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StriderIV

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Posts posted by StriderIV

  1. 36 minutes ago, Thraxen said:

    Masterful throw looks super on point. No way to get staff I don’t think though.  

    You’d just have to do the idle stance with the pool cue 😂

  2. 1 hour ago, Thraxen said:

    Just happened to be looking at a new toon. Dom martial assault has a ton of throwing attacks. Could use a bit of mind co tell for his charm. Leave plenty of room for pools and ancillary. 

    This is a really cool call out as well! Honestly it’d be one of my favorite ways to go about the toon if you could do SOMETHING with a Staff. Still absolutely works without the staff though.

  3. I mean, yeah, but good thing you can build psi resists, right? And yeah, that’s one thing but everything else seems to fit just right. There is no specific “Gambit” secondary, so you have to go with what OP feels is most thematic. To each their own.

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  4. While I agree that SR definitely works, I would disagree that Energy Aura doesn’t make sense. Part of Gambit’s powers is static interference and vibration emission, both of which are basically protective energy auras his body exudes.

     

    Also, I think Stalker is the best fit. Gambit was originally part of the “Thieve’s Guild” which adds to his rogue like nature. Stalker fits that. Gambit can also still scrap it out, which Stalker’s can do as well.

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  5. 8 hours ago, Sovera said:

    I think Bio/Fire would fit. Fire Melee (and being a Tanker with the inherent) with two PbAoEs already takes care of the AoE.

     

    What are the usual woes of a Tanker? Whittling down bosses. Bio is great for ST damage between +damage and -res, and then we cheekily sneak another -res into Fire Sword. I usually poopoo on -res attacks but Fire Sword already has two procs and good stats so might as well add a third one that helps more than adding a smash or slash damage proc. The real speedbumps are the AVs anyway.

     

     

    After the post above I tinkered one up. I decided to ignore my usual attempts at raising S/L defense since this is a Tanker who has capped S/L resistances (with a second ATO proc and Barrier) and focused on E/N and the usual. Despite the Offensive Adaptation penalty it still ends with capped S/L as mentioned and a decent 50% E/N, plus 6.7% for a second ATO stack, plus 5% from Barrier, for a decent 62%... and if a third ATO proc happens to happen (unreliable though) then 69% (nice).

     

    I could have added the Theft of Essence to DNA Siphon which is smarter, but, I wanted the E/N more. Regardless there is over 2 EPS (I say over because Focused Accuracy is still with the old values which have been halved, so it should not be 0.42 as FA shows in Mids) plus four different endurance procs.

     

    Plus a decent-ish 55 HP regen a second, plus almost 1900 shield up every 30 seconds.

     

    Should be fine.

     

    This is the exemplaring version where we can roam the exemplaring spectrum from Posi 1 to the ITF, but the non exemplaring version only replaces Scorch for Incinerate with Inexhaustible taking Scorch's place. From Posi 1 to Synapse the non exemplaring version has a grand total of one ST attack, but for Yin and up it has the full rotation.

     

    Tanker (Bio Armor - Fiery Melee - Exemplaring).mbd 43.98 kB · 2 downloads

     

     

    Awesome build, as always Sov. Bio/Fiery might be one of the most min/max builds in the game. I actually think it’s cool conceptually as well.

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  6. 4 hours ago, SeraphimKensai said:

    Insectoid armor pants/chest/head, organic thorny armor boots/gloves. multipoint spike shoulders, and a little omega effect glow around the eyes.

    Did you just color it all black to have this shadow look?

  7. 32 minutes ago, SeraphimKensai said:

    Managed to get a few hours to play Ererticus over on Everlasting. He's lvl 27 already as I got in on a +2 Synapse at 15, and just ran a +2 SBB. I usually use fly, mystic fly, or oddly enough teleport, so this one ended up with super jump. Otherwise I threw together a rough build to ensure I get Psi Tornado fit in as well.

