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PLVRIZR

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Everything posted by PLVRIZR

  1. Broadsword/Regen Brute or Katana/Willpower Scrap
  2. Outrageous is the answer. Rare salvage has jumped from 450 - 500K to 700K - 900K (as of this morning around 10AM CST).
  3. Ahhh, Freaks. The gifts that keep on giving...
  4. My reference is from drag racing: Reliable/Fast/Cheap (pick two) Same for me. I have little pity for anyone who isn't, because either dual box farming and/or marketeering makes building influence "wealth" child's play, with minimal time commitment. Almost every toon in my sig is a 500M - 1B max build...and I'm truly only a casual player (but I did read @Yomo Kimyata and @Sovera's guides to influence building).
  5. Agreed! There is also the axiom of Durable/Damaging/Cheap...pick two 😆 Where you want to build the character is up to your wallet!
  6. I usually take Diamagnetic (Core) for Interface, for the -to Hit (with some bonus -Regen), on my Inv tanks. Since Inv/SS has no real debuffs, I use Longbow (Core).
  7. It was, again, my pleasure. Six tanks took on Lord Recluse and took him down. Ghost Widow got her licks in but was dropped like a wet towel (eventually). Tons of fun, even as grindy as it was. See you next week on Torch, with my WP/Fiery Melee, to see how the set upgrades work! (Looks like Citadel and Woodsman are the WSTs).
  8. Necro/Dark, especially with the new changes/buffs. My favorite of all time is Thugs/Dark...but I'm a Tanker at heart. P.S. I also like Dark Miasma 😁
  9. How cunning...
  10. Saw that, but that one's still fielding suggestions. May just wait for Mid's to get updated, anyway.
  11. Anyone willing to post their updated Necro/Dark build? Lich-ilicious needs some love 😆
  12. You've nerfed yourself, in the income potential category...and I'm not talking about intentionally buying recipes and components to craft first, then convert. There are more than enough drops in farming to use the same strategies and 5 min. post-farming can add significantly to your daily cash haul. Yes, you may have to buy a rare or two, now and then, but when you can spend $5-600K on components and converters, to turn recipes that drop into $tens of millions, why not?
  13. PLVRIZR

    Why tanker?

    I have a WP/Fiery Melee tanker that I love. He's VL 124. Can main tank 99% of the game's (non-HM) content. The lack of DDR makes him *significantly* less durable than my Inv builds, when facing debuffers. When the $hit is gonna hit the fan, I always reach for Inv (Shield is next). YMMV and I openly admit to being an Inv fanboy (just look at my toon list)...
  14. PLVRIZR

