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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. All of them. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! twisted samsara: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (23) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Accuracy/Damage/Recharge (39) Superior Scrapper's Strike - Damage/Recharge (39) Superior Scrapper's Strike - Accuracy/Damage Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Shadow Maul (A) Eradication - Chance for Energy Damage (34) Eradication - Accuracy/Recharge (48) Eradication - Accuracy/Damage/Recharge (50) Armageddon - Chance for Fire Damage Level 4: Proton Armor (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Kismet - Accuracy +6% (7) Shield Wall - +Res (Teleportation), +5% Res (All) (9) Reactive Defenses - Scaling Resist Damage Level 8: Siphon Life (A) Superior Blistering Cold - Accuracy/Damage (39) Superior Blistering Cold - Accuracy/Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Recharge (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc (40) Touch of Death - Chance of Damage(Negative) (42) Mako's Bite - Chance of Damage(Lethal) Level 10: Fallout Shelter (A) Steadfast Protection - Resistance/+Def 3% (11) Unbreakable Guard - +Max HP (11) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 16: Radiation Therapy (A) Superior Avalanche - Recharge/Chance for Knockdown (17) Theft of Essence - Chance for +Endurance (17) Eradication - Chance for Energy Damage (19) Scirocco's Dervish - Chance of Damage(Lethal) (19) Obliteration - Chance for Smashing Damage (21) Touch of the Nictus - Chance for Negative Energy Damage Level 18: Touch of Fear (A) Eradication - Chance for Energy Damage (48) Eradication - Accuracy/Recharge (48) Eradication - Accuracy/Damage/Recharge (50) Scirocco's Dervish - Chance of Damage(Lethal) Level 20: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Soul Drain (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (27) Armageddon - Damage/Recharge/Accuracy (29) Armageddon - Recharge/Accuracy (29) Armageddon - Damage/Endurance (31) Fury of the Gladiator - Chance for Res Debuff Level 28: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Heal Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Midnight Grasp (A) Hecatomb - Chance of Damage(Negative) (42) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (43) Touch of Death - Chance of Damage(Negative) (43) Mako's Bite - Chance of Damage(Lethal) (43) Cloud Senses - Chance for Negative Energy Damage Level 35: Ground Zero (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (36) Eradication - Chance for Energy Damage (36) Scirocco's Dervish - Chance of Damage(Lethal) (36) Obliteration - Chance for Smashing Damage (37) Touch of Lady Grey - Chance for Negative Damage (37) Shield Breaker - Chance for Lethal Damage Level 38: Gamma Boost (A) Performance Shifter - Chance for +End Level 41: Moonbeam (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Accuracy/Damage/Recharge (45) Superior Winter's Bite - Accuracy/Damage/Endurance (46) Apocalypse - Chance of Damage(Negative) (46) Gladiator's Javelin - Chance of Damage(Toxic) (46) Sting of the Manticore - Chance of Damage(Toxic) Level 44: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Recharge Reduction IO Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Meltdown (A) Unbreakable Guard - RechargeTime/Resistance (50) Recharge Reduction IO Level 1: Critical Hit Level 1: Brawl
  2. Not making an argument for or against it (in fact I support the idea because why not), but I didn't see anyone else step up and give an explanation, so I'll try. I'm not a hard numbers guy and these are just hypotheticals based on personal observations so keep that in mind. EA already pumps out a buttload of DEF on just a scrapper. To put it in perspective, my /EnA's will usually hover at about 50% DEF to all types (except Psi) before I even think about hitting Energy Drain, which, with 10 targets, will pump it into the 57-58% range. And the resistances aren't too shabby either. Usually in the 45-50% range (except toxic and psi) to all types. Add the fact that it has built in Slow RES and a solid heal and I can see how one would argue it might be a little overtuned. The only thing holding it back is poor DDR. I'd imagine if you add Tanker mods to that, you're looking at something in the 60s for DEF (and that pesky psi hole will probably be patched up too) and maybe even reaching 70% if you try really hard. I don't think anything short of Observers or Hard Mode Cims are getting through that. Then you add the massive layer of RES a Tanker would have on top of that. The meager 50-ish I mentioned earlier would rise exponentially given Tanker mods and MotT ATO. I would guess you could see it in the upper 70s after all that is considered. Maybe higher. And don't forget Energize is still a thing. 50+% HP back for your troubles. But the set still has very little DDR, so, shrug. I still think Tankers should get it already. But I also want Scrappers to get Super Strength, just because it would be funny.