    Capture.PNG

    Duuuuude that costume. Send me all the costume part breakdown immediately 😂😂😂

  8. 23 minutes ago, Sancerre said:

    if you can squeeze out more defense at no or little cost to your overall build, it is worth it -- especially melee defense.  incarnate story arcs have a higher hit rate for example where 59% is the cap instead.  i will note that building for 59% away from team buffs is unreasonable but 45% is not the end of the line.  also helps against defense reduction... even with 70%+ resistance, it still happens and it hedges against cascading failure.

     

    aside from that... the 'optimal' place to do crit strikes proc is on smite for pure dps or midnights grasp for consistency... siphon life is probably a fine middle ground but wherever you put crit strikes proc you should definitely NOT be slotting up recharge in the same power.

     

    your s/l resist cap is fake because you have one wit the shield active.  consider slotting true grit differently (4 unbreakable 2 prev medicine, to get a nice big chunk of E/N/F/C/T resists.

     

    shadow maul is an odd button... in theory it is solid if you are hitting 2+ targets but................ 7 foot melee cones just suck.

     

    i would recommend fury of gladiator -res proc in soul drain for a couple reasons -- the proc rate is virtually guaranteed on every critter every time... also it becomes the button that buffs and debuffs in one go for you...

    A couple changes implemented! Going to play around some more, but I really appreciate it!

    DM-Shield.png

    Scrapper (Dark Melee - Shield Defense).mbd

  9. 12 minutes ago, Sancerre said:

    if you can squeeze out more defense at no or little cost to your overall build, it is worth it -- especially melee defense.  incarnate story arcs have a higher hit rate for example where 59% is the cap instead.  i will note that building for 59% away from team buffs is unreasonable but 45% is not the end of the line.  also helps against defense reduction... even with 70%+ resistance, it still happens and it hedges against cascading failure.

     

    aside from that... the 'optimal' place to do crit strikes proc is on smite for pure dps or midnights grasp for consistency... siphon life is probably a fine middle ground but wherever you put crit strikes proc you should definitely NOT be slotting up recharge in the same power.

     

    your s/l resist cap is fake because you have one wit the shield active.  consider slotting true grit differently (4 unbreakable 2 prev medicine, to get a nice big chunk of E/N/F/C/T resists.

     

    shadow maul is an odd button... in theory it is solid if you are hitting 2+ targets but................ 7 foot melee cones just suck.

     

    i would recommend fury of gladiator -res proc in soul drain for a couple reasons -- the proc rate is virtually guaranteed on every critter every time... also it becomes the button that buffs and debuffs in one go for you...

    This is all super helpful Sancerre, thank you! Playing with some adjustments now.

  10. 19 hours ago, EffyOnHeat said:

    There's a few things i'd change.

     

    1. You can slot Membrane exposure HOs in Active defenses, it'll improve your def debuff res plus recharge. double stacked AD is great.
    2. I'd put the plus Rech proc in something that recharges faster
    3. I don't run Maneuvers for defense, it's so end heavy for what it is.
    4. Touch of fear with a bunch of procs seems off to me, i skip that power unless somethings changed since i last ran that set.
    5. I also don't take Grant cover.
    6. You have slotted 6 LOTG 7.5s but 5 is max.

    I can build my version if you so wish. my mains FM/SD Scrap

     

    17 hours ago, SomeGuy said:

     

     

    1. This got fixed on Live. Doesn't apply any more unless that bug snuck back in.

    2. Try it. You can actually make DM viable AOE.

    3. What.

     

    I'm familiar with SD.

    Thanks for all the advice. I took out the FF proc from Shield Charge and was able to pick up a bit more AOE defense for the build, bumping it up to 51.6%. I moved one slot from True Grit over to Active Defense so I could drop another recharge IO in it.

  11. Hi all!

    Since I (finally) have mids, I've been playing around with my builds  rather than just flying by the seat of my pants 😂 I love DM/Shield and the synergy it brings, and this is what I'm currently running.

    Some notes: I wanted to have soft capped positions, capped S/L resist and decent damage. I definitely gave up some proc opportunities. I also went with the new Psi Epic pool to grab Harmonic Mind to help with endurance a bit and further justify the Musculature Radial Alpha choice. I felt that I had enough AOE with Shield Charge, Shadow Maul and a proc'd out ToF (thanks @SomeGuy!)

