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FrauleinMental

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Everything posted by FrauleinMental

  1. In a rough preference order: Terraforming Mars is perhaps my favorite board game. (The Steam version is a decent adaptation of the base game.) Black Orchestra is good for a tense "kill Hitler" game. Battlestar Galactica is an amazing traitor-mechanic game, but don't bother with any of the expansions. If you're a Doctor Who fan, Doctor Who: Time of the Daleks is pretty faithful to the feel of the show. I've spent a little too much money on the Arkham Horror Card Game. Pandemic is fun and tense, but maybe we've had enough of 2020. Pandemic Legacy has spoiled me for the regular game, though. Robo Rally is fun, but I really prefer to use the timer.
  2. I almost want that, just so I can have my SS/WP tanker knockback some dude halfway across the zone.
  3. I don't care for this, either, but as long as it all remains account-bound it's not necessarily bad. If it's even acceptable at all to convert: It takes 340 threads (equivalent; 4 Uncommons + 100 threads) and 25M inf to make a Rare (= 8 Empyrean Merits), or 1,360 threads (equivalent; 4 Rares) and 200M inf (4 Rares + 100M) to make a Very Rare (= 30 Empyrean Merits). So it should take at least 40-50 threads (42.5 just to cover the Rare conversion, not counting inf cost) to make one Empyrean Merit. I'd leave the down-conversion where it is (1 EM -> 20 threads).
  4. There's probably not enough potential payoff for what could be a hack into the spaghetti code. Mechanically, origin doesn't matter after about level 10 except one or two missions (I'm thinking of the Origin of Power arc, in particular) and what store you buy your enhancements from (which doesn't matter after level 22, since you'll start slotting IOs). On Live, the devs seemed pretty adamant about not allowing changes to origin except by rerolling. (Origin, AT, Primary, and Secondary are the things you can't change with a respec, for instance.) With so little actually on the line, that tells me they were afraid of accidentally breaking something critical. As far as story, I was dissatisfied with the origin I chose on Live for my main. Since there's so little mechanical difference (or even game-driven story), it was easy to pretend I'd chosen something else. (Minor inconsistencies appear all over the place in comic books!) I corrected it when rolling on HC.
  5. Dwarf form is not meant for beatdown--it's meant for tanking. On the other hand, tankers did recently get a boost so maybe the lobsters could use some help. I do not agree with crossing over powers from other forms. If you want to blapp or blast, change form. Khelds get a lot of extra powers and slots on the basis that they have to change forms to use them all. Giving each form all the powers of the others makes forms largely meaningless.
  6. Under no circumstances should Incarnate salvage be tradeable. (My main has several T4s for each slot and has a bunch of extra salvage, and I still prefer that it's character-bound.) I'm not even thrilled with Empyrean/Transcendent Merits being mailable to alts, but I understand the concession the devs made to altoholics.
  7. The original plan for Live, later in the Incarnate storylines (from the Lore AMA) was to have greater interaction between the Midnighters (Dream Doctor) and Ouroboros because that was the only way against Battalion. At that point in the story it might have become appropriate to have an Ouro portal drop to Cimerora. At the current point in the story, though, the Midnighters specifically tell you when you join that they're trying to stay under Ouroboros' radar and their Aspect of the Pillar isn't sanctioned by Ouroboros. I could almost imagine the addition of a SG portal beacon, but the SG portals are (lorewise) linked through the City's and Isles' teleportation systems so that's not appropriate by itself. One could justify it by the character's own invention (or by other means) because you have access to both the teleportation systems and the Pillar of Ice and Flame.
  8. The Midnighter Club and Ouroboros aren't exactly friends, so there's no story reason to have a Cimerora link from Ouroboros. (Quite the contrary...)
  9. I saw Armsman in Atlas Park about 20-30 minutes ago. Says he's been looking for you.
  10. It's been a long road trip. They're just looking for a rest stop.
  11. The only way out of the shield seems to be through the geometry hole people have been talking about.
  12. Made it out. Thanks!
  13. It is visible--though not reachable--by going through the Ski Chalet, as if you were going to the Trucker badge. The revolving shield prevents passage from the Chalet to the exterior of Pocket D.
  14. Well done! This was exactly the mission I thought of when I said the arc is challenging to solo. I died a few times when I soloed it, then I chain-confused Holtz until he beat down everything else in that room.
  15. What does the Attuned IO's tooltip say about the min level? A lot (but not all; PS is not one of them) mid- to high-level sets start at 20 rather than 21, so I wonder if a global selection was made in the attunement process.
  16. Casinos make a lot of money on how people answer questions like this. Most of the people who would take this AT think they're going to be the one to "beat the house." That's an interesting point. When a particular AT joins the team, you generally know what to expect. This AT doubles down on the rando.
  17. You can have only one Halloween tip mission at a time, so once you have one you won't get another until you've completed that one. I do recall it having a lower-than-average-tip drop rate last year. According to the wiki, you have to be wearing a ToT costume.
  18. Mender Ramiel's arc in Ouroboros is essentially the "tutorial" for the Alpha slot. It'll unlock the Alpha slot and IIRC it gives you enough mats to slot it. The arc can be challenging to solo, though.
  19. You'd almost certainly need to disable respecs for the Random as well. Otherwise, it'd be way too easy to reroll powers because respecs are relatively plentiful. Why disable AE? Power-leveling? There are other ways to farm, though perhaps AE allows greater efficiency. You'd probably want to disable XP boosters as well. I personally prefer greater agency in my character design, but I do know a lot of people who loved the random power generation in the old TSR Marvel Super Heroes RPG.
  20. Different shard, they want it on Indomitable. In practice, the last login doesn't matter because the naming policy has to be checked manually, so even on Live it wasn't widely enforced because it was too much effort.
  21. You have empty power trays? 🙂 On my main, all 9 trays are full, generally organized by AT powers and incarnates (trays 1-3), transport, buff, and rez powers (trays 4-5), accolade and summon powers (trays 6-7), emote macros (tray 8 ), and costume change emote macros (tray 9, one per costume slot), with some temps/prestige powers sprinkled in. Seriously, though, I've only noticed this happening on characters who have slots open in trays 1-3 when I've moved the icon to another tray. It's like trays 1-3 are preferred (and they are, since those trays have keybinds out of the box).
  22. Ultimately, the CoC isn't up for discussion or negotiation. Take it or leave it. As far as I've seen, the CoC is there mostly to give GMs the space to keep the trolls under their respective bridges. And there's some legal room to maneuver because, well, you never know. I've seen plenty of political discussion on General chat (and, for that matter, on other channels), but I thankfully there's plenty of other stuff to do in-game. Don't be a troll and the GMs won't treat you like a troll; at least that's my sense of it. Always remember that you're never going to convert new followers through internet debate. I prefer to leave the "real" world out of this world; it's even part of my main's backstory.
  23. I like this idea much better than adding more temp powers.
  24. I might go along with temp powers that are watered-down versions of one or two of the lower-tier powers in the set (much less effective but use the same animation), although I think there are already too many temp powers on the P2W vendor. If you want more powers, or you want higher-tier powers, or you want them to do more damage, make a MA character. AT, primary, and secondary are fundamental selections for a character that shouldn't be cheapened by putting all of their powers up for P2W. And I worry about cobbling together temp powers to form tertiary power sets.
  25. I'm interested.
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