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Due Regard

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Everything posted by Due Regard

  1. Forgot that... |MBD;25005;1542;2056;BASE64;| |G6xhAKyKx/lXLKSkJLigx4yXS5GuPdMtVH56bhOmvbsCe/gQOvLJjHmzZOnqax0WkK5| |OXSmPXpYO6Kf0KXmm6r9Ou5K2m5exwxJ0PtDm2Y8oTQkilfz9r6VKZWYETWjaLosADY| |HRttTS/s2s7lIqckGGqY23BnE6C+S3Qv99FB0LNXOYwgwAywRiDNPrNrv3J1QNGsTsm| |TfHIvNLhXi7n43RYJjmny0u5IoWZP5Ig9ftm5cBcERa2mBZnBbo+8gnmrLYSPt2LgY3| |pMZh23sBuXt+8/JcpDa3c7YQTMlIs69cdrTgfbbvzagGDoZTTTiTU4wMq03Vj11/fB2| |yT4PHE5nkhBdWNp9vsDcGndyctdyri1rv9rsWeWWLORx8Tp3f+oIru2++V+FtgztlXF| |gvrXAMLl+Ns50admzfaXv25QjAtPWjHZy9rLQbGpbgPohY43r6b/RLG7Ugh255W7Fpe| |NpbsBn1/ywxTXnaac5+vNmX1Jk83GxhfUsTR4sHJ6NeiuK6f0m9HijXLt3S4MOouFSC| |hS2/1KTv5gN/uZPopN82beBm+TZY1Qoq3C2LJf4ZQHeFNfDRe2GDswdbaP1uo/fw4wt| |Zy/jBrWzBkc5L8AP4gXAbgyoJeePRmZJpkfCsK4VEE9MkfXERcjhyOXIAXoBLIgeRi8| |gheAkujRwBh2DAtuKONzGG3K2arr6PwpSzqBgl8C+M+8T/QRS5d+c8dU0bpYBcGcTeO| |x9GV7j/pyOu4p2/aMmHHCRaCv3QD8ubVftcckqac1k7eDEtCyMjpiMMKyl9uEQx/+e0| |e3C+Wl+J/G+hdzNO6mx4B7nDNYr9CVkUPSULHR2/Nkz1p6mjOUhwyZxhYLwsH4KkWlI| |+odearyGa77Ig5tc09X3Smhi3UFLRxqVf9JEmUZY5YVmEWy+E6ACGcFtEF1JEBWSH3v| |bBHvXOqOO/ob+ldVEZzy/y1OovLrIyTSKRHzH18gmfVIRNbqdIUevxBuHTudwxxaLFC| |xzpIkfqBFNCDkrvdPjGfjYO0xgM2xbK1iHdS3wqgXbkcKABM6BJ0EQOAi0YiLzWvNdO| |l0O2UwIz5d3p4ifgeRT4WVyc7Wh+cZPdEj11C99ClQpsFDvEemkx9krPHR8016deyJI| |4qGvgQnHN2+FpYsTpOChLpvau1Fi01HIJ2lt/8zbvPh9YCb0tqIFC6ivr8NI1gT8jbT| |x6oNtZrwEPiufE74Nn4T4xZWf8hQYmJkGmqCjepZWHyybA3kIt5XemiqiXHh4QBOARQ| |QieYCZ0CS5I1Lcm6+V9GgIv0q3+wJEEDUtTzqW+kqAushQ82KipxkYaHJRZ6oCJYm6K| |NT983EYAFzWpPg3OsGUtE0l2GiK/tiWsZu1qA8Zh7jzATBVLOy9ykNzCitbhkLJsmA6| |VuivKlBzZGrhQU/GVRTKG309wWLDsAPq9S63yL75t4BIoBhWI5KASkQCqYEb0N2qgWf| |kbP8aqrV1m1C69Ah6kHctH2kbmJrvR2OVjctu+CsavgrTCpmXDN6X8e6lXaHlE+r1Mg| |or6OnSx+FphwovySmAiLFdqFeukkp1ExtN4+jZ6j51y52jgpLDB5W43cIZBwq0a8gmI| |kWsV2rx8MF58WFByeYG8BEawEGJEFet2QelqDLpeRwyfSeRW2jEaGAhpXW4sHrLBumZ| |sHUlLP+t+Ex2NDvzSRX4p1BZmUszqAPjUdd89cJn2NzUDG8V+v94H1RiFRYuzzw+uKJ| |i5Hi87jMOkkJhIJkzJtfEt94a587KPbkd4NW3/xB13rZLFqDmAm/zd1V0U0Tx1uWX6y| |r/nhWSCisoQN/akD38ZkXVminmPaQYY+w1vLuWNio0fb5eeJR8En7W9kp0kiPr+p2fC| |Nyvzn9qnvHlktDC6LfnTf1pGDm7VCl2wI+p9p0enDECxfRfzCMym8EWnZ3i7iuvS/99| |YD9n5Zmf2/N3Xiru/6rqmOpNplKd+6/awslVTO59pIQn0eBXn8LSEIqkVFTcDPXLB0i| |zRYqu+pRMrTMPeUFQS51m83PC2pu8OeQTIsMGWSent5rkN|
