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Everything posted by FrauleinMental
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Major Glitch: The Lost Cure Disappearing
FrauleinMental replied to Monos King's topic in Bug Reports
This is how it's always worked for me, even doing the arc on Live. -
30 second timer on logout doesn't wait?
FrauleinMental replied to ThriftyTuna's topic in Help & Support
There's at least one exception: The Crey building in Nerva. I'm parked in the lobby to get the Day Job badge, and it still gives me a 10-second timer to exit. -
I worry a bit about blurring the lines between momentary boost (which is what inspirations were meant to be) and long-lasting buff. I also worry that this would effectively require the creation of 3-minute inspirations--why not just sell those? That being said, I don't hate this idea. I'd especially love to be able to merge EoE inspirations to make 3-minute versions, since it might make inspiration management easier for Hami raids. I also use inspirations rarely enough that I'd routinely have my tray loaded with the 3-minute versions. It might also be interesting to be able to "sidegrade" a 1-minute tier-3 inspiration to a 3-minute tier-1.
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Star Trek Online uniform and vanity shield
FrauleinMental replied to Fortuneteller's topic in Video Games
I still have (or had) a lifetime STO sub from beta, but it's been a few years (2012?) since I last played. I was running the Wells-class for my Science officer. It's still one of my favorite Star Trek ships, even though we only see it in one episode. I really enjoyed the starship combat in STO, but I never really cared for the ground missions. -
I think you've hit on the major difference between PvE and PvP in this game (maybe all MMOs, but especially here). PvE is, in some sense, a power fantasy. PvP cannot be a power fantasy, because then a person comes out on bottom of the power struggle. But in PvP, someone comes out on bottom anyway, usually because they have less in the way of experience, skill, resources, or teammates, which are things that homogenization will not solve.
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Weekly Discussion 53: How to Increase Villain Population
FrauleinMental replied to GM Miss's topic in General Discussion
I'm currently waiting out the 7-day villain badge on my main (nominally a vigilante and gets the vast majority of my play time), and I noticed just how few SFs there are for redside. -
Weekly Discussion 53: How to Increase Villain Population
FrauleinMental replied to GM Miss's topic in General Discussion
In addition to the relative lack of content, the existing content needs changes in color palette and tone. But mainly, although the whole storyline vectors the character toward becoming the #1 lackey, she's still a lackey. Some of the newspaper missions at least pretend you're starting some schemes on your own, but they don't tie a lot into the main story. If I were to be stuck playing redside as it exists now, I would switch entirely to AE after about level 20, just because a villain isn't a villain without her own schemes. It works blueside because heroes are reactive--they react to the villains' schemes--but it doesn't work redside because villains have to be proactive to provide driving force. -
Dragon and Falcon about to Launch!
FrauleinMental replied to Frostweaver's topic in General Discussion
Born a little late for Apollo 11. But I was watching Challenger--and the return to space on Discovery. I woke up early in the morning for the Parker Solar Probe launch, and I was watching today. -
Do You Make the Same Character Over Again?
FrauleinMental replied to Herotu's topic in General Discussion
I mostly keep playing my main, but here are my five 50s. I have only a few other characters, all under 30. Top row: Fraulein Mental (Mind/Kin controller; my main from 2006), in (left to right) usual costume, "detective mode," and "cosmic mode." Bottom row (left to right): Sunset Smash (WP/SS tanker, 2007; my homage to both Carol Danvers and Power Girl), Cosmique (human/dwarf peacebringer, 2006; my "angel in white"), Samantha-7 (MA/Nin scrapper, 2019; based on one of my Shadowrun characters), and Jean-Luc Wick (Beam Rifle/WP sentinel, 2019; based on Picard and John Wick just after the Picard poster released with the dog). -
Yes, it's available through flashback to the "Power Overwhelming" arc.
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Incarnate Lore Pet List (Photos/Abilities/DPS Numbers)
FrauleinMental replied to GM Miss's topic in Guides
I run Storm Elementals most of the time, and they tend not to care about positioning. That's good and bad, because I don't think they proactively remove themselves from melee but they also don't seem to fly right up into melee. -
If it matters, all the Candy Keeper's temp powers are actually...temporary. The Snow Beast is sometimes useful, but you probably have a bunch in your email already from the packs. The only one I regularly buy from the CK is the Renewal of Light (self-rez) at 20 canes every 8 days, just in case. If you're feeling saucy, the Duplicating Gift (25 Canes, 30,000 inf) is fun, and it's worth two badges (one for giving, one for getting). You have to be ready to roll with it when you buy it, though, because it only lasts 10 minutes. Grab one and head immediately to a populated area so you can pass it around.
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You can still get to the truck, since the Chalet is open year-round.
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May 23rd Mutation Costume Contest Winners
FrauleinMental replied to GM Miss's topic in Events & Contests
Nice! Indomitable, represent! -
This was probably one of the greatest losses when the Shadowrun developers combined the magic systems in later editions.
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There's a fair amount in the Circle of Thorns lore to support this. Their ancient city of Oranbega skirted close to the "magic as technology" genre and has influenced the development of Paragon City since its founding. You could even draw the Rikti into this, with their recent learning of magic.
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Mender Ramiel's first mission is the one in your far future where you have godmode activated.
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I have wished for a long time to have a Facepalm reaction on Facebook. For now, my usual reaction is the Worf Facepalm:
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I finally got the Voyager badge. A long way to go to get all the badges, though. To save the world, some sacrifices must be made... 😱
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Making Task Forces Challenging Again!
FrauleinMental replied to Plasmar's topic in General Discussion
You may or may not have meant it, but this does smack of elitism, especially with the "minimum difficulty allowed" bit. (If not, I apologize for the mini-rant.) But first you say you want challenge and then you cite things that might already add challenge. Hami is already challenging. Many of us are spoiled because there are already really good Hami raid leaders and teams. But it doesn't take much to have a Hami raid go sideways. You want more challenging TFs? Lead one, and turn up the difficulty. You can even put the same challenges as in Ouro arcs--click all 4 radio buttons and choose AT powers only from the drop-down menu--these will definitely put the challenge on you. For Incarnate Trials, don't slot your Level Shift powers--everything in them is already 54--or don't slot Incarnate powers at all if you're really L33T. But make sure you let people know up front. You want the game to be more challenging in general? Play a more challenging character. Not everyone is soloing +4/x8 on Fire/Kins and Brutes, so don't force choices for the rest of us. -
Most of my friends are altoholics--they're interested primarily in making a lot of comic book characters with different backgrounds, costumes, and power sets. I'm quite the opposite--I fell in love with one character early on and spent a lot of time playing her (around 2,500 hours on Live, already 600 hours on HC). I played mostly solo until the mid-40s early on Live, 8 months in 2006 to get to level 50, during which she was the only character I played. I'd built up head canon for her on Live, continued it through the shutdown (Existential Shutdown Crisis, I've called it), and into her comeback on HC. Badges are also a driver--she's almost to the Voyager badge (1232/1250 badges, as of a couple days ago). I do have a handful of other 50s, but I could lump their play time together and not get close to my main. (My second has around 60 hours of play on HC.)