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Everything posted by Jiro Ito
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Usually when I lead a TF, I pick a time limit and "no deaths" challenge setting, for no reason other than my own idea of fun. I'd like to suggest players earn additional rewards for selecting higher difficulty options on Task Forces, in accordance with the difficulty selected ("Enhancements have no effect" would be worth much more than "Enemies in missions are buffed" for example, and longer and more difficult TFs would offer more rewards). Currently these items don't have a tangible reward in TFs, other than you can get a few of the Ouro badges if you do LRSF through the Ouro crystal. This would give us some incentive to choose these options on TFs beyond adding more challenge for the sake of challenge. A bonus to merits, aether, xp and inf would be a cool incentive to pick these options.
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Compiled Dev Choice Awards for HC. (ongoing)
Jiro Ito replied to TerroirNoir's topic in Mission Architect
I wish I had more time to write, I'm still trying to finish my Christmas story from LAST year ugh -
Compiled Dev Choice Awards for HC. (ongoing)
Jiro Ito replied to TerroirNoir's topic in Mission Architect
@TerroirNoir and @Zhym's continued support of the AE stories is so awesome to see, and much appreciated. -
I used Voltak's as a template as well, and customized it from there. It was very helpful.
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When are you unveiling the Holiday and the clickable presents?
Jiro Ito replied to Zappalina's topic in General Discussion
And hopefully Winter Lord aether costumes? -
I'm not sure how, but there is a method to track this, probably with a 3rd party tracker. I was once assigned to be the "rock teleporter" in a Hami raid, and a player new to the raid and server was tracking league damage and calling me out as not participating because my damage was at zero. Minor drama ensued while the league leaders explained my role and this new player argued, and back and forth. However, lots of other multiplayer games have an end-of-mission scorecard and I've only ever looked at those as a "cool, I did well this round" or "hmm I should pick it up." You know, personal growth and all. There's definitely potential for griefing though, and I'm not sure why a volunteer staff would even start down that road.
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I don't know if this is helpful information, but if you have a large map, you'll have a chance to see a lot of them, just like the Comic Con farms.
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I have a difference of opinion here. The information is out there on what the different servers do well, so players who prefer a certain server are there because it serves their needs. "More crowded" isn't appealing to everyone.
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Suggestion: random weekly Ouroborus story arc
Jiro Ito replied to Voltor's topic in Suggestions & Feedback
In my totally non-biased opinion, I support this 😉 -
All Cox servers and teams need to be combined
Jiro Ito replied to KingCeddd03's topic in Suggestions & Feedback
Most anyone who's done the legwork to discover City of Heroes is still up and running is aware of the different servers, and they've chosen the new home that best suits them. Less options is never better. -
Master of the Eden Trial is Extremely Melee Unfriendly
Jiro Ito replied to Astralock's topic in Suggestions & Feedback
I'd definitely prefer a revamp of the Master of badges to be more like Aeon and Tinpex where you employ different tactics during the mission, as opposed to no deaths and temps. Defeat the Rock Wall and the Giant Monster within 10 seconds of each other "Rockbreaker" Rescue the heroes before defeating the Crystal Titan "Needs Help" Defeat the Crystal Titan before rescuing the heroes "Doesn't Need Help" Defeat the Crystal Titan without consuming any Ambrosia "Au Naturel" Boom, mastered. -
If you were to add a zone to Paragon City...
Jiro Ito replied to Techwright's topic in General Discussion
I was going to say, I'd prefer more be added to the zones we have now, especially KW, but I really liked these ideas. -
You could create macros to quickly swap costume slots to simulate the shape-shifting, and auras and powerset customization to simulate powers, then use whatever powersets you enjoy playing.
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Also, perhaps a damage/-defense set? damage/accuracy damage/-defense damage/recharge accuracy/-defense/recharge damage/-defense/endurance endurance/recharge/-defense I'd also like to see a knockback set that trades damage for more endurance reduction, useful in powers like Hurricane and Force Field Dispersion Bubble. Not really a dual-use set though I suppose. Something like: knockback/endurance knockback/recharge knockback/accuracy knockback/endurance/recharge knockback/endurance/recharge/accuracy chance for -def
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Stouthearted/Stonehearted Accolade Badge
Jiro Ito replied to borgking001a's topic in Suggestions & Feedback
Something that gives a global defense bonus should be as or more difficult to earn than Born in Battle/Portal Jockey, and the bonus would be super small. But let's brainstorm! Accolade: Hero Grants 2% to all typed defense Requires: Gallant (Achievement) Saved the World (Accomplishment) Positron's Pal (Accomplishment) Justiciar (PvP) Historian (History) Lifesaver (Exploration) Accolade: Unlimited Power Grants 2% to all typed defense Requires: Dastardly (Achievement) Archvillain (Accomplishment) Usurper (Accomplishment) Blackguard (PvP) All Consuming (Exploration) Ragnarok (Exploration) Powerful (Exploration) Roar of the Beast (Exploration) Unfortunately from what I can tell all the villain history badges are already tied to existing accolades so I traded it for more exploration badges. -
Croatoa is my favorite spot, and would love for more to do there.
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Expand the world in time and place - Egypt/desert maps
Jiro Ito replied to Greycat's topic in Suggestions & Feedback
All great ideas and I back them. Djinn could make an appearance as well. Is it too much to hope for, with the limited resources available? -
Expand the world in time and place - Egypt/desert maps
Jiro Ito replied to Greycat's topic in Suggestions & Feedback
Could always use AE and write it yourself! -
Instruments as weapon for Music powerset
Jiro Ito replied to TunaDude's topic in Suggestions & Feedback
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If you're running TFs/SFs or Ouro content, you could also add the "Enemies are buffed" component that will give you a similar boost in difficulty.
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Just wanted to second illusion/dark; i've mostly been playing a tank on hard mode TFs but when another tank joined the team i swapped out to a toon that wasn't really built for hard mode, and this prompted me to look through my roster to see what I had that could be tweaked for hard mode content and my ill/dark stood out. I ran him last night and it was as great as advertised. Highly recommended!
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I've been using my shield/ice tank on hard mode ITFs and Aeons. Ice patch is nice for some additional mitigation plus any little bit of -recharge I drop, but at 4 stars the only way to survive is to roll as a team and help each other. New Rommy has some unresistable special damage attacks that often critical, the sneaky cheater. I think any tank powerset can be used as long as it's built thoughtfully, played well, and backed up by a team.
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Were they the same boss, or different types of bosses? Experience levels vary per custom enemy depending on what powers that enemy is given, ie a boss with 4 powers and no ranged attack will be worth less experience than a boss with 12 powers and lots of ranged attacks, etc. You might not know, if the bosses looked the same and had the same name, but were created with different powersets, unless you used the power analyzer or watched closely during combat to see what they were doing. Otherwise, I can't think of a reason multiple copies of the same enemy would be worth different xp.