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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. When I select a mission in zone, sometimes before I start running/leaping/flying/teleporting towards the entrance I'll see how far away it is and say, "Nah." and hit Mission Teleporter or Team Teleport because it's too far and I just don't feel like spending the thirty seconds getting there. Does anyone else make this mental decision? I could, in theory, do the math and figure out how much, if any, time I am saving, but again, that's too far and I just don't feel like spending the thirty seconds getting there. For me it's at or close to 1.0 mile, and sometimes if both my mission teleporters are out I get grumpy and mutter curses as I run there, like some sort of idiot caveman.
  2. Eliminate incarnate threads and shards entirely. Replace them with incarnate potatoes. Problem solved.
  3. Try doing it piecemeal, a few at a session. At level 50, I have to imagine you probably have some cash around. Put in orders for things like the Gaussian's at a low ball level, then once you buy it, unslot the fixed level one, replace it, and sell it.
  4. This is great. Thank you @Cobalt Arachne for taking the time to explain! I absolutely agree, but this also is part of what I consider the problem. When this was a paid game, motivations were clear ("maximize profits!") and there was a lot of work put in on balance in order to keep as many people playing for as long a period of time. For passion projects, it's very difficult to manage output based on what the overall audience wants, and frankly almost nobody will even try. If I'm writing a novel, I'm not going to throw it out and start with a new premise because one person I met wants me to. As much as I hated it at the time, Lost (the tv show) went all kinds of directions, and then pruned and focused those directions based on audience feedback. Sure, I was expecting a fully fledged story from the beginning, but I understood their flexibility and sometimes even their sense of humor about it. "What ever happened to the polar bears?!?" But I don't expect that to happen in this passion project.
  5. This sounds a lot like a DDR issue rather than a res debuff issue (maybe both). All the secondaries mentioned as suggestions are defense based and have at least some level of defense debuff resistance. That certainly makes endgame content a lot easier. What I tend to do with non-DDR secondaries is take Ageless Radial, and if I see that I am getting debuffed I punch it. It does not eliminate current debuffs (they will generally expire quickly) but should keep you from cascading defense failure.
  6. Correct me if I'm wrong, but it sounds like you are building your character through crafting leveled recipes and slotting them? What I tend to do is, when leveling, always buy the attuned IO that I want through the /AH rather than make it myself. So, for example, if I had my Build Up power at 17, that's when I would buy the Gaussians Build Up proc. (Note: I'm pretty sure that this proc works the same whether it's at level 20 or level 50, but I will buy it as attuned because I like the aesthetics better.) How do I fund that purchase? Well, I could take some money from a different character, I could self-finance by crafting set recipes that drop, convert them to something worth more, then sell them, etc. In theory, you could sell every unattuned you have and buy them all back more cheaply, making a net profit. That takes experience, a little know-how, and a lot of patience. You'll be hard pressed to sell an unattuned and buy an attuned right nao without losing (potentially a lot of) inf. You can stock up on catalysts, either through the /AH, through drops from your 50s, from spending merits (although the last isn't particularly efficient.) I actually end up doing the opposite of you, since almost all my enhancements are attuned pre-50. As I get near 50, I try to buy level 50 pvp IOs to replace the attuned ones I have slotted, and boost them to +5 if I can. But then again, I'm not counting pennies.
  7. It's an interesting question, and one I really haven't spent a lot of time thinking about. Generally, if I'm working on a low difficulty alt (any melee), I'll run 2xp, increase number of opponents early and often, throw in a good dose of Experienced. It feels quick, but I don't generally measure it, especially since I spend so much time idle. I just started tracking a corruptor with no buffs whatsoever and I'm slow levelling. According to "M" it took me 8 hours on patrol to get to level 10. If I stay with this one, I'll try to monitor it going forward.