    Ice/SS Tanker

    Here's a (fairly) recent conversation about Ice Armor. Was pre-issue 5, but the def and res numbers are still valid. To answer your specific questions, I did quite the opposite. A single damage proc in Chilling Embrace and 6-slotted LotG in EA, for the added def. After changes driven by the suggestions in the thread above, wound up with these (no ATO, no Incarnate) numbers:
  15. Sounds like Big Gotter's "Big Mobs"...ends with the two hostages and "I like big mobs", right? 😆
  16. Or get an untouchable like Carnies, which grants Forge, to add to your own damage.
  17. Not new, but still shiny. The only adjustment, for this patch, was to be judicious about the extra ranged attacks that come from engaging more than the aggro cap (as they will not follow but still fire away). I present: FRMRBRWN | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1842;777;1554;HEX;| |78DA75944B4F135114C7FF6D0710688502E58D4095F2B2A50534F11515B1A801432| |0D125A938E2244D216D4170EF5E01C3C60728E81790878F444D5C18C4C7D2F81D50| |176E5C987A9833476E6B3AC9647EF7BCEEB9E79E3903D3BDCE8F5BFDA7602B3C138| |D2412233DF1C9A49E373C6AE8B1511DF4B8C24303433D43972F364C750582792429| |316D4606F4A8AE0786278C989EA86451AF7E4D8F25F440D8D0E33323A727E311380| |7C7C7A3817E3D4276632E731136C6AE27695560AE862774FDAADBC4F3B12923615C| |31A24672C67D76C2180D0CCEC469A3482249F12A69EB767ADFFBA03EA91CE0B6068| |434ECC71D8603981598179863F0E12EC3EA8EB36D378C03E8B6999ABD080A743134| |A082A04EC3A64FF5414AB3E1B8DD34B1E388C051060DC718727182619D5C1C8AB7D| |D817314AD79C7A48FC1890B0CE554E91C253DE4C0C3C96C510E796A0E790870FC3D| |E810083214C02F1062A820D77CC57B6761254E9A4275C742DC628D83342EB5542E7| |43A4C4DB194AA588A572635A3B450A438694572807D286668C61F98656DC56F8636| |94B16A8DD66EC53BC78D45DEB2044B028F18CAF198A112CB022B0C2FC8B774F7CA5| |2F652CCDBAD3C67195A31C7E0A5843DCA96368FD96EE606167CA2D257A85955608A| |358D9811B829700356574E33B4E12467F599C254A937582561AAC5A95AE2F9249E4| |FC2BCA44F8DDAFF35B8C72D5D8BFB020F34ABD40F0516352B8925860F94449D12C6| |5627A76C15D8A04FBD725C7BBD5C77835C7703420CAFC8C0AB86F34A946681AF74F| |A26B5FD9BF0544C56183AF084E1971368516D5BF096AEA954831F6F184278CDF0CD| |C183E15F41DAF18CCF7810AB026B02EB0C7E6C083C67F8420509A8B71240B7DDCAE| |A90401743089D0287195CD43D41F5BF0A4ABB87B5F44193AAD5D20798294CA5D09F| |61486F2E071FD4D2C70E2D6AB84EDB05A4B1A569FCACF9FEBFA685353F3234761B2| |E59FF2C1A1D56CF6E3BCC31F433C39678817372CA0FD496E538C12CF25016795716| |797716797E71FA344DF5D19F1E520BBDECCD106C665A78CA32040B9916EFDAD2E76| |5EA2F4DC1E5CE| |-------------------------------------------------------------------|
  18. From my experience, for a non all-tank team, yes. Just no way to sufficiently armor support toons, to survive 3* and 4* runs, without it. Did we really need it, last night? Probably not, but it made segments go more quickly (we could herd more mobs, safely). I will say that there was no coordination, because it wasn't really needed, on when they were up. I spammed Ageless, when I remembered, but usually didn't notice until someone's blue bar was down. Barrier was up less than 25% of the time, I estimate, as well. I don't think an all-tank team would have enough debuffs for a 4* run, much less the survivability, without Barrier and Ageless. No matter how sturdy a build, without support, tanks are squishy in 4* content.
  19. Necro/Dark, ftw! Classic (see sig)
  20. Had a blast on a 1* Hard Mode ITF, with eight tanks, a couple were 50 but not incarnated. Several were also first timers for HM content. 1:47 and a few deaths (all told we had only one or two with Barrier and I brought Ageless DDR), but a great time was had by all. See you all, next week.
  21. Elec/Elec tank. End drain resist, for those damned witches...
  22. Great time on Torch, last night. Two teams: Team 1 ran Sarah Moore with eight. I had the honor of leading Team 2, a six-tank Synapse team (which finished in 1:07 btw) and we were few, but mighty. CK didn't stand a chance. We even had him down before @ColTech94 made it to the back of the map 😆. If @Warboss were posting, he'd also thank @wittylibrarian for running the Sarah Moore TF. Big thanks to Team 1 for coming to Skyway and helping vanquish Babbage. We would have done it (with enough daggers) but would have taken quite a bit longer. Hope to see everyone again on Everlasting, next Tuesday!
  23. Classic Inv/SS. Add Sorcery Pool for the "mysticism", which includes flight... and Energy Mastery Epic for Laser Beam Eyes
  24. Great fun was had by all, on the TinPex team (except the new to TT player who disconnected). Thanks to @ColTech94, who actually led Apex, after winding up with the star (LFG port glitch) and led with grace, even while face-planted 😆. Ronin took back the star for Tin Mage. Bit of a grind at +4, but we still finished both in less than an hour, fighting through. Thanks to @Warboss for running the end-of-event missions, where we got three Praetorian AVs under our belts, as well. See you all next week on Torch!
  25. During the "Get the Ultrascope" radio mission: [NPC] Archon Foss: This really puts a damper on my evil buzz.
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