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Everything posted by Super Atom
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While i agree with your general idea of trying to get people into PvP, I think it would be better to invest into the PvP zones to encourage people to go there instead of a trial. Some ways you could do so -Add repeatable story arcs to the PvP zones that take place in the zone itself. I know that goes against traditional CoH but this is PvP. These would give increased rewards. -Add Giant Monsters that give increased merits/super pack drops? to encourage people to go there. Kind of like the AV's in RV, those could also get increased rewards for spawning and killing them. or you could make it so only 1 proc per power goes off at a time and disable incarnate abilities in pvp.
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Focused Feedback: Shock Therapy (Build 1)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
This set is kind of underwhelming. It isn't terribly strong. Soloing looks like it's gonna be tragic because of the lack of effecting yourself and need for ally. The first step here is making the chains effect you. I think that is probably the most important change that could be made to this set. From there i think -end as a debuff needs to be re-looked at. Something happening when they hit 0 endurance would be nice. A self reapplying sleep debuff or a stun maybe. (could also apply to players make it more dangerous to 0 end) -
Focused Feedback: Experimentation (Build 1 - 4)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't like it on any teleport to be honest. The movement delay is just meh. It's just more noticeable while running. -
Focused Feedback: Shock Therapy (Build 1)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
It's also just not a great name. Much like head splitter and disembowel it sounds like an ability not a power set. It just doesn't fit regardless of people taking offense or not. -
Focused Feedback: Experimentation (Build 1 - 4)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
So if you set yourself to auto run and then use Jaunt, when you initially teleport there's like a small delay before you start moving again after you finish teleporting. It would be cool if this wasn't there. I dunno if this was intentional or a tech limitations or whatever but it'd be neat. -
Focused Feedback: Shock Therapy (Build 1)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
The name isn't good. Other things aside it just doesn't fit it sounds like an ability not a name for a whole set. Forcefield Emapthy Sonic resonance Cold domination Pain domination Radiation emission Thermal radiation SHOCK THERAPY. Just doesn't flow well with the naming convention of power sets. Suggestions - (I'm not good with names) Static Emission Electric Resonance Electric Affinity Static Flow The set itself seems to be ok but I'd like if -end had a better purpose. Maybe a sleep effect if they have 0 endurance or something. -
I can see how it's decently offensive but more so it's just not a good name. For me, I just don't think it fits well with other set names on top of being a not great thing in the real world. You're not gonna name water control waterboarding so why shock therapy lol if anything it sounds like an ability more than a set name.
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Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
Ok bud. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
I don't think It's bad game design, I just think It's more of a oversight in a lot of places. Hurricane (granted thats repel) Is a strong -tohit to back up its repel. Force bubble is gigantic and can pin enemies to the wall reliably (though sometimes buggy) and while I don't much like that power either it has a set niche. Knockback in a lot of powers doesn't add much while subtracting for many. If energy blast for example had higher damage to support the idea that you're hitting a guy so hard he flys through the air then it'd be a different story. Gale, while hilarious has the same issue. I'd like to see gale also have a stun or something personally. Idk about you, but if i got hit with a giant gust of wind randomly inside a warehouse I'd be pretty stunned. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
Listen, I'm not gonna go back and forth with you about this after this final post. My initial post where i fixed the guys grand standing was more of a joke than an attempt for dialogue. You can tell by his post similar to the furry that they under no circumstance will ever admit fault to KB. It's a pointless endless fight even if you admit there can be positives to KB. To make the claim everyone should have to teach people on a day to day basis how to use knockback is asinine. It's self explanatory and extremely easy to figure out, coh is not that hard. Could i have been nicer to the guy who freaked out someone said a bad word about knockback? Probably, but see my above statement and their reactions to anyone daring to imply knockback is a negative. I thought i was plenty constructive and decently nice to the furry, who started off by being insulting and finished by being insulting (his final freakout was deleted by GM's) If you're going to try and high horse someone for being insulting or not constructive, you should probably at least try to maintain that position on the thread you're doing it in instead of supporting and egging it on when it's on your side. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
True, even I wouldn't kick someone for it -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
You're right and to be honest, I'm sorry @oedipus_tex for derailing your thread. Knock back is a spicy subject. It's like saying Titan weapons is boring. 😉 -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
"Get over it." "It's everyone elses fault not mine" "You should just learn to play better" Neat dude. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
You're just skirting around what I'm saying by only saying there is positive. You're either naive or intentionally misleading. I never said It's a pure negative. Only that it's more negative than positive. We can disagree on that sure, but for you to sit here and say there is no negative to KB is objectively false. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
Unable to act for like 3-5 seconds? While now also knocked out of cones/patches/debuffs/aoes/pbaoes/potentially knocked off a high spot forcing a chase or a possible miss and backtrack in a defeat all, maybe even knocked through a wall and the map. Yeah 3-5 seconds is totally worth all of that being disrupted. That doesn't counter anything because you know what achieves the same thing? Knockdown. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
Thats the joke. the furry thing. I see this a lot, when people defend knockback It's either 1. I position myself correctly! or 2. Why do you care? The answer isn't as complicated as it seems to be. A vast majority of people do not position themselves correctly. This is pretty much known even to those who take option 1. As for option 2, thats a list of excuses a mile long. Why do you care that I'm knocking away enemies at random? Well. It's not about speed, It's not about farming or herding or min/maxing. It's just a negative effect on the team created by a team member. When I'm saying its a negative, I don't mean "Knockback users suck" I mean It's literally a negative ability aimed at your own teams abilities. Cones/Aoes/Debuffs etc are all interupted by a single effect. Yes it slows it down but that isn't entirely the point. The worst offender is energy blast. It catches a lot of flak because it has to deal with knock back in every single ability. It maintains a negative effect in multiple powers but has no real advantage over the other sets. It doesn't do more damage to compensate for it nor does it have some outlier thing where it saps endurance or does -res. It literally just knocks people around. I hope this helps you understand a little better and instead of making random assumptions/excuses can see where I'm coming from on the negative thing. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
how many people with a furry icon could there possibly be. Also that's a decently informed reply, I'm surprised you don't see how knock back is mostly a negative. Also your comment is a little out there as regardless of my opinion on it I've never called for knock back to be removed or changed. Never once have i implied there was even a bus to be driven. Only that knockback was a negative on teams more than it isn't. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
This is fair. Though i'm not sure it needs revised exactly? I don't like it and i've seen a couple of people make a couple of good suggestions but i can't think of anything to do to it myself without just making everything as baby as possible and nobody wants that. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
Aren't you the same guy who thinks rebalancing to IO's is a good thing? Yeah, i agree. This is why we don't let kids drive the bus. -
Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
I wrote out like a whole thing, but your post was so stupid i just would rather this thread die and i never have to see you again then respond to it. @Outrider_01 My only hope is you didn't respond to it before i edited it. -
this is the best topic on this entire forum.
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Scale Knockback Chance,Not Just Magnitude, Across ATs
Super Atom replied to oedipus_tex's topic in Suggestions & Feedback
The problem is knocking them away at all. Scatter isn't great but knocking them back further wouldn't help either. People get annoyed because knockbackers just throw the mobs around and make people miss their AoE's and mess up cones. Not to mention knocking out of debuffs or other patch based powers.