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Sakura Tenshi

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Everything posted by Sakura Tenshi

  1. Serious response: this actually seems like one of the more inventive ideas for a new AT, blending the old Guardian concept (assault/support) with Mastermind Pets. Or pet in this case. At the same time it's a fresh enough take and seems to work relatively within existing assets that it does feel as labor intensive as the insane number of new powers Guardian seemed to ask for, this also gives the benefit of giving some additional mileage out of assault and pet sets. To a degree. joke response now: well if this goes through I'd probably roll up a STAND user and go on some Bizarre Adventures throughout Paragon, the Isles, and Praetoria.
  2. Stalkers and some powersets reliant on stealth also cannot wear the ToT costumes in my experience.
  3. Think of it this way: you kill fire wire because he's a sniveling little rat that sold you out and is probably going to keep doing it to others for his own self-gain. Lt. Harris is a freaking nut job where allowing him to live is probably a bad idea in general because he decided to murder a bunch of people because his 3d irl waifu sempai wouldn't notice him. Having either of these things running around in the world seems like a worse option.
  4. my recent suggestion was that for post 99 rewards, maybe we could have a randomized reward table of things like windfall, experienced charges, defense/offense/survival amplifier temp powers, and so on sent right to your email. Ideally what this would mean is that you'd be gathering these things on say a farmer or just a high enough level character to forward it to a new alt to give their start an extra edge.
  5. horribly unbalancing idea to improve dual blades since it's own combo system is relatively lacking: make it so that preceeding steps of combos instantly recharge the next step. This is more meant to make it forgiving if you make a misstep in a combo or even whiff a portion. Though it would also bring the DPS up to something absurd, and be killer on one's end.
  6. My other games are minecraft, Final Fantasy XIV, and For Honor.
  7. you know, that's a very good question. To my knowledge there's only the kallisti office maps, I had no idea about there being kallisti PVP maps.
  8. I confess I have little experience with traps, but if I had to make some changes: Make Triage Beacon into a Triage drone that fires out HoT beams (probably just a PBAoE that has a green beam graphic connected to all 'hit' targets) make it so that all traps you drop down can instead be 'thrown out' as locational AoEs up to maybe up to about fifty feet so you still have to be somewhat near it but you can use them a bit more offensively. Time Bomb is changed into a deployable turret which spams chaingun, chaingun burst, and a cone chaingun attack for it's duration (maybe 60 seconds tops?) and when it is destroyed or it's duration expires, it blows up dealing damage to foes around it and allowing people who use time bomb to keep whatever IO sets they current slot Along with changes like mentioned by Zot of fixing Drone pathing AI. Oh, another thing I would do is change Web Grenade into an "Adhesion grenade", basically working a bit like blind from Illusion control. The primary target his hit with an immobilize, while targets around the primary one are hit with the -recharge and -movement debuffs.
  9. I'm thinking maybe a good post vet 99 reward could be getting things like a single enhancement catalyst, maybe 6 enhancement converters, a charge of experienced, a charge of windfall. Basically the miscellaneous stuff you get out of booster packs, and by having them be awarded to your account it would mean you're able to earn some things for your other characters that could be helpful as they level up. These prizes would probably come at the same level 3 level intervals and be randomized from a pool.
  10. Also, scrapper critical hits have a higher chance to proc if the opponent is Lt. rank or higher.
  11. Basically, come up with some invention sets you think could be cool to have added in. Though for this thread, these aren't even real suggestions per-say so much as just some thoughts on what we could hope for. And both for a bit of self-gratification and for lack of better idea, the examples I plan to give tend to be named after my own characters. Ranged Damage - Joe's Snipe (yes, it is ironic it does not go into a sniper set) Accuracy/Damage Damage/Endurance Damage/Recharge Accuracy/Damage/Recharge Accuracy/Damage/Endurance/Recharge +15% Global Range increase (unique) Set bonuses would be: 2: Increases Recovery by +2% 3: Improves accuracy of all powers by 5% 4: Increases Damage by 3% 5: Increases Recharge by 5% 6: Increases Range by 10% these numbers are not necessarily exact, but I feel like it's weird and a little sad that range boosts are so rare for ranged sets, even as part of the enhancements. So this sort of takes things in the other direction by having a set primarily focused on increasing the range of all your characters' attacks rather substantially. Despite 'snipe' being in the name, I opted to make it a regular ranged attack set because not all ranged sets have snipes.
  12. awakens I find are more useful on teams which lack someone with a good res power and/or to hit if you were already running and thus away from a mob by the time you actually go down.
