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UltraAlt

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Everything posted by UltraAlt

  1. You can't copyright mythological characters. There is no copyright on Thor. Marvel's "Thor" is "The Mighty Thor". "However, unlike most Marvel characters, Thor is a mythological figure, and as such, he's public domain. In order to trademark their version, Marvel has named the character The Mighty Thor.Feb 10, 2020" - https://screenrant.com/the-mighty-thor-legal-name-marvel/#:~:text=However%2C unlike most Marvel characters,the character The Mighty Thor.
  2. You definitely don't want to be a "healer" in PVP. At least, I'm assuming by "healer" you mean an empathy defender. "Healers" are always going to be targeted first in PVP. Your only hope would be to run with a tanker that can successfully taunt the enemy - but, unlike in PVE, there is a hit check for the taunt to work in PVP. And, as others have pointed out, the rules are different in PVP than they are in PVE. you have 1000 slots per server. You don't need to delete a charcter. Also, you can now make Temporal Warriors that start at level 50 and are for PVP only. Yeah, PvP is no fun for villains for sure. Your best bet as a villain is to be a stalker. Run in, assassin strike, and then go hide until you are ready to assassin strike again ...and that doesn't always work. You actually can't be "1 shotted". Any first attack can only take you down to 1 HP. It's the second shot that takes you out. This really is more to prevent dying when jumping off of tall buildings without a parachute (and, no, you can't buy a parachute at the P2W, but you can buy flight powers.) Some roles are better than others in PVP. Mainly, it seems to be tanks and brutes. You can try to snipe at long range as a blaster, but I think there is movement suppression after attacking in PVP. If you are fighting solo against a team, you will always lose. There are 3 levels of PVP zone. I think Bloody Bay is the one that will allow you to do missions to buff your side and debuff the enemies. I agree - see above about the Temporal Warriors. You are correct. City of Heroes rules were not meant for PVP. They have tried balancing PVP since it was first released. I haven't played PVP since before the Sunset, but it was pretty broken the last time I played. The only time that it can be decently fun (playing in a PVP zone versus PVP enemies) is if there are like sized forces on each side. Of course, if you are a Hero, there is plenty of stuff you can do in PVP zones that are PVE. (Null the Gull in the Pocket D can change your alignment at any time) I remember this one time they upped the ability of controllers in PvP for about a week or two. Tankers were so upset. I was playing an Ice Controller slowing them down so much they couldn't get to me and slowly, slowly freezing the life out of them. Can you imagine being a hulk-smash player and you can't get anywhere near your opponent, you are moving super slow, and you are very slowly being drained of your hp? Oh, you know they were hating it so much. And, then, that was that. You couldn't do that to the poor tankers any more... I mean why should a controller successfully be able to use their powers to stop them from using theirs to crumple up a squishy in a couple of hits? Your experience is the same that many of us feel for PVP. You are not wrong from your entry experience to PVP. Face it. In any PVP situation if you get jumped by 4 enemies you are going to be in trouble. Np archetype is going to beat 4 on 1 odds even if they are a tank and the enemies are working together as a co-ordinated team ...and, in most PVP situations, if you run into 4 enemy players, they are bound to be working together and there is a good chance they are in a discord channel with one another. I think that the only thing to do to balance PVP is to give players a list of balanced pre-made characters to choose from to name, costume, and power customize. I don't see this happening. They aren't to make different PVP servers. There are 5 servers and they all have the same build on them; that isn't likely to change. Then there is always the issue of there being more of one side than the other in the PVP zone. I don't think that is going to change either. There is nothing wrong to just play PVE. THE CITY was meant to be played PVE and not PVP. Don't worry about PVP. You explored it. See you don't like it. Decided that you don't want to experience it again. And have let everyone know your feelings about PVP. On Homecoming, I rarely take a character into PVP and, when I have done so, I've never seen an enemy, but I've alway taken in a hero. I have plenty of fun playing and teaming fighting PVE. And that's fine with me.
  3. What if... Supergroups are only listed on the supergroup search if the supergroup was flagged for recruiting (it wouldn't block recruiting as per normal) and had a member online that had the ability to recruit (as this can be turned off by a supergroup leader)? If a supergroup leader goes inactive the game, by default, gives the leadership position to the next character that logs in that is part of that supergroup. ... unless they changed it. I ended up getting more than one supergroup passed to me that way before the Sunset. I really don't think it makes much sense to recruit players to a supergroup if you don't plan on gaming with them. However, unlike /altinvite, I don't think the /sginvite will work if your target is not on-line, but I can't remember. If you can /sginvite someone that isn't online, then it would be helpful to list the sgleader's @globalname (only in the suggested Team-search-like Supergroup window) so that they can be contacted offline by someone that would like an invite to the supergroup. Of course, if this became too much of a hassle, they could toggle the "not recruiting" flag so that their supergroup wouldn't be listed.
