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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. Shameless self plug. I don't make the most extravagant stories but my arcs are incredibly challenging. IDs are in my sig.
  2. I made a comment on your FB post. I hope that doesn't make entries too confusing.
  3. It's definitely because school is out over the summer. Last night I probably threw about another 300 uncommon salvage up after farming, opening super packs, and using brainstorm ideas. Didn't move the price much. Another thing to note is that LotG's are way down in price, 6mil compared to 7-8mil a couple months ago. The IO with the most buying and selling traffic (correct me if I'm wrong) becoming cheaper while crafting resources go up in price tells me that this is just the summer economy at work.
  4. What's the most efficient way to generate uncommon salvage? Farming? Brainstorm ideas? I'll probably spend a few days generating as much as possible to dump on the market. Probably won't make much of a dent though.
  5. I'll only PL myself on occasion. If I feel like a toon is gonna really suck at low lvl, I'll give them a boost. Like a toon with Super Strength. Or Regen. But only to 27. That's the minimum threshold to be able to use any IO that isn't purple. Anything more than that and I feel like I wasted the opportunity to really enjoy the character.
  6. Ok, I gave it a shot. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! The Dark Souls of Challenge Builds: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Force of Will Power Pool: Medicine Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- DefBuff-I(A) Level 1: Shadow Punch -- Acc-I(A) Level 2: Battle Agility -- DefBuff-I(A) Level 4: Boxing -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(7), TchofDth-Dmg/EndRdx/Rchg(9), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Weaken Resolve -- AchHee-ResDeb%(A), TchofLadG-%Dam(37), ShlBrk-%Dam(37) Level 10: Injection -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(39), CldSns-%Dam(39) Level 12: Jump Kick -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(13), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(31) Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(19) Level 16: Aid Self -- Heal-I(A), Heal-I(19), IntRdx-I(21) Level 18: Acrobatics -- EndRdx-I(A) Level 20: Project Will -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), FrcFdb-Rechg%(46) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27) Level 24: Cross Punch -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(27), ScrDrv-Dmg/Rchg(29), ScrDrv-Dmg/EndRdx(29), ScrDrv-Acc/Rchg(31) Level 26: Unleash Potential -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx/Rchg(34) Level 28: Spring Attack -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(43), Obl-Acc/Dmg/Rchg(45), Obl-%Dam(45) Level 30: Wall of Force -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), FrcFdb-Rechg%(39) Level 32: Super Jump -- Lnch-+Special(A), Lnch-Jump(33) Level 35: Field Medic -- RechRdx-I(A) Level 38: Resuscitate -- RechRdx-I(A) Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 44: Kick -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(45), FrcFdb-Rechg%(46) Level 47: Dark Obliteration -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/Rchg(48), Ann-Dmg/Rchg(50), Ann-Acc/Dmg(50) Level 49: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(3), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(7) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Acc(40), PrfShf-EndMod/Rchg(40) Level 32: Double Jump ------------
  7. I believe with enough patience any build can complete an Iron Man at base difficulty. I'd probably go with the Shield/Rad tank I posted above with some slight power rearranging. That sounds dreadful but not nearly as bad as... This. If I ever feel like torturing myself, I'll consider this.
  8. Even with restrictions, Tankers are still pretty safe without sacrificing a ton of damage This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Wall of Suck: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Force of Will Power Pool: Medicine Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(5), RctArm-ResDam(5), RctArm-ResDam/EndRdx(7) Level 1: Contaminated Strike -- SprGntFis-Rchg/+Absorb(A), SprMghoft-Rchg/Res%(7), SprGntFis-Acc/Dmg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/Rchg(11), SprGntFis-Dmg/EndRdx/Rchg(11) Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33) Level 6: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36) Level 8: Weaken Resolve -- AchHee-ResDeb%(A), TchofLadG-%Dam(39), ShlBrk-%Dam(39), CldSns-%Dam(40) Level 10: Project Will -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(48), Thn-Acc/Dmg/Rchg(48) Level 12: Super Jump -- Jump-I(A) Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(23) Level 16: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(17), ShlWal-Def/EndRdx(17), ShlWal-Def/Rchg(19) Level 18: Cross Punch -- Erd-%Dam(A), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), FuroftheG-ResDeb%(50) Level 20: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(36), NmnCnv-Heal/Rchg(37), NmnCnv-Heal(37) Level 22: Wall of Force -- Ann-ResDeb%(A), Ann-Acc/Dmg(40), Ann-Acc/Dmg/EndRdx(40) Level 24: Acrobatics -- EndRdx-I(A) Level 26: Spring Attack -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(31), ScrDrv-Acc/Rchg(31), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Dmg(33), FrcFdb-Rechg%(33) Level 28: Injection -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(37), CldSns-%Dam(39) Level 30: Aid Self -- Heal-I(A), Heal-I(42), IntRdx-I(42) Level 32: Field Medic -- RechRdx-I(A) Level 35: Jump Kick -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(43), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx(45) Level 38: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48) Level 41: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(42) Level 44: Dark Obliteration -- Rgn-Knock%(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Dmg/Rchg(46), Rgn-Acc/Rchg(46) Level 47: Resuscitate -- RechRdx-I(A) Level 49: Summon Widow -- BldMnd-Acc/Dmg(A), BldMnd-Acc/Dmg/EndRdx(50), BldMnd-Dmg/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(27), Pnc-Heal/+End(27) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25), PrfShf-EndMod/Acc(25) Level 12: Double Jump ------------
  9. Yes, your powers from levels 1 and 2 are usable. They're mandatory picks, so no reason not to use them. They also pretty much serve as the only real identity a "pools only" toon would have.