  13. You could even do the same on the cargo ship maps. Even though they're roughly the same shape, the world assets we see of cargo ships are laughably minuscule compared to real world freight ships while the mission map interiors seem closer (albeit woefully nowhere near cargo capacity) to what the real world size would be.
  14. oh, another suggestion about powerpools: make field medic power a passive auto power that's always on? I know that's an incredibly redundant statement, but I can't stress how useless it kind of is when it's a click buff with a limited duration that removes the interrupt from the medicine pool for only a minute or so.
  15. not sure what to add to this conversation beyond a few things (probably already well-treaded). it'd be nice if pool attacks were stronger/more worthwhile than feeling like just taxes to get the better powers. I'd be nice if the fighting pool attacks were legitimately good enough to be sort of an attack chain together. I kind of wish origin pools were not exclusive. I can sort of understand since the tier 4s are mini-tier 9 armors powers. Maybe just those parts could be made exclusive? my real pink-unicorn wish would be if someday, it were possibly to basically select 1 power pool at creation and it basically becomes a 'third powerset' for our characters with powers which automatically unlock as we level and do not count towards max powerpool count or origin pool limitations. The drawback could be that, while buffed to be more effective than normal, they could not be slotted. Conceptually the idea would be to allow a player to have their origin or travel pools just as part of their character without needing to wait to start on it. But these are all pretty rough and vague ideas. I get why they wouldn't happen but it'd be nice.
  16. well, glad you like it, I think another way to make office spaces and even council maps work is that first, you need to basically set up a reasonable floor layout, then you can block things off into a labyrinthine pattern via perma-sealed doors and bulkheads. Could even then make ANOTHER part of fun map and mission design and side objectives be unlocking the doors or using your powers to bust them open (but it'd be like the prison doors where holy cow they take forever to smash).
  17. You know, while I was playing live I had this idea, not necessarily one for the future of the game (not even sure it's possible) but something for maybe some future MMO that might find itself using logically multi-leveled facilities for instances. Basic idea would be that elevators give a floor list and you can pick any floor to ascend (or descend) to, but once you use the elevator, it's locked down until you beat all enemy spawns on the floor (or maybe even a key one, depending on the mission I guess). But if you really are in a rush, most all instances would include alternate means to scale the levels depending on how many there are. There'd be firestairs, air vents, utility elevators, etc. as possible alternative ways to get around, but like the elevator, if you're not on the floor you want then that method gets 'locked down by the enemy', requiring you to clear the floor to free it back up again. Could also give some maps an inherent bonus objective of like accessing a security room or something to keep the means of egress through the building free. From there, challenge could still be had by not necessarily playing the objectives on the top floor, or just having certain levels be locked on starting the mission. This still doesn't solve all the insanity of office buildings though, given the sheer chaos of their design.
  18. I'd like nemesis staff as a staff myself.
  19. Brickphones are probably still reasonably appropriate in Paragon and the Rogue Isles for metahumans. One is that they'd be built like a freaking tank, in the off chance they did break they'd be cheap to replace, they'd be harder to hack and such, and most importantly they're heavy enough to chuck at enemies to incapacitate them. Ever seen what Nokia 3310 does to Reichsman when dropped on his foot? Hits harder than a full team of SoAs hitting him with venom grenade, shatter, then dropping warburg nukes and judgement on him.
  20. I'm honestly surprised in a game so facerolly that having a way to break spawn limit in mobs is unwelcomed. Last I checked, void hunters, nictus, etc. all gave out loot and EXP when defeated like any other mob, and they spawn in addition to spawn mobs separate from their own. That said, the only thing I really don't like about them is just that it felt like the live devs going out of their way to punish kheldian ATs for being 'tank mages' as a kneejerk reaction when Arachnos Soldiers rolled out far more powerful and with none of the drawbacks.* (there's no special 'longbow soldier slayer') *Gag idea: Arachnos soldiers actually deal only half-damage to EBs, AVs, and GMs and take double damage from them. Narratively, it's because you're playing a faceless mook who exists solely to die in droves to anyone narratively significant.
  21. semi off-topic, but I think a big issue is that a lot of invention sets, as they are right now, just don't offer enough, much less good enough bonuses to build for anything but +defense and +recharge. I recently just tried to build a blaster heavily towards +damage sets, and you know what I managed? +35% damage, which isn't anything to sneeze at necessarily, but still quite dismal, especially since getting sufficient recharge effectively is doubling your damage output, and you can't really put out damage if you're dead. So I sort of view part of the issue is that other sets just don't offer sufficient bonuses in areas other than defense and recharge to really appeal. As a side note, the matter is further complicated by how resistance has a hard cap on it compared to defense, which further incentivizes towards defense focused building. On the otherhand, sets like Ninjutsu (even scrapper and sentinel versions) and super reflexes which are extremely defense focused with almost no resistances to speak of feel incredibly fragile because as much as they can ram their defenses, the moment they are hit, they go down and go down hard. So defenses are basically 'too high' for characters who are using sets not built for defense, but can achieve it anyway, while it hovers nearly 'too low' for defense oriented sets.