  2. GNU Terry Pratchett Anyhow, here's my tank on everyone's favorite, drunken, ready-to-rumble, lil' blue guys with big attitudes. I've been leveling him on common IO's + ATO + a few globals, been a lot of fun. Trying for a more complete, soft-cap build... but, it's UGLY. Currently playing with a few different configurations, have had SP taken and ToF slotted, with just SL 45%+ and ENFC 32.5%+, lots of Impervium Armor slotted for End and anti-Psi, but wound up not slotting Moonbeam. After poking the builds and seeing the set benefits of Reactive Armor, I tried moving slots and powers around to get something else... and have the abomination below. So, non-negotiables: Soul Mastery and taking the Widow - It's Tiffany, Pictsie's gotta have his Biggun with him sometimes. Perma-Dull Pain 95% To-Hit on +4's w/o buildup for attack powers Wants: Soft-cap Defenses No muled attack powers ~2.0 EPS recovery after toggles Hiddlin' - Villain Stalker Build plan made with Mids' Reborn v3.7.5 rev. 20 ────────────────────────────── Primary powerset: Dark Melee Secondary powerset: Invulnerability Pool powerset (#1): Fighting Pool powerset (#2): Leaping Pool powerset (#3): Speed Pool powerset (#4): Medicine Ancillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Smite A: Superior Blistering Cold: Accuracy/Damage 3: Superior Blistering Cold: Damage/Endurance 3: Superior Blistering Cold: Accuracy/Damage/Endurance 5: Superior Blistering Cold: Accuracy/Damage/Recharge 5: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 7: Superior Blistering Cold: Recharge/Chance for Hold Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 7: Shield Wall: +Res (Teleportation), +5% Res (All) 9: Reactive Defenses: Scaling Resist Damage 9: Kismet: Accuracy +6% Level 2: Resist Physical Damage A: Impervious Skin: Status Resistance/Regeneration Level 4: Temp Invulnerability A: Steadfast Protection: Resistance/Endurance 13: Steadfast Protection: Resistance/+Def 3% 13: Aegis: Psionic/Status Resistance 15: Aegis: Resistance 15: Aegis: Resistance/Endurance Level 6: Assassin's Eclipse A: Superior Stalker's Guile: Accuracy/Damage 17: Superior Stalker's Guile: Accuracy/Damage/Recharge 17: Superior Stalker's Guile: Damage/Endurance/Recharge 19: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge 19: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Dull Pain A: Panacea: Heal/Endurance 21: Panacea: Endurance/Recharge 21: Panacea: Heal/Recharge 23: Panacea: Heal/Endurance/Recharge 23: Panacea: Heal Level 12: Placate A: Perfect Zinger: Threat/Placate/Recharge Level 14: Kick A: Invention: Accuracy Level 16: Unyielding A: Unbreakable Guard: +Max HP 25: Unbreakable Guard: Resistance/Endurance/RechargeTime 25: Reactive Armor: Resistance 27: Reactive Armor: Resistance/Endurance 27: Reactive Armor: Resistance/Endurance/Recharge 