  4. So would it be okay to put a link to the "Group" page on the main Supergroup page? Yeah, this is confusing. It isn't listed by shard and there are: https://fbsa.homecoming.wiki/wiki/Category:Supergroup w/subcatagories and Pages in category "Supergroup" -and- https://fbsa.homecoming.wiki/wiki/Category:Group w/subcatagories and Pages in category "Group" <--- all of these have alphabetical listings of supergroups and they don't overlap. That is to say if supergroup is listed on one of these four it isn't listed on the three others as far as I can tell. The ones listed have different levels of information. Some as far down to information on individual characters. The passcodes for bases are being listed by people on the Base by Server lists.
  5. Is it a built in delay? or is it a queue issue? is the delay based on the queue? At any rate, if you wait for them all the cards to flip, you won't get that message. Yep. I understand. I was referencing in order to show the reasoning that I had tested opening faster and had the lock-up message -and- then returned to opening them and letting all the cards flipped first and no longer getting the lock-up. Or you can watch the cards flip and use that as the timer to avoid the lock-up.
  6. I have to say that over the last couple of years the Red Caps, 5th Column, and Council have really scratched my itch for enemies to fight. None of them. You got me on that one. I think it's a Nemesis plot. I think that is a Nemesis plot as well. Revert higher level clockwork back to looking like clockwork and not praetorian clockwork/automations. I love how the Clockwork look! I have to say that I think the "Girlfriend from Hell" was a great addition to Hellions. I'm not sure when they were added, but I remember I was shocked when I first ran into one. I love seeing when the groups are fighting with each other in large gang riot situations. (Council versus 5th Column in Atlas. Oh, the memories!) I wish these were announce events so you could see that they are happening so you can go get involved if you want to do so. Mechanically, they seem to operate the same to me. The same kind of tactics will work against them, and they have the same weakness/strengths regardless of side. NOTE: I have only been on the Praetorian side for a short time other than to go to the two Praetorian Co-op Zones: First Ward and Night Ward. I have made no Praetorian characters since my return. Also, I primarily only run newspaper missions with my Rogues on the Villain side in order to get Bank/environment destruction missions.
  7. yes, but I get where the OP is coming from. You do run on all fours with beast run, but you move to a two-legged stance as soon as you stop moving.
  8. I know. having my werewolves change into a coyote form is a bit weird.
  9. Okay. So having a list of all super groups and not just the top 100 wouldn't help in-game either. City of Heroes doesn't have a function to "apply for" membership like Planetside 2 does. Supergroups don't (by default) list the @globalname of the SG leader. I'm not even sure any supergroups list the days and time of days that SG members are online on that public message that you see if you talk to the Supergroup Registry Contact (that new players don't even know is there). You can't really argue "people don't look" too much as they don't even have the option "to look". People don't post in the shard forums that often, but they are still there as an option and return players do sometimes post in those forums. If SG's want to use in-game functions to recruit, then they need to use in-game channels to send messages periodically when they are online during a time of day that they usually run teams. What is the use of a Supergroup if you aren't going to team with them? I see no reason to try to get people to join your supergroup (other than some kind of vanity reason) if you aren't going to game with them. I feel that the best time to send such supergroup recruitment message would be when you first log-on and then every 30 minutes until about 30-60 minutes before you would usually log for the night. It would probably be good to list what kind of supergroup you are (Hero, villain, only +50, etc.). I don't think there is any reason not to list in /lfg that you are insertsupergroupnamehere sponsoring/recruiting a team or some such. Public bases are readily available to anyone that wants to use them as a transport hub and @Dacy has some great videos for people that want to build their own bases for storage purposes. If someone is looking for base storage, then joining a large supergroup is definitely not the way to go. I can agree with you on this, except for ... if they can't get an answer in /help they will come to the forums to look for it. I've historically believed that 90% of any player base only comes to the forms to get questions answered. Not like the general discussion kinds, but "I can't get the game to download.", "Why can't I get X to work?", "I'm stuck", etc. I think that there is probably a higher percentage of the CoH player base that engages with the forums than normal, but that still means