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Astralock

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Everything posted by Astralock

  1. I've become addicted to Marvel Snap. It's really cut into my CoH playtime. It's a Marvel Comics-themed collectible card game on Android, iOS, and Steam. It's so, so good. If you like Marvel Comics, and/or like collectible card games, try it. Just be aware that if you play on Steam, that you should link the game to an Apple or Google account before you begin playing. The game doesn't tell you this, but if you don't and you play anyhoo, your game progress will be lost if you uninstall or your game files become corrupt. Otherwise, the game is nearly flawless.
  2. For those unfamiliar with the league system and trials, the turnstile simply cannot handle closed leagues with more than nineteen people in them. If you have 24 people for... say... a BAF Trial, and select to lock the queue to your league while queueing, everyone that loads in after the nineteenth person will be automatically booted from the trial and the league, while the remaining nineteen people will be all scrambled between six teams. The turnstile has been bugged this way since Incarnate trials were first added on live. The Lord Winter's Realm Trial has a league size up to 36 people. I was just on one this afternoon, and the league leader queued us locked. You can imagine what happened. Everyone that loaded in after the nineteenth person was automatically booted out of the trial and the league, and the league was scrambled. The league leader didn't get the star back until about two thirds of the way through the trial. Two years on live and three and a half years into Homecoming, and most people still don't know this. I know that the turnstile is a difficult fix. So, here's my suggestion: If it's possible, disable the ability to lock leagues while queuing if there are more than nineteen people in the league.
  3. One issue though is that, unlike live, new characters aren't introduced to the tutorial in Steel Canyon, Cap au Diable, or Imperial City. You have to be aware that it exists and go look for it. Considering how many characters I see running around at level 50 without a single IO enhancement set, I think that removing the tutorial introduction was a mistake.
  4. If a mission difficulty is set at +0, you can get +1 mobs. If you set it at +1, you can get +2 mobs. If you set it at +2, you can get +3 mobs. If you set it at +3, you can get +4 mobs. So it's possible that if you saw level 22 mobs, it was set at +1. Now if you saw level 22 and 23 mobs, then it would have been +2.
  5. Known bug. As you noted, you get the correct Snow Beast costume. It'll be fixed next year.
  6. Agreed. IMO, Tanker damage modifiers need to go back to where they were when Homecoming launched. Their increased AoE and radius are fine, it's their damage modifiers that need to be reversed.
  7. It’s both a little sad and disgusting that Tanker holds the two fastest times. Clearly Tankers are not overpowered. /s
  8. There aren't any new badges. Perhaps, but the Homecoming team went on sabbatical immediately after the Page 5 launch until January to recharge.
  9. Brute, Sentinel, and Stalker would be my recommendations.
  10. It was, on the Homecoming Discord server yesterday morning. As @JasperStone can attest, I led three Lord Winter Trials on Excelsior last night. I watched LFG for about 45 minutes prior to my first one, and a couple of people asked for Lord Winter Trials and a couple of others asked for a presents team, but it didn't look like there were any of either. My guess is that most people already have the badges on the characters they care about. Regardless, I plan on running some more Lord Winter Trials on Thursday evening, and some more on Saturday evening. :) I'm quite sure others will lead it as well.
  11. Yes, I'm aware of that line of thinking. I just disagree with it, because it's both overkill and mostly wasted on a team with decent builds, and it is teaching people to use Barrier Destiny as a crutch in everything.
  12. You don't need Barrier Destiny for a 4* hard mode, it's mostly overkill. But most teams will insist that you have and use it. C'est la vie. It's starting to become an issue, because some people are starting to think that Barrier Destiny is the be-all end-all Destiny, when in most content I'd much rather see Ageless or Clarion used instead. I also recently experienced joining a regular +4 kill most ITF and the team leader asked for people to have and use the Barrier Destiny...
  13. That's been a bug since Homecoming went live. I don't recall it back on live. Henchmen tend to get stuck at Crey lab elevators, and in the Praetorian underground in the last mission of the Tin Mage TF. "/petcomall dismiss" needs to be done *twice* as you discovered. You're better off using "/release_pets" instead, which is pretty much guaranteed to work the first time.
  14. What exactly were Paragon Studios and Rooster Teeth thinking? These are so bad.
  15. I was in a full Tin Mage TF team. We successfully completed the second mission, "Unique Allies." Everyone in the mission exited, and we tried to access the Vanguard portal for the final mission. Error message. I noticed that the second mission was still listed as the current mission. I tried selecting it, and got an error message "This task has already been completed" or something. So, I tried calling Tin Mage. He just said something to the effect of, "Let me know if you need anything else." No options given. We were in RWZ 1, and there was a RWZ 2, so we all went to RWZ 2 and tried there. Same thing, none of us could enter the mission. I asked everyone to log off and to come back on in two minutes. I logged off, and so did a few others. But apparently as soon as a few of us logged off, the mission became available. I came back on two minutes later to find a couple of people on the team in the mission.
