Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
4524 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by UltraAlt
-
Big shock that two different archetypes would be "totally different things".
-
Where's my Super Pack: Lords of Winter Sale?
UltraAlt replied to BlackSpectre's topic in General Discussion
There were people buying hundreds of winter packs last year at the discount price. I think that is why they aren't on sale any more. Who would have done such a thing?! -
Why is Assault Rifle bad, and how could it be better?
UltraAlt replied to Weylin's topic in Suggestions & Feedback
absolutes are often wrong. I like Ice blast, but, like all slow sets, they generally take longer to defeat foes. -
Why is Assault Rifle bad, and how could it be better?
UltraAlt replied to Weylin's topic in Suggestions & Feedback
long ranged attacks, multiple powers to keep targets at a distance, multiple damage types, a power debuff defense (which one can use one when held if a Blaster) Pair it with devices and you get even more powers to keep enemies at a distance, blind foes, and stealth yourself. Move in. Pick off high level targets or minions on the fringes. Fall back and take out whatever targets get through your traps. it's not bulldozing. It's finessing the powers. The damage is good and there are several powers in the Assault Rifle set that can really make a difference if you have a good tanker on your team that knows how to use taunt. -
Could it be? The long awaited run on common salvage?!?
UltraAlt replied to Yomo Kimyata's topic in The Market
-
every character that I threw a duplicating gift to in the AE room in PD was a success. I think a huge number of players either don't know what it is or don't care. I just think it is fun to run around giving presents to people.
-
Why is Assault Rifle bad, and how could it be better?
UltraAlt replied to Weylin's topic in Suggestions & Feedback
Well, they didn't ask me. I enjoy assault rifle when I play it. I'm fine with the set. Some people only play one way. They play the way they want instead of working with a power set and using it to it's advantage. -
I run into new players all the time, but I don't power level to 50 in the AE. I have well over 150 characters at this point and have a habit of keeping on making more .... I guess it's the Kirby in me. It's fun to run with new players and watch/help them figure things out ... without being too heavy-handed about it.
-
when you see a crowded area, run to the pocket D and get duplicating gift and run around the crowded areas to share the joy ... works best in Atlas!
-
Officially Unofficial Weekly Discussion #8: Pets
UltraAlt replied to SeraphimKensai's topic in General Discussion
Eris is not pleased. -
I should have addressed this before, but most "hunts" do have an ambush that targets the team leader, but the teams tend to zone to the next area before the ambush can arrive. This is more noticeable if the team just stays at the door after a mission when the next mission comes up as an ambush. Sometimes the "hunt" ambush is even large enough to cover the hunt requirement.
-
So you want the game as it was originally? 1 "Through the Looking Glass" Raised the level cap from 40 to 50, introduced new high level enemy groups and zones for these levels, and added a tailor feature allowing players to alter character costumes. June 9, 2004 No tailor. No characters over level 40. No auction house. No Rogue Isles. No supergroup bases. No PVP. No power customization. No Praetoria. No 2nd tier travel powers until level 14? You can impose all of that on yourself whenever you like. You can make a supergroup of people that impose all that on themselves. But one of you will have to be level 10 before you can create a supergroup (which won't have a base, of course) because that's the "Classic" way to play. There is no reason to force that on other people. And I have to admit, there is a huge influx of low-numbers posters coming on and more or less trolling this community.
-
I think you kind of nailed it there :: No one is is forcing you to use the P2W, Null the Gull, or the AE. I ran into new players within 12 hours that didn't know what the P2W was. I'm assuming if that is the case, then they have no idea what Null the Gull is either. AE? There has been a lot less /lfg about AE farms lately. If this is the way you want to play, you can do it without changing any server or forcing other people to play the way that you want to play. Heck, you want to get back to the basics then don't use any IOs or IO sets and don't use the auction house at all. If you want trade, there is a chat for that or hang out at Wentworth and post in /LFG that you are meeting up to trade items ... I mean if you are trying to play "Classic" then why not go all the way? That's your decision. It doesn't need to be forced on another server and the people that already play there. I don't play farms. I rarely use the AE, but one of the first things I do when I make a new character is to go to the P2W and Null the Gull. The P2W is both good and bad. I don't know if you played when the safest way across