Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

UltraAlt

Members
  • Posts

    4524
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by UltraAlt

  1. Honestly, this is one of the reasons that I suggested putting a Null the Gull in Atlas Park (and the other starting zones) next to Ms Victory. When I first make a character, I do several things. I get the Atlas Tour Guide, vist the P2W vendor, go to the Pocket D to talk to Null the Gull (and pick an explore badge), and grab an exploration badge from Talos and Peregrine Island. I didn't do this when I first came back, but I've been doing now since around the start of the Fast Teleport system. When I go to the Gull, I turn off accepting Group Fly, Team Teleport, and Speed buffs. I would think it would be easier to make Group Fly non-accepted by default then adding it to the options menu (which is why it was added in through Null the Gull in the first place). I would like to see it done, but I don't expect any of these changes. I'll just have to keep going to the Pocket D everytime I make a character. Fortunately, a Pocket D van was added to Altas so you don't even need a SG base or hop zones to get there any more.
  2. That about the Hollows?
  3. There is a map of Praetoria as a whole. As I recall, it is basically divided into rectangles and increases in difficulty with each time that you move in the same direction. Paragon City nor Rogue Isles are laid out in this manner. Sure the lower level zones connect to the next higher level zones, etc. but it isn't moving from left to right along the map. It seems to be very lazy design to me. They were done at the highest level of graphics that were done in the game, so they have the most "polish" due to the graphics level when it was built. (You can even see graphic level advancements in CoV for that matter) Praetoria apparently hasn't been damaged by a Rikti invasion and were rebuilt with all the newest construction techniques. Do they even get Rikti Raids over there? Heck, the place is so dystopian that even the sewers are wide open spaces and squeaky clean thanks to clockwork and other automations. (I hear they stick you in an isocube for a 10 years if you drop a bubble gum wrapper in the sewers ... it's 100 years if they catch you throwing your used bubble gum on sidewalks on the streets above!) That do you mean "blow it up"? Did the battle damage it at some point? Are you talking about Galaxy City?! I miss that too. Wait, are they repairing Faultline?! Yes. Entire sequel map divided into rectangles that gains difficulty as you move from one side of the map to the other is pretty lazy map design in my point of view. The rectangle of the entirety of the map is divided into rectangular zones which are each independent island. Here is Paragon City's map from the box Rogue Isles I can't find an image of the box map for Going Rogue show how Praetoria was divided on that, but it can sort of be seen by looking at these images. From right to left as level advances ... and I'm pretty sure on the box map that Neuropoliz was divided into two zone splitting with the bridges connecting the the two islands. Note how the difficulty changes as you cross the bridge. Compared to the maps for City of Heroes and City of Villains, the map for Going Rogue is pretty lazy map design.
  4. I didn't subscribe to a superhero game to play in a dystopian world. The sound of the fluorescent lights are the worst sound effects in game. Why would anyone put such an annoying sound into the game? (I don't know, but there are some pretty annoying sounds in DCUO as well ... far more than in City of Heroes) I really dislike the Praetorian Clockwork. I like the original clockwork so much better. I tried to play it simply because it was the new content and my subscription dollars had going into it being developed. I hope for something that I would enjoy, but even the map seems to be lazily thrown together. Not the map of each zone, but the overall Pretorian map. I didn't subscribe to a superhero game to pay villains either, but Praetoria soured very quickly for me. I haven't even bothered going to Praetoria since I have been back... and I'm not very happy about being "forced"/"gated" to Praetorian contacts in First Ward and Night Ward. Pretty clearly, my experience with the Praetorian content has been ... pretty completely negative. Dystopian and to be avoided. Give it up and focus DEV development on the content played by most players. That's okay. I'm not going to play it. I hope you find fun playing the game the way that you like to play it.
