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Uun

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Everything posted by Uun

  1. Just checked CoD and I don't see that information anywhere. Nor do I see it listed for any other teleport power with both an entrance target and an exit target (Wormhole, Teleport Target). Must be buried deep in the spaghetti.
  2. While the increased AoE and target caps for tanks are a pretty big deal, Gloom is pretty much a wash since scrappers can take Moonbeam. Scrapper base damage is 18% higher (1.125 vs. 0.95) but criticals increase that margin (especially with the ATOs). I don't think you can go wrong either way.
  3. Actually, the bigger problem is enhancing the henchman for other attributes. For example, Summon Wolves can be slotted with 9 IO sets other than Pet Damage, Recharge Intensive Pet and the ATOs. Lions accepts 5 and Dire Wolf accepts 8. It would add a lot of flexibility if some of these non-damage IO sets could be slotted in the upgrade powers. The devs have started to do this with some of the recent changes to Mercenaries, Necromancy, Ninjas and Robotics. Equip Mercs, Enchant Undead and Equip Robot accept Resist Damage sets. Tactical Upgrade and Train Ninjas accept Defense sets. Dark Empowerment, Kuji-In Zen and Upgrade Robot accept Healing sets. Similar changes have yet to be made to Beasts, Demons and Thugs.
  4. The fix went live on 3/19, but didn't actually fix the issue.
  5. You might get better results if you were more specific in your description. For example, "xx lvl mission team running [contact]'s arc at +x". Obviously some of the arcs are more fun than others, but I had very good results when I recruited for the Freakalympics arc.
  6. The issue with Psy blast solo is that a lot of stuff heavily resists psi damage, especially as you get into higher levels. Malta Titans have 60% resistance; Nemesis Warhulks and Jaegers, Praetorian robots and Sky Raider Jump Bots have 50% resistance. (Council robots only have 30% resistance.) Carnies and Vanguard have 20% psi defense. You have to pick and choose your contacts carefully if you don't want to feel like you're banging your head against a wall. On the flip side, you can really go to town on Freakshow, Crey and CoT.
  7. Alpha slot abilities are like slotting extra enhancements. You can only improve attributes your powers accept enhancements for. So if you don't have powers that accept resist enhancements, you won't increase your resists even if you slot Cardiac or Resilient. If you don't need to buff your defenses, my inclination would be Musculature Radial. In addition to damage, it will also boost end mod and -tohit.
  8. Almost anything, he's an EB not an AV. If you want to do it without inspirations, then something with mezz protection (tank, scrapper, brute, stalker, sentinel), but be aware that some sets don't get their mezz protection until lvl 16.
  9. Signature TFs (Synapse, Penny Yin, Citadel, Katie Hannon, Manticore, Numina, MLTF, LGTF, Kahn) always spawn at the TF's maximum level, regardless of the leader's level. https://homecoming.wiki/wiki/Task_Force
  10. Correct, the mezz resistance is a Global while the +regeneration has a 120s duration (the same as the Regenerative Tissue +regeneration and the Numina +regeneration/recovery IOs).
  11. Sorry, brain fart.
  12. It doesn't work that way. Other than those I listed above, all the TFs, Trials and SSAs work like door missions (or transit missions). Changing them to teleport the team into an instance would be a massive undertaking.
  13. Scrappers currently get both heal/toxic resist and +end powers. Stalkers lose the stealth power for Hide, +end power for Caltrops and kb protection for Smoke Flash. The stalker version definitely needs help. The issue in porting Ninjitsu to tanks/brutes is that you have to drop a power to add Taunt plus you have to add a taunt aura. The logical power to drop for Taunt would be Blinding Powder. The taunt aura could be added to one of the armors (similar to Energy Aura). You probably have to lose the stealth crit with the taunt aura.