34: Reactive Armor: Resistance/Recharge Level 18: Siphon Life A: Theft of Essence: Chance for +Endurance 29: Hecatomb: Damage 31: Hecatomb: Damage/Recharge/Accuracy 31: Hecatomb: Recharge/Accuracy 31: Hecatomb: Damage/Endurance 33: Hecatomb: Chance of Damage(Negative) Level 20: Environmental Resistance A: Reactive Armor: Resistance 29: Reactive Armor: Resistance/Endurance 33: Reactive Armor: Resistance/Recharge 33: Reactive Armor: Resistance/Endurance/Recharge Level 22: Touch of Fear A: Fury of the Gladiator: Chance for Res Debuff Level 24: Invincible A: Luck of the Gambler: Defense/Increased Global Recharge Speed 34: Luck of the Gambler: Defense 34: Luck of the Gambler: Defense/Endurance Level 26: Midnight Grasp A: Overwhelming Force: Accuracy/Damage 36: Overwhelming Force: Accuracy/Damage/Endurance 36: Overwhelming Force: Damage/Endurance/Recharge 36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge 37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Tough Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Endurance Level 30: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 39: Gladiator's Armor: End/Resist 39: Reactive Armor: Resistance 39: Reactive Armor: Resistance/Endurance 40: Reactive Armor: Resistance/Endurance/Recharge Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense 45: Luck of the Gambler: Defense/Endurance Level 35: Moonbeam A: Superior Winter's Bite: Accuracy/Damage 40: Superior Winter's Bite: Damage/RechargeTime 42: Superior Winter's Bite: Accuracy/Damage/Endurance 42: Superior Winter's Bite: Accuracy/Damage/Recharge 42: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 43: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 38: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense/Recharge 43: Luck of the Gambler: Defense/Endurance/Recharge Level 41: Combat Jumping A: Winter's Gift: Slow Resistance (20%) Level 44: Summon Widow A: Expedient Reinforcement: Accuracy/Recharge 45: Expedient Reinforcement: Accuracy/Damage 46: Expedient Reinforcement: Accuracy/Damage/Recharge 46: Expedient Reinforcement: Endurance/Damage/Recharge 46: Soulbound Allegiance: Damage/Recharge Level 47: Hasten A: Invention: Recharge Reduction 50: Invention: Recharge Reduction Level 49: Aid Other A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery 11: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End 11: Performance Shifter: EndMod Level 49: Quick Form
  3. Remember, you're still gonna miss 1/20 attacks, due to ToHit being capped at 95%. Otherwise, regarding Mids... Try a new install, and/or check the discord for help.
