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TygerDarkstorm

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Everything posted by TygerDarkstorm

  1. *raises hand as well* I have a human-form WS, though I took Dwarf form to be able to break free of mezzes, but it becomes insanely unenticing to use it when dropping it requires needing to quickly retoggle or risk face-planting. I admit to being a relative noob when it come to Khelds though, so some of it could totally be a me issue. After seeing that Rebirth found a way to make this change though, I would love if HC could find a way to make it so we have toggle suppression while shape-shifted to make even certain human-only builds perform a little better.
  2. She just hit 50, and since I have altitis and the like, she is currently not kitted out with set IO's, just the standard/basic ones. I also went Heat Mastery epic pool for theme, so I know I need to get some KB -> KD IO's for Bonfire, Gale, and Tornado. Making builds and such is not my strength either, so others would have to fill in info there. I more or less entrust my demons to take care of themselves; the second tier guys even have a couple of resist IO's slapped in for their shields for now. I started off with the heal for leveling, but have since respecced out of it. I have hurricane, initially thinking about using it to help with herdicaning, but frankly, I'm not talented enough to get it to work right and there seem to be few opportunities for me to really get use out of it, so I plan to respec out of it (plus, it's one more thing to eat away at my end bar and MM's already have an end tax). I imagine that if proccing the storm powers is valuable, then it's worth it to do so for even more damage (I can't remember reading if it's worth proccing anything other than gale because tornado and lightning storm are pseudopets). But yeah, once I get the KB IO's in, the idea is to use those powers to keep baddies flopping so that my demons can pump out more damage without taking as much themselves. I also haven't soloed much with her yet, so I'm not super sure how it plays solo.
  3. I am not much of a comic book reader, so I cannot comment to that, however, I'm not sure there is any one "ultimate" mastermind. I can list off some of the combos that I have that have been effective and fun to me, as well as combos known to be decent and may fit what you're looking for. My all time favorite MM so far is my Bots/Nature MM. Entangling Aura allows you to help counteract the KB that the bots do if you don't want to waste one of their slots on the KB -> KD enhancement. They're also fun to plant inside the faerie patch (using go-to) and bringing mobs to them. It's one of the few MM's I've made where I didn't take any of the personal attacks as she spends most of her time hovering around managing the battlefield. I just got my Demons/Storm MM to 50. Tons of fun, lots of damage, also a massive endurance hog, so leveling up can be a bit of a pain. It's worth it to take at least one whip attack on demons since they apply -res; plus, they look cool. As someone here has said previously, this combo is like bringing about the apocalypse. In a similar vein, Thugs/Storm with Burnout is one of the highest damage combos to be made in game (iirc). I've never played the combo, so make of it what you will. Necro/ElecAff is a surprisingly fun set to play. Amp Up sadly doesn't affect pets, but EA is a secondary that almost feels made for MM's. Pairing it with necro gives the zombies a little bit of an extra boost and protection, and just gives off cool Frankenstein vibes. Other sets fun to pair with Necro other than /Dark are: /Thermal and /Cold. If you don't care about min/maxing, there are lots of fun and interesting combos to be had. Beast/Kin is fun and extremely fast paced and in your face, and with kin's damage buffs, you don't have to worry as much about losing the damage from Fortify Pack, and so can use that defensively. Mercs/Traps is fun; likely similar to Thugs/Traps but with a lot less damage. I do a lot of toe-bombing with mine, even on TF teams. I've just started a Ninjas/Nature, and have a Ninjas/Cold. Frankly, I think that Beasts and Demons can be paired with just about any secondary and be made to be pretty good.
  4. I rolled the Dark/Elec off the advice of someone here... @oedipus_tex I think because once you get the dark wolf, it's a more reliable way of bouncing off your abilities back to yourself rather than the elec pet, though this is more of a solo strat, and I know you're aiming to team. The combo synergizes well and feels a bit like playing a thunder cloud, lol. I haven't played the character in a long time, so I unfortunately don't have a lot of other commentary on it, sorry. I know elec is more of a buffing set, so at least with dark control you're bringing some debuffing to the table that greatly helps through the low levels.