  3. My spooky month submission Darling Cryptid, Illusion Control/Savage Assault Dominator
  4. Battle Axe Sucks, Battle Axe/Energy Aura Brute Why am I like this?
  5. Oh for sure, so that would be like an S tier building, right? How would City Hall stack up to that? A tier maybe?
  6. The main problem with trying to build for +DMG set bonuses is that the bonuses themselves are so miniscule that it wouldn't amount to much, even if you specifically sought them out in your build. Loading up procs is by far the better way to go if you're looking to add onto your damage.
  7. Hmm, I don't recall Axe Cyclone looking that way on the Beta. To me it looks like something happened during the transition to Live that made the actual hit spark for the axe slam trigger at the wrong point during the animation. Could be a graphical bug. Yep, I just went back and checked some footage I recorded of the Beta. The axe hitspark was properly displaying after the following slam and not at the start of the cyclone.
  8. HELL YEAH Oh, he meant like Periodic Table metals. Sorry.
  9. You could always try them in Brainstorm to see if you wanna commit to a toon on live before you just trash it. Mids has an option to let you port a build into Brainstorm via popmenu. It's here: That way your second guessing can be turned into helpful learning experiences.
  10. Third?! Third?!
  11. Minor cosmetic suggestion. Would it be possible to add a similar belt without the chain? There isn't another option under Belts that can replicate the same "tattered cloth" look.
  12. Absolutely not. It's more of a time investment than anything. If you can't tell. I'm joke complaining. The changes are badass.
  13. Nope. I just have around 30 toons that I play regularly. Out of the other 70, I'd surmise at least half of them will benefit greatly from the availability changes. Then there's all of my Axe toons that will need a hard look at after the revamp. Don't have altitis, kids! Drugs are bad!
  14. Perfect. Soon the anxiety I've been experiencing opening up my character screen and seeing how many toons I wanna respec will turn into sheer horror as I begin the process of respeccing every toon I want to respec.
  15. "Where does it stop", you ask? Well I suggest that it
  16. Probably do a ton of respeccing. I mostly play Tanks, so the availability changes are pretty big. Just off the top of my head, my Fire/MA, Rad/SS, and SR/DM will all be getting a look at. Oh yeah, and every Blaster too. I think I have some Scrappers that could also use a look at. And I have a couple of Controllers to consider as well. And my... Defenders. What have I done to receive such punishment?
  17. Sounds badass. +1 for coming out victorious.
  18. Strong, pretty, AND it sucks.
  19. Was this not a dead giveaway that I was just being punny?
  20. I prefer "tongue in cheek".
  21. 3 crashes? Oh, haha, Meltdown. I pick it so rarely I forgot it has an End crash as well. Yeah, that'll do it.
  22. If you have Fly on during combat then I could see how this is an issue. A Rad/SS proc tank is gonna have just enough End to make it to the next Radiation Therapy click. That's another reason I roll Musculature Radial over Core, since it also gives a small boost to End Mod powers. I would recommend having Weave off as well. You'll still retain the bonuses from the IOs, but having it toggled will just waste your end.
  23. That much extra recharge would drastically decrease the recharge of Axe Cyclone, thereby increasing the use of the vacuum effect. This makes Battle Axe Brutes suck more. I hope this is easy to understand.
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