  4. For instance, here is a down and dirty, rough concept for an MA/Regen on just common IO's/SO's. While you don't have to copy the power choices, the slotting/enhancement of the attacks should be your minimum to shoot for when using sets. Alternately, if the IO's you're slotting doesn't give you a better bang for the buck than offa SO's... You may want to rejigger the build. Hero Scrapper Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Martial ArtsSecondary powerset: RegenerationPool powerset (#1): FightingPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FlightEpic powerset: Weapon Mastery ────────────────────────────── Powers taken: Level 1: Storm Kick A: Invention: Accuracy3: Invention: Damage Increase3: Invention: Damage Increase5: Invention: Damage Increase37: Invention: Endurance Reduction43: Invention: Recharge Reduction Level 1: Fast Healing A: Invention: Healing11: Invention: Healing11: Invention: Healing Level 2: Cobra Strike A: Invention: Accuracy5: Invention: Damage Increase7: Invention: Damage Increase7: Invention: Damage Increase37: Invention: Endurance Reduction42: Invention: Recharge Reduction Level 4: Quick Recovery A: Invention: Endurance Modification9: Invention: Endurance Modification9: Invention: Endurance Modification Level 6: Focus Chi A: Invention: Recharge Reduction36: Invention: Recharge Reduction37: Invention: Recharge Reduction Level 8: Reconstruction A: Invention: Recharge Reduction13: Invention: Recharge Reduction13: Invention: Recharge Reduction15: Invention: Healing15: Invention: Healing17: Invention: Healing Level 10: Dull Pain A: Invention: Recharge Reduction17: Invention: Recharge Reduction19: Invention: Recharge Reduction19: Invention: Healing21: Invention: Healing21: Invention: Healing Level 12: Kick A: Invention: Accuracy Level 14: Tough A: Invention: Resist Damage23: Invention: Resist Damage23: Invention: Resist Damage48: Invention: Endurance Reduction Level 16: Integration A: Invention: Healing25: Invention: Healing25: Invention: Healing48: Invention: Endurance Reduction Level 18: Crippling Axe Kick A: Invention: Accuracy27: Invention: Damage Increase27: Invention: Damage Increase29: Invention: Damage Increase39: Invention: Endurance Reduction42: Invention: Recharge Reduction Level 20: Resilience A: Invention: Resist Damage39: Invention: Resist Damage39: Invention: Resist Damage Level 22: Dragon's Tail A: Invention: Accuracy34: Invention: Damage Increase36: Invention: Damage Increase36: Invention: Damage Increase40: Invention: Endurance Reduction42: Invention: Recharge Reduction Level 24: Instant Healing A: Invention: Recharge Reduction29: Invention: Recharge Reduction31: Invention: Recharge Reduction50: Invention: Healing50: Invention: Healing50: Invention: Healing Level 26: Eagles Claw A: Invention: Accuracy31: Invention: Damage Increase31: Invention: Damage Increase33: Invention: Damage Increase40: Invention: Endurance Reduction40: Invention: Recharge Reduction Level 28: Hasten A: Invention: Recharge Reduction33: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 30: Moment of Glory A: Invention: Recharge Reduction34: Invention: Recharge Reduction34: Invention: Recharge Reduction Level 32: Assault A: Invention: Endurance Reduction Level 35: Caltrops A: Invention: Slow Level 38: Tactics A: Invention: Endurance Reduction Level 41: Targeting Drone A: Invention: Endurance Reduction Level 44: Exploding Shuriken A: Invention: Accuracy45: Invention: Damage Increase45: Invention: Damage Increase45: Invention: Damage Increase46: Invention: Endurance Reduction46: Invention: Recharge Reduction Level 47: Vengeance A: Invention: Healing Level 49: Revive A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Critical Hit Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Invention: Healing43: Invention: Healing43: Invention: Healing Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Invention: Endurance Modification46: Invention: Endurance Modification48: Invention: Endurance Modification ────────────────────────────── Stats Breakdown: - Defense - Smashing:0%Lethal:0%Fire:0%Cold:0%Energy:0%Negative:0%Toxic:0%Psionic:0%Melee:0%Ranged:0%AoE:0% - Resistance - Smashing:32.26%Lethal:32.26%Fire:14.66%Cold:14.66%Energy:14.66%Negative:14.66%Toxic:14.66%Psionic:14.66% - HP & Endurance - Regeneration:570.67%Max HP:1339 | End Recovery:3.46/sEnd Use:1.81/s End. (Net gain: 1.65/s)Max End:100 - Movement - Run Speed:35.39 mphJump Speed:38.35 mphJump Height:13.39 ftFly Speed:0 mph - Stealth & Perception - Stealth (PvE):0 ftStealth (PvP):0 ftPerception:1042.2 ft - Misc - Haste:170%ToHit:32%Accuracy:20%Damage:210.5%End Rdx:0%Threat:300 - Status Protection - Held:10.38Stunned:15.57Sleep:10.38Immobilized:39.62Knockback:10Repel:Confused:3.63Terrorized:Taunt:Placate:Teleport: - Status Resistance - Held:0%Stunned:173%Sleep:60.55%Immobilized:0%Knockback:10000%Repel:0%Confused:42.39%Terrorized:42.39%Taunt:42.39%Placate:42.39%Teleport:0% - Debuff Resistance - Defense:0%Endurance:0%Recovery:0%PerceptionRadius:96.33%ToHit:69.2%RechargeTime:0%SpeedRunning:0%Regeneration:53.04% ────────────────────────────── Set Effects Breakdown ────────────────────────────── Set Buffs Totals
  5. Even just looking at the spreadsheet, I have a few suggestions: 1) Mids Reborn Hero Planner - It lives, it is up to date for Homecoming, and it is just as useful as Mids was for Legacy. 2) You're definitely overslotted on passives. 3) IO's are a supplement to regular slotting - don't slot IO sets for bonuses exclusively, slot for enhancements and grab useful bonuses along the way. 4) SO slotting rules are still valid - e.g. 1 Acc/3 Dam in attacks, 3 Rech in clicks, 3 Heal or Def or Res in defensive powers. That should help a LOT on rebuilding and making the character more effective and viable, and less likely to run out of gas. A small trick I use, Health and Stamina usually got +2 slots under SO slotting - my IO builds retain that, except I'm usually slotting the unique from Numina's, Miracle, and Panacea in Health, and the globals from Performance Shifter and Power Transfer, as well as Power Transfer's EndMod. While 5/6 of those enhancements aren't actually enhancing the powers they're in, I get better overall numbers on Regen/Recovery than if I slotted them conventionally. If I have extra slots, I'll go for enhancing the powers as well. So, that means on a /Regen, I'd have 2x PerfShift Chance for End, and 2x PowTrans Chance for Heal, with ~40% EndMod enhancement in both Stamina and QR.
  6. Oooh... Yeah.
  7. Rather they made Power Siphon permable... and/or increased the buffs given. Keep the flavor difference.
  8. Level 30 Common IO's 1 Acc, 3 Dam, 1 EndRed, 1 Rech in each attack you take. 3 Rech in Build Up, Energy Drain and Energize 3 Heal in Energize 3 Defense in all your toggles. Grab Pool powers to suit
  9. There are no unviable melee sets. Some do it better than others, but all are capable. Personally, I have a Staff/SR stalker that I very much enjoy.
