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Astralock

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Everything posted by Astralock

  1. I went through and converted a couple of old mods that I use that don't appear to be available in City Mod Installer. However, one I tried to convert isn't taking. It gives me the "done" message after a few seconds, but there's no PIGG file. It's a rather large mod, so I imagine that it may be choking on it. The file is titanman_VFXTextureModV2.1.zip
  2. This is no big deal, but I'm just curious. My Homecoming Launcher had the launch paramaters of: "-cov, -maxinactivefps 15" Now, just for OCD purposes, I tried to keep it nice and neat and alphabetical: "-assetpath assets\mods, -cov, -maxinactivefps 15" However, that doesn't work. "-cov, -maxinactivefps 15, -assetpath assets\mods" on the other hand does work. I'm guessing that it doesn't like the comma? In any case, thank you again for the wonderful tool!
  3. Dark Miasma powers obey the Corruptor power scale. Some Cold Domination powers don't. On Mastermind, Controller, and Corruptor, some of Cold Domination's powers obey the Defender power scale (Sleet, part of Heat Loss). Why? Because they still use pseudo pets. Dark Miasma used to be the same, but the pseudo pets were eventually converted to normal powers and now follow their respective AT's power scale. Eventually, the same will happen to Cold Domination. But for now, Cold Domination is a wee bit overpowered on Controllers and Corruptors, and very overpowered on Masterminds. That's why Cold reigns supreme at the moment for support sets, although IMO even overpowered on three ATs it's a bit overrated. Cold's heavy hitters are indeed Benumb and Sleet. You also want to keep Heat Loss up.
  4. Corruptors will outshine Blasters against hard targets like AVs and GMs, due to a combination of Scourge and any debuffs in the secondary.
  5. But... but... I keep hearing from people that everyone that plays on Homecoming are veterans from live and that there are no newbies. /s
  6. I know that this will never happen, but personally, I'd like to see a server reverted to Issue 17, or at least as close to Issue 17 as the Issue 24 beta allows. No gold side. Blue side ATs would be restricted to blue side again. Red side ATs would be restricted to red side again. No Incarnate abilities nor Incarnate content. Incarnate trials and the revamped Dark Astoria would be removed. In fact, almost all content added after Issue 17 would be removed. No Admiral Sutter TF. No Mortimer Kal SF. No Penelope Yin TF. No new Tina MacIntyre nor Maria Jenkins story arcs. The proc system reverted to the old proc system. Galaxy City restored.
  7. What’s that? Hyperstrike will be Homecoming’s support through the 27th? We really are doomed.
  8. Bingo. Letting the hostages die fails the Master of LGTF just like dying would.
  9. Yep. It’s fairly balanced. Invader and High Pain Threshold are both much easier to obtain red side than Task Force Commander and Freedom Phalanx Reserve. Vice versa for Atlas Medallion and Portal Jockey.
  10. I've found from experience that you have a better chance of making friends on smaller servers and shards than you do on heavily populated servers and shards. Just my experience from both live and on Homecoming.
  11. Yep. @mrdeeds7 , what you are looking for will not be found on Homecoming. You will find it on Rebirth. It's a good server that more closely hews to how the game was back in the Issue 24 beta, with a friendly community. You can check it out here. Rebirth doesn't have the population of Homecoming, but it has about the same population of Homecoming's Indomitable shard, and their population has been steadily increasing as more people have been checking it out over the past several months.
  12. The Thunderspy server has done this. I'd really like to see it done here as well. It's been suggested here quite a few times over the years, but some people who strongly dislike playing at level 50 and also strongly dislike playing with malefactored level 50 characters on teams feel that it would encourage people to only play the game at level 50. But that's not a good argument IMO, because most people already do.
  13. What, exactly, is the requirement to spawn Winter Lord? I was under the impression the past couple of years that it was opening 100 presents and making sure to kill all of the winter horde that spawn. I was on a level 50 character today in a lowbie zone. I followed AboveTheChemist's excellent winter event gift maps mod. I repeatedly opened presents, and melted any winter horde mobs that spawned. I opened 160 presents... and no Winter Lord spawn. After the 100th present and no Winter Lord, I circled the map using the mod two more times to get sixty more presents... and nothing. He wasn't in the zone. I know that I've spawned the Winter Lord solo on several occasions the years prior, so I'm stumped. Any ideas?