  5. Sorry, slight tangent, but I took my Necro/Cold MM to a Frostfire team in the Hollows and had a fire blaster that literally spent time to turn my cold shields off of them every time I casted them; I presume because I didn't have the minimal effects turned on; everyone else on the team let em roll. In regards to the OP: Cold Domination is a great set that seems like it fits what you're looking for. My Ice/Rad controller has proven to be surprisingly effective and fun, though I know you said you don't want anchors and PBAoE buffs. However, might I suggest that you roll with the new style of buffing on the go? Even the targeted buffs are often hard to actually cast them on every teammate at one time as most people just take off and do their thing. So no matter what, you are stuck buffing as you move along. Frankly, asking people to gather for buffs is more of a hindrance as everyone has to stop and find said buffer; with the current meta, it's better if you just learn to cast your buffs on as many teammates as you can when they're ready to go. Dark Control on controllers has a lot of fun tools for handling mobs, and pairs nicely with pretty much any of the support secondaries. (I have a dark/storm and dark/elec). The discussion happening here regarding elec/elec defenders makes me wonder if I should reroll my elec/elec corruptor, lol.
  6. I didn't realize how fun it would be to come up with some of these, lol. 😅 Some of them are just reduxes of themes that have been done in the past (like the Robin Hood one; I think I saw archers as a theme near the beginning of these being started), but it's fun trying to think outside of the box and how to maybe make things different.
  7. Other theme ideas floating around my head: Musically Inclined - Costume inspired by a genre of music, character of choice must have one of their powers be Sonic White Party - Can make this as extreme or easy as you like - White costumes, white powers, white somewhere in the name, etc. Black Tie Event - Formal Attire only please Yin and Yang - Can be as simple as Asymmetrical black and white looks, or pairing up powersets that are polar opposites Fruit of the Loom - Fruit themed costumes and names (inspired by @Bananiac's name and signature lol) Scrub Up - Doctors, nurses, healthcare, etc. costumes Experimental - Bring your best/favorite mad scientist or mad scientist experiment character Know Your Scales - Bring your best/favorite reptile character Soulless - Dark Powered AT's only (just one powerset needs to be Dark); if desired, can also throw in only dark colors as well Fallen Angels/Enlightened Devils - I know we've done an angels/devils theme before, think of this like a redux and twist on the original theme Robin Hood - Steal from the rich, give to the poor in your interpretation of this famous vigilante; archery powers preferred.
  8. I know, I see this is an old thread, but so far my two favorite sents are my Psy/Fire/Psy and my Fire/Rad. The Fire/Rad has even performed some neat tricks in TFs; it should be really fun once it's 50 and all kitted out.
  9. Kit Kat Bar - Titan Weapon/Ninjitsu Scrapper will be there in her holy knight best.
  10. Created an Earth/Rad Dominator, and then proceeded to have a lot of fun creating costumes for her, lol.
  11. I know some people get protective over their looks; that's very kind of you to offer the files and allow people to replicate them. 🙂 I strive to achieve the level of creativity you and the other folks here exhibit.
  12. Aw, that sucks; I'm sorry they made such a blatant effort to rip off your unique look like that. I find these absolutely inspirational, but hope not to find myself ripping them off completely.
  13. Incorrect: https://www.infoplease.com/math-science/mathematics/numbers-formulas/order-of-operations#:~:text=There are no Exponents.,done in the same step. Once you're left with just multiplication/division, you treat them as equals and solve from left to right.
  14. @The Peacock Operetta is absolutely stunning! Love the way you combined all those different costume pieces to get some truly unique looks.
  15. You don't get to specialize a soldier or widow until they hit level 24. At 24 you get a forced respec so you can choose which specialty to get into.
  16. I was wondering if we were gonna do Kuzmin's arc; it's a fun one. Firewire is definitely the more fun arc of the two contact choices. I've never done a completionist strategy before, so this will be a fun little adventure. Teaming these early runs redside is so nice as well; some of those enemy types can really fuck up certain AT's when you're trying to solo.