  10. I mean, thanks to Envenomed Daggers... Most anything can AV kill. Just a question of survival, at that point.
  11. Same base values and caps as Scrappers, lower base HP. Very comparable.
  12. Dead mobs deal no damage. And the absorb proc comes from PrevMaintenance.
  13. Many of the "older" sets have holes to Taunt/Confuse... mainly because more mobs were given Taunt in Homecoming, and Confuse became a bigger power for mobs late in Legacy's life. My preferred solution? Have a Break Free/Kill the Taunter/Use a PBAoE when Confused. I understand more your slotting now, chasing after those bonuses. Edit: Also, Leadership (Assault and Tactics) grant resists to those. I also see you're going for many 2-3 slot bonuses for +Regen or +HP. Regeneration's name is a bit of a misnomer... It should be more called Self-Empathy: Heal (Recon), Bigger Heal (Dull Pain), Regen Auras (FH, Int, IH), Recovery Aura (QR), Fortitude (MoG), Rez (Revive). Numbers wise, you're actually gonna have better performance adding more HP to make your regen and heals bigger, than by just adding +Regen... Additionally, you have 4 different Click powers as survivability tools... the more often they're up, the better you'll do. This is also why people build for slow resist. So, going offa that, here's a semi-budget build [notable expensive pieces: ATO globals/Procs (2), PvP Globals/Enhance (3) - These are pro'ly about ~80 million Inf if bought buy it now prices, so half the build? Much cheaper to get if you play converter games... Or can spend merits.], similar to what you made: G2dmACwK7MbopMEcDVX4hJWj/nmqTkT0slQ2TYntpgnC1wE9IDV1GuKPKpl18cx5jp7ATTE50uYH9OQJxRVIiq/T6qsW8Y876Sn6f6tHHni7scaxkQ2zt/80rVkkRuMwsibQhcUhbMqfmSt9C72pWn6S610tbiWtqtKsQ0ikuzcqE1qyCHeOlatACHmSx2CjsR9w8BBtcvchWOR9qRCf70KMkUPhHp9mgsj9GXA+J4fjrcUJAeSQ9uRAClkCv489z1PFeSPfkwcPUkiuOXsOwHPnc5ffWtGcxoBn+DNF5MJXSpED6bMjJ3S+5wVwyxD02sNeMA5a+z7jtv+YkfviZc+tBQJss2UPvdwlBhM5asJW89lLXWiyZdAgjW6SklfS+EJZcsUksK7PYAa3DZ7jJniFLakal855ygt54euv2x+NtNAa5q6b7o1EYTQRd2yYzldkC700H2DS1F6Vy2nPO9Hd2s1iXG5Sns1Xzff54kHQAw6d/8VmSJL56/mwLqjt+cHDOK4cg2KIl1LvJtR8kdv0c2+6GcpXHKz3H7y5pXT53bT/NSZy8L1crAjVtBDsHU94HsjuiZtvg7lBMwjPCTy+8A2s8BjoCFzxXyJvKLBbhPj+3ejHXjSmbVOW2wX27RNsEIWW+BBQHSVlSk+Ft926DsWx9n26xKeKBfYte7n339vzTNJ0BUENu+QctQu8v2ET/z1bPUjYvJ4Z7Fer62SlT5eU6Y0EAW0oiN7iToLTqA4RjNZKhOKYm0v47k/4HdBAFtyAHxH47S9aK4dUe3MNFpuXr/mNYvbBy3g03Dv/lERGu0/q5jQeOZwcTociYM/fUkTtjZpDo0TUCEb7T+ux7qzBOje3wOJqNl06euF2akXOMU6EkT9IC0aoT+xVrARKRpxsVMwESJGdzfk66QQHCxLT7skvrsRurdmj1fAbx+E4OuCbpFd9Vl2Dea7ainy1lQw1fGZ7JnfnVhJ84LvSzJMhAIyY5Y6OBJMWvxWetDfuPc/oQ0pq/lF3FYwvfAHUirJGJixEfJmXxRkcprvdhboqeQN6etrSHiXvAlhVMNJJAW64SEOmG8ARkAYLYPC2e2uppOc5eonUTsxjDCYkNyHZBd98AsS0j/7ZTlBspGHTvdNQFQJxLmOwwWLTf5Gu4QZe11B6W2AtmKrKtsfK37k6Jb40uMDiynX/HVek9iishEBK8uDOGYx2qYjgjp5EHwo1aWG6ByQh8RTg+bBtL4dUztUM4hLml2LP2W0FLzW4weI+q9H4jBK6rbwzToIZy8E+vGxKt1sRYGFmKXB5GWX1+qVE8Jcpv+7K/UxXFdcoPoa2QmKEXa4Zwt9R6ri0ao62AVywzeAw3S7UeWSCerMo9sHueS7gle6kcZeOtTSdSaHrnFBnmpabebbw07zgP2SdSXQs1FSrTYh8SUN03V1UGEHZb3uZKNFFre8Zc+NoYbw3wrLBhESlxExlpkylp8y3gyDpNxhVgF0u53H2qBYWGab5qcVWivFZebMatDFOsykA/KGi3efgsHZ9oNvc4AKLK6D8y1fWjyhtRVTYfgCYDgI9+NI+cZTb6J8wMeNx9huSWrt2e9D9mmzVr+6Cqa+0mKoZpBhzDG1