
Riverdusk
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Actually I've noticed a lot of the stealths work this way now (won't suppress while fighting), which is something I didn't notice on live, so not sure it is new, or just didn't realize it. I'm talking steamy mist, shadowfall, and arctic fog anyway. I tend to monitor PvE stealth radius from combat attributes now and notice the stealth from celerity +stealth IO will drop when I attack, but none of those will (so I go from 65ft down to 35ft of stealth). Pretty sure dark armor's cloak of darkness also doesn't suppress although that isn't one I've tested anytime recently. 35 ft not nearly as much as the 200ft of SI of course, but still enough to easily prevent accidental aggro of a nearby 2nd mob group most of the time, which can be very nice at times.
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That tohit debuff resistance to me is the most valuable part of focused accuracy. There are very few ways to get tohit debuff resistance (I wish tactics had some), so it is very valuable when you are fighting things like those spectral ghosts where otherwise you are suddenly missing, missing, missing.
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That's a nice looking laptop. Good choice.
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Honestly I'd suggest a plant dom. Never felt like I've "dominated" a whole room full of enemies more than when a dozen+ of carrion creepers vines are attacking the whole room at once and decimating things. You can fairly easily get creepers perma (6 min recharge, 2 min duration base). Throw in the spamming of roots with its huge 30 foot radius and then your secondary (probably something like savage or earth) to throw more aoe around, then add in probably fire epic pool so you have fireball and rain of fire to throw on top of that. And you'd definitely have no issue with things running off as you have some of the most powerful immobilizes you can get in the game.
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Let's Talk About Resurrection Powers
Riverdusk replied to oedipus_tex's topic in Suggestions & Feedback
I like these ideas as self rezzes are so easy to come by now that rez as a power isn't nearly as useful as it use to be (and even early on they were so-so). I know almost every time when I actually try and use howling twilight as a rez the person has already hit a self rez before I can even get it off (or it gets ignored as noted by @Greycat). If it didn't have other great effects it would be a skip every time. Honestly I'd put the regen and dark armor self rezzes in this as well. Perhaps give regen's rez similar buffs that willpower's self rez has. It'd be nice for the dark armor one to not need a target to work (but would still work better and stun when there are targets). The self rez in willpower is actually underrated as it does have some nice buffs although maybe cut down on its penalty phase. Rise of the Phoenix is pretty nice as it has its attack (and is available on more squishy AT's, so more likely to be of use) so I think that one is fine as is. -
Seems to be in a good spot already to me. Any more buffed and I think it'd step on wormhole's toes too much. If anything it is a bit of an issue to me that you can get fold space at level 14 and have to wait for level 26 for wormhole. Have always thought it'd be nice to see wormhole and dimension shift swapped so gravity can pick wormhole up at level 12 instead. Now that fold space is something anyone can grab at level 14 just reinforces that.
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Slash command technical inquiries - omnibus
Riverdusk replied to Shenanigunner's topic in General Discussion
Definitely works different for me. I even have a bind set up to take advantage of this fact: /bind divide "petcom_pow Zombie dismiss$$petcom_pow Grave dismiss$$releasepets" Hitting the / numpad key will leave only a lich body for me for easy soul extraction, no worry of accidently selecting a lesser pet. Also checked them both manually and dismiss still doesn't leave a body and release does. -
My 50 dm/sr stalker would be against getting soul drain. I prefer BU on my stalker and it is a big reason why I created the character. I also have dm scrappers and I enjoy that they play very differently.
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Fixing Gravity Control's Lift and Propel Problem
Riverdusk replied to oedipus_tex's topic in Suggestions & Feedback
Agree, I think it'd involve replacing lift or propel (probably lift as propel is kind of iconic and I know some play gravity just for the fun of throwing junk around) with a new or significantly altered power. I wouldn't be against it, but it'd take some careful thought. You could just give doms a temp damage boost buff every time they use lift/propel, but that gets into the whole issue of some people would complain you are forcing them to use certain powers or use them in certain order. I could see it though as then it'd help boost their secondary damage. The lines may be blurred more for them than most between controller/dom sets, but it also has to kept in mind Doms still have some advantages. Biggest one probably is having much easier access to AoE damage (probably THE biggest issue for gravity controllers). They also still have more powerful controls and they still have easy access to status protection. Compared to other doms it is also nice having a pet that is useful and arguably the most survivable on its own. I'm not against some change, but they do have enough advantages I wouldn't be so quick to say the set isn't worth playing as a dom even as is. -
Yep, Skyrim is kind of my go to for when I want a cozy off line game. As to what's coming up very soon, I wonder if there won't be a temporary population drop starting Dec. 9th/10th when Cyberpunk hits. I don't think I'm even nearly as excited for it as a lot of people, but I'm still definitely giving it a try. Probably most hyped game of the year?
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Against my Better Judgement (Ice Melee)
Riverdusk replied to Solarverse's topic in Suggestions & Feedback
That'd work. Stone fist's animation is a nice one and it'd still fit the power, just punching with ice instead of stone. -
Against my Better Judgement (Ice Melee)
Riverdusk replied to Solarverse's topic in Suggestions & Feedback
Just like to say I find it amusing that this thread on ICE melee is now labeled by the forum as "hot". But I'm easily amused. -
I think I know exactly who you are talking about and that player is a fun one to team with. I've also seen people in LFG comment on not liking her schtick and say they are putting her on ignore and that is fine. Only name I've ever really had an issue with so far is one that was sexist, sexual, and political, so it was bad on multiple levels.
