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ZeeHero

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Everything posted by ZeeHero

  1. Maybe so but since when does a team which cares about max efficiency take a tanker over a brute? (assuming both would be fully built) they don't. and when balancing a game you dont say "oh you dont NEED specific things to win therefore its balanced that energy melee damage is bad for no reason and tankers are not fun to play"
  2. Removing the aggro cap will make Crowd control bad again.
  3. A good tanker will lose aggro to a equally good brute on a single target.
  4. Attacking while invisible is fine as long as it makes you visible to do so...
  5. Exactly what he said. PVP in COH is already super broken and we don't need to give it any serious attention right now.
  6. Only if you use it to disrupt the group like at least half the people who take it do- and dont attempt to use it wisely even when asked. Don't get me wrong, knockback is an essential part of a super hero setting. its not a super punch if it cant knock the bad guy through a building or across the block. However the way its implemented right now makes knockback nothing but a annoyance. Until this basic mechanical flaw is addressed knockback needs to always be OPTIONAL.
  7. Knockback is a feature which should be optional for every set given the disruption it causes in groups. this is not really difficult to see.
  8. What game are YOU playing? 50% of all doms I see are Mind/Psi.
  9. Make overwhelming force a global effect which works on aoes and single target. make the other one, Sudden Accelleration, NOT be global. boom choice.
  10. MMs are kinda at least half support becuase they literally get support sets. Villains have support as well. Corruptors are literally defenders with slightly less buff and more damage.
  11. But it WILL help tankers period. something else can also be added to set them apart but as it stands tanker damage with many sets is beyond bad.
  12. It is but nerfing IOs is too. changing the AT mechanics is the key.
  13. Regardless it is the reality right now and were never going back to pre IO.
  14. Oh I know MM's CAN tank but they're not actually tanks. this was my point. a BLASTER can tank if built a certain way.
  15. Inferior in design in what way? a game with pets and players blocking each other is not well designed- it's a hindrance to mechanics and gameplay. You're grossly mistaken. Brutes have always had that spot. MMs are support and always have been. MM's CAN be pseudo tanks as can any AT though. Also tanks without leadership are absolutely fine and not "Wrong" is this truly the attitude you have towards people doing things differently?
  16. Whirling hands on energy melee needs the same aoe radius as the Assault version.
  17. Tankers and brutes have been in the same category since they were both a thing. they do the same job in endgame and brutes do it better when a single AV is concerned.
  18. I agree mostly that brutes can be ok as is, but tankers themselves need help becuase brutes are UNDENIABLY OP compared to tankers. compared to say, scrappers with damage for instance they are clearly not.
  19. The only way to Mastermind is to laugh evilly and monolouge for 6 hours at a time.
  20. That would be best of both worlds.
  21. I spent a long time and got a lot of pro advice on the build. you wont convince me tanker damage is in a good spot becuase to believe that is ridiculous. I've already re rolled my only tanker to a brute and not looking back until tankers get fixed. I'm done.
  22. Uhh.. my tanker would take like 20 minutes for a single pylon. Using the most OP combos isnt a good assessment of tanker performance sorry.
  23. I mean its not exactly enjoyable to take an age to finish a single boss or EB.. meanwhile a brute when full built survives nearly as easily and takes it out fast. its not rocket science.
  24. Not saying less than half now but the difference is still too much given how brutes basically steal tankers job. anything they DONT do as well is outweighed by the damage.
  25. lol I was making a general point which applies to every AT tankers included.
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