VIfYZumJ5XENiboh1mPLbxfe6huFc2OCGEev4TgURrSSNaIwonvaP7ZyYP22okERjbDOsgCNdVvSk03UXiE4xnzkY0sf3Xih2C4kfRtZs6d/KFmQE0iWuU8a27g+TXRG2sphbqtDFQ2cpk9wi7wUVekz+TxQ84kKeF8dp+0ipIb1TAiiAEB5oO6nb5tlbMdML6AzDBm+weDeAF4le2v+5hXRyM8+8pURFCUC+DWJ7e9AJ9zVmsNA4TfjZtp6fqCpnQV2t8ZntkdsXhkWjqSqvBdLXJne6OwEaAJRegNPQ9Zzw2CcKI7PrhK3sLEwoBRU5obNRoJXEi0QGWhWIxSxPHCdarC6Gie6FNlk+QN18l8XTL1B2Xmgug/UxBhusdjDv+jmaiLQxBMN80vHcLz50LXeSeAdWRMSVRd578xQTaucGH0jcw7OTEg09L1Y29saRkMEDPRjPiypgsJCoOhtvrPe8KzbRmgl1xLdv66wvPUhIH+vA+Zi1Z24HhJMh963blaosnR5EWSF+IX201cqamtLqedqwjjxCI7RC69oUlvZotITPoFEQJkjm4R1mT8TBYOYRh8Q50db9VIt/8fVijQe+81DBOD639ENTgXomZbU0cEtdm9dd2KkJCt2xRmi3Y5d3Ab6PFRky9F3tgEknKxm9a7+s6ByTAY5BSv2fZYprlTdqrcMX0cGh6zTQkGNrzRqtXfGE/P9gPlDFFIpa0EmETTddT23TKGu7oNeB0INHmTTa3w3lUYKAiHHHPg==
  14. I played Kat/Regen extensively on Legacy, and Crushing Impact was one of my go-to sets... the 5th slot provides 5% global recharge. So, seeing Slash with only 4 was one of the first things I noticed. Follow Up can't be maxed for damage with only 2 lvl 30's in it. CJ six slotted, Boxing slotted with anything... There's many interesting things I see there. If you could export the chunk/slotting, it would be imported, and better feedback might be delivered. Note: If you're having fun, you're not doing it "wrong", just different. Since you're asking if it could use anything else, here is a similar build I whipped up, just slotting level 30 Commons (about even with +1 SO's). Looking at the differences, how much did you gain by going IO's? If wanted, I can look into a IO kit out later (There's ways for little slot/influence/merit tax to amp a build quickly... without going all purples everywhere), I need to sleep, now.
  15. The game is balanced around SO usage for most content, and that is with the assumption of powers being enhanced to ~+95% of their core attribute: Damage for attacks, Heal/Def/Res for defensive powers, etc. Multi-aspect IO's are either a way to get "extra" slots - being more efficient than SO's: By level 50, Dual/Tri/Quad IO's enhance a greater percentage than a single SO would. This is where people go with FrankenSlotting, using Dual/Triple/Quads from multiple sets so that they get 4-5 slots of enhancement out of 3-4 slots - Saving slots for elsewhere in the build. Slotting for set bonuses is ON TOP of this. Hence, bonus. Slot the primary aspects of the power using an appropriate set, and using enough pieces to also pick up desirable bonuses. Each bonus might be small, but they aggregate into something larger. Lastly, you've got the edge-case builds, or Proc monsters - These combine aspects from frankenslotting, set bonuses, and traditional power selection - while maximizing possible proc damage through attacks. While VERY effective at what they do, they are also a lot of effort to create/play. TLDR: Slot the powers with IO's to get similar enhancement as if slotting with SO's 1-2 Acc if it can miss 3 Dam if it hurts things 3 Heal/Def/Res if it saves things 3 Rech if it takes forever to come back Sprinkle EndRed on clicks and toggles Sparse Rech on long recharge attacks E.g. 33% Acc, 95% (ED'd from 100%) Dam, 33% EndRed in each of your attacks is a good goal.