  5. I thought there were well more veteran levels that 59. Perhaps I was mistaken.
  6. Sure. We're talking this out. You are expressing your opinions, and I'm asking questions for clarification. I was asking you to refine what you were asking for a bit and bringing up issues that I see with power-leveling in general. Some player farm. Some players power-level. Some players get power-leveled. Some players do it AFK. I don't play that way. We are all playing the game. (That said, are you really playing the game if you are afk and another people or system automation are essentially playing the game for you?) You seem to be implying that you want a faster leveling path while actually playing the game. I may be wrong about that. I don't think your intent is to promote elitism. However, some people will use your suggested mechanic for elitism. It would definitely be used to circumvent the Name Release Policy - as a side effect. Any method to get to 50 quickly would do that.
  7. If it is a complex tunnel system, it could have enemies at various levels. Lower level near the entrances from the lower level zone and then scale up to higher level enemies in the center or near the entrances from a higher level zone. If it was like a standard sewer or cave map (versus just a sewer network), it would have larger room areas mixed in with the cramped spaces. This seems to be good to mix up the types of combat environment. I'm sure some people would like to see snakes down there.
  8. I've been back for a good while now and I've /respec'd less than 5 times. I'm not even sure I've /respec'd more than 3 times. That's total and not on any one character. I haven't /respec'd any character more than once. I would ask why "100th time" but that's a different thread topic. uh? I'm confused by the title of your thread. We saw the first sequel in CoV, which brought us bases, new archetypes, and the option of life as a villain. The 2nd sequel was GR, which brought graphic improvements, a dystopian, and alignment changes. So I guess we are in the space with what is going on rampantly in comics now - retconning. Yeah, kind of bored with retconning for the 100th time. It does seem pretty clear that there is a good number of players that would like to see a sequel to City of Heroes where they started with all their powers unlocked and they just had pick what they wanted out of the list, slot, and enhance. Maybe not even need to purchase or slot enhancements other than procs for SFX or minor alternate damage type. Maybe get all the incarnates unlocked as well. No street level fighting. Only battles on the cosmic level. I would always like to see a City of Jack Kirby Giants, but I think that would work best with limited interaction with other players and, of course, destructible buildings and terrain ... some of this mixed in of course ... Kaiju PVP!
  9. Well. My first internet RPG experience was on Compuserve. The person that was leading the gaming group felt it was their "job' to create drama to force drama-related interaction between the players. And like them, there are those in RPG groups (on and off the internet) that feel it is there "job" to create/cause drama. That is what is furn for them, and that is how they play. They feel that drama is the whole point of an RPG. Either the other players enjoy the created drama, or they quit gaming with the person(s). I feel that an RPG should have a story. Characters should have a reason to interact. I just don't feel that interpersonal conflict is the fun part of relationships.
  10. I'm not sure what this means. "once you get to my level" No "toon" "automatically starts at lvl 50" I have been playing since about a week before issue 2 dropped. I had over 150 characters before the sunset. I have over 100 characters now. I don't power level (sure. I get some extra levels in holiday events and invasions). I don't farm. I certainly don't afk game. People can play how they like. But I don't understand "once you get to my level". Okay. This sort of contradicts itself. And get gate seems to be set by how many 50's you can AFK AE doorsit to 50 before what? An easier path to level 50 than not playing the game to level up? Is one or more DFBs, Posi 1, Posi 2, Yin, ... and follow the taskforce train to 50 too slow? It's much quicker than mission arcs. What is the time length you feel is acceptable to get to 50? How little effort do you feel should be necessary to reach leveling to 50? Should you be rewarded with a name being locked without logging that character in (forever) for taking the quick route to 50?
  11. The geysers in the Firebase Zulu weren't well received and a Dayjob flight pack was added so characters didn't have to use them to get around. City of Heroes isn't a platformer. I understand where you are coming from, but I rarely see characters jumping around on the current terrain features. I would "lol", but sounds like animal abuse. What is this of which you speak? You seem to have some info on this as some pre-existing plan, but I haven't heard of this one. Sounds like a Praetorian zone to me, but... yeah .... Well-cared-for lawns - well-cared-for by ROBOTS! Yeah, definitely Praetorian... Galaxy City was destroyed entirely. I miss Galaxy City. I would say Marvel, but, these days, Disney. Don't awaken the tentacled beast.
  12. The new areas that I would like to see wouldn't be on the map, so that wouldn't make a difference. Like Cimerora, they would be zones in a different time period. A Western/Cowboy town with rival gun-slinging gangs and law enforcement groups. A Feudal Japan would be fun as well. Korean City/Village area - it looked like they were going to add a Korean City/village area with a supernatural angle. I was looking forward to play in that environment.
  13. use the CC for the English translation
  14. And that is the reason for AE AFK Door-sitting including reaching level 50 so you never have to log in to keep a name. "Why do we even have to level up to begin with?" - the other "we" (not including me) don't have to level up. They are AFk while it happens. On the other hand, we level up because that is what RPGs were originally based on. The move from miniature gaming to Chainmail to Dungeons and Dragons was the move from set figure values to characters that could improve themselves over time based on experience and away from an army or squad per player to a hero per player in a party of heroes. The move from battlefield combat to exploration of a fantasy world. And leveling was born hand-in-hand with the role-playing experience. I know that this may be forgotten or simply unknown gamer history for some .... And then there is the "ding" from leveling. if you really worked for it, that "ding" is an adrenaline moment for the player and not just the character (which I have to agree with others was an excellent empowerment of the "ding"). The player has achieved something and are rewarded for it. That is really what leveling is about from one standpoint. "I finally made it". .... but this thread isn't about that, it's about rolling back the clock which the OP can do themselves if that is what they want to do ... without imposing their self-determined restrictions on others. That statement isn't derailing anything. It's the truth. If they want to gate lock their own costume progress, they are free to do so with imposing any of the changes that they want on others. Frankly, I think they posted it just to cause an argument. The OP attacks other players for being "whiners" in their first post. Throughout, they either imply or flat out say that other players are trolling while it seems pretty obvious to me that they are trolling others. The OP derails their own thread from their initial post through subsequent posts attacking others that disagree with them. At no point do they take a stand to prove that they aren't trolling as far as I know. Maybe they finally did after I put them on ignore. At this point, I don't really care. I'm sure you may have noticed the new or unused accounts popping out of the woodwork that start these kind of threads or use them to harass or attack other players. It's become pretty common at this point. I shouldn't let myself get baited what they are doing, but, hey, I don't think it is wrong to call them out when they start attacking other players from the get-go. I hear people get warnings about that kind of thing and their threads get shutdown (even when it is a reaction to other players targeting other groups). I see this one is still up and running, and I wonder why. This thread is about rolling back the clock on other players. The OP restrict their own costume choices as they level if they want, if that is what they want to do ... without imposing their self-determined restrictions on others. That statement isn't derailing anything. It's the truth. Everything the OP is posting about they can self regulate without imposing their will on others. If they want to gate lock their own costume progress, they are free to do so with imposing any of the changes that they want on others. Am I derailing "telling other players how to play the game" by limiting their costume choices? That is the premise of the original post. They want to make others "earn" the costume parts instead of them being "spoon-fed" (which is obviously an attack statement against other players). What were their constructive posts? I'm against Farming, but still farming goes on. Regardless of the fact that the DEVs said that they would nerf abuse of the AE with a 40-ton ban-hammer, the then deleted their own posts because of feedback from someone (NCSoft Corporate in South Korea?) AE Farming is one of the main reasons that I quit subscribing before he sunset. I've learned to live with it here, but I don't participate in it or appreciate it ... especially the AFK farming/PL-ing. And here were back again, to those AKF doorsitters leveling past everything the OP wants to force other players to adhere to because they took the harder path to actually play through content to level up. No one should have to play a level 50 character in order to enjoy the game. I know I don't want to. I have plenty of fun playing lower levels I seem to recall .... Thank you.
  15. I'm not. I replied to you. I gave alternate ways to try to do what you want to do because I don't think what you want to happen is going to happen. Goodbye.
  16. that's why you have at least one extra so that they can move between the SG's to shuttle goods like I said. Please read my entire post. The point is to provide a workaround because it is highly unlikely the OP is going to get what they asked for. It is highly unlikely that is going to be added to the game. I don't think it is worth the DEVs time to try to do it. That's my point. I'm sticking with it.
  17. Economics. Sometimes is cheaper to by something on the spot to worry about transporting goods from another location yourself. You don't start as a billionaire, but anyone can learn to use the market and gain wealth. (It is much easier than in real life) Things don't have to be instantaneous. And you don't have to say in the auction house all day. ... and I think the term you are looking for is ... Ebil Marketeer Nope. I just disagree with the suggestions that I disagree with. I agree with plenty of posts. I don't know where you are getting that from. I really don't care either.
  18. You seem to be apologizing, so I accept that. I do give people a chance before I put them on ignore unless their behavior is so excessive that I feel that need to ignore them immediately. There is so reason to personally demean or attack other people in the forums. It seems to be against the forum rules to me. People have to understand that people aren't going to necessarily agree with them when they post. I stated in my signature there are those that feel like they have a right to attack others. They deserve to be more than just ignored, but ignore is the only power I have to remove them from my sphere of enjoyment - because that is why I'm here ... to enjoy the game and the forums. Disagreement is fine, but there is a time to disagree, and a time to say - okay, we are saying the same thing back and forth; there is no reason for this to continue. If one side can't let it go at that, then there is an issue. Sometimes this also has to default to ignoring them so I won't have to waste my time dealing with them again.
  19. Yep. And some are going to be a jerk repeatedly. You aren't superior to anyone else. I don't claim to be. But I am here for an enjoyable experience and, if someone is ruining that, I and everyone else in the forum and in-game have tools to stop that. You are being insulting and that is not necessary. If you want to be insulted then by all means don't ignore people that insult you because you think that is some kind of badge of merit.
  20. Are you asking why I put people on ignore? Most of the time is because they are personally insulting, trolls, jerks (to use a civil term), or they won't agree to disagree and won't drop discussion on a subject. But my point was a reply to American Angel's post "Let people make their replies and speak." And what I said is true; "The only way to stop them is to put them on ignore or a Moderator shutting down the thread." People can say want. If you don't want to deal with that person (aka read their posts or chats), you have a tool that allows you to ignore them (both in the forums and in-game). If the Moderators don't like it, they can shut down the thread (heck, they can ban an account if they want to) And maybe you could take time to read my signature.
  21. You are trolling. Not me. Not the others in this thread. You don't have to worry about me anymore. I'm putting you on ignore.
  22. I'm not agreeing with the original post, but, yeah, sometimes my character conception is that they wear different costumes under different specific situations. I have at least one character where the costume used by the character is related to what level they are. In fact, I have one character that hasn't even used some of their customs yet because they haven't reached that level yet. If they play content below their current level, they wear the costume already made for that related level range. Costume development does happen in the comic book as well as other superhero related media. Of course, I really love using costume changing emotes, have everything already built into the character. I usually built the default costume while in the creator and then - usually before level 10 when all costuming is free - I build the other costumes/size/gender changes and the related costume change macros. As far as not changing costumes, I don't think the Tick wears a costume. Your statement here is not correct. I have no idea where you came up with this idea. Even though the Red Tomato ... I mean the Red Tornado did wear a pot on her head, she still had a cape from the get go. Also, Superman, Batman, Sandman, Dr Fate, Hourman, etc. all had capes from the start. And so did many pulp heroes including the Shadow and the Spider. Masks and capes were standard for mystery men before any characters were ever termed as being superheroes. I'm against flaming and trolling, but people disagreeing with you and pointing out issues they have with your post isn't flaming or trolling. And in light of this, if @cotesan doesn't want their characters to have a cape or other items until they reach a certain level, then they have the ability to do that with the current game mechanics. I even listed above that I do this on at least one character. Nothing is stopping them from doing this with all their characters if that is how they want to play the game. Can we have laundry pins attachments as an option for that costume part? Yeah, this is looking like the pot calling the kettle black to me. I'm starting to think this is a troll thread as what you want is already in the game if that is how you want to play, and I'm not the only one thinking this ... Yeah, you are trolling.
×
×
  • Create New...