  8. There is method to this madness (although there is a lot of madness in the method.) The current developers HAVE picked what classes/powers/etc. that they wanted to be enhanced and in my opinion haven't put much focus on balance. And that is their right as owners of the ball, although I wish they would take other players' opinions into account. Your whole post was good Ukase. Nods. This is the crux of the matter. Can I solo at maximum settings? Generally yes, although it is trivial for some ATs and some power sets, which goes to the original poster's point. I know how to play and how to play well, and I know how to maximize my character's output, and I know how to make tons of inf doing it. Everyone CAN be able to; this is truth. The problem is as you say whether or not everyone SHOULD be able to. I think that hard mode was a stab in that direction because some of the devs got bored with their overpowered tanks, and I'm supportive of that change, but this is neither a difficult nor an even balanced game. So it goes.
  9. I hear your frustration. Specifically with this piece, my observation is that the lowest outstanding offer on this is generally under 3mm. I just did some bid creeping and bought one at 1mm and then ran into a block offered between 2.7mm and 2.8mm. This is a pretty easy item to make in bulk, so you should expect to make a quick sale you'd be best advised to post it below that block. I see you have listed it at lower prices in the past, and maybe you weren't patient enough, or maybe something else is going on. Double check that the character you are on doesn't have both outstanding bids and offers on the same item. It's easy to forget about and it can make you question your sanity if something doesn't trade when you think it should because you've locked or inverted the market. Also, maybe this will help. I've been considering re-writing it to clean it up:
  10. Listen, I am all for free speech but this is like shouting "Fire!" in a crowded theatre. Devs, can we do something about this?!?
  11. I considered it at 999,999,999,999 but that didn't break the game or turn over the odometer. Shame. Maybe if I get to zero.
  12. "If you were doing your job, they would already have been killed arrested." I find it difficult to believe that a good team can't figure out a good set of tactics. I guess the problem is finding a good team, or at least 2-8 players who are team-oriented rather than being self-oriented. Counter complaint: I just realized that there isn't a single Alpha Slot Ability that enhances knockback and I request, nay DEMAND, that this is remedied ASAP.
  13. It's a variation of the MediCom network. Rather than transport bodies to hospitals, it transports excrement to the Sewer Network.
  14. I think I've posted this one before; it's probably my favorite:
  15. In my experience, it depends on the secondary effect and on the relative level of your enemies. If you are playing at or close to your enemies' level, you should be golden. But if you are dealing with the purple patch and fighting +4s, some of the secondary effects will fade into irrelevance.
  16. Welp, so much for sleeping ever again.
  17. I have one character that has this power. I hate the power. It's everything that the theocracy wants: "Oh wah wah all the enemies are running from me. Let's create powers that we want so that we can gather all of them together, because that's how WE want to play. Skill? Taunt? Eff that noise. This is our effing game and we are going to make it so that it caters to our personal playing style."
  18. Don't listen to Gwyneth Flea!
  19. I think you should shut this thought process down. I do not agree with a lot of the things the current theocracy does. And that's fine. They kept the game hidden, and then they revealed the game, and then they made a pact with the owners of the intellectual property. These are all things I understand, and somewhat appreciate. And they do exactly what they want to do: not what the majority wants, not what the strongest wants, not what the weakest wants. They put in the sweat equity and if they want to give tankers +100% damage, that's up to them because if I don't like it I can stop playing. But if you or anyone else wants to tie some sort of pay-for-play garbage into this, I will actively stop it with everything I've got. I don't give every month, but I give a lot to the game and community. So no. I don't say that as someone who has any influence on the matter. But I do say that as someone who knows how the system works. Very well.
  20. Unironically, I'd be a Kinetic Melee/Empathy Brute.
  21. I think that is the tradeoff. Now I totally understand that the game today is far from what the founding programmers intended, and I get that players just want to store more stuff for themselves. But what we need to keep in mind, and perish the thought, is that we need to put some sort of governor in place to keep people from exploiting. Now, I (like @UltraAlt I believe) have ?dozens? of supergroups. I generally set their storage at 1500 units. If they increase individual SG storage to 2000 units, or 10,000 units, is that a good thing? Originally the point of the /AH was to create a player-driven economy, but at this point it's degraded to waiting for people to sell inventory at low prices. I think that the gymnastics, whether that be mental or just moving things from point A to point B, is one of the reasons that I have enough inf to cause harm. Why make it easier for the everyman to cause harm?
  22. Gwyneth doesn't need your money!
  23. I actually have a character based on Build Snow Beast. You can only have 10 at a time on a character =(
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