  14. You're confusing Monsters and Giant Monsters. Most entities titled "Monster" are just AVs with a different title. Jade Spider in the Mender Silos TF and Jurassik in the Numina TF are AVs. https://homecoming.wiki/wiki/Monster
  15. I misunderstood your suggestion. I thought you were suggesting a change in how TF levels were set and logoffs worked. As currently implemented, the LFG tool (Team-Up Teleporter) only launches specific instanced content (DFB, DIB, Summer Blockbuster, Lord Winter's Realm, Dr. Kane's House of Horrors, Rikti Mother Ship Raid and all Incarnate Trials). Other TFs, Trials and SSAs are not instanced and the LFG tool only teleports you to the contact. This is unlikely to change, as it would require each and every TF, Trial and SSA in the game to be rewritten.
  16. Absolutely not. Other than dropped connections, there are actually reasons that people might want to intentionally spread a TF over multiple sessions. I have a weekly group that plays on Monday nights from 7-9pm. There have been multiple occasions where we've started a TF or Ouro arc but were unable to finish by 9pm (when one of the members goes to work). We all log off without quitting the team and finish the following Monday.
  17. Slot a Force Feedback +recharge proc in Trip Mines. It's just about guaranteed to go off.
  18. Drowning in Blood offers you a choice of temp powers good through lvl 30. (It's also supposed to give 2 merits but not sure if that's still bugged.) Summer Blockbuster offers you a choice of an Overwhelming Force IO or 8 merits. Terra Volta/Tree of Thorns offers a choice of merits or a respec. Eden and Abandoned Sewer give you a Hydra or Titan enhancement plus merits. Cathedral of Pain gives you a temp power good for a week. (Don't recall if it gives merits too or it's a choice.) The current rewards are more than adequate.
  19. For the most part, the effect occurs well before the end of the animation. Spore Cloud has a 3.1s animation but the effect starts after 1.067s. Darkest Night has a 3.17s animation but the effect starts after 0.5s. I may be missing something, but I couldn't find one where the animation time before effect was longer than about 1s.
  20. Yes
  21. They're not exciting because they all follow the same pattern: 1) ST melee attack; 2) AoE immobilize; 3) ST hold; 4) PBAoE attack; 5) utility power. The patron sets swap the PBAoE attack for the pet.
  22. If I'm reading this correctly, you're running Maneuvers, Assault, Tactics, Tough, Weave, Acrobatics and Focused Accuracy. Even if with end reduction slotted in all of those, that's a lot of toggles. Acrobatics is completely unnecessary and should be dropped. You don't need both Tactics and Focused Accuracy - pick one. I would also consider dropping Assault and Maneuvers. You generally want to 5 or 6-slot your attacks with Melee IO sets. Mako's Bite is good, but Bonesnap, Pulverizing Fisticuffs and Bruising Blow are low-level sets that cap at lvl 25 or 30. Look at Touch of Death and Crushing Impact instead. You also have too many attacks. At a minimum drop Thunder Kick. Even with the set bonuses, 6-slotting an IO set in auto powers like Fast Healing, Quick Recovery, Health and Stamina is inefficient. Since these powers don't require recharge or end reduction, you don't need more than 2-3 slots in each. If you're not aware, slotting more than 3 of an enhancement type in a power has diminishing returns (https://homecoming.wiki/wiki/Enhancement_Diversification). Rather than slotting full sets, focus on slotting the globals and procs (Numina's +regen/+recovery, Miracle +recovery, Performance Shifter %end, Panacea +health/+end). This will help your endurance. Don't skip Dull Pain and Instant Healing. Regeneration already under-performs enough without skipping core powers. Both of those should be 6-slotted with a Healing set (as should Reconstruction and Integration). https://midsreborn.com/
  23. I do this on all my characters. If you spend 5 minutes at the end of each play session it's pretty manageable.
  24. Speak for yourself. I've been playing since a few months after launch and have been on HC since day #2. I don't farm or PL and only level organically. The game doesn't start at lvl 50. I enjoy playing the content at its intended level.
  25. The assault sets vary as their melee focus. For example, Earth has only 2 ranged powers while Dark and Psi have 5.
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