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Arbegla

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Everything posted by Arbegla

  1. Once you get the Ouroborus portal, i used that to double check that I did all of the content (not contacts, just content) for a specific level range. This also allowed me to flash back to Praetoria and grab the 'Who will die?' and 'Pandora's Box' content while I was leveling up, instead of waiting until I was level 50. Some of those contacts for the Signature Story Arcs can give their missions at a pretty low level.
  2. So, I play a bot/traps MM, and during cut scenes of my character, especially during the Pandora's Box Signature Story Arc, I notice a 'targeting drone' power that my character is using, even though I don't have access to that power at all. I also notice that when my character is 'cloned' either via Posi 1, or any other 'shadow clone, fight your clone, etc' battles, my character is spawned as a /devices, complete with Smoke Grenade, Targeting Drone, and other /device powersets, not the /traps power sets that I am. Please let me fight a real clone of /traps, instead of a /device clone 🙂
  3. Can't you just buy the attuned version of the proc, and slot it at the minimum level?
  4. Yes, which might be part of the issue The ambush seems like it should appear sooner then that and at the right level.
  5. Contact: Antonio Nash Mission: Meet with Azuria (Part Three) Issues: After defeating Odysseus the ambush that spawns are level 45 Warriors, instead of level 50, resulting in no XP being granted. All other mobs are set to the mission difficulty. This was done via O-zone, but as I was level 50, it shouldn't have affected the mobs. Mission did complete before ambush arrived, as I talked to Azuria already before the ambush spawned. Contact: Same as Above Mission: Part Four: High in Demand Issue: PString entry from James Harvan before the fight with Ghost Widow towards the end of the mission. Same thing, done with O-zone. Tagging @Cobalt Arachne just to add more to their plate.
  6. Slight correctly. It doesn't boost the 'recovery' of the, just reduces the endurance cost of any powers that can slot endurance reduction.
  7. I thought you could do the O-zone arc and swap alignments that way, to a hero or a villain? Or do you mean swapping from Resistance to Loyalist?
  8. Before page 5, i was using Spirit Ward as a 'spot heal' on my pets to keep the in the action while taking damage. After page 5, I was able to swap Spirit Ward for Maintenance Drone, and use the same IOs. Maintenance Drone not just lasts longer then the absorb shield from Spirit Ward, but it doesn't cost as much Endurance. Plus, between it, and the heals from Protector Bots, even if they don't happen quite as often due to the Protector Bots getting a few more attacks, my bots are MUCH more durable and last longer in prolonged fights. The only issue I have is the time before you get Maintenance Drone, where you have zero healing at all, and you used to at least have the repair in Protector Bots to cover small holes in the build. Granted, as you can get Maintenance Drone at level 16, its available down to level 11, so its not that big of a deal overall. They did however remove the endurance gain from Repair completed, so while you used to be able to slot Endurance Modification in Repair, and help top off the endurance of your pets if/when you actually used Repair, you can't do that anymore. If they would add even a small endurance boost to the Protector Bots repair, and maybe the Maintenance Drone's power, I would be a very happy camper.
  9. I wouldn't kite on a MM anyways, its too hard to get the pets to cooperate with the mob AI. I do occasionally do corner pulls, abusing bodyguard mode, but its not really kiting, so much as smacking a mob, or waiting for a group of ambushes around a corner. on a bot/traps MM, you should be near the softcap, if not even near the incarnate softcap just from FFG and the protector bot bubble. Once you add in 6 Seeker Drones all doing -tohit, (4 from the protector bot, two from the MM) you can really hit some insane levels of mitigation.
  10. Between this mission, the 'Stop the Destroyers from wrecking the TPN' and I think one more mission gold side, there is a lot of effort put into the mission, for little to no XP. While I can understand the mobs are 'lower' tier, more like underlings then actual minions, they should still give some XP, even if it 'Underling' levels, like Rikti Monkeys, or the swarms from DE.