  10. I once completed a synapse in a little over 48 minutes with a pug full of ex'd 50s. Including Babbage. He lasted maybe a minute. I wish I had gotten a screenshot.
  11. They're more like one big finger and a thumb. Or a pincer, like a crab. City of Crabs.
  12. Skipping Vines? What's the reasoning behind that? AoE Hold just not necessary at higher lvls?
  13. Lots of great insight in this thread. I really do appreciate it. Just wanted to give a quick update for those interested in the journey. I haven't had as much time as I would like to invest in this project, but I did manage to find time to level my three Dominators to 10. Just so I could get a taste for their playstyle. The Dark/Fire was by far the smoothest ride. No real danger. Getting the cone immob and Fire Breath early meant hanging around corners and watching my HP never really drop. I guess the one thing I have a question about is if Combustion will be worth picking up? As I was saying before, I don't mind mixing it up in melee if the damage is worth it, and Combustion seems like a good proc bomb. Just want more opinions on that. Grav/Psi was the next one I put some time into. Leveling process was really interesting as I skipped the T1 immob for Lift, and only had the single target hold for CC until lvl 8. This one was definitely the most glass but did a truckload of damage for such a low lvl. I think this is the toon I'm most interested in at the moment just because I don't have a lot of knowledge about the 2 sets, so if anyone could just throw me some general slotting advice, that would be really helpful. I do understand that slotting up Drain Psyche for healing essentially makes you unkillable. Last but not least was the Plant/Earth. I know it's only 1-10 but man, this guy was clearing mobs really fast. Between Seeds, Tremor, and Roots I was already clearing mishes set to x8. And it seems like it's only gonna go uphill from here. I can translate some of my knowledge from Stone Melee to Earth Assault, but what I really wanna know is what can I skip? Just seems like every pick in Earth is pretty solid. As always, any feedback is greatly appreciated.
  14. Chicken pot pie... Mmmm..
  15. I'm a lonesome soloer. My schedule doesn't permit me to team often. But when I do group up I much prefer smaller teams. A team of 3-5 makes general content much more interesting.
  16. This change is what made it hands down the best travel power in my opinion. Being able to travel as fast as old Super Speed with one jump SO removed my only complaint about SJ, and that's that it was slow. Bunnyhopping is fast as hell now, and nothing was lost for it. Double Jump is also super hella good because it means you can bunnyhop in mid air. No other travel power feels like it benefitted as much from that update, but I'm a dirty SJ purist. I even speedrun cave maps with it cause I'm that smelly.
  17. Super Jump the worst? I'm deeply offended.
  18. Thanks for the replies, everyone. After considering what you've all said, I'm gonna start 3 Dominators and see which one I end up liking the best... Plant/Earth, something tells me this is is gonna take off as soon as I can slot some FF procs. Dark/Fire, landed on this since it sounds like smooth sailing for the most part. Grav/Psi, this is the curveball I'm throwing myself. Mostly just 2 sets I know next to nothing about. Is Propel necessary here? I'll be checking in periodically when I make any meaningful progress or have any more questions.
  19. And I'm a little upset with myself that this is the 1 AT that I just can't get a toon up off the ground with. So, I'm reaching out for some recommendations on a Dom that can help me love the AT. Here are points about me and what I'm looking for: -Wanting to level organically from 1 to 50 so I can better understand how to play the AT. -I mostly solo. -I play primarily melee ATs. I'm not afraid to jump straight into the fire but have the most experience herding and LoS pulling. -Not looking for a DPS god, just something with a lot of cool buttons. -Money is not an issue. And also some general questions about the levelling experience: -How should I be using Domination? Sparingly? Does the AT completely depend upon it or is that just a perception? -Is 1-20 just gonna be a slog? (This could just be me, but my past attempts never make it past this threshold.) -Order of priority in combat? Should I be controlling or blasting more? I know this has something to do with how Domination works. So, if anyone versed in the AT could help me out, I'd greatly appreciate it. A simple powerset combo recommendation and what you find fun about it is more than enough. I don't want anyone to feel hard pressed about trying to craft out the perfect build in Mids or anything, but if you have a favorite you'd like to share, I'd definitely give it a look-see. Thanks again.
  20. Yeah. Just can't pick any more from your primary and secondary once power pools are available at level 4.
  21. Don't worry, Snarks. I have like 400 uncommon salvage I can donate to you. Should I email it piece-by-piece?
  22. She can speak to me however she wants, mm-hmm.
  23. I collectively refer to most of you as "those guys".
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