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Everything posted by UltraAlt
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Current: https://homecoming.wiki/wiki/Reunion_Base_List
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Current: https://homecoming.wiki/wiki/Indomitable_Base_List
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Current: https://homecoming.wiki/wiki/Everlasting_Base_List
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Current :: https://homecoming.wiki/wiki/Excelsior_Base_List
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Current listings :: https://homecoming.wiki/wiki/Torchbearer_Base_List
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From what I can tell, when you place a bid, get profits from sales, or open card packs they all go into a queue which can be overloaded. You don't see the impact of it from placing bids, but I can see the aftermath off it sometimes from watching how the buying through various bid pools are filling/purchased. From my experience, trying to get back the profits on sales won't lock-up with messages until you try to get the returns on more than 27 items. So either just deal with it if you are getting more than say 50 back and if less than 50 just individually click to get the return on individual items until you are down to 27. I have seen the delay on opening card packs, but I only seem to see this happen when I try to open them too quickly. If I open card packs and wait for all the cards to flip, then the system doesn't lock up most of the time. I generally had been always waiting for all the cards to flip because I was paranoid about not getting all the card pack rewards if I didn't see the card flip first. A friend told me you got the reward regardless, so I try to open faster...and lock-up. So I suggest, watching the cards flip until the last one has flipped before opening the next pack and see if that stops the problem.
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A New Use Case for Supergroup Prestige
UltraAlt replied to Andreah's topic in Suggestions & Feedback
Perhaps making a https://forums.homecomingservers.com/forum/3-city-of-heroes-homecoming/ sub forum labled Supergroups would be a place to start to see how much interest there is for this sort of thing versus just for vanity purposes of a possibly small group of players. I'm not making a judgement on how many would participate, but if it only for a few, then the proposed change would simply be for the vanity of a small group of players by default. As far as I can tell, it seems to be all about "look at me, you can see my supergroup is the best!" (or in the top 10 or whatever). It's kind of like costumes. Could you potentially hold a "supergroup" contest like a "costume" contest and show off how many of your supergroup can show up for the contest? This would show how much interest there is in this kind of thing. -
“The Spider is the number three most popular pulp character in the field. He is right behind The Shadow and Doc Savage,” said Tom Brown, the owner of Radio Archives during an interview with Scoop earlier this week. While almost everyone knows full well who Doc Savage and the Shadow are, awareness of The Spider seems to have eluded many but the most faithful." - https://scoop.previewsworld.com/Home/4/1/73/1023?articleID=128349
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Voting in bases is still open. https://massivelyop.com/2022/12/25/massivelyops-2022-awards-best-mmo-housing/
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But... but... that would ruin my Market PVP. It's the best PVP in City of Heroes!
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We have to be careful about being drawn in to things that are purely trying cause an issue. However, you are the Base Community Rep so I feel I have an obligation to respond to this conversation with @Herotu in this thread. I have the feeling that the people that play City of Heroes solo are using the auction house. As soon as they are using the auction house, they are playing with others. When you play on a team in City of Heroes, you are viewing and interacting with the world through the team leader/star holder's version of reality. Solo players are doing this while soloing. Obviously game rules affect every character and action in the game. The software is the rules. Your hardware (and use of slash commands within the software) is how you interact with the rules/software. If your character is in a supergroup, they can build a base (if leader), modify a base (if allowed by the sg leader), access the base (unless locked out of the sg base by the team leader), grant access to the base to other members of your team (if the sg leader has it set up that way), grant access to the base through forming a coalition (if sg leader), and set up a passcode to allow anyone into your base at any time (if sg leader). So if there are other members of your supergroup, your sg coalitions with another supergroup, your supergroup settings allow other teammates to enter your base, and/or you provide your base passcode to others (through the forums, in-game chat, or on the Homecoming Wiki - SEE server listings links at bottom of page - https://homecoming.wiki/wiki/Supergroup_Base), other players can interact with the rules that were set up for that base. That is to say how you can interact with that base has been defined through the rules that the base creator setup to move around the base and the way that access has been set for various storage items within the base. Do you have to roleplay like you are talking to a trainer to level up in a base? I guess you could, but I don't think most players do. The same goes with other interactions. If you, say, go to a store and pick up items off the shelf, you might to minimal interactions with other shoppers, but your main interaction with another person in a store is with the cashier (if there even is one at this point). Now it is pretty much up to your imagination about where your base is located. If you were on DCUO, you could use a teleporter to get a base, but there are physical street entrances to the bases as well (even if they are actually located in space or below the ocean). I don't think that is necessary, and I rarely use the street entrances in the little amount of time that I play DCUO since Homecoming is here. Do you emote pulling out a cell phone and calling your base for transport/teleport to it? Do you even /local chat what you are saying to the person, computer, robot, or whatever at the base to let them know that you want to be transported to the base? That is up to you. Players don't have to do that as part of the game's software built rules. Now it is up to your imagination to add flavor to your base and the way you build a base does affect how people see the base and interact with it. The base creator uses the rules of the game to instill their imagination into the City of Heroes for other players to experience ... if they want to do that. If you are in your base when others are there, you can interact as another player with them (this is also within the software-coding/rules of the game), but you don't have to be there for them to interact with what your imagination has generated. If you are looking for more automated role-play