less than 25% hit the forums before, during, or after their game play sessions. I do think having a Supergroup sub-forum would work better than having the Supergroups in Clubs (which is where they are listed now in the forums). The Clubs function is pretty much a "hidden" feature as far as I'm concerned. Some people have been posting about supergroups in the Shard subforums but I think that they are "hidden" there as well. Another option could be to list supergroups by shard the way that bases are listed. https://homecoming.wiki/wiki/Supergroup_Base (see bottom of page) (example) https://homecoming.wiki/wiki/Everlasting_Base_List and have this added to https://homecoming.wiki/wiki/Supergroup You could contact @Michiyo about that possibility. The bases listing has a good size field at the end for listing specifics which could include the days of the week and time of day that the supergroup is normally active. Vanity reasons I'm not trying to cause problems by saying this, but, often times, I have seen the sole reason for having a large supergroup is for a sense of importance, drama, and/or control by the Supergroup leader or leader(s). I have run into many of these types of supergroups even when they were not large ones. Some of these SG leaders were major control freaks. These kinds of supergroup experiences in City of Heroes (and other MMOs) left me shunning involvement in Clans/groups/supergroups/Outfits/etc. in general. The one supergroup - that I ran into - that wasn't like that before the Sunset was the multi-shard, multi-supergroup Repeat Offenders. The Repeat Offenders supergroup itself was really just a global channel. The Supergroups were the set power-type/archetype supergroups that played at X time on Y day every week. Each supergroup was themed and your characters had to fit that theme to be a part of that Supergroup. It was usually powers/archetype related. It could be all kin/forcefield defenders or any character with one dark and one Ice power set, Sonic powers, etc. They listed in the Supergroup forums on the City of Heroes forums and were good at recruiting through those posts. Currently, you can find them "hidden" in Clubs But, the Pinball never really was able to get rolling it seems, because the SG was "hidden" in Clubs. [ @Alty - I wish you well, and I hope the RO has worked out and is just hidden out there.) The problem with Clubs is obvious. You have to go into Browse to see that Clubs are even part of the forums. It seems that you can't post there unless you are the Club owner ... and I think that is what killed it for RO (in addition to not listing the RO global channel name - if they have one at this point)
  10. Current: https://homecoming.wiki/wiki/Reunion_Base_List
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  11. Current: https://homecoming.wiki/wiki/Indomitable_Base_List
  12. Current: https://homecoming.wiki/wiki/Everlasting_Base_List
  13. Current :: https://homecoming.wiki/wiki/Excelsior_Base_List
  14. Current listings :: https://homecoming.wiki/wiki/Torchbearer_Base_List
  15. From what I can tell, when you place a bid, get profits from sales, or open card packs they all go into a queue which can be overloaded. You don't see the impact of it from placing bids, but I can see the aftermath off it sometimes from watching how the buying through various bid pools are filling/purchased. From my experience, trying to get back the profits on sales won't lock-up with messages until you try to get the returns on more than 27 items. So either just deal with it if you are getting more than say 50 back and if less than 50 just individually click to get the return on individual items until you are down to 27. I have seen the delay on opening card packs, but I only seem to see this happen when I try to open them too quickly. If I open card packs and wait for all the cards to flip, then the system doesn't lock up most of the time. I generally had been always waiting for all the cards to flip because I was paranoid about not getting all the card pack rewards if I didn't see the card flip first. A friend told me you got the reward regardless, so I try to open faster...and lock-up. So I suggest, watching the cards flip until the last one has flipped before opening the next pack and see if that stops the problem.
  16. Perhaps making a https://forums.homecomingservers.com/forum/3-city-of-heroes-homecoming/ sub forum labled Supergroups would be a place to start to see how much interest there is for this sort of thing versus just for vanity purposes of a possibly small group of players. I'm not making a judgement on how many would participate, but if it only for a few, then the proposed change would simply be for the vanity of a small group of players by default. As far as I can tell, it seems to be all about "look at me, you can see my supergroup is the best!" (or in the top 10 or whatever). It's kind of like costumes. Could you potentially hold a "supergroup" contest like a "costume" contest and show off how many of your supergroup can show up for the contest? This would show how much interest there is in this kind of thing.