  11. I would definitely not skip poison trap. Its the best -regen power in the game, hands down, (-1000%), yes its melee range, but you can run in, drop poison trap, and run out and go back to ranged without any issue. Its literally the sole reason to be a /traps. The next best -regen power in the game is only -500%, so you're literally doing twice the debuff power, and it can be made perma, as the cloud lasts for quite some time, and ticks every 10 seconds. Yes, MMs have an endurance problem, but its only an extra 25% endurance compared to the other support ATs, and you can compensate for it with enough +recovery, +end, and endurance discount set bonuses. Here is my build, though I just put tempered readiness in web grenade for the additional recovery, max end, and recharge. https://www.midsreborn.com/builds/download.php?uc=1744&c=731&a=1462&f=HEX&dc=78DA7D94C94F535114C6BF371464A80CA50C8532141104A95445B7CAB491268C826E48298FDA0468D342228E2B978E7F8EC101C5A889EE8CBA3031312AA232A8B870554FDE79275E9AE04BDAFB7BDF39F7BBE7DE9EDEF0F99EC2972FFA4F402BEE9E89A4D313E1487ADE4ACDC6E7A65CE1482C1E3500B84FA626ADD84CA47E2012B33A7349F1FD4B9B185E989D4DCC0587129389F97834ED55425D0BD3D3C19154249946E1402231131C4EA4A2566A319F5F929635C57ABF1549C6E76245F23265A5D2E7E2495F6F321E0D2A86E105A7C0C54AAAA2853E775DF4A5419E0CBD8E9840C8443EC605DEEB80DF44213E08FC861DDA8B358266138B26D42743AF197A28C11E8A770CA53C5CA0244D59DAD47044B76D4B7194A10C9D02C718CA719CE14E1360A8851BB84E63C084891B02371972708B610F6E0B5C639B25DAB04BB1D15CD836EC480EFE305CA43A73D53A73516338C5F8192A512B50C7E04303C3259A9DA7CECE836ED8A7E883C9500397C03255E531518B559E7D9FCA2B5077598051FE556A715A608CA11E6704B67507BC9A0D8DD4746EC5066EBCE394CB34A5485DA0081BBC74033605B6047E3034E2A7C02F86075467896A53822F92B2C6B00F5F05BE097C67D88F75862B548D476923C38365D349591178C4D08C270C0F696DAFBAB6172B86A4083C633880E7025DBA03DD0C57C9AD42B1312AF091DBBD159F043E0BAC322CD3DA55EAC156D1AEB837E8C8ABD548B5FC182514F12B11DD2F9183E8331C38C5E0A1DC3AD5A50E9D3452E32C5142402D3780904C3ECCD08E72CDAEB2DDDE184180EC9A54BB26B471B9F7684A8BDAA62D18D41D97218643181618111875FEB0E4DBA6FAB651B37003936F502D3388577C7421BC167823F096A18CEC3A54BB0E39A170D63D93A9C912E05C3CFDBBE803A67ADD91AEB1BE9EBFF31E94FC8D5DF4CD2C5D73749D87ADFF879FB6D2E5A56EE331096E5518238390629019CF16CE660B83D9424F6BD661F591E055855E120A54E12FC2E10A40
  12. I put my vote in for /traps, as all the gadgets can get personalized named, even the Seeker Drones.
  13. Doesn't the 'beast run' give you the option to run on all fours, regardless of your costume? I know its not quite the same as a full body transformation, but its still really close, and it doesn't suppress your toggles at all.
  14. Having ran multiple characters through the old system back on live, I can say that I really enjoy the faster unlocks that Homecoming gives to the incarnate system. I don't agree with adding a 7th slot as the power creep for IOs themselves is pretty massive. Back on Live, the ATOs, Winter IOs, and other 'high end' enhancements were rarer than rare to get a hold of, and thus made progression slow down a lot. Homecoming opened up the flood gates, and allowed many different avenues to achieve power. Refactoring the incarnate system, while I will argue is needed, doing it the way you're proposing forces a lot of people to start from scratch, even if 'scratch' will be over soon, as you're making levels easier to gain. I think slight tweaks here and there, like adding the incarnate powers to the enhancement menu, and making the salvage easier to manage (and removing shards and anything that deals with shards..) would be a good first start, without really changing the overall system, just making it more streamlined. I also feel like there needs to be a real tutorial, like we have for the Invention system, where you literally get a free recipe, free salvage, and told to craft something yourself. Even if its a T1 power, and optional, its still a good thing to have the ability to get walked through how the system works. The university contacts, even on V side, do a great job of explaining the Invention System, but there is nothing at all like that for the Incarnate System.
  15. If you really want high damage numbers everywhere, I recommend a bot/storm/mu MM. You have plenty of DoTs from the robots, plus fire patches, and the mu mastery gives you a -KB AoE immobilize so you can keep everything in your kill patches of fire, lightning, and tornadoes.
  16. I know we have individual pylon times, but has a scrapper tried to solo ALL of the pylons before? I know there is a time limit on respawn, but what amount of DPS would be required to solo the entire raid, and get the shield lowered by yourself? Just curious.
  17. That's basically defensive mode as it works right now. Once you attack a mob, the mob attacks you, and the pets attack the mob.
  18. Sadly, Acid Mortar also makes mobs run a lot, due to the DoT and the debuff. But its not nearly as bad as Caltrops.
  19. I thought this was changed actually, because of the Croatoa Giant Monsters and the fact that Jack in Irons and Skeleton Man can duke it out for hours and then noone gets credits for finally killing them, because of the 10% damage rule being regenerated over and over again.
  20. Hmm, I thought it would also reduce the value of the endurance that the protector bot uses to cast their heal, but if that isn't the case, then I might have to revert back to a straight Heal IO. I use a heal/end HO just to have endurance reduction on the upgrade, but I've noticed that I'm not upgrading as much in combat anymore, so getting more Heal value out of the protector bots would be useful.
  21. How is bot/traps not on this list? You get mez protection, amazing heals now (especially with the maintenance drone) stackable debuffs, and plenty of different playstyles, as you can create a death room, or just zip into groups and toe-bomb things.
  22. Well, purple triangles don't affect immobilize, so they just have normal protections that a boss has and nothing special. In the grand scheme of AVs protections, though, it might as well be a vulnerability, as other forms of mez get destroyed with the purple triangles.
  23. I know this might be a 'standard code rant' issue, but I was wondering if it would be possible to be able to track the last tohit roll made against you, to be able to better see how successful Defense and other buffs are doing for you? I know we can track defense, and we can stack our own 'last to hit against an enemy' but being able to track what the enemy is rolling against us would be neat too.
  24. Auto-hit debuffs make sense. Autohit damage.. not so much. But -endurance and -recovery are hard to counteract, so putting some -recovery resistance (or -end resistance?) into the blue inspirations seems like a good idea. Its not adding +recovery, just makes it harder for you to get debuffed after using them. Plus it thematically makes sense, based on the names of the blue inspirations anyways.
  25. So I'm late to the party, but did they nerf GM/AV hunting? Because that's my most popular activity on Homecoming.
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