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AerialAssault

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Everything posted by AerialAssault

  1. This has something to do with invasion enemies always spawning slightly to the right of the player, and when one spawns in, they tend to all spawn in that one place. My guess would be that the spawn point is attached to the player, hence why they always seem to get further away. I'm not sure what the solution could be ... having the spawn point randomized around the player might make invasions a bit more chaotic.
  2. If Devs never listen to feedback, how come Sprint (and the prestige sprints) are getting No FX & colour options? Or the last Ward mission being re-designed to be less punishing? On transparency: It's common (and good) practice not to reveal something until you are sure it's in an actual, releasable state. Entering full & open discussions is just inviting a quagmire of an argument. Hence why the Feedback Threads are heavily curated, it's in nobodies interest to engage in a constant back & forth, and I feel like "shouting down the Devs until we get what we want" is not indicative of a friendly & healthy community.
  3. I don't see how it is anything less than lazy or ignorant to not use the tools given to the player to avoid the situation of being CC'd, especially when the tool in question, Break Free, is a core part of the gameplay. Hell, you have to actually pay for the privilege of not receiving them. So, excuse my tone, but what I see is not a problem with the game, but a problem with someone's playstyle. Unless hard numbers can be found that show that yes, actually the AT's in question do need Mez Protection, I can't really see how the proposed change is necessary.
  4. Seeing as how a lot of these powers are absolute aggro magnets (at least for me), meaning they're barely up for a few seconds if I get stuck in, I'm down for this.
  5. Maybe it's just me but I'm against making changes to the game because some people are either too lazy or ignorant to change their playstyle to the circumstances presented to them.
  6. Literally what they're for. If you don't have one on hand, that's very much a You problem.
  7. Sorry, gunna have to skip this idea. No reason, i just felt like being contrarian today.
  8. "This character would be alluring to everyone~" Don't tell me who to be horny over, thanks. I can make that decision myself.
  9. This came up in a discussion with some friends. The idea is pretty simple; the teleport points (aleph, beth etc.) are able to be restricted so that only certain ranks can access certain points. By default, teleport points would be accessible by everyone, with restrictions applied on a case-by-case basis for Rank X or above (so, only X rank & above can access this point, and so on). This would mean that non-members cannot access any points that have any restrictions. Whether that is actually doable, probably not! But that's what this forum is for, right?
  10. I'd be down for this idea, though that being said, outside of AE arcs, I find myself not doing a lot of Level 44+ content anyway. If there was a way to perhaps select which Incarnate powers were available to use, that would be even better. I'd probably run most content with Alpha, Incarnate & Hybrid allowed. Maybe Lore.
  11. Windows are just another type of door for risk takers. And my characters ain't wimps.
  12. I'd like to add on to the OP post and say that "old thing good, new thing bad" isn't really a valid argument. I understand that change can be scary, but I think being open to change is for the best. If you look at contemporary MMOs, like ESO, WoW & FFXIV, they have been through radical changes at some point, and emerged better for it. Now, I'm not saying that Homecoming needs (or could even manage) a similar reimagining, but digging in and refusing to budge will only be harmful in the long term.
  13. I've said before in threads a long, long time ago, that Story Arc/Task Force unique enhancements would be both a good way to diversify how the general populace plays, and as a test bed for new & wacky enhancements. So, you pretty much sold me on that front. Let's imagine, for example, the new Vahzilok arcs. Upon completion, you get an enhancement called Experimental Vahzilok Injector, a Healing enhancement that triggers a Heal over Time on yourself when your health gets low enough. Or something to that effect. I'm just spitballing ideas here.
  14. I agree on the basis that it's player choice to skip taking a power (see: Confront), but from a design point of view, why would you go out of your way to make a power that is intended to be skipped? Why not either A) make a better power, or B) have a blank space where a power should be? I think though, if a power is considered 'unskippable' it should at least be 100% worth it to take. Which I personally feel that Total Focus is, even before these changes.
  15. I don't know if that was the case in the past, but it isn't Mag 4 on the current servers, it's Mag 3. One of the only Mag 4 Stuns in the game is the Widow's Scramble Thoughts, weirdly enough. Ideally, no power in a set should be skippable. Designing a power to be skippable seems to be counterintuitive to designing a set.
  16. If anyone manages to solo ITF +4/x8 with enemies buffed + players debuffed NO deaths i'll throw my hat on the ground and stomp on it.
  17. The former made me throw up in my mouth a bit. The latter? Yeah, I could get behind that.
  18. Yeah, more content would be good. But you don't have to make that content a grind for the sake of, effectively, manipulating a player into playing longer. Other MMOs do this to justify the price of buying & subscription. Homecoming does not have those obligations. I wouldn't be opposed to a costume unique to an AV or a new Story Arc being unlocked by defeating that AV or completing that Story Arc. But I see no reason to artificially inflate someone's playing time.
  19. Can we stop with the doomerism? Please? People stop playing for many, many reasons and there isn't one you could feasibly pin down as "the reason." I sincerely doubt adding in "Defeat 100 X for X costume" will cause a mass return of players.
  20. Maybe it's just me, but I never felt the same rush of excitement when unlocking a costume. I didn't wait all those years for City of Heroes to come back just to run the same cape unlock missions again.
  21. Toxic people? Sure, there are toxic people who play on Homecoming. Just like how there are toxic people in virtually any type of community, not just online. Toxic community? No. Sure, we have our spats on the forum. Sure, General does get heated. But these outbursts are like mere toddler tantrums compared to other online communities out there, particularly competitive games.
  22. It's literally just a character repository. People can only see your characters, at most. You can also check your own inventories across all your characters, a lot more convenient than logging on to each character individually. I mean, I think an opt-in system would be good! I agree on that. But I don't think the principle is inherently bad or invalid.
  23. In what way would it not be a good idea? The City Info Tracker existed during Live, and during the Secret Server years. It's a valuable & convenient tool.
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