  17. “The Spider is the number three most popular pulp character in the field. He is right behind The Shadow and Doc Savage,” said Tom Brown, the owner of Radio Archives during an interview with Scoop earlier this week. While almost everyone knows full well who Doc Savage and the Shadow are, awareness of The Spider seems to have eluded many but the most faithful." - https://scoop.previewsworld.com/Home/4/1/73/1023?articleID=128349
  18. Voting in bases is still open. https://massivelyop.com/2022/12/25/massivelyops-2022-awards-best-mmo-housing/
  19. But... but... that would ruin my Market PVP. It's the best PVP in City of Heroes!
  20. We have to be careful about being drawn in to things that are purely trying cause an issue. However, you are the Base Community Rep so I feel I have an obligation to respond to this conversation with @Herotu in this thread. I have the feeling that the people that play City of Heroes solo are using the auction house. As soon as they are using the auction house, they are playing with others. When you play on a team in City of Heroes, you are viewing and interacting with the world through the team leader/star holder's version of reality. Solo players are doing this while soloing. Obviously game rules affect every character and action in the game. The software is the rules. Your hardware (and use of slash commands within the software) is how you interact with the rules/software. If your character is in a supergroup, they can build a base (if leader), modify a base (if allowed by the sg leader), access the base (unless locked out of the sg base by the team leader), grant access to the base to other members of your team (if the sg leader has it set up that way), grant access to the base through forming a coalition (if sg leader), and set up a passcode to allow anyone into your base at any time (if sg leader). So if there are other members of your supergroup, your sg coalitions with another supergroup, your supergroup settings allow other teammates to enter your base, and/or you provide your base passcode to others (through the forums, in-game chat, or on the Homecoming Wiki - SEE server listings links at bottom of page - https://homecoming.wiki/wiki/Supergroup_Base), other players can interact with the rules that were set up for that base. That is to say how you can interact with that base has been defined through the rules that the base creator setup to move around the base and the way that access has been set for various storage items within the base. Do you have to roleplay like you are talking to a trainer to level up in a base? I guess you could, but I don't think most players do. The same goes with other interactions. If you, say, go to a store and pick up items off the shelf, you might to minimal interactions with other shoppers, but your main interaction with another person in a store is with the cashier (if there even is one at this point). Now it is pretty much up to your imagination about where your base is located. If you were on DCUO, you could use a teleporter to get a base, but there are physical street entrances to the bases as well (even if they are actually located in space or below the ocean). I don't think that is necessary, and I rarely use the street entrances in the little amount of time that I play DCUO since Homecoming is here. Do you emote pulling out a cell phone and calling your base for transport/teleport to it? Do you even /local chat what you are saying to the person, computer, robot, or whatever at the base to let them know that you want to be transported to the base? That is up to you. Players don't have to do that as part of the game's software built rules. Now it is up to your imagination to add flavor to your base and the way you build a base does affect how people see the base and interact with it. The base creator uses the rules of the game to instill their imagination into the City of Heroes for other players to experience ... if they want to do that. If you are in your base when others are there, you can interact as another player with them (this is also within the software-coding/rules of the game), but you don't have to be there for them to interact with what your imagination has generated. If you are looking for more automated role-play interaction than what the base provides, you can do that through the AE. You could even provide your base passcode or global name as part of an AE adventure with your character and any other character in your supergroup. But, perhaps, the imagination/creativity level is the real issue. What is "it" exactly? And what is your "idea of playing a game with rules that affect others"? And why does "it" throw "the idea of playing a game with rules that affect others" away as being useless, trash, garbage, refuse or what not? I think you are essential using the term "doll" as a demeaning term. I find that to be a trolling mechanic. It is intentionally trying to provoke a response. Playing with dolls (solo or with others) is no different than playing with action figures, miniatures, board games, video games, computer games, virtual reality, or LARPing. Even if there are other things added to the environment, it is the interaction with a player or players with the environment. You can roleplay with yourself. That is what a player is doing when they actually think that they are a superhero when they solo in City of Heroes. Granted, there are players that are just running a character that have no character conception that just want to mindlessly hulk-smash or farm-afk that only have a focus on power-leveling to 50, slotting the best stuff into the best pre-planned mini-maxed character, and just doing more of the same with no interaction with others even if they have joined a team. Nonetheless, they are still playing with their digital "doll". You, by playing, City of Heroes are essentially "Playing with dolls on the living room floor" within the non-physical props that have been given with you within the game to play with your dolls on the game's "living room floor". That being said, most bases have more options than Barbie's Dream House, and I'm unsure if anyone level's up Barbie while playing with them (though it is quite possible that some do at this point in game development on multiple levels and possibly leveling up Barbie is getting another costume). I think how much freedom the game gives you confuses many people. I don't want to say this in a mean way, but some people simply aren't creative in one way or another. They have different strengths and weakness ... .just like the different archetypes and alignements in City of Heroes. It isn't Blue, Red, and Gold. It's Heroes, Villains, and Praetorians (Dystopians). These are linked to behavior sets. We all have to be careful how we spend or time and see if it is worth it or not to engage in that interaction.
  21. Holy Composite Jedi Avenger X-man! .... not to be confused with the ....
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