  17. I had to redo it this way myself as originally I got 9. Then I went to type out an explanation similar to this (but how it gets the answer 9) and as I was realizing I was wrong, I saw your post come in. 🤣 Although looking at it, I was under the impression that once you hit just multiplication and division (or addition/subtraction) you just go from left to right, not necessarily in the order of PEMDAS. Edit: That is to say, that if the problem is only multiplication/division left, it doesn't matter which order you do it in; multiplication does not have to be the first one. Same as Addition does not have to be done before subtraction. e.g., The problem would look more like this: 6/2(1+2) = ? 6/2*3 = ? 3*3 = ? ? = 9
  18. Yes! My Bots/Nature MM is one of my most fun MM's I've ever made. It played nice leveling, and plays even nicer with entangling aura (I slapped some generic hold IO's in it as well to try and make it more effective). And with the bots being ranged, they also play well laying down the faerie patch, putting them on go-to in it, and bringing baddies to them in the patch.
  19. Oh yes, and this is particularly bad on those MM's like my ninja/cold. Even with the medicine pool, and my settings at the basic +0/x1, I have a hard time keeping them up once I hit the 20's in the Rogue Isles, and my genin are even equipped with a KD IO generously gifted to me from someone here (<3) for some CC. And as someone who doesn't douse their characters in IO's when they hit level 22ish, it's even more of a struggle; I'd hate to be someone new to the game or newly returning and hitting that wall and then getting frustrated with the AT as a whole.
  20. Thank you. 🙂 We're going up to my grandma's house this weekend for swimming and a BBQ for the holiday weekend, but since that's supposed to be at 1pm, I should have enough time to run Kal with y'all. ^_^ And thank you again; crab sounded right, but then I let myself brain fart and didn't want to login to clarify. 😅 Looking forward to the June themes @TrixieKixx!
  21. You know, I used to be fundamentally against these sort of changes, but the more I think about it, and play the AT, you're right, it does make sense. Getting the first upgrade at level 6 is kind of awkward. I'm not sure what the best answer for this is, whether it's to bake it in like you suggest, or move the upgrade powers down to the later tiers.
  22. I don't think Kal takes too long; I should be able to be there on Foxie Heart - Crab Spider (or whatever it's called lol)
  23. Cool, this sounds fun. I'll be starting in the Zig with you on Buried Belle.
  24. Sorry for keeping y'all waiting yesterday! I had a total brain fart about this event. >_< My brain got all scrambled trying to adjust for a last minute change in my Saturday plans to go up to see my parents instead of being at home. The pics look great @Midnyte! Fun seeing how everyone interpreted the hippie theme. 🙂
  25. A lot of the big ones have been said repeatedly, so I'll name something different that is a pet peeve of mine: Sidekicking/Exemping. More than any other AT does that stupid effing window that forces you to change your level when just running missions penalize MM's. It means that I am constantly having to dismiss and resummon my henchmen (which also means having to rebuff them) every single time I enter a mission. Considering henchmen are pretty much our only source of damage, this seems unfair and I don't understand why regular teaming can't be more like being in a TF--once you agree to join a team and accept that you've changed your level, it just stays that way instead of constantly needing to ask every time you zone. Or make it so that my henchmen automatically bump up in level with me; as it is currently, if I'm level 14 on a level 50 PI team (for example), if I have my henchies out when I join the team, they will stay at the level they were when I summoned them (so what is it at that level? 12 and 13?), which means they're ineffective for once we enter the mish. So basically, I end up dismissing all once we leave a mish (because they get demoted back down to my previous level because I am prompted about if I'm okay being sidekicked), and then resummoning every time I enter a mish. And exemping has sort of an opposite problem; all the pets just go boom once you exit because of your temporary level shift. I realize this is sort of a minor issue, but it is yet another area where MM's are penalized just for being what they are that other AT's just simply don't have to deal with; they just click the accept button and they're off. And to echo others: if they're not going to let our henchmen level shift to be more even with us, then please reduce our endurance tax. I understand AT's need balance and all that jazz, and I love playing MM's regardless of these issues they have, but I definitely feel we should not be taxed quite so hard on our endurance simply because we have henchmen for damage.
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