    Anyways, would love suggestions or any ideas/easy fixes where I can improve.

     

    DM-Shield.png

    Scrapper (Dark Melee - Shield Defense).mbd

  12. 19 hours ago, Zect said:

     

    4x Tit coating has better RPAS than 3x unbreakable guard (but not 6x, but you only get one of those since the global is unique). The catch is it’s a mix of SL and EN res while unbreakable is pure EN, the rarest res to build for. If you 1) need EN res more, and/or 2) can use the def from 4x unbreakable guard, and/or 3) are overcapped on SL with tit coating, then unbreakable guards are better (this is true more often than not, which is why you see it in builds most of the time). But elec with its great base resists don’t need EN res that badly and may be able to take tit coating, nice on a set that gets no +maxhp. Check your caps. 

     

    Elec has great end economy out of the box, so it should not need harmonized mind. The key is perma-energize (you can hold it for a bit if you know you’re about to take a chunk of damage, but otherwise just click on cooldown; treat it as a perma buff as opposed to click sustain such as healing flames) which is ~60% of ED-busting endrdx. That’s stronger even than a cardiac T4. But what can I say - it’s your build and epics are often a playfeel/personal/concept choice. I absolutely respect not being optimal in exchange for fluff. 

    A lot of great info here, appreciate it.

  13. @Onlyasandwich WOW this is so appreciated. A ton of small improvements I would have totally overlooked. I appreciate you!!!

     

    I’ve tossed around the idea of going the new Psychic epic tree for one of the attacks and Harmonic Mind to help with endurance further. Truth be told, this has become sort of a Saint Paddy’s Day toon named Donn Taranis. Donn is the Celtic God of Shadow/Dark/Dead and Taranis is the Celtic God of Thunder/Storms. So Soul Mastery kind of just fits the “dark” part of the theme.

     

    One other thing I was looking at: do you find it worth switching some of the sets of Unbreakable Guard for Titanium Coating? I gain some resists and max hp with Titanium Coatings, but I would lose out on some endurance/melee defense.

  14. First time doing/sharing a mids build, so I hope I'm doing it right! Would love insight/feedback on things to change. Thanks @Ratch_ for some suggestions on the TW attack slotting! I'm not sure if I have anything toggled on, but I don't believe so since I didn't select any incarnate powers. I'm looking to go Musc Radial for Alpha slot however. Other incarnate suggestions are welcomed!

    Looks like I was able to hit 90% to everything but NegE (75.9%) and Toxic (a measly 18.5%). I decided to just let that hole be and just to strengthen up in other areas.

    One possible change is to switch Crushing Blow out for Defensive Sweep. That should allow me to hit softcap on Melee Defense, but I'm not sure if it is worth it on a set with no DDR. It would allow for another LOTG mule however.

    One other question: It says my +ToHit is at 66%. Would it be better to drop Assault and pick up Tactics?

     

    Data chunk

    Spoiler

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    Tanker Elec-TW.mbd

    Screenshot 2024-03-16 201925.png

    • Like 2
  15. 1 hour ago, Zect said:

    From TW you must take:

     

    CB - usually used to start the 5s momentum window. Also fits both FF and Achilles procs because this set is a munchkin’s wet dream.

    FT, RA, whirling, arc - the good attacks. 
    Build momentum - take it or I will find you and shake you. 
     

    You can skip:

     

    defensive sweep - weak. But it is a parry (I have no clue why a set with dpa as high as TW is allowed to have a parry but anyway) and can mule lotg which gives it niche uses.
     

    Titan sweep - also not really necessary since you already have 2 aoe attacks in whirling and arc. That said, if you skip both titty sweep and defensive, then your first aoe is the T8. That’s later than even SS and its infamous footstomp. Only recommended for AE sitters.

     

    I do not understand what this talk about wasting momentum time is. Momentum TW attacks are very good, but if you can replace one of them with an even higher dpa attack, it is still a gain. TW builds regularly use snipes like moonbeam under momentum, for example. Another option is to use them at the end of a momentum window before you start the next momentum window. For example, slow CB (momentum starts) > RA > arc > FT > fast CB > (momentum ends) > burn/zzap > slow CB to start momentum again. This productively uses the gap between one momentum window and the next, results in fewer slow CBs used and higher dps overall. 

    This is really helpful knowledge, thank you.

     

    Funny thing: I finally got mids working! Most of my builds have been standing on the shoulders of others or just flying by the seat of my pants. Excited to experiment. I’m going to try and get my Elec/Titan build posted in this thread tomorrow and gather feedback.

  16. 26 minutes ago, SeraphimKensai said:

    This right here is why I ultimately ruled out pairing TW with Fiery Aura. I had a cool theme in my head, but dropping burn would impact momentum, so I ultimately went fire/fire.

     

    TW works a bit easier I think with Elec armor because of the longer recharge on energize and your likely not using power sink on CD unless you're trying to sap a target or have absolutely horrible end management.

    This was my thinking behind the Elec/TW pairing as well.

  17. 1 hour ago, ZemX said:

     

    I'd skip at least one of the first three attacks.   When I ran a Rad/TW to 50, I skipped Titan Sweep.  I might reconsider today but it would probably be in favor of skipping Crushing Blow instead.  While it's true CB is the fastest of the "slow" attacks, it's faster than Defensive Sweep by all of 0.12 seconds and it only does less damage vs. fewer than 3 targets. Since I mostly build Tankers to tank for teams, I generally do not care much about ST damage output being optimal.  

     

    With Elec Armor, you won't have a lot of other places to slot LotG:+rech.  And recharge is pretty key here since you want that self heal up as often as possible.  Elec Armor has some +rech, good slow resist (though you want to build more), and good endurance recovery and drain resistance.  It's got the fuel to go fast.  So go fast.   I'd take Def Sweep and add LotG to it.  Then Titan Sweep with FF:+rech.

     

    The thing to know and accept about Titan Weapons is the weird Momentum mechanic.  If you are excessively worried about things like optimal attack chains, this set will drive you nuts.  Momentum, despite the name, cannot be maintained indefinitely.  You gain Momentum for 5s after performing a slow attack (i.e. timer starts after the slow attack finishes) or for 10s after Build Momentum.  So now you have 5 or 10 seconds to perform the fast versions of your attacks, which is the ideal.  But as @ZorkNemesis notes, it makes you want to do things like delay using Epic attacks and other powers until after Momentum drops so as to not "waste" momentum time.  That's annoying because typically I want to use whatever is the most appropriate power for the moment.  If I see some enemies making a bee-line over to gut the Blaster, I want to toss out a Taunt at them.  Oops... that just "cost" me a fast attack.  Or if you don't have taunt, you have to run over there to save your buddy.  Re-positioning, healing, pool attacks, taunting, anything other than a fast attack wastes Momentum if it's up.

     

    To me, team tanking is managing chaos, not being able to run well-ordered and optimal attack patterns endlessly.    If you are more into soloing, it's probably a different story.  

     

    Zem, this gave me a lot to chew on, thank you.

  18. 8 hours ago, Spaghetti Betty said:

    Generally, you want to take everything in TW. Defensive Sweep is skippable. A case can be made to drop Titan Sweep as well if something else is desired, but it's still a solid attack for levelling.

     

    Crushing Blow will always be your quickest attack outside of Momentum, so if you ever drop Momentum and Build Momentum isn't up, you should use Crushing Blow.

     

    As far as what to do after Crushing Blow, just do whatever! Inside momentum, you have 2 ST attacks and 3 AoEs, so this should be pretty self explanatory. Arc of Destruction has the best DPA out of the AoEs, so if you need something else to do for ST, just use that.

     

    Definitely consider picking up some epic powers to fill in the gaps! Since you have a lot of recharge boosting at your disposal (nearly every power can take an FF proc), Gloom fits nicely here, and you can even double dip for Dark Obliteration!

    Extremely helpful as always Betty, thank you.

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