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Mopery

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Everything posted by Mopery

  1. Yeah I wasn't very impressed by the book's cover, either.
  2. Gotta support the Thugs/Kin suggestion. You and what army? This army! GW+FS+BO+GW+FS+SB, nearly 30 pets doing max damage and running around like an angry swarm of ants? Yes please! 😁
  3. *Looks at Microsoft's license agreement*
  4. Any unregulated free market inevitably leads to monopolies. I like the way the HC Auction House works, it creates far fewer problems than it solves.
  5. A fully farmed character didn't turn out the way you expected? I is shocked.
  6. My Dark/Electric Tank is usually standing amidst a crowd of dumfounded dimwit enemies stumbling about to and fro. Then I Lightning Rod them. 😁
  7. Don't think I've seen mention of Air Superiority from Flight, one of the most fun pool power melee attacks. You flip your enemy like a pancake and give a -fly debuff, what's not to love?
  8. If the X-mas season doesn't start on December 26th of the previous year, then there's clearly a war on it. 😁
  9. Hey 'dere, Carl don't need no instructions to know how to rock!
  10. Not late really, I bought 200 packs or so last winter, and in 2019. I've already bought all I plan to this time around, but I think the price hike was silly and stabilizing the price makes sense to me. Sure I could have been farming and/or playing the market since last January in anticipation, I just don't like to farm when I don't have to.
  11. Since they've announced that this is the last year they'll be discounted, there is no reason not to spend every inf you have on them before the price resets. You could turn around and sell them back at auction and make nearly 40% profit. If they keep the price at 15mil then at worst you've got a lot of Winter sets for all those future alts.
  12. Since we received our holiday gift this year with a new 50% tax on it, why not just stabilize the price at 15 million influence by keeping it there from now on? They'd still cost 50% more than Hero/Villain/etc Packs, and it would be just as big of a change overall.
  13. "When you come to the fork in the road, take it!" -Yogi Barra
  14. If you lie down with fleas, you'll get dogs.
  15. My Thugs/Kinetics MM Godfather has lackeys with the following names: Boss: Luca Brasi, Lt's: Michael and Sonny, Minions: Clemenza, Carlo, and Fredo(the Arsonist). We do good deeds by not doing bad deeds, capiche? I tried to warn Baracuda about Luca Brasi, but she didn't listen...
  16. For Blasters I generally would get Hover(and/or Maneuvers)+Combat Jumping+Weave+Scorpion Shield Then soft-cap either Ranged Defense(Hover Blaster) or S/L/E Defense("Comfortable In Melee" Blaster). Slot the +Def IO's in Tough. This should go a long way in upping your Defense to whatever, and you still have a pool power to choose.
  17. El Super Mexicano makes a mean posole.
  18. I wish these mmo developers would understand why City of Heroes works where other games fail. I wish I could just write them a letter explaining it all to them, but I haven't a clue. I just know it's a fun game to play. Maybe it's knowing that "My character is Mine, my own, my creation... my Precious." Some people want to be a copy of their favorite comic book character. Some people want to dress as catgirls and hang around Rocket P RD-ing(or whatever). Some people want to min/max until they're bleeding edge DPS and nigh immortal. Some people want to make a cyborg zombie ninja birdman wielding a concrete block on a stick. I mostly play to have fun, and I've never done that catgirl thing(I swear. You can't prove nuthin!). Maybe if they let us have the best of both worlds where we could both play their copyrighted characters and still make our own unique characters who assist those guys and play through their storylines?
  19. Dark Blast will give you some soft controls, make you and your team harder to hit, and comes with another self-heal. Sonic will allow your team to do more damage via -Resists. Beam Rifle will give you some -Regen in Disintegrate. Water will give you AOE Damage, and another self-heal. Pretty much everything else is just a different flavor, but won't add much worth mentioning.
  20. It's a double-edged point.
  21. Here's my take on Illusion/Trick Arrow. It's a few seconds off for Perma-PA but has Perma-Hasten, soft-capped S/L/E, and decent recovery if you don't leave sprint/SS/Tactics on all the time. This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! IllusionTrick v1.0: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(40) Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(40), EnfOpr-Immob/Rng(42), EnfOpr-Acc/Immob/Rchg(43), EnfOpr-Acc/Immob(43) Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Glue Arrow -- ImpSwf-Dam%(A) Level 10: Ice Arrow -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(11), UnbCns-Acc/Rchg(13), UnbCns-EndRdx/Hold(13), UnbCns-Dam%(15) Level 12: Super Speed -- BlsoftheZ-ResKB(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Poison Gas Arrow -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprOvrPrs-EndRdx/Rchg(17), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprOvrPrs-Rchg/Energy Font(27) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(21), SlbAll-Dmg/Rchg(21), SlbAll-Build%(23) Level 20: Acid Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 26: Spectral Terror -- GlmoftheA-Dam%(A) Level 28: Disruption Arrow -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(43), PwrTrns-Dam/EndMod(45), PwrTrns-Dam/Acc/End(45), PwrTrns-Dam/Acc/Rech/End(46), PwrTrns-+Heal(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(34), SuddAcc--KB/+KD(34) Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(37) Level 38: EMP Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Rchg/AbsorbProc(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A), RctRtc-ToHit(50), RctRtc-Pcptn(50) Level 1: Brawl -- KntCmb-Knock%(A) Level 1: Containment Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(3), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(5) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 12: Speed Phase Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
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