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ZeeHero

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Everything posted by ZeeHero

  1. Why do people want this? the "hover" after a teleport is a annoying 2 second period of being so slow you barely move. Can we make it shorter, not longer? or make it so you're not as painfully slow?
  2. This is a joke right? the float makes you SO SLOW that I want it removed or shortened, not made LONGER!
  3. Could call that hero... The Hibernator... ok dad joke over.
  4. I'd rather T9 defensive powers be remade into something useful than making them perma-able. Nothing wrong with perma stuff but there is a point at which it is too much.
  5. More aoe for EM would be amazing. "the spirit of EM" doesn't have anything to do with being all single target. your hands are charged with POM POMS OF DEATH. I dunno about you but it screams aoe to me.
  6. The role of a tank has always been three fold. 1: Do not die 2: Hold threat 3: INFLICT AS MUCH DAMAGE AS POSSIBLE.
  7. Still get more debuff strength?
  8. I never use rest above like level 25-30.
  9. What thematic epic works for my all cold themed corruptor if you make power boost useless for cold?
  10. Its the only move which will make tankers acceptable to play. it absolutely is the right move and I applaud the HC team for realizing it. Damage is the most important game mechanic. No one asked for them to do the SAME damage as brutes and they still will not. The minute someone DARES ask for tankers to do a bit more damage people jump on it and whine "BUT THEN THEY'LL BE THE SAME AS BRUTES!" that makes as much sense as saying that if I choose to mow my lawn with a manual lawnmower, I am the same as a robot.
  11. I would leave TW alone and improve the aoe of sets like EM and DM by a lot.
  12. I read that as snort the pineapple and I am now convinced that is the only true way to enjoy pineapple.
  13. Firstly, balance fixes to badly performing sets like Energy Melee and Archery so they are viable for people who enjoy more effective characters. then, new content continuation of story etcetera. New Powersets.
  14. Maybe so but since when does a team which cares about max efficiency take a tanker over a brute? (assuming both would be fully built) they don't. and when balancing a game you dont say "oh you dont NEED specific things to win therefore its balanced that energy melee damage is bad for no reason and tankers are not fun to play"
  15. Removing the aggro cap will make Crowd control bad again.
  16. A good tanker will lose aggro to a equally good brute on a single target.
  17. Attacking while invisible is fine as long as it makes you visible to do so...
  18. Exactly what he said. PVP in COH is already super broken and we don't need to give it any serious attention right now.
  19. Only if you use it to disrupt the group like at least half the people who take it do- and dont attempt to use it wisely even when asked. Don't get me wrong, knockback is an essential part of a super hero setting. its not a super punch if it cant knock the bad guy through a building or across the block. However the way its implemented right now makes knockback nothing but a annoyance. Until this basic mechanical flaw is addressed knockback needs to always be OPTIONAL.
  20. Knockback is a feature which should be optional for every set given the disruption it causes in groups. this is not really difficult to see.
  21. What game are YOU playing? 50% of all doms I see are Mind/Psi.
  22. Make overwhelming force a global effect which works on aoes and single target. make the other one, Sudden Accelleration, NOT be global. boom choice.
  23. MMs are kinda at least half support becuase they literally get support sets. Villains have support as well. Corruptors are literally defenders with slightly less buff and more damage.
  24. But it WILL help tankers period. something else can also be added to set them apart but as it stands tanker damage with many sets is beyond bad.
  25. It is but nerfing IOs is too. changing the AT mechanics is the key.
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