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Lazarillo

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Everything posted by Lazarillo

  1. To borrow from an idea I once saw for a multiplicity MM pet set and its "blasts", rather than have exact matches, set it up so that their attacks summoned more "duplicates", using the Vorpal style animations, perhaps.
  2. As someone whose main's "true power" is that there's a whole bunch of him (thus justifying having lots of alts under that name), this is something I've desperately wanted for a while. I've just been using Phantoms, but doppelgangers would be so much better.
  3. Lemme customize colors on a Fotunata. That's all I ask...
  4. My thoughts from a while back, just thinking you could make them a little more engaging to fight, as well as more diverse, just by uncapping the levels of certain mobs. I specifically mentioned the Thorn Casters, but this could probably apply to the boss-tier Madness/Ruin/Agony Mages, too.
  5. This makes me think of the whole Nemesis version of the Peter Principle, where the more of his upper management removed from a group, the less incompetent the group becomes.
  6. I especially like when he knocks one of the "guard" Rikti for one of his allies into the geometry, rendering the mission uncompletable.
  7. Given Thiery wants to be killed, I always find it far more satisfying to take him in for a nice cold cell.
  8. I mean, compared to what? Super Jump's bonus power is also gimmicky at best, and it doesn't give me cool psychic emanations when I turn it on.
  9. First time I ever heard the expression "brb bio", I was new to the game, and on Virtue. Given that it was the unofficial RP server, I kept thinking to myself, "wow, these people really are dedicated to perfecting their character descriptions!"
  10. Swap out Nemesis for Malta as the masterminds of the Roy Cooling arc. Cooling being "What do you mean you've never heard of Malta? They're a super secret conspiracy, everybody knows that.", some 20 levels before everyone's supposed to know that, among other things, was just, honestly, really bad writing. But given the eventual reveal that Nemesis was behind the Sky Raiders anyway, and that the mission which reveals such is a standalone that "hides" outside of anything you can even find in Ouroboros, it would've made for an alternate way to get all that information out, kinda like happens with a lot of the Rikti-related reveals if you do the RWZ arcs. Also, drop both the Reichsmann TFs, but especially the Barracuda SF. There's probably no salvaging those, from a lore/story perspective. An orbital strike is the only way to be sure. Oh, and related to that first point, maybe have an arc or SF or something redside that puts Malta more out in the open there, so when the newspapers start writing about 'em at level 40, it makes a certain amount of sense. Just a little gap-fill, in that case.
  11. This is where I'm glad I can teleport. I skip the rescue mobs, clear the mission, then go back and get all three of 'em, taking care to run away from them really fast after the rescue so that they stop following me. This is also how I bear with Serpent Drummer's second mission.
  12. Stone is good, good stuff, especially on a Broot. But I've played a Stone/WP and I'm not sure it's the best combo for the two because /WP doesn't really shore up Stone/'s lack of AoE very well.
  13. Honestly, I love Vorpal, but that's in no small part because the cone is frigging huge and you don't really have to worry about missing with it. It's fun to use my "everything in front of me diesis under arrest" button. That said, with the more narrow cones, it ends up being more of a wash. Like the one in Martial Assault that won't hit any enemy slightly above or below you on a slope.
  14. Nemesis kinda count as both, for me. I think the lore around them is neat and Nemesis himself is such a clever, outrageous villain. Plus, when you get down to brass tacks (pun intended?) he and his followers are so downright vile that clobbering them feels so very cathartic (same reason everyone loves beating up Council/5th). Unfortunately, they're utterly un-fun to actually fight, due to boring, repetitive power choices (15 "different" minions and 20 "different" LTs, in terms of names, but only 3 actual variations of the former and only 2 of the latter, and that's not even counting the also-identical automatons), and mechanics that provide lots of time-sink but little challenge (gotta love just sitting through that last worthless LT unable to do any meaningful harm, but being unable to hit it due to unpreventable Vengeance stacking). So I love what they are from the story and lore side of things, and hate them for squandering all that on being completely terrible in terms of gameplay.
  15. Yes, there's a significant "luck" component to costume contests, since they're basically entered under the assumption that one's own tastes are going to be compatible with the tastes of the one holding the contest. Very often, I find mine don't.
  16. Take Striga Isle as it already is, open it up to both sides, push up the level cap to 40, and give it some more...updated-feeling story arcs. The atmosphere is already there, it just needs some more love.
  17. AFAIK, the game's supposed to start planting invisible proximity mines that mimic the Director 11 mechanic from Tin Mage (just as defeating Negaduck being defeated is supposed to add Battle Maiden fire to the fight, and Shadowhunter adding BAF, rings though I don't think I've ever actually seen either of those happen, so Chimy might be broken in the same way?).
  18. Actually this does remind me that I like make namesake alts on my birthday... Last year was 40, and I even did one with a special name to commemorate. Then I ended up disliking it, so this year I can be 40 again, right?
  19. The 30th is my birthday, so, mark down ten years since the worst birthday "present" ever? 😕
  20. No, that's basically Excelsior, too, looking at what clogs up the lfg channel.
  21. I have a hard time believing you can crank out enough damage to solo a GM, but not enough to handle the thorn tree.
  22. Even if I leave a the tab open, it's re-verifying me every once in a while.
  23. There's a fair variety of concepts, I think, but even when I have one (I actually had idea for a Shield/Stone Tank just the other day), I get put off by that weird, arm-wiggling movement when you run. I wish characters without weapons could just move their arms normally when the shield was engaged.
  24. Willpower is just pretty close to unbeatable for wide-range utility, to me. It's got a taunt aura, and Terrorize protection, which unlike a lot of holes in defense sets, aren't things you can effectively make up for the lack of via IOs or pool powers. So unlike other sets, it's the easiest one to just kinda charge in and not worry too hard about the enemy group you're fighting at any given point, or which can go full bore on the widest group of enemies without having to be annoyed by any of them running off for parts unknown. Shield, in fairness, also can do those things, but Shield locks you into specific animations, makes you run funny, and has a limited number of primaries it can be matched to, so it loses style points, and those are important in determining what's "best" too!
  25. Sounds good I kinda like how it is, but Sentinel range does still need some messing-with. Why bother giving them higher perception ranges than other ranged ATs, if they can't actually hit anything that far out? More power customizations are always good. I thought this was already a thing in the latest page? Or maybe it was an "almost but not quite ready"? See #3 See #3, and add the option for Soul Mastery powers, too. Again see #3 (though IIRC from when customization was initially implemented, this would be rather nontrivial) This can already be done, though it's "hidden" by default. But when you're customizing powers, hit the "All Powers" button to show everything for that pool/Incarnate slot, even if you don't actually have it as a power.
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