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Jiro Ito

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Everything posted by Jiro Ito

  1. One thing you can do to affect mob size, instead of setting enemies in your mission, set the map enemy to "empty" and then populate a bunch of boss spawns and set the boss spawn to easy, medium, hard to your preference, and this will affect the number and rank of the spawns. This multiplies by the team size to set the number of mobs in your group. This gives you more control over your map.
  2. It's a satchel. Indiana Jones has one.
  3. I have, sort of, found a way to do it with Arachnos: all of the signature villains are available to populate a custom group so I made a custom group of only Arachnos Archvillains, then dropped Recluse in a map with his group as my custom group and BAM, Recluse and all his major lieutenants are there waiting. BUT, I've got 2 Kalindas, 2 Ghost Widows, etc. Less than ideal, as it kind of breaks the immersion right? As for hero side, there's no way to even use this wonky mechanic as the Freedom Phalanx, Vindicators, WISDOM, Paragon Heroes groups are not available to pull from to create custom groups. Same goes for the Rogue Isles Villains. The only way to really make this work like I'm picturing in my head is to create all custom Archvillains, at least 10-12 so they don't duplicate, and my own custom group. Then Custom Archvillain and his spawn of Other Custom Archvillains can huddle together making Plots™ when Player Hero arrives to save the day. I guess that's the point of AE, to make our own stories, but I have a sweet arc in my head that I want to torture my friends with and can't make it work.
  4. I should have given proper credit, this is noted in charlie's AE guide that is pinned to the top of the AE forum. There are lots of fantastic out-of-the-box tricks in here to help flesh out stories. For example, if you give your boss the "oily" aura and color it red, your corpse is now in a pool of blood.
  5. Currently, when going to the Custom Group Creator, the "Standard" available enemies list has Arachnos on it so you can, say, put Lord Recluse into your group of custom Baywatch lifeguards (lol) but the enemy list does not have the Freedom Phalanx, Vindicators, WISDOM, Rogue Isle Villains or Paragon Heroes factions available to pull from. Hoping this can be updated to include these groups?
  6. You can make a boss ally with no group and give it the unconscious animation and it will just lie there.
  7. Correct this is for an actual story, not a farm. XP generated isn't a consideration at all. I want players to walk into a room similar to Aeon where they fight all of the Vanguard Heroes at once, but I don't want a qty of 3 Incandescents running around, you know?
  8. Thanks for looking into it. I guess I could also create a group of just bosses; I just hate it when they get duplicated throughout the mob. I'll keep checking!
  9. First roll: 37-13-11 Defender, Electrical Affinity, Assault Rifle (lolz) Second roll: 93-42-31 Tank, Ice Armor, Energy Melee **Winner!** Third roll: 100-9-13 Tank, Bio Armor, Claws
  10. I'm really looking to torture my players and I can't seem to find a room that will allow me to spawn 8-16 unique bosses within the same room. Does this exist, and if so can you point me to it? Or is this merely wishful thinking on my part?
  11. Nice! Hopefully you find it enjoyable. I listed it at 40+ as it has custom characters that may be difficult at lower levels, although it does have NPC allies for solo artists.
  12. Have you ever wondered what's going on in the rest of the CoUniverse? Are there heroes and villains in other parts of the world? Other parts of the country? Come explore what that might look like with Playa Oeste: Going to California, Arc ID# 48501. Welcome to Playa Oeste, California, home of super powered gangs, an understaffed police force, a young and idealistic Supergroup, and a corrupt bureaucracy . They need a hero who knows what they're doing. This is hopefully written as a standalone story, but opens the door to a larger world of good guys and bad guys in California and I've got lots of ideas. Looking for feedback!
  13. I'd recommend something with a -def component to it such as radiation blast as it's going to be hard to hit anything without some accuracy boost.
  14. It must be something in the AI itself then; I also called Shivans and Snowmen and they all just followed me around until Ukon hit them with an AoE.
  15. Haha I suggested something like this for the ITF mission 3, where you could somehow take over one of those tall robots and stomp around for a bit. You can make an outdoor AE mission and add the Kronos as a Giant Monster ally, and drag mobs to it for stomping fun. Some of the new arcs have a mechanic where your toon is reskinned and given new powersets, I don't remember the name but you're Back Alley Brawler's nemesis and you beat him up - a mechanic similar to that where you're reskinned as Kronos and stomp around would be incredible.
  16. Yeah there's so many times I've thought "if only I could just..." I pulled Ukon back to the base where the other Vanguard could help me, and that made all the difference in my fight.
  17. You did it Zag! Awesome! Some notes on the mission vs Ukon Gra: Do you have allies set to Defensive? It would help if they were set to Aggressive, as they sort of wandered around next to the GM until agroed, when they could have been helping the entire time. I was able to solo him, eventually, but I nearly missed the timer because he was set to "Defeat him and his whole group." Maybe change to just defeat him, as I had to run over to his spawn point and take out the Guardian who came with him. Last mission - there were so many objectives listed, I missed one of the required and had to go back. Maybe eliminate the optional ones? Great job buddy!
  18. It puts the lotion in the basket or it gets the hose again!
  19. I did an ice melee with shield and used the ice shield visual effect to pair with the ice swords, which you can change to both be the same size via power selections, for another option. I also have a war mace, which is nice for damage plus paired with the knock up and down, but not back, makes for some fun control.
  20. It's too bad that, at the time, the community wasn't able to come together to help the dev team find a solution. The I13 changes killed my SG, all my friends left the game, and I left shortly after as I had no one left to play with.
  21. I saw a suggestion elsewhere in the forum that I thought was great: PvP IOs should be made free to purchase, but only functional in a PvP setting (similar to the PvP versions of Accolade powers), thus lowering the bar for entry to PvP. I ran up against a PvP build in RV while badge collecting and the imbalance was ridiculous, but the time and cost of setting up an alternate PvP build is one I'm not willing to pay to PvP casually. I think this, and more things to do in PvP zones such as new task forces, would help encourage more people to engage in it on a casual level.
  22. I dug through my old screenshots and found a pic of how we did it back on Live.
  23. Natch 😉
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