  14. Welcome back to Paragon City and the Rogue Isles! There's a few things to break down: Praetorian/gold side content has largely remained unchanged since live. Some changes were made to Arachnos a year ago to make them more gender inclusive, which accidentally made some female Arachnos agents in the Neutropolis story arcs sometimes spawn as male. Some of those missions have been fixed, some have not. That's about the only change made to Praetorian/gold side content other than a couple of bug fixes since the Issue 24 beta ten years ago. I'm not so sure what you're describing is actually a bug. The lead content developer in Paragon Studios at the time Praetorian/gold side content was added loved, and heavily relied on, ambushes like that. Ambushes in Praetorian/gold side content have always seen through stealth. See the above bullet. There was a lot of complaining during the Going Rogue beta that the Praetorian/gold side content made Masterminds and Stalkers in-effective as the ambush mechanics introduced unfairly penalized Masterminds and Stalkers compared to the other ATs, but those complaints were ignored. The only change to stealth on Homecoming since live was the nerfing of Super Speed's stealth. You can no longer stack Super Speed's stealth with other stealth powers. I strongly disagree with that change, but it is what it is. There have been no other changes to stealth since live. Blaster damage has been unchanged since the Issue 24 beta ten years ago. Heck, compared to Issue 23, Blasters do more damage thanks to crashless nukes introduced in the Issue 24 beta.
  15. I've led iTrials, back on live and on Homecoming, including recently. As you said, those that are speeding the Underground Trial have at least a couple of other knowledgeable players with the Incandescence Destiny slotted that they can rely on. Not every iTrial leader has that luxury. I know that I certainly don't, at least. And if you care about badges, the slow way is the safest way to go.
  16. Living Brain is correct that Desdemona is not teleportable. You can use the Incandescence Destiny, but whoever Desdemona is on must have the "Prompt for teleport" setting enabled. If you're not PUGing that Underground Trial, like you're doing it with only your SG or something, that can work. However, if your Underground Trial is either mostly or entirely full of PUGs, it may not be worth it. You have to make sure whoever Desdemona latches onto can read and follow instructions to either make sure that he or she has the "Prompt for teleport" setting enabled, or enables it. To be frank, as someone who has led many raids and trials on both live and Homecoming, I know that most people have the attention span of fruit flies and have little to no reading comprehension skills. You can repeat instructions over and over again in ten different ways, and some people will just completely ignore you. So not having nor using the Incandescence Destiny is a safer, and probably better, method if your Underground Trial is mostly or entirely full of PUGs.
  17. Yep. Like Fade said, that is working as intended. Doing any signature TF or SF will result in mobs at the highest level of the TF or SF, regardless of the team leader's level. Been that way for about fifteen years now. That's why you should wait to do a TF or SF until you're at least at the maximum level of that particular TF or SF.
  18. Did you happen to read and follow this guide for using the latest version of Mids' Reborn? There's a link in it for the newest version. -
  19. Demons/Cold Mastermind. ‘Nuff said, really.
  20. If you slot KD to KB enhancements, Archery actually does good damage. Not great, but not bad either. As for what Archery does well… its fast recharge is exactly what it does well. As for procs, I personally wouldn’t worry about that. Procs are currently overpowered and bound to be nerfed at some point.
  21. Out of curiosity, what other support power set does a large amount of +res, a large amount of -res, and also provides AoE mez protection?
  22. All pets and henchmen could use a speed increase. The developers boosted the speed of travel powers in Page Two, without increasing the speed of pets and henchmen, so they're even slower now than they were. Comparatively speaking, that is.
  23. +Damage doesn't work so well in conjunction with Fury. So slotting Musculature Alpha doesn't do as much on Brutes as it does on Scrappers and Tankers.
  24. I like Reverberant. It effectively acts as a mini-Domination, especially helpful for Controllers.
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