of this is unecessary. You can set some travel stances by editing your costumes once in-game by going to tailor. Set them to be always on or only when the travel power is activated. Go to Tailor > Inherent tab > click on Inherent when it pops up > click on Stance > click on the window that pops up for a list of all stance options Stance List Original Ninja Stance Beast Stance Slide Stance Parkour Stance Blitz Stance Ninja Stance (Travel Powers Only) Beast Stance (Travel Powers Only) Slide Stance (Travel Powers Only) Parkour Stance (Travel Powers Only) Blitz Stance (Travel Powers Only) You could make a costume slot that looks like a four-legged animal and give them the beast run travel stance and costume change into that costume. You can customize some travel powers with costume parts that activate when you have a travel power activated, but these won't activate with most prestige P2W powers. Costume Change macro /macro name "cce # ccemote" name = name of your macro cce # = slot # first slot is 0, second is 2, etc ccemote = one of these below ccbackflip cchowl ccevillaugh ccspin ccnuke cclightning ccprestochango ccdrinkformula ccsmokebomb ccninjaleap CCDimensionShift ccfurburst ccsalute ccvanguardsigil cccast ccsuperserum ccenergymorph ccrapidboil ccfeatherburst ccfurspin ccoilstrike ccpressurerelease cciceblock ccstoneblock ccfireworks ccpureenergy ccnuke ccmurderofcrows ccconfettithrow ccgiftburst ccinnerwill cclightmagic ccrainbow (Apologies for my google French)
  9. Yes. I could make a reference to other things that use this tactic, but it breaks the CoC. I'm glad that helps. I stumbled onto that entirely by accident. The reverse order usually only helps if you are trying to look at stuff at the end of the list and are being lazy and don't want to scroll all the way to the bottom. I agree. Making influence as a non-tank or non-damage dealer in the early issues of the game was hard (pre-Wentworths). As soon as there was a Wentworths, those same guys were the ones funding my mid-teens squishies that didn't have enough influence to slot training enhances so that they could memorize crafting IO's and slot with IO's. I did get a seed amount of loot from a generous inhabitant from the prior multiverse when I first started. Yomo is willing to spot any player a seed big enough to start marketing. That is more than enough to get the ball rolling. The problem may be that most people are never taught how to handle their real world influence ... I don't really think this is true. I don't think most players bother with merits most of the time. I don't run WST - or any task forces for that matter - for Merits. I rarely spend merits for anything. (I have a huge surplus of them from card packs) I will even go so far as to say that most players may end up buying cheaper IO set items for slotting with merits versus going for high-end items for market turn-over.
  10. I don't know. I never tried rating myself. No one sees the rating that you give a character other than you.
  11. What is a WO? I don't know what that term means. Uh. I can't get them out of the game to manually sort them. My email must be set up wrong or I hacked it or something, because it sorts the opened pack items for me. (PRO-TIP : Email>Character times> click on the little bar across the top "subject". It lists the items in alphabetical order. Click on it again, and it lists them in reverse alphabetical order) They were being sold for real world dollars before the sunset. "Super Packs were sold in quantities of 1, 12 or 24 uses each on the Paragon Market." -https://en.wikipedia.org/wiki/City_of_Heroes If you could buy them with real world dollars in lots of 24, it wasn't designed to be rare ... it was designed to be a money grab. The same can be said about influence back then. NCSoft didn't sell influence in the Pargaon Market place as far as I know, but you couldn't go more than 15-60 seconds in most zones without some goldfarmer spamming that they would sell you X milion influence for Y dollars. And you better believe they were making the influence they were selling by farming in the AE.
  12. I know people are hesitant about using the ignore feature, but it is there for a reason.
  13. There is also the interesting part of this that allows you to rate characters. This will put stars over their heads. I don't use it. I kind of tinkered with it on live, but that part of it might be useful to someone.
  14. Don't look at me. I didn't do it this time.
  15. So you think 100 merits are worth 25 million?
  16. Updated the starting post for 4 of the 5 "level 20-24" Origin contacts
  17. I'm not seeing how the post you directed me to shows that. I don't see anything about power used, rotation, slotting, etc. The terms AVG and Swing are not defined.
  18. I'm not an end-gamer. I don't care about what happens in x8 maps. I'm not a farmer. In team use sub 50, between assault rifle and ice blast, ice blast lags behind unless my character's secondary is martial arts.
  19. I have really started to love Electrical Affinity (https://homecoming.wiki/wiki/Electrical_Affinity) It has heals, buffs, and shields. The heals and buffs chain. If you use them on a henchman that is near you, there is a good chance it will chain to you and to all your henchmen if you keeping them near you (running them in Defense mode). If you are running in defense mode, you can drop the shield wherever you are, and your henchmen will be unlikely to run outside of its protection. So I generally target through the highest damage dealing pet so I can keep them healed and buffed which in turn heals and buffs my character and a good number of the other henchmen. The SFX might take a bit to get used to, but it seems to work great to me. Since Mercenaries tend to stay close, I would suggest looking into the IO sets that give pets +Res and +Def when they are within a short distance of your character.
  20. I have a good number of characters with the teleport pool. I can't say that I remember getting teleport with the teleport pool for any of my characters. Back before he sunset, any characters that I had with teleport (as a travel power) also had hover, and they kept that even when the brief amount of hover was added at the end of each teleport sequence. Why? Because I want to look around when I get to the destination before going to ground or teleporting again and hover gives me some extra defense while doing tha. The main reason I don't get teleport when I do get the power pool is that I enjoy flying much better. When it comes down to it, flight is the best travel power for superheroes (regular flight or mystic flight ... heck, even the P2W flights). Don't get me wrong. I love super leap (regardless of which kind). But I like evasion more than I like superspeed, and I like superspeed more than teleport. Some of that comes from character conception. I am a character conception player after all.
  21. The answer to this is simple. Increase the distance for teleport to that which can be traveled in one jump and make the execution time (travel time) the same as using flight with afterburner for the same distance. -or- decrease the endurance cost for teleport so that it cost the same amount of end to travel the same distance with flight with afterburner active.
  22. It isn't any more trolling and adding absolutely nothing to the "post" than saying :: That's obvious. It adds absolutely nothing to the "post". Your main comment is that you dislike Corruptors and simply because they don't do level of damage that blasters do. That too is obvious. EDIT: Oh, and I did add something to the thread with that post ... humor that other people appreciated. So I'll say something about the comparing Blasters to Corruptors if that is necessary to respond to your defensive knee-jerk reaction to me pointing out the obvious nature of your statement. Corruptors are more like defenders than they are like blasters. Obviously, Corruptors have no melee powers to speak of. Instead they have heals which reduces the number of damage dealing powers they have access to. A better comparison would be Blasters vs Dominators from a damage standpoint, and that is really the main point of Blasters.
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