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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. I didn't even know they weren't available to all body types. But I have the attention span of a medium-sized boulder, so that's not a huge shock.
  2. The Ghostflame Steeple, Fire Armor/Ice Melee Tanker First time I've ever used the CoT back on a toon. Woo!
  3. Extra post. My bad.
  4. I wanted to show my work, whether it measures up to what others posted or not. Please disregard if it's not your cup of tea. I didn't come here to debate or offend anyone. I like to go hog-wild for damage. That translates into quite a few of my builds becoming s***-cannons. Hence why, at least in my experience, Ageless looks pretty tasty for something like this.
  5. I was skimming the thread on mobile when I commented. My experience with both SS and SD is that they can be taxing on the end bar in long fights. Now that I've looked at your build, it's very safe. The resistance numbers are particularly impressive. I feel like having Fire Ball is a little redundant, but I would be putting Hand Clap there to push FF procs. There's a bit of recharge being left on the table, but that in turn would translate to a more End hungry toon. Personally I would be reaching for double stacked Rage and enough defense to compensate for that, somewhere in the mid-60s (Edit: which, after looking a bit more into it, is a pipedream). Just my opinions. Everyone has different build philosophies which is what makes sharing so great.
  6. Nothing wrong with liking Dr Q. I was more commentating on the absurd notion that AE Farming doesn't deserve to be scrutinized just a little bit because "things like Dr Q exist". The amount of investment vs reward isn't comparable.
  7. Exactly. They never even stood a chance to come close to the mightiness of the Dr Q Farmer. Mostly because they were AFK.
  8. It is completely possible for your DEF to be fine during Rage Crash. You might not even have to worry about taking too many stray shots because of how well Shield can build RES. That End bar, though? Yikes. I'm not a huge fan of builds that require Ageless.
  9. How about no, but I'm not against the idea of having subsections of "scaled content" in zones that everyone can participate in.
  10. Nope, I think 40 is still too high. I'd be more on board with a lvl 30 token. Just high enough to have most of your keystone powers and a nice handful of slots.
  11. Nah, team buffs are stronger than any IO build. However, as you gain experience with the IOs, building becomes a lot more fun for huge nerds. It's like Tetris with math.
  12. I'd have to go with a Rad/Dark Tank as a good all-rounder. Shadow Maul puts in a lot of work in those low levels, and Radiation Therapy is a fantastic heal with minimal slotting. Beta Decay and punches give you enough layered mitigation that much isn't giving you any trouble.
  13. Sorry, I'm misremembering then. There was a similar issue with Fury closer to the launch of CoV. I wasn't sure when it got fixed. That was a long ass time ago. I don't disagree. I just find my Ice/SS to be very enjoyable.
  14. It gives a tiny boost to the regeneration you get from Health. With softcap and scaling resists, you don't need much else to keep yourself upright, so little boosts like that can go a long way.
  15. Howdy. I looked over your build. Just wanna offer a couple of my own opinions. That's some pretty impressive s/l resistance, but if you're making this toon for general purpose, I would recommend sacrificing some of that to invest into nrg/neg resistance. It'll help with stuff like ITF where the Nictus Essence will autohit you. The 3 passives also offer massive scaling resistance, so as you lose HP you essentially become more invincible. I have a couple of proc chasing toons, but my personal experience with MA is that because the powers recharge so fast, you start to see diminishing returns on your procs in long fights. This is mostly just personal feel. I've never done real testing on that. Anyways, I do have an example of what I would do for your perusal. I did keep in mind you want to use Fold Space but I almost forgot, so I built with that in mind. Incarnates are turned off, but I'd go with Musculature Core if I were using this. Maybe Vigor if you're against using insps. And all of my SR characters have Barrier, because sometimes stuff just gets through.
  16. I'm pretty sure those Fury issues were fixed closer to CoV's launch. Your brute will generate Fury just fine. It's not really bad on any AT. Scrappers and Stalker benefit from getting Icy Bastion as a T9 instead of Hibernate. Using Ice Armor on a Tank is pretty easy mode for most game content. Tanks can softcap on SOs thanks to Energy Absorption. And you'll never have End problems again thanks to the same power. I love it the most on Tanks, but that's mostly personal preference. It will pair great with anything. Pair it with your favorite melee. You have unlimited Taunt, great End recovery, and a dumptruck full of HP. Carnies hurt, though. For what it's worth, one of my fave Tanks, and well toons actually, is Ice/SS.
  17. Ok, it was a pretty quick runover, but I moved a few slots around and managed to barely softcap s/l/nrg DEF with Agility Core. Throwing 2 pieces of Rectified Reticle blew my mind, so I had to steal that. Overall, I'm pretty satisfied with it on paper. 4.4 end/sec for recovery is still overkill, but it's mostly because of Agility, and I want that to inch out the couple of DEF points I get from it. I'll definitely grab Musculature as a pocket for when I'm on 50+ teams.
  18. This is a pretty sour spot for me too. Makes me wonder if I should look into placing a few Power Transfer procs in there and seeing if it helps. Comparing my build and yours, I'm starting to think 5 end/sec for recovery might be a little overkill. Maybe I can shift a few slots around and see where that gets me.
  19. What you're dealing with are the 2 major drawbacks of Dark Armor: endurance usage and no knockback protection. There are a couple of ways to deal with that. If you aren't familiar with the Invention System, you could look into that. It has ways to solve your problems that SOs won't. If you happen to acquire a Theft of Essence: Chance for +Endurance, you can pop it in Dark Regeneration. This will allow it to recover your Endurance as well as your HP. If you need knockback protection, a Blessing of the Zephyr: Knockback Reduction can be slotted in any movement power that isn't Sprint or Swift. It won't give you much protection, but it'll stop you from constantly being knocked around. If this isn't an option for you at the moment, that's fine too. There are other options the game offers to mitigate your problems. You could add more slots to Stamina. The P2W Vendor sells Recovery Serums that will give you a decent sized recovery boost for a short time. For knockback, you could make some room for Acrobatics, which is a low end cost toggle that gives you knockback protection.
  20. This has been my main problem with the Grav. So far it does very little controlling for a control set. That was fine in the under-20s because damage is king when health bars are that small. As I crept into the 20s when mobs start getting a little more complex, the Grav/Psi really started to crumble. No AoE crowd control to really leverage outside of the generic AoE Hold every 3 minutes. Most of my fights are done around the corner, which is a huge drag. The other 2 don't have that problem. However, with Domination active the difference is night and day. Suddenly the Grav/Psi becomes an offensive juggernaut that dumpster's mobs in no time. Then it ends and I'm back to hiding behind a corner, taking potshots and hoping my AoE immob won't miss lest I be completely overran and hoping insps save the day. However, this experience tell me that it'll be the Dom that sees the most growth when IOs are applied, so I'm not gonna give up on it. Worst case scenario, that one gets benched until I have a build and a PL to throw at it.
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