  16. Beam Rifle/Dark Miasma Corruptor and Symphony Control/Darkness Affinity Controller are my two personal favorites. Beam Rifle adds on to the already strong Dark Miasma debuffs, and combined they pack a punch on top of Beam Rifle's very good single target damage. You'll be able to solo GMs relatively easily. Symphony Control... I just love Symphony Control. It has all of the controls, but it feels like a ranged damage set in play, and the pet acts like a mini-Domination, making your controls stronger.
  17. Red side will never be dead as long as I play. Blue side is boring as heck. Besides, one of the loading screen tips is "Red side is the best side." It can't be the best side if it's dead.
  18. 1. FWIW, it's not just the classic LRSF. The old Positron, Calvin Scott, and Sister Psyche TFs are much the same way, except you need to be Hero, Vigilante, or Rogue. 2. If you have a Vigilante on the team for the classic LRSF (or a rogue on the team for the old Positron TF, Calvin Scott TF, or Sister Psyche TF), Team Transporter will not work for the first mission. It'll give you a bunch of error messages about people on the team being the wrong alignment. As a result, when running the classic LRSF, I just have everyone exit Ouroboros to Grandville. Once everyone is in Grandville, you can set the first mission. FWIW, your second option (making the classic LRSF rogue or villain alignment only), would just make it more difficult to find a team for it as quite a few people refuse to switch alignments to rogue or villain, but will change alignment to vigilante. Before starting a classic LRSF, I suggest asking everyone on your team to make sure that they're a vigilante, rogue, or villain, and that they can access Grandville from the Ouroboros portal. If someone can't access Grandville after starting, boot him or her from the team.
  19. Force Field is now just as good as Cold Domination IMO. It's just that Force Field is more defensive, while Cold Domination is more offensive. Power Boosted force fields give roughly double the +def as Cold, and Force Field does roughly half the -res as Cold. Trick Arrow is now the best debuff support set in the game, bar none IMO. Fiery Melee is now one of the top two (and possibly the top on Stalkers) single target melee damage sets. Energy Melee is also one of the top two single target melee damage sets. Electrical Blast is now one of the top ranged AoE damage sets, along with Water Blast and Dual Pistols. Robotics and Mercenaries are now much, much, much better than they ever were before.
  20. Better known as the Epiphany outside of Spain, Portugal, Mexico, and Latin America. But yes, it’s a Christian holiday.
  21. Back around 2008, Paragon Studios pitched a City of Heroes 2 to NCsoft, utilizing the Unreal Engine 3, with a bunch of new ideas, as they were not happy with the already old by that point Cryptic Engine and felt increasingly hamstrung by it. Unfortunately, NCsoft denied the CoH 2 pitch. So, Paragon Studios took a lot of their ideas for CoH 2, and put as much of it as the aging Cryptic Engine could handle into a new expansion for CoH... Going Rogue. Gold side was originally only meant to be the original six zones. First Ward and Night Ward were not in the cards. But quite a few players liked Praetoria and were vocal about it, so Paragon Studios added the two additional zones to flesh gold side out. They had plans in the works for a level 40+ zone called Neo-Tokyo (hinted at in the Neutropolis story arcs), where you'd go see what the state of Praetorian Earth was like outside of North America, and Hamidon's effect in Asia. Then there'd be a new Incarnate-only zone added in Praetoria, where you face off against the Praetorian Hamidon himself to save Praetorian Earth, in a new Incarnate-only Hamidon raid to finally conclude the story of Praetoria. Unfortunately, both the Paragon Studios developers and the City of Heroes player base as a whole developed Praetoria fatigue. So, Paragon Studios decided to push off the level 40+ Neo-Tokyo zone to around Issue 29, and the Incarnate-only Praetorian Hamidon raid zone to around Issue 30, and go do the Battalion story line in Issues 25 through 28. You know what happened. It's a shame that we never got to see either zone. Neo-Tokyo sounded very cyberpunk. Alas.
  22. Most fire farmers rely on the Ageless Core Destiny to keep their endurance in check.
  23. Type: /getglobalname Character name That will give you the global name of the person. Then type: /getlocalname Global name
  24. I have. I led a Magisterium trial last week where two thirds of the league were Tankers and Brutes. Despite warnings, quite a few were tanklocked and stayed in the blue, dying as a result. 😀
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