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Everything posted by FrauleinMental
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That's kinda where I am. I won't mourn too much when /enterbasefrompasscode goes away, though I do love all the well-built travel hubs out there. (I do tend to use my own base, since I can control it and it was free anyway.) I wouldn't mind getting rid of /ah and having to go to the AH to trade. The TUNNEL system kinda has a story reason behind it, with the Praetorian evacuation, but I would've thought Portal Corp would look to control these more securely (or at least not have them out in the open). It certainly makes getting to/from the Shadow Shard way more convenient, but that by itself should have been a reason for Portal Corp to lock it down, especially having weathered the Rularuu Invasion. The P2W vendor has no reason to exist other than to sell the P2W items. I'd rather have that done by existing contacts, maybe the initial origin contacts (Azuria, etc.) or the "new tutorial" contacts (Twinshot and Dr. Graves). As far as power creep, I wouldn't mind having powers exemplar to your combat level instead of +5. That is, you should have to be fighting at 50 to access your Incarnate powers. (I do love my Incarnate powers, but I don't need to use them on mid-40s content.) It would balance a bit better on TF/SF teams where you have people who are still leveling. (It'd be kind of a big deal in Posi 1, for example.)
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Yeah, this character runs Mighty Leap (Force of Will), which I ended up having to turn off. I might respec and just take the Leaping pool, since I so rarely used the other Force of Will powers and Combat Jumping might be a better choice. My main just leaves Mystic Flight (Sorcery) on all the time.
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Here's the group photo I got at the end. It was a lot of fun, and that last map was crazy! I hadn't done the Ice Mistral SF before--now I just need it on my main! 🙂
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I am also set for tomorrow. Coffee Ring is now 38, Water/Dark/Soul corruptor.
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I don't find that more palatable but less, because it removes what little player agency exists in the content. Whether it's soul cookies, mind control, or holding a loved one in the boot of a car, it might work as a motivator when you're writing a novel or a movie, but it does not work long-term for anything even remotely collaborative like a (MMO)RPG where you have a player who has a right and a duty to make decisions for their character. I would certainly not play 50 levels of being so completely under someone's thumb; I might make it 5 levels, and then I'm changing the channel. That being said, your simple classic approach already appears in some form in CoH content; e.g., parts of Dr. Graves' arc and the Spring Fling arc.
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Post your best costume designs here!
FrauleinMental replied to ChanelNo2's topic in Art & Multimedia
There's a 2020 meme out there of the mermaid crawling out of the Starbucks logo. Here's my homage, just in time for Halloween: -
Yesterday I rolled a Water/Dark Corruptor named Coffee Ring (@Fraulein Mental). She's based on the 2020 meme of the mermaid crawling out of the Starbucks logo like the girl from The Ring. (I thought I'd have her enter the two costume contests this month.) 35 might be a stretch for this Saturday, but I'll give it a shot.
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Speaking of bridging...getting bombarded with team requests when you hit 46. That probably wasn't so bad because suddenly you felt wanted. 🙂 Also, needing to pair off on teams because you could only sidekick one other character. And sidekicking having a relatively short range.
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This one's going to be unpopular...
FrauleinMental replied to ScarySai's topic in Suggestions & Feedback
They do spawn...in the Kheldian arcs, Cimeroran missions, and in ITF. Seriously, though, I remember saving quite a few teams from wiping on Live because I kept my head on a swivel, and I kinda miss that. On the other hand, on Live the spawning of Cysts made a lot of groups not want to team with Khelds. Void/Quantum mobs are one thing, since they only have special effect on the Khelds responsible for their spawning. But Cysts tended to blend pretty well especially with cave terrain and could cause team wipes if you weren't paying attention. Back in Live, people understood that Khelds were supposed to be more challenging and all of this built into it. But now, people see "epic" AT and think it's supposed to be easy mode. -
Heh. That's the first time I've ever been accused of melee AT preference. Granted, I main (it's not even close) a mind/kin controller, so I do what I'm supposed to do. I have fun confusing Sappers. 🙂 But I've heard way more people complain over the years about Sappers than any other mob in the game, so I'll stand by my statement.
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I've had to deal with more than one, but I think it was because someone aggroed multiple spawns.
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Malta Sappers and a few other End-draining foes have been discussed: https://forums.homecomingservers.com/topic/19560-reducing-end-drain/ Sappers are the only mobs remotely threatening from Malta, so I don't mind that you have to be careful about them. Without Sappers, Malta are basically Council with different uniforms. I also like that there's a hint of content people can't solo-faceroll at +4/x8.