  22. Could we get an alt one for ninja blade that has them do iaijutsu/quick draw then?
  23. So, in the short time since my last post I threw together a sample idea for a kheldian APP. While Warshade and Peacebringer are ultimately only superficially similar in playstyle, I still went with the idea that they'd draw from a shared pool, in this case representing the idea of a PB drawing on more of the light and warshades remembering how to ignite it, and said APP's powers are patterned heavily off of how sentinel APPs work with AoE 'Soft' Control, melee attack, ST hold, PBAoE, and a support skill. Ascendancy: By embracing the light and stoking your inner energies, you have tapped into the quintessence of Kheldian power. -Blinding Light (Targetted AoE, Foe sleep, Minor Damage:Energy, -ToHit, -Def Recharge: Slow): You create a blinding flash of light that renders a group of enemies helpless, while attacking them will free them the controlling effect, their blurred vision will reduce their accuracy and defenses for sometime after. -Energy Transfer (Melee, Extreme DMG: Smash/Energy, Foe Disorient, Self Extreme DMG[Special], Recharge: Slow): You can draw on some of your own vitality to unleash a devastating blow against a single opponent, even those who survive the attack will be disoriented for a time after. -Photonic Flashbang (Ranged, Moderate DMG(Energy), Foe Stun, -Def, Recharge: slow): You hurl a small mote of light that flies towards an enemy's face and erupts with a blinding and defeaning burst, leaving them disoriented and helpless.) -Sun Spot (Location (PBAoE), Moderate DoT(Energy), Self +Res(Immobilize), Foe -Def, Recharge: Slow): You channel your essence into the very earth creating a roaring pyre of kheldian energy around you, freeing you from immobilization effects as well as damaging enemies close to you. -Radiant Aura (PBAoE, Team Heal, Recharge: moderate): you weave the luminous essence from within into a mending aura for yourself and your allies around you, recovering a small amount of health. Edit: throwing together the nictus/warshade themed counterpart or something. Crespuscule: By delving into the forbidden techniques of the Nictus, you have taken some of their secrets and gained both insight into their ways and a few of their less abominable powers. -Gravity Fault (Ranged (Location AoE), Minor DoT(Negative/smashing), Foe: Immobilize, -Recharge, -Speed, Recharge: Slow): You open a minor gravity well in on the ground, trapping foes caught within or who cross into it. Even though they are free to attack, they will be slowed by the oppressive field. -Event Horizon (Melee, Superior Damage(Negative/smashing) Foe Teleport, Disorient, Knockdown, Recharge: Slow): You open a void in space before you and hurl a single foe through the event horizon of a blackhole. They will suffer from the dark matter energies and crushing pressure, and even upon their return they will be knocked down and disoriented for a short time -Dark Entanglement (Ranged, Moderate DMG(Negative), Foe Hold, -Speed, -Recharge, Recharge: slow): You create shackles of dark energy to ensnare a foe, sapping away their strength and holding them fast in place. -Void Call (PBAoE, Moderate DMG(Negative/psionic), Foe Disorient, -speed, -Recharge, Recharge: Slow): By channeling the agony of your wounds over the countless battles endured, you can blast enemies around you with a burst of negatively aligned psychic energy, such a painful expulsion has a good chance to disorient all foes struck for a time. -Essence Tap (Ranged, Foe -End, -Regen, -speed, -recharge, Team Heal, recharge: slow): You can cause the vital energies and essence of your opponents to uncontrollably drain out from their bodies, revitalizing allies around them while leaving them weakened for a time.
  24. highly belated, but I do like what you've done here. About my only gripe is that I kind of would have liked to have let Arachnos Soldiers themselves dip into the psionic goodness widows could pick up while Widows could delve into the gadgetry Soldiers had, and while Widows can still pick up gadgets in epionage and trap mastery, Soldiers don't get a psionic option. It's not really a big deal, especially with force of will powerset, though, it's really my own thoughts. Plus, I do like that while you gave them common pool selections, each one still got their own power pools. Next up, coming up with EPPs for Kheldian ATs. 😄
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