the hollows was on unslotted hover. You could pretty much make a meal and eat it by the time you made it to the mission door on the far side of the map. Even without x2 XP, it is still easy to outlevel contacts now that we can change the difficulty and have the ability to run content at higher difficulties (often due to being able to slot SOs if not IO's or IO sets ... I remember when I couldn't scrap enough influence together to fill my slots with training enhancements pre-Auction House). Heck, why not force full Classic on players. No 2nd Tier travel powers until level 14. No SG bases. A much smaller selection of costume parts. No power customization. No Rogue Isles. No Praetoria. No Hollows. No Striga .... no content that wasn't in the original game so that means no characters over level 40. 1 "Through the Looking Glass" Raised the level cap from 40 to 50, introduced new high level enemy groups and zones for these levels, and added a tailor feature allowing players to alter character costumes. June 9, 2004
- 39 replies
-
- 3
-
-
-
- server
- future thinking
-
(and 2 more)
Tagged with:
-
I'm saying that I don't think that was the only thing removed. I play CoH with a Logitech F310 Controller. Mostly I use the mouse to place location-click powers and to move the pointer around. Most of my keyboard use is for chatting only. .... and most gaming consoles since the PlayStation 1 (I'm pretty sure, but definitely with PS2) allow you to connect keyboards. I used an USB keyboard on the Playstation 2 while entering text for RPG-making games. (NOTE: on the back of the box art for the RPG Maker 2 - "Compatible with Logitech USB keyboard") Most will allow a mouse as well, but I never used one on a gaming console. The ability to use other hardware to play a game is game dependant rather than console dependant. If they were looking at porting to consoles, they would need to make the game a size that would fit on game discs and/or storage. Also, compared to today, there were greater storage constraints on PCs when City of Heroes was released as well. Later in the 1st life of CoH, the game was downloaded from the internet and internet speeds were much slower for most gamers back then. But back to the controller, the basic setups that I have in the post mainly for toggling between tray 1 and 2 and accessing all 9 other power slot in the active tray. I have another setup for toggling 3 trays for Kheldians. And have been working with an Innocent Bystander tray with non-superhero powers that can toggle the active tray to tray 1 (which has a toggle to tray 2, which has a toggle back to tray 1) as well as activate a costume change. I can agree with this, but I still found it a look into how the DEVs thought the world was constructed. Good to point that out. If it is all written there, it could be more-or-less copy-and-paste for at least some of the work to put it back into the game.
-
I'm not that far along in tracking the Origin Arcs, but the Origin Arc should end up sending you to Percy as well. The Funneling action is different from one contact passing you off to another one. The "find contact" is the main funneling mechanic. It gives you the first contact to go to the hollows, but it doesn't give you the other contacts in the Hollows (or other zones) as you level up ... except for The First Ward, Night Ward, and Midnighter contacts. All of these are dumped on you as a group. The Midnighter ones are to redirect/funnel you into Cimeroria. I don't even know were First Ward and Night Ward route you as I usually end-up bypassing them or out-leveling them. I don't run a bunch of Radio missions. I'll run tip missions. I generally level in 2 ways (not including my Origin Quest Characters); 1) Running with a friend of mine which generally is a level pact type situation where we use x2 XP and run various stuff as we keep outleveling stuff because of the x2 XP. 2) Leading teams. Mostly trails, task forces, and events but sometimes mission teams. When I run mission teams, they tend to be zone or tip mission teams. I don't run a lo of scanner missions. I try to only use x2 XP for the first 8 hours. .... I'm of point here. But I already typed it.... I guess I'm going to have to level lock below the cut-off for the first Croatoa contact (Gordon Bower 25-29) until I can find out if the level 20-? origin contact will give me the arc or not. Unless it was removed to reduce the game's size, and it would have been done as part of the normal updating process. I can't remember. Was there a time that they were talking about trying to port City of Heroes over to game consoles? Did you enjoy finding out about them the first time? There are still new players joining.
-
People can leave a team whenever they want. They aren't obligated to stay on any team. It's really stalkery to press someone on why the left a team. You were lucky to get any answer. You do appear to be the issue. You need to calm down. There is no need for all the vulgarity. I don't have time for your vulgarity. You can interact with other people that do.
-
What, Exactly, is the Requirement to Spawn Winter Lord?
