Jump to content

Supertanker

Members
  • Posts

    267
  • Joined

  • Last visited

Everything posted by Supertanker

  1. Move Detective Selnum out of the police station and into a beach house on one of the islands to the north.
  2. I like it when a confused Boss wipes out some Minions for me. They're not worth much xp and it speeds things up so I can get to the next group and next Boss.
  3. The Fighting Pool is like a mini Melee Primary and Secondary. If you take it on a Melee AT that already has a bunch of Melee attacks and defenses, it's going to feel redundant. This is a build choice, not a game problem.
  4. Put the Gaussian's Chance for Build-Up in Invincibility, it fires off a lot when you have a big group around you.
  5. Invulnerability is by far my favourite defensive set. I like its simplicity, four auto powers and three fire-and-forget toggles. This also kind of applies to Super Reflexes, which I would like more if there was anywhere to slot Resistance IOs. The other great thing about Invulnerability is it's constantly getting buffed, and it's hilarious to see how much more of an unkillable monster you can create with each new update.
  6. I have a hard time sticking with Blasters because they don't scale up into higher difficulties as well as Tanks, but I finally found a great combo in Sonic/Energy. The AoE Sleep and lots of Stuns makes it very safe, but if things go south just nuke everyone.
  7. I slot the Steadfast Protection and Gladiator's Armor +Defense IOs as early as I can, also the Shield Wall and Reactive Defenses +Resist. On Invulnerability Tanks I always slot the Gaussian's Chance for Build-Up in Invincibility right away (conveniently they're both available at level 18.) But mostly I stick to SOs until level 25 or so.
  8. It's too bad "Storm Summoning" was already taken because it's a better description than Storm Blast.
  9. Ah, a good old Tankers and Taunt thread. Takes me back to 2006.
  10. My suggestion would be to turn Flurry into a cone attack like Shadow Maul, but move it to the third tier (need two Speed powers to unlock it.) Then either drop Whirlwind down to the first tier (it's not like people are going to be rushing to take it anyway), or add a new single target attack (with a teleport effect, a quick entry into melee.)
  11. Arachnos is also a pain without Focused Accuracy.
  12. I've played Super Strength far more than any other melee set, so it's probably my favourite even though I find Rage kind of kludgy. It's very powerful, no complaints about that, but when I'm on my other characters I appreciate not having to watch for a "crash". More recently I've played Psychic Melee a lot, because I love Confuse powers, and also slicing through Shock Treatment when she's in that annoying Power Surge mode is very satisfying. My suggestion for a new melee set would be "Mighty Melee", a Super Strength-like set that can be ported to all ATs. That way no changes need to be made to Super Strength, which would probably upset a lot of people even if they made the set more fun.
  13. Supertanker

    Storm!

    Playing a Storm/Elec Blaster. Cool so far, still figuring out the best attack combos and how Storm Cell plays into everything. I love Direct Strike.
  14. Even if you want less enemies, I find upping to at least x2 team size is better because you will get the occasional Boss spawn, and they're much better xp. I find certain enemy groups (like the Lost) spawn Bosses more than others.
  15. That's all my suggestion is. Every power already has attack type: melee and Smashing, ranged and Energy, etc. We already have IO sets for the first type, my idea is new sets based on the second type.
  16. Yeah, I've made that suggestion before too. Or even add +Damage to the existing mez sets.
  17. My suggestion is for more sets like "Overwhelming Force", the Universal Damage Invention Origin set- attuned, unique, but not Superior levels. Instead of Universal Damage, each set works in specific damage powers: Smashing, Lethal, Fire, Cold, Ice, Energy, Neg. Energy, Toxic, and Psionic attacks. An example would be a set called "Future Sight", which can be slotted in attacks that do Psionic damage. The proc enhancement would be a short +Defense boost. Set bonuses would be similar level to Overwhelming Force, maybe even sharing some, plus new bonuses not seen in other sets. Maybe +ToHit (instead of +Accuracy), or resistance to types of debuffs? If you like the idea, feel free to suggest other set ideas. I feel the procs should avoid effects already associated with that damage type (ex: Ice doesn't more Slow Movement, maybe chance to create a small fog patch?)
  18. My builds tend to be so normal (entire Primary/Secondary, very few Pool Powers) that I think they might count as abnormal.
  19. I usually use it on Lts., since Minions die quick anyway. Best on debuffers (they debuff their allies instead), or a damage helper against Psi-resistant enemies. But a lot of the time it's just for fun, like boggle the Crey Lts. who throw a Confuse grenade and suddenly all your enemies are fighting each other.
  20. I'd like to say Super Strength is my favourite because I've played it the most, but Rage is kind of kludgy. Powerful but awkward. So I have to go with Psionic Melee because Boggle is fun.
  21. People get weird on gaming forums, that's how they became a top place to radicalize young men. It's not that serious, just be cool.
  22. I have an Elec/Elec Blaster that I'm going to switch to Storm/Elec, since that's the concept I was going for anyway.
  23. It's easier to see the Alpha effects on your Enhancement screen, obviously 80%-plus is not normally possible with Damage Resistance
  24. How about Flurry changed to a cone attack, but moved to the third tier (need two other Speed powers to select)? Then either move Whirlwind down to level 4 or add some new power, maybe a teleport-punch attack.
×
×
  • Create New...