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Against my Better Judgement (Ice Melee)
Riverdusk replied to Solarverse's topic in Suggestions & Feedback
As @Vandennoted, we get what you are trying to go for, but the damage numbers are better as a scale as they vary so much by AT and other factors. Why I always just say increase its recharge and the "appropriate damage scale for its increased recharge" as that's the easy way out. 🙂 Looks good to me though. -
Against my Better Judgement (Ice Melee)
Riverdusk replied to Solarverse's topic in Suggestions & Feedback
I don't see them increasing its recharge (and damage scale) to 6 seconds as that would make it identical to ice sword. Increasing it to more than 5 I'd bet is a no go. I've never seen a set before with its tier 1 and 2 with the exact same recharge. Energy melee has a 5 and 6 second recharging powers as tier 1 and 2 so there is precedent for that though. I think 5 would be plenty. I'd be satisified with ANY increase to FF damage/animation no matter how small so yes I'd also be happy with 4. I use it now instead of cross punch even though it underperforms and I know it does because I'm just stubborn that way. -
Against my Better Judgement (Ice Melee)
Riverdusk replied to Solarverse's topic in Suggestions & Feedback
They could just make frozen fists a 4 second recharge power (increased from 3 seconds) with the appropriate increase in damage and/or shave a bit off its animation time. It would make it a more worthy power. I think that'd be a simple change. -
Yeah, unfortunately the average damage, DPA, etc. are wrong on a lot of powers. Melee ones are the worst as they often randomly include damage from if fiery embrace is active from fire armor secondary, an armor set I never even play. I depend on in game numbers as I don't typically use a program like Mid's (which can also be wrong), and I'm always having to make adjustments in trying to compare sets.
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Against my Better Judgement (Ice Melee)
Riverdusk replied to Solarverse's topic in Suggestions & Feedback
Increasing the recharge and damage of GiS just means you need a filler like frozen fists (cross punch) even more in the attack chain. Frozen fists is still an issue of being a painfully bad power and you still being better off using cross punch as that filler. Frozen fists is a frozen turkey and I wouldn't be happy with any change that doesn't help it out as I much prefer using my primary powers instead of pool powers to attack with. -
I do believe the extra damage listed is supposed to be the disintegration spread damage. Radiation melee has the same sort of display for its spreading damage chance. For the description on the powers it describes it as "Disintegrate spread causes minor energy damage over time" That would be to nearby targets that are eligible, not the main target.
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Against my Better Judgement (Ice Melee)
Riverdusk replied to Solarverse's topic in Suggestions & Feedback
My main issues with the set are frozen fists and greater ice sword (GiS I avoid by just playing the set as a stalker instead). The set is too lacking in single target attacks to have the starting one be as bad as frozen fists. According to @Kaeladin's study of the sets, the ideal attack chain for ice is to swap out frozen fists for cross punch, a regular power pool attack (and not even the fully synergized version). To me, that signals an issue. I'd rather just see a flat damage boost and/or animation time cut to frozen fists and GiS. -
Make Ice Control Cooler: A Control Powerset Buff
Riverdusk replied to Blackfeather's topic in Suggestions & Feedback
Yep, would love to see the improved version of chilling embrace ported to Jack Frost.- 202 replies
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Make Hasten Increase Max Run Speed
Riverdusk replied to Monos King's topic in Suggestions & Feedback
Regardless, I'm not totally against your idea though, I kind of like this version of it -
Make Hasten Increase Max Run Speed
Riverdusk replied to Monos King's topic in Suggestions & Feedback
As I already mentioned, you can't use two stealth IO's on a character. I just double checked again on test server to make absolutely sure and no, it would not let me slot both a celerity stealth and an unbounded leap stealth on the same character. Super speed's stealth is very useful and not undermined by IO's. Exactly. -
Make Hasten Increase Max Run Speed
Riverdusk replied to Monos King's topic in Suggestions & Feedback
Not sure what you mean by that. The stealth IO's like celerity synergize with super speed, they aren't undermined by them. They stack. Super speed or a stealth IO alone means you still get seen by most mobs when you get close. If you have both you pretty much have full invisibility to everything except the usual suspects that see through it (like rikti drones). Unless you mean using both IO's, last I checked (and the wiki agrees) you can only slot one stealth IO, unless something has changed. The only time I don't find super speed's stealth of use is if I'm playing a character that already has a stealth power in their primary/secondary. I was going to say not unless they fix dominator's at the same time, but then I thought I'd actually like this even on them. Would have to build for a slightly higher total +recharge from other sources, but at least I wouldn't have to deal with domination dropping every time I went afk anymore. I'm all for it. My illusion controller probably be the only other one that would hurt more seriously, but I'd manage. -
Energy in particular you can also plug with a nice temp power from P2W called "Kinetic Dampener" It gives 20-30% energy resistance for up to an hour at a time as a toggle. Since it is a toggle you can save it for particular situations and make it last quite a long time if you need. It also happens to give 12-14% s/l defense. Kind of the ideal temp for a dark armor. Not super cheap at 1 million an hour, but cheaper than the amps which at level 50 cost 2.5 million an hour and aren't on/off controllable. ( although you can get that as well for another 7.5% res to all if you want).