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Everything posted by FrauleinMental
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Boosters: Convert 100 merits to 20 boosters, sell for 1,200,000 each, netting 1,080,000 each after AH fees. 21.6M net. I did that when they were going for 1,500,000 each, but that's more rare now than it was a few months ago. Catalysts: Convert 100 merits to 5 catalysts, sell for 2,400,000 each, netting 2,160,000 each after AH fees. 10.8M net. Sometimes they'll sell at 3,000,000 each, but also more rare now and even at the higher price they're not worth buying with merits. The only time I'll generally sell catalysts is when a bunch drop from pack openings. I've seen recent discussions about using those 300 converters to play roulette with uncommon IOs you buy off the AH and resell as higher-priced rares. I haven't tried it myself, but proponents claim to turn 100 merits into 100M inf profit.
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Star Gate: The Unknown Future
FrauleinMental replied to Marine X's topic in Comic, Hero & Villain Culture
When SG-1 first meet the Tollans, Omac tells them that they were awaiting a rescue transport because they were sealing the gate and their new world didn't have a stargate. It might be that they had to repurpose their ships to set up their new world. Omac seemed to be unnaturally paranoid for a Tollan (the rest of their race seeming somewhat gullible), so he pretty much had to die for any of the Goa'uld plot to succeed. -
Ah, vaporware. Duke Nukem Forever took just longer than 14 years to release. On the other hand, DNF wasn't worth the 14-year wait. https://www.guinnessworldrecords.com/world-records/most-protracted-game-development https://en.wikipedia.org/wiki/Duke_Nukem_Forever One potentially critical difference is that all those games had audiences when they looked new. The danger of taking a decade to develop a game is that you have to attract an audience who have never played your decade-old game. It's now five years overdue (from a 19-month timeline, funded Nov 2013, due Jun 2015). I wrote off my $250 Kickstarter donation and moved on long before HC brought CoH back.
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A Message From Mender Silos: Derek's Disaster!
FrauleinMental replied to Mender Silos's topic in Announcements
"Always remember, your weapon was made by the lowest bidder." --Murphy's Laws of Warfare -
Excelsior, you say? Hmm...
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A Message From Mender Silos: Derek's Disaster!
FrauleinMental replied to Mender Silos's topic in Announcements
The odds of rolling in 20 minutes late and getting in might be like that (at least the $4-winning level). But it only takes a small amount of self-responsibility and preparation to vastly improve your odds. -
A Message From Mender Silos: Derek's Disaster!
FrauleinMental replied to Mender Silos's topic in Announcements
It will happen for each server, just not all at once. -
Add to Null the Gull's list of Speed powers
FrauleinMental replied to GoldenAvariel's topic in Suggestions & Feedback
The problem with either cancelling or selectively auto-declining a specific fortune is that you'd effectively be allowed to reroll (redeal) the fortune within the 20-minute duration if someone hit you again with the power. The random nature of the power is its own cost. I could almost see allowing something like this but triggering a "blank" Mystic Fortune with a 20-minute duration just to prevent redealing. But even that takes some of the risk out of the power. -
What do you hope to gain by this? People won't stand around ("gathering") outside a mission door unless they have to, so you're inconveniencing other players on the slightly-increased chance you'll stumble upon a random team up. As others have said, this was the entire point of Ouroboros. Also, not every enemy group has mobs at every level range, so some level scaling is necessary. I don't do a lot of AE, but I still vote no. Don't try to force people to play the way you want to play. (Besides, even before AE there were some missions that were plenty farmable. I'm looking at you, Council Empire.)
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A Message From Mender Silos: Derek's Disaster!
FrauleinMental replied to Mender Silos's topic in Announcements
This day is BANANAS! https://tenor.com/tD4H.gif -
Talks with NCSoft take over a year?
FrauleinMental replied to irishhawk's topic in General Discussion
I'm also that weird. I joined at Issue #6 and subscribed annually all the way to shutdown, even when I took breaks to play other games. (Even when I deployed in 2008 my sub was still active.) -
"You've spent a total of 1343 hours on patrol."
FrauleinMental replied to VileTerror's topic in General Discussion
I had about 2400 hours on my main during Live, and I have just over 700 hours on her with HC. Actual play time, no AFK shenanigans for me...but then it'll be a while before I get some of those badges. 🙂 -
Is there a Point to SuperGroups now?
FrauleinMental replied to cramit845's topic in General Discussion
I won't speak for anyone but myself, but here's my particular state of burnout... Even on Live, my SG was just with a small circle of RL friends who barely logged on. We had a SG, but I was the one who built the base (and contributed the majority of Prestige, on Live). Nowadays, I have enough going on in my life that I don't want to feel the duty to log on at particular times. That would be work...and I have plenty of work to do in my real life. I'll log in a couple nights a week to do Hami raids and/or MSR, but I don't do them every night even if I happen to be on. This is the main reason I've resisted seeking out a more active SG. -
Why not play a Spines scrapper? Why Rage instead of Build-Up?
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It tried it last night, and it worked as normal. I was able to convert 50 Reward Merits to and from 1 Hero Merit or 1 Villain Merit.
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I haven't run into that problem, though I remember wondering if it could happen. You can use the Pillar of Ice and Flame to teleport to your contact.
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Does anyone have ideas about how to create base features/textures similar to the interior of The Chantry?
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It works for me--I just set mine up over the weekend. You have to be flying in autorun for the flyposes to take effect, which makes them hard to use out of the box. When you stop moving forward, the flypose ends. I'm currently using a keybind: /bind r "autorun 1$$e flypose2" (or flypose1, flypose3, flypose4) You'll find the keybind, as well as macro commands, at https://cityofheroes.fandom.com/wiki/Guide_to_Flight_Poses. The keybind turns on autorun the first time you press r (like normal) and then assumes the flypose the second time your press r. (I imagine you could set up the keybind to cycle through the flyposes each time you press the key.) The macros on this wiki page also work, as I set one of them up before I set the keybind.
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I have 5 account-wide badges on a character in Outbreak: 3 from AE (Early Bird, Author, Customizer), plus Passport and V.I.P..
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Favorite CoX Memory Contest! Now until July 1st!
FrauleinMental replied to GM Miss's topic in Events & Contests
Pingus...there's a blast from the past! -
Blackfeather's Mind Control Updates v1
FrauleinMental replied to Blackfeather's topic in Suggestions & Feedback
It could be, since it appears both powers have ranges slightly beyond minion perception range. Maybe Terrify is applying Fear and damage in separate ticks, which would allow enemy alpha. If that's the case, it's been the case since Live. In any case, I generally try to use Terrify only on stuff I already have locked down, just for the Containment damage, and that's probably not cool. -
Blackfeather's Mind Control Updates v1
FrauleinMental replied to Blackfeather's topic in Suggestions & Feedback
The range for Terrify is within (or close to) the enemy aggro range, since it's a cone, so their alpha frequently triggers before Terrify hits them. I usually open solo against groups with Mass Hypnosis, which has better range, lasts longer (barring damage), and doesn't aggro even for the mobs it misses. I've mained a Mind/Kin controller since Issue 6, and I can confirm the 40s (and even upper-30s) are a slog to solo. (But I also mained a Jedi Sage in SWTOR's early days, so...) Mind has been around since Issue 0, and I don't recall any tweaks other than nerfing Telekinesis. The single-target powers are fine, but the AoE powers all need a look for recharge rates. Mass Hypnosis and Terrify both need a look for better interaction with Containment. As it stands now, Mind is a single-target set with occasional area stuff, so you're not exactly going to solo +4/x8 missions. (I solo +0/x1 on a fully-slotted Incarnate. I could probably solo up to about +1/x3 or +2/x2, but it'd be slow, and any higher would depend too much on the AoE powers for comfort.) -
Why does everyone seem to run +4/8 or nothing?
FrauleinMental replied to JnEricsonx's topic in General Discussion
I run my own content (solo) at +0/x1 on my main, but as a controller I'm capable of supporting a +4 team most of the time. My WP/SS tanker solos at +0/x8 because they're quicker to grind through. -
I had a similar experience my first year of playing. I joined at Issue 6, and I remember spending a respec at level 37 just to cash in my slotted enhancements so I could afford 40 SOs. I leveled my mind/kin to 50, mostly solo (8 months), then the next day made a PB and started her to 50. Once I got back to my main, I found it much easier to generate inf as a 50, and then I just started funding my lowbie toons. But then I never had a ton of alts. Now, like others here, I send 25M to my new alts. That handles their P2W powers and leaves a little for other stuff. But I don't tend to buy enhancements until 22 (25 IOs); before that, toons slot what drops.
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These are about what happened to me. I didn't care for Identity Crisis at all, mainly because I was a huge Zatanna fan and DC retconned her into a near-villain. I then developed crisis fatigue from the multiple lengthy crossover events with Blackest Night and Brightest Day. After I read the first few issues of Wonder Woman at the launch of The New 52, I finally dropped the entire DC line from my pull list. When money was tight in late 2013, I let my pull list lapse entirely. At best, I trade-wait now. I finally decided if I was going to wait six months for a story to play out in 10-minute increments, I could wait a year and get the whole arc in a bookshelf-friendly format. Mostly Doctor Strange and Carol Danvers, who were always my favorite Marvel characters.