interaction than what the base provides, you can do that through the AE. You could even provide your base passcode or global name as part of an AE adventure with your character and any other character in your supergroup. But, perhaps, the imagination/creativity level is the real issue. What is "it" exactly? And what is your "idea of playing a game with rules that affect others"? And why does "it" throw "the idea of playing a game with rules that affect others" away as being useless, trash, garbage, refuse or what not? I think you are essential using the term "doll" as a demeaning term. I find that to be a trolling mechanic. It is intentionally trying to provoke a response. Playing with dolls (solo or with others) is no different than playing with action figures, miniatures, board games, video games, computer games, virtual reality, or LARPing. Even if there are other things added to the environment, it is the interaction with a player or players with the environment. You can roleplay with yourself. That is what a player is doing when they actually think that they are a superhero when they solo in City of Heroes. Granted, there are players that are just running a character that have no character conception that just want to mindlessly hulk-smash or farm-afk that only have a focus on power-leveling to 50, slotting the best stuff into the best pre-planned mini-maxed character, and just doing more of the same with no interaction with others even if they have joined a team. Nonetheless, they are still playing with their digital "doll". You, by playing, City of Heroes are essentially "Playing with dolls on the living room floor" within the non-physical props that have been given with you within the game to play with your dolls on the game's "living room floor". That being said, most bases have more options than Barbie's Dream House, and I'm unsure if anyone level's up Barbie while playing with them (though it is quite possible that some do at this point in game development on multiple levels and possibly leveling up Barbie is getting another costume). I think how much freedom the game gives you confuses many people. I don't want to say this in a mean way, but some people simply aren't creative in one way or another. They have different strengths and weakness ... .just like the different archetypes and alignements in City of Heroes. It isn't Blue, Red, and Gold. It's Heroes, Villains, and Praetorians (Dystopians). These are linked to behavior sets. We all have to be careful how we spend or time and see if it is worth it or not to engage in that interaction.
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Holy Composite Jedi Avenger X-man! .... not to be confused with the ....
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on Everlasting? on Everlasting?
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To me, the main superiority of the Winter Packs is the Snow Beast Summons, Frosty Aegis, Frost Bite, and Winter Ward. The other packs don't have rewards of this caliber.
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Where's my Super Pack: Lords of Winter Sale?
UltraAlt replied to BlackSpectre's topic in General Discussion
Definitely, not the mantra of an Ebil Marketer. -
Make Dominators worth playing before Perma Dom.
UltraAlt replied to Wavicle's topic in Suggestions & Feedback
Honestly, I try to avoid using Domination until I really need it. I don't try to slot/build toward perma-dom on any of my Dominators. I find them fun to play without perma-dom, but I don't play end-game. -
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when you use /sgpasscode text to set a sg passcode, the passcode will show up in the system channel. Explanation here :: https://homecoming.wiki/wiki/Base_Access_Passcode
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https://homecoming.wiki/wiki/Slash_Commands
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Officially Unofficial Weekly Discussion #10: Alt-itis
UltraAlt replied to SeraphimKensai's topic in General Discussion
Well over 100. I have three level 50s. I will XP lock all future characters at level 49 so that they do not become incarnates. I play City of Heros and not City of Incarnates. Most of the time it is a character conception I get in my head that makes me want to make a matching character. When a new set is released, I sometimes come up with a character conception so that I can use that power set. With over 100 characters, I'm pretty much covering all the bases. I even decide to go ahead and make a cat girl, because, you know, just because of that trope. One comic book/manga/anime genre that I created before the Sunset that I haven't created since playing on Homecoming is a Wild West character. Well, I'm always alting. I don't know what triggers the urge to play any certain one of them. It just happens. Though sometimes I do play characters based on seasonal events. I have Goth, horror, and/or supernatural characters that I will make sure to play during the Halloween event. I also have winter themed characters that I'm more likely to play during the winter event (I really wish the snow and frozen water in Atlas would stay around until at least the end of February. Let the Winter Event end when it does. Just leave me the snow and frozen water.) I can't think of any that fit that role. -
I agree. Poster joined April 2019.
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The question you asked - like many I have seen from low count posters of late - appears to be a "drama" post. Something that some players do in RPG groups just to try to start some kind of drama. They kind of throw something out, toss a match on it, and walk away. I've seen it done repeatedly. This seemed to be that sort of behavior. Untrue. I teleport the a supergroup base all the time even though I have long range teleport. I save LRT for when I need it. SG teleport and SG portal are easy ways to get to a base (and they quickly recharge) so that I can get where I need to go and pick up supplies along the way. I haven't put a vault in a base or used one since I learned about the personal vault. One more enhancement storage unit in a base instead works for me. I don't generally put insp storage in a base either, though putting team insps in storage can be helpful As I mentioned above, enhancement storage. I generally only have 1 or 2 salvage storage in a base. Those tend to be for holiday items; masks and candy canes ... though I do put some catalysts and unslotters in the salvage storage of some bases. With multiple characters on all servers (and tending to make more) and sg mates, it makes sense to have the staple (ones most characters would slot) enhancements in storage. My bases are enhancement storage heavy. Other reasons bases are not irrelevant As others have pointed out, you can put trainers in bases. You can put vendors in bases that will sell you SO enhancements and inspirations. You can put tailors in bases. You can put buff machines in bases. You can put a med device in bases so falling can send you there to get what gear you need to continue your mission/activities. Heck, you can even make them look cool and roleplay in them. My character must have used sg teleport or sg portal to go to a base some 5-6 times in the last 3 hours. In no way do I see bases to be irrelevant.