UltraAlt replied to Astralock's topic in General Discussion
I haven't tried summoning a team to form up to go to the Winter Realm or calling out people to come fight a Winter Lord on the streets. Honesty, I haven't seen a Winter Lord on the streets that I didn't join a team to fight because someone else saw one. But to get to a Winter Lord, it is probably faster to recruit for the Winter Realm event than it is to open presents. Once you get a monster hunting team going, it's pretty easy to jump from zone to zone to fight monsters ..... and, at that point, there is no wait to go to the Winter Realm if you already have a big enough team/league formed. At this point, recruiting is generally always more manageable on Everlasting or Excelsior. Torchbearer can get good size teams up only during prime time at this point. I came out of a mission today and a message popped up that a Winter Lord had been spotted. I patrolled around the areas that I thought it would appear and nothing. Did some level 50 kill it by themselves before I could find it? Was it a team that spawned it and beat it down without asking for any help? I don't know. I like monster hunting teams and I often join them. There isn't a bunch of time left, but I would focus on gathering monster hunting teams and then going to the Winter Realm when the team/league becomes large enough. You could run these back to back, but I know that I won't say on a team repetitively going to the Winter Realm more than 2 or 3 times. Saying that, I'm not there for the merits, I'm there for the monster fight and my characters aren't level 50. I guess we should also point out : "During the Winter Event 2004, the Winter Lord name became synonymous with power leveling because of the amount of experience teams could gain from taking down the monsters. It was very common for low level characters to advance very rapidly during the event. The way experience is given for Giant Monsters was changed shortly after." - https://homecoming.wiki/wiki/Winter_Lord I have been there with the giant monsters spawning rapidly and moving from GM to GM and teleporting the team to where I was to fight the next GM. I did this with the Winter Lords and I did it with Enochi back in the day. "Eochai could also be found throughout Paragon City in different levels according to the zones. Eochai was of Monster rank; the Giant Monster rank had yet to be implemented." -https://homecoming.wiki/wiki/Halloween_Event_2004 There can be a couple of reasons to want to fight the Winter Lord(s). Yours appears to be merits alone, but I'm not sure. As I have pointed out, that's not my reason to fight giant monsters. Merits are also not the reason that I run or join task forces; double merits just means it is easier for me to recruit for a task force that I want to run.- 25 replies
-
- 1
-
-
- winter lord
- christmas
-
(and 1 more)
Tagged with:
-
/macro ice "powexec_name Cryo_Ammunition$$cc 2" powexec_name powername - triggers a power with name powername I had to fiddle with it to figure out the power name as it didn't take the first time for some reason cc # - switches to a costume slot. first costume slot is 0 so the third costume slot is 2
-
-
Troubling. Yes, because obvious we will be missing Positron's side of things. There are many weird changes to the Origin arcs. They were pretty much caste aside completely by the time Going Rogue was release. I guess considered to be too outdated because they were from the Golden Age of the City of Heroes ... well, that's actually a joke. It was all due to funneling and fixing things in older content. The game is built upon that when you run one of your missions, you are playing in the world created/changed by that characters interaction with the world. But then some content was added to shift aspects of the game across the board regardless of your character performing any action that would lead to that change. The way people are playing the game at this point, the funneling really isn't necessary outside of WST, LFG content, Event content, and Zone content .. and Giant Monsters! Half of the player base or so is only running as level 50's. The remainder is leveling quickly with x2 XP and/or exploring the game content as they level. Correct contact pathing to all the available contacts (especially for your origin) as you level will not impede the game at this point. We don't need to be funneled into only First Ward and Night Ward at a certain point ... there at least were ... not sure if still are ... non co-op/Praetorian (yeah, I consider First Ward and Night Ward to be Praetorian content) in that level range. Co-op areas are simply not as useful to game play as they were before Vigilante and Rogue were introduced and Null the Gull made it easy to shift into those modes without running tips.
-
What, Exactly, is the Requirement to Spawn Winter Lord?
UltraAlt replied to Astralock's topic in General Discussion
Well, there is the season event and the Winter Lord is always there and you don't have to open any presents in order to run it. "Lord Winter's Realm Trial Lord Winter Main Article: Lord Winter's Realm Heroes and Villains can enter Lord Winter's Realm via the Team-Up Teleporter under Holiday Trials. Here, they face off against Lord Winter and his Winter Guardians and will earn Candy Canes, Reward Merits, and the Lord/Lady of Winter badge for defeating Lord Winter." - https://homecoming.wiki/wiki/Winter_Event_2020- 25 replies
-
- 2
-
-
- winter lord
- christmas
-
(and 1 more)
Tagged with:
-
What, Exactly, is the Requirement to Spawn Winter Lord?
UltraAlt replied to Astralock's topic in General Discussion
"In the 2009 event, Winter Lords were changed to spawn after a set number of presents are opened (or possibly when a number of "naughty" present spawns are defeated), and defeating it lets characters into Lord Winter's domain, giving them an attempt to defeat him. (Between 2005 and 2008, they spawned when a team of 5 or more opened a "naughty" present)." - https://homecoming.wiki/wiki/Winter_Lord "Upon opening a present, a player will find that if they were "nice", they may enjoy a nice reward. If they were "naughty", however, they will find themselves surrounded by the Winter Horde, ready to make their holidays downright dangerous! Opening a present can spawn a Winter Lord Giant Monster." - https://homecoming.wiki/wiki/Winter_Event_2020 "During Winter Events, Presents appear throughout Paragon City, the Rogue Isles, and Praetoria; courtesy of Gamester. Presents are interactable objects (Glowies) that spawn in city and pvp zones (excluding Night Ward and Recluse's Victory) throughout the annual Winter Event. When interacted with, the character will either be judged 'Nice' and be rewarded with Candy Cane's, Inspirations, and Temporary Powers; or 'Naughty' and ambushed by Winter Horde, or even the Winter Lord when opened by a large enough team." - https://homecoming.wiki/wiki/Winter_Event/Presents It isn't clear, but it looks like there is possibly a better chance of spawning one when opening presents when you are on a team of 5 or more.- 25 replies
-
- winter lord
- christmas
-
(and 1 more)
Tagged with: