
star_fury_lives
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Everything posted by star_fury_lives
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Or....1 person's feelings, and 4 people just run up to punch you. Was excited to try it but found it disappointing 😕
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Tanker "Tuesday" Tour, on Reunion, on a Saturday...
star_fury_lives replied to Warboss's topic in Tanker
What levels are you accepting? Would be good to come and see tanker-pros in action -
So pretty regularly recently I've been getting a "disconnected from mapserver" message about halfway through the first indoor mission I run, of a new play session. If I log back in, I start playing normally and no more mapserver issues during indoor missions. Only happens on that first mission after loading the game and logging onto a character. Server- Reunion (I never play on the others). Internet is stable. Latency is fine.
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Iirc it was never possible at CoV launch. I thought the ability to switch sides came with Going Rogue?
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Infinitum has a nice build in this post here. Just watch out as it includes incarnates. I've done a build for a concept tanker (aiming for Psi resist and taking theme powers like the Force of Will ones)- hardcap res to S/L/P and 50% res to E/N/F/C Defence isn't as high as I'd like but I was prioritising Psi resist and defence.
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My DP/Martial Combat Build (with Build Commentary)
star_fury_lives replied to Lockpick's topic in Blaster
I need to experiment with it a little bit, but at level 8 I managed to get a proc after 30 uses of Flares. Not sure if it is similar to enhancement procs and it's more likely to fire with a high recharge power Edit- RftL seems to proc reliably in my Rain of Fire power, which is at 90sec recharge (as long as it's not on icd)- so you can kinda predict it, but it isn't really an opener -
That is such a cool vampire costume!
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My DP/Martial Combat Build (with Build Commentary)
star_fury_lives replied to Lockpick's topic in Blaster
How do you find Reach for the Limit? Find it a bit lacklustre personally. City of data reckoned a 0.67ppm rate. Guess it's fine if you've got a spare power pick? -
Things one misses from the original game
star_fury_lives replied to Techwright's topic in General Discussion
I do miss seeing the Taxis- especially on maps like The Hollows where you'd pray to see one. I also miss (in a really weird way) getting travel powers at lvl 14- as a severe case of altitis, it was always a bit of a slog and The Hollows were deadly to lower levels- but the moment you finally unlocked that travel power, you felt euphoric! -
I'd disagree- gives a nice source of access to knockback for certain powers (e.g. some melee disorients) in a game that doesn't very freely give access to it (giving knockdown instead). Having a lot of fun with it in Sweeping Cross from StJ. Some procs suck for certain playstyles, but there's always an alternative set you can use.
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Air Burst IO set bonus (2)- knockback enhancement
star_fury_lives replied to star_fury_lives's topic in General Discussion
I checked it on the enhancement window, so would explain why the mag wasn't increased. I did try out a knockdown power whilst I had the 2% boost, and it did stay as knockdown. As you say, it just seems a really pointlessly tiny boost. I wondered if it was designed as a way for players who wanted knockback rather than knockdown to get access to it without sacrificing set bonuses for knockback enhancements -
Hey all, Air Burst is a targeted AoE IO set- the set bonus for 2 enhancements "improves the Knockback of all your powers by 2.0%" (from Paragon Wiki, https://archive.paragonwiki.com/wiki/Air_Burst) Is there any actual benefit to knockback powers by doing this? (I am actually aiming for knockback!). I tried on Test and it doesn't seem to convert a knockdown to knockback (doesn't seem to touch the 0,67 magnitude at all). Just seems a bit pointless...
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Storm/Water is the most fun I've had in a while
star_fury_lives replied to Gulbasaur's topic in Defender
Thanks for that link! Very interesting build -
Storm/Water is the most fun I've had in a while
star_fury_lives replied to Gulbasaur's topic in Defender
Thanks for this idea! Been looking for a way to reinvent my storm/energy defender from live. Really miss herdicaning mobs abd abusing knockback! -
Nice build! Might steal some ideas for my PB :P Out of interest, how do you play the shields (Shining, Thermal, Quantum)? I've always been reluctant to take them, as they won't work in the shapeshift forms and it'd be a hassle (and prevent quick-shifting) if I wait to toggle them after shifting back all the time. Have you just used them as mules for the +psionic res? Or do you use them heavily?
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Empath/doesn't matter because you'll only take the compulsory blast? xD
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Just in case you're looking to save on power choices- you can slot a travel power with the IO that gives +stealth for a stealth equivalent to the power Stealth. If you just want a minor stealth to take the heat off, it's a good investment (mine is slotted into Sprint, so you don't even need to take a slot away from another power). The IO also stacks with Stealth, so if you still want a full invis (like I have on my controller) I run Stealth and Sprint (with the IO slotted).
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Zumberge wrote a great list. Some cons for Willpower I'm noticing is lack of -recovery resist. Had my end floored several times by sappers, whilst running about 6 toggles. Was regen ever a tanker primary on live? If it was, I stopped playing before it ported over. Strikes me as much better for a non-primary tanking class due to the way it works.
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Speaking of binds, I often add powexec taunt to my banter binds, which each character tends to accumulate as a way of characterization by adding snappy banter in Local. "Where I come from, $target, this is called foreplay." If only you could add the 'get some' emote into the emote :P
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Bound my taunt to the "T" key- easy to reach, don't have to look for where my cursor is in a rush
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Great guide! Thanks for the reminders!
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Can't speak for Illusion, but I have a Dark controller. Haunt pets have a melee attack and cast a fear. The fear stacks with your own, so you can use them to help control bosses more easily. At level 20 they seem fairly durable so far? From what I know of PA- obviously one more pet when cast, but it is illusionary damage so a proportion heals back (think this is correct?). I have seen them cast ranged attacks though when I've teamed with them.
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Miracle +Recovery and Numina's Convalescence +Regeneration +Recovery
star_fury_lives replied to Texas Titan's topic in Tanker
I think a lot of people want the endurance more than the regen though. What I will point out about regen tissue +regen is that it gives +25% to your regen, which is more than you get out of a +health IO in a single slot. Worth it if you don't have slots to spare but want more regen. -
My experience with SJ do far is that the combo system is ok. It isn't like Dual Blades (have to hit them in a certain order), it's a rack up and spend system. Combo points last approximately 5 seconds, so you do have time to fit other powers in between clicks if you need to. It does encourage being aggressive though.