Arbegla
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page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Arbegla replied to The Curator's topic in [Open Beta] Focused Feedback
I haven't seen this mentioned before, so I wanted to try to address it and see what is actually going on. On Beta, my Pulse Rifle Burst and Photon Grenade have little circles around them and give a 'buff' icon when in use, but I don't see them doing anything else. Is this just to symbolize the -regen is 'recharged' and needs to be reapplied, or is there something I'm missing in the patch notes that explain what is going on? I know other sets have duration like effects to them, but Robotics doesn't have anything but -regen now, so there isn't really a reason to have a circle around the power as it doesn't boost the pets in any tangible way (-regen is nice, don't get me wrong, but its not +crit or +acc like Ninjas and Mercs, or +street cred like Thugs has now.) -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Arbegla replied to The Curator's topic in [Open Beta] Focused Feedback
I know that having the upgrade be permanent isn't in the cards, but what about changing them from a targetted AOE to a Point Blank AOE with the range being supremacy? This way you don't have to get target the pets to upgrade them, and should still be able to upgrade during the summoning animations? -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Arbegla replied to The Curator's topic in [Open Beta] Focused Feedback
Powerhouse posted a side by side comparison of 'Beta ToHit' vs 'Live ToHit' and even with the 'blunt' reduction in base tohit values, overall this change is better then before. It also only kicks in once you have 3 of the T1s and two of the T2s, so low levels shouldn't feel any different leveling up. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Arbegla replied to The Curator's topic in [Open Beta] Focused Feedback
That did the trick (mostly) You can tell by the two screenshots that I have a ton of recovery bonuses, but my assault bot (who is in range of Supremacy) is not receiving any bonuses to his recovery. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Arbegla replied to The Curator's topic in [Open Beta] Focused Feedback
This doesn't appear to be applying 'Recovery Rate' bonuses, unfortunately I don't have a print screen button (small keyboard) so I can't take screenshots. Can anyone else confirm that 'Recovery Rate' set bonuses are not transferring to the pets correctly? -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Arbegla replied to The Curator's topic in [Open Beta] Focused Feedback
Has anyone done testing on how debuffs affect the T1s and T2s on test? With the purple patch no longer being a thing, debuffs, especially those like -res and -def should have less of an effect on the pets and allow for them to be more survivable when facing large amounts of debuffing enemies (think Longbow with the million sonic grenades they can throw, or Banished Pantheon with all of the -defense that is possible) I know we're considering straight effective hit points of the T1, T2s and bodyguard mode, but won't the effective reduction in debuff potential also be a factor to consider when evaluating the even level change? Also debuffs that the pets dish out (like -def in mercs and thugs) should be more effective against even level enemies right? -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Arbegla replied to The Curator's topic in [Open Beta] Focused Feedback
MMs, in the right hands, are very effective. They just have a learning curve that is much higher than other ATs. And it used to be way worse to set up and manage. Anyone else remember the days of single target upgrades? -
Has she tried the 'Find Contact' button? Sometimes that works to find contacts you don't normally have, even without having to run paper missions.
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Huh, I would think with the reduction in animation times that the Battle Drones (and Assault bot) got since this thread was created would throw the buff one way or another, instead of it being basically a wash on which pet you use.. I'll definitely have to test it on the Open Beta to see which may give better numbers now vs a pylon (or target dummy)
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page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Arbegla replied to The Curator's topic in [Open Beta] Focused Feedback
I need to copy over my bot/traps MM to test and see how it performs, but based on everything in this forum post and knowing just how BAD the purple patch affected pets (especially the T1s) I'm moving to a slight 'buff' overall, especially in higher end content (+4s, EBs/AVs/GMs and anything that the purple patch boosted) Even with the nerf to hit points, which is an overall nerf to bodyguard mode (its a direct effective hit point (EHP) reduction) I think the extra survivability that simply being even con will amount to an overall 'buff' to the AT. Also, I'm sure its stickied somewhere, but how does one copy over to the test server again? It's been years since I've done it, and they refactored the test structure since then. -
Make Cold Domination Shields work with Power Boost
Arbegla replied to Raikao's topic in Suggestions & Feedback
As what other people have said, you can't look at /Cold in a vacuum and only look at the defense shields. It adds so MUCH more as a powerset, that the defense it gives is just that much more gravy on an already high tier secondary. Having power boost effect the shields would give it the same (or even higher) values as Force Field, which literally only has defense as its one trick pony. I honestly think even though force field just got looked at, it needs another pass to give it some absorb values or something other then pure defense. -
Can we have a discussion about collision mechanics?
Arbegla replied to Solarverse's topic in Suggestions & Feedback
Less collision is a good thing. I can't stand how even some pets still have collision on them (looking at you FFG and acid mortar) -
Less restrictive Power Pools & additional enhancement slots
Arbegla replied to Raikao's topic in Suggestions & Feedback
Please give my already overpowered and over tuned character less restrictive power choices and more power slots. Please. I would kill for like 1 more slot. Seriously, I can push a lot of power out of one slot. This is a joke post. and all i can say to the OP is /powercreep. -
Why so much Cold/Fire Resist/Defense? (Feedback)
Arbegla replied to Solarverse's topic in Suggestions & Feedback
From what I remember, the last time it was compiled (and this was Pre-Praetoria...) is that Lethal/Smash are the most common damage enemies can do, followed by Fire (most grenades, rockets, bombs, etc do Smashing AND Fire damage) with Energy/Neg/Psi/Toxic/Cold being less common depending on what you're fighting, but usually in that order (with energy being more common then neg, which is more common then psi, which is more common the toxic, which is more common then cold) While some common enemies (Crey, Council, mid level CoT) have cold type powers, very few 'specialize' in it, like they do with Fire and Energy. I think the only enemy group in the whole game that uses pure cold powers are the Winter Horde, and those are only really available around the Holidays. -
Make long-range teleport points a P2W buyable?
Arbegla replied to hollow effigy's topic in Suggestions & Feedback
Zoning in or out of a location will usually refresh most things. Try that next time after you get a badge in an area. -
In defense of the team leader, there is an additional badge for completing certain tasks with those difficulty settings enabled, but he definitely should have said something first.
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I use this exact setup, arrow keys for movement, then mouse for targetting/power selection. Even on my MM. I think I rebound shift to jump though, instead of CTRL.
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Not entirely true. Some badges were account-wide, like the old Veteran Badges, VIP badges, and other 'paid for' badges which are now character-specific.
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I main a bot/traps and I intentionally built it to take point and lead teams. With the right play style, and Super Speed, you can get bot/traps built in such a way that you can solo anything, and get to the end of missions faster then most people. Its all about the right play style.
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I'll have to go with Bot/traps. The Synergy between the sets is so nice, and its really easy to soft cap both yourself and the pets. With the new maintenance drone, it got exactly what it needed with another spot heal. I've yet to run across any AV I can't solo, and I can handle most of the GMs with ease.
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Posi 1 is also pretty easy to solo, because there isn't an AV in it, and the clones are pretty easy to tackle if you're by yourself. Posi 2 is a little harder to solo because Dr. Vahz will always be an AV and he hits kinda hard.
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I really like this suggestion, as some zones are just nicer to run Radio Missions in (I really like Talos for example, instead of PI) and opening up the ranges allows for more grouping opportunities.
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"S club 7" or some variant of it. Girlfriend picked the name on torchbearer, so i might as well try to get it on Excelsior too.