  16. I feel as though some of your slotting choices are... interesting. Chasing set bonuses instead of slotting the primary aspects of the powers.
  17. RASSET! I remember you, I think! I DO remember PUAD - and my Earth/Sonic Troller - Good Vibrations
  18. Granted, I've just rolled a Staff/Stone Scrapper, so I get to see what it is like, again...
  19. I haven't ran numbers, but I've adopted this stance on my Staff/SR Stalker (locked into Body). I don't have Sky Splitter due to the DPA (same as Serpent's Reach and worse than Precise Strike), and so only expend stacks when I use the PBAoE. Seems to work fantastically. Granted, on a Stalker, I have AS to supplement on ST damage.
  20. BINGO, that's it. Have it off, due to smol one also using the computer.
  21. So, due to circumstances, I'm currently playing on 3 different installs (Main PC, laptop, and kiddo's PC/common PC). On my main and laptop, I can shift my characters on the login interface and they stay, but on the common PC, the order keeps scrambling. I attempted to both clear and/or delete the "playerslots" text file, with no change... Any better solution?
  22. Oh, I know... Mained one for years. Kat/Regen/Soul as well... Have since found others that I didn't have to fight the secondary to get performance out of.
  23. Can't perma it, and expends the +Damage stacks. Staff almost perversely works better if you stay at max stacks and don't expend them... Hence, best use, IMO, is Mind for +Recharge. Again, Staff feels as though it is trying to be too much, and winds up spread too thin as a result.
  24. My thoughts... Battle Axe Benefits from high Recharge, has some soft control through KU/D Broad Sword Parry for +Def, not much else. Claws LOVES stupid amounts of Recharge, minimal KD/B Dark Melee -ToHit and supplemental healing synergy Dual Blades Claws, but less mitigation - Also, Combo gimmick for set, which is entirely ignored on the tuned DPS chain Electric Melee Minimal mitigation, and likes large mobs... which seems less than ideal for Regen Energy Melee Soft control through stuns, huge DPS potential with Recharge Fiery Melee No mitigation, and no extra damage over other sets... Ice Melee Ice Slick, passive mitigation through slows Katana Parr...Divine Avalanche for +Def, likes +Recharge better than Broadsword due to DPA of attacks Kinetic Melee -Dam passive mitigation, boost power likes Recharge but still can't be perma'd Martial Arts Soft Controls - Stun, KD/B - only one AoE, so doesn't thrive on being surrounded Psionic Melee Mix of soft controls (Stun and KU) with hard controls (Hold/Confuse+) Radiation Melee Stun in top attacks - wants to be surrounded for AoE/Aura Savage Melee Actually gives Recharge with Blood Thirst stacks, but only some soft control with KD Spines KD in Ripper, passive mitigation through slows - wants to be surrounded for AoE/Aura Staff Fighting Form of the Mind for Recharge, a Stun, +Def Power, and a mix of KD/U - many AoE's and feels like it spreads to thin to be focused Stone Melee Hold, Stun, KB/U, high DPA attacks with long timers also craving moar Recharge Street Justice Stun and KD/U, high DPA attacks which would like QR and Recharge Titan Weapons +Def, high DPA in Momentum - Momentum window can and will get screwed by Regen clicks War Mace Stun and KD/U - would rather play with Nrg to be strong and pretty
  25. So, here's the query: /Regeneration wants MASSIVE +Recharge, plus some sort of secondary mitigation... Which primary(s) is the best option for that? Discuss?
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