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I think MCU changed course for Doctor Strange when Disney got rights to mutants. DS2 was originally going to be all about Nightmare's realm, which was appropriate for horror, but now WandaVision and DS2 look like they're going to try some adaptation of House of M.
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Shadow Shard TF Accolade Suggestions
FrauleinMental replied to Lockpick's topic in Suggestions & Feedback
Now I'm remembering back in the day there were people who were well-practiced in using the geyser network. I was not one of those people. 🙂 -
Shadow Shard TF Accolade Suggestions
FrauleinMental replied to Lockpick's topic in Suggestions & Feedback
Thank you. 🙂 There's a LOT of back-and-forth between the City and the Shard in Dr. Q, which most people skip using TT. The TUNNEL system does make those trips way more convenient since there's one in FBZ. -
The biggest upcoming draw for me is Doctor Strange 2, since I've always been a DS fan. But I have to admit I'm somewhat less enthusiastic about the rest of Phase 4.
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Shadow Shard TF Accolade Suggestions
FrauleinMental replied to Lockpick's topic in Suggestions & Feedback
My main has the prestige power Return to Battle and the winter power Renewal of Light, and they have separate timers. I've used one while the other was on recharge, and it's the only thing I spend Candy Canes on any more. My WP/SS tank has Resurgence in addition, and all three have separate timers. -
Shadow Shard TF Accolade Suggestions
FrauleinMental replied to Lockpick's topic in Suggestions & Feedback
It's not that hard to get to the contact any more, since you can LFG-port to them. I'd prefer to see a Master badge for Dr. Q (no temp powers and no deaths) that perhaps granted a Shard-flavored Team Transport power. Let's see who's willing to do an 8-hour TF again. 🙂 -
Superhero genre TTRPGs
FrauleinMental replied to TraumaTrain's topic in Comic, Hero & Villain Culture
I think the licensing agreement had a fair amount to do with that. The Marvel Heroic Roleplaying system (https://en.wikipedia.org/wiki/Marvel_Heroic_Roleplaying) didn't even have a chargen system built in, so you either played the licensed Marvel characters or you used a third-party mod to do chargen. Seemed odd for a game that won as many awards as it did. I tried running a GURPS Supers game back in college, but quickly discovered that GURPS breaks down as characters depart from human normal. GURPS worked well enough for a long-running game I ran during grad school that included wizards, telepaths, and near-ish future technology (investigators running around with laser rifles and throwing spells). -
Has anyone else noticed an unusually long click range for the obelisks in Cavern of Transcendence? In my most recent run, five of the obelisks had guards, but I was able to click the obelisk from outside of the guards' aggro range each time (maybe 75 ft in total), sometimes from the bend in the tunnel.
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Superhero genre TTRPGs
FrauleinMental replied to TraumaTrain's topic in Comic, Hero & Villain Culture
Marvel did have an advancement system, just a very slow one. It was slow because you'd like to spend Karma for advancement, but you always needed to spend Karma in large quantities to swing percentile dice rolls. -
Superhero genre TTRPGs
FrauleinMental replied to TraumaTrain's topic in Comic, Hero & Villain Culture
A decent narrative game is Worlds in Peril, which uses Powered by the Apocalypse. Because it's so rules-light, it depends a lot on GM and player narrative (and trust), and it's harder to replicate the issue-long super fights you may be used to seeing in comic books. Masks is similar (also PbtA), but is meant to replicate Teen Titans. Mutants & Masterminds was popular among my friends back in the 90s and early 2000s, but I personally didn't care for the d20 adaptation. It just didn't feel right to me. My understanding was that Silver Age Sentinels handled the d20 adaptation better. For being an 80s RPG with random chargen, TSR's old Marvel Super Heroes system (FASERIP) was ahead of its time in terms of balancing mechanics vs. narrative, handling comic book action, and handling multiple power levels in the same game. -
Or the firefighter badges, which at least warn you that the progress bars only track one criterion.
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Below level 20, there's also the goldside issue that's hard to work around without breaking lore. Also, every zone is co-op, if you're willing to move even slightly from the default alignments. (I know it doesn't fit for some characters, but it does fit blueside with the contemporary tendency toward deconstructing heroes.) That being said, Kallisti Wharf might be a good place to add content, since it's already co-op and there's nothing there. The only things going on there now are Market Crash and costume contests, so the zone could use some life.
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You can also put one in your base.