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Everything posted by Yomo Kimyata
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Why is seeded salvage increasing in price?
Yomo Kimyata replied to Alpha Man's topic in General Discussion
Also, do not mistake the "last 5" for where the next trade will occur. In theory, I could buy 5 pieces of common salvage for 2bn each, which would be painting the tape. The next trade could be at 1. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
I'm putting together a really basic simple guide for how people who don't want to use the AH can make millions by doing as little as possible and making no decisions on the interface. I'm also testing out the algorithm on a new toon. If everyone provided supply as well as demand for goods, it would be a more liquid and robust market and would cut into the margins of those ebil marketeers. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
That would be AWESOME! Make it so! -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
It's got a good rhythm and you can dance to it. 7/10. Jeez Jimmy, how many threads are you gonna merge into this one?!? -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
Let us never forget his sacrifice. /em holdtorch -
Me and my SG used to do this on Live all the time. Glad to see people are still uniting on the hill in Talos!
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I realize this is an old thread, but why not slot this with endurance drain?
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Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
The rain it raineth on the just, And also on the unjust fella. But mainly on the just, because The unjust stole the just's umbrella. I disagree with you that it was working as intended. From that post: Interesting discovery from a Discord conversation with @vppl . The influence is not actually doubled when using the 'Double Influence, No XP' option. At level 50 with XP turned off you get Inf+(XP converted to inf)=Total Inf When exemplared using that option you get Inf+(XPx2 converted to inf)=Total Inf I'd bet Canadian dollars to doughnuts that the XPx2 part was the clincher for the devs. I've got no problem with trading xp for inf or vice versa. The multiplier was the exploit, and I cannot imagine a scenario where level 49 characters were intended to earn 30-50% more influence than level 50 characters if you click this option and disable this other one and press up down up down A B A B return. It's kind of a moot point, but it's still fun to argue about it! -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
Until the ebil marketeers steal all the umbrellas. -
With the recent changes to farming, I wanted to revisit this model. I've seen a lot of backlash against people being forced to use marketing, and I'm testing a new model that would follow a very simple set of rules and keep interaction with the AH to a minimum. I expect to come to the conclusion that by level X, you can have Y inf by following this really simple, extremely suboptimal model. More on those rules later, but I'd like to solicit your opinions on one thing. This model will necessarily have to involve some crafting, some converting, and some selling on the AH. What would you suggest as a super simple set of rules that could be followed by anyone and would minimize decisions and interaction with the AH? My current thoughts: 1. Save every invention recipe that does not require rare salvage. Vendor every other recipe. (This leaves lots on the plate, like PvP or LotG recipes). 2. Every 5 levels, craft every recipe. If you don't have the needed common or uncommon salvage, buy it on the AH for the seeded amount (10k or 100k). (This is a guaranteed trade.) 3. Convert by category until you get a rare. If you don't have converters, trade in merits for converters. 4. If the lowest price in the Last 5 history is > 1mm, offer your IO at 5 inf. 5. If the lowest price in the Last 5 is <= 1mm, convert once by rarity, goto 4. This is HUGELY suboptimal, would leave SO much inf on the table, and yet I still think it would generate a lot of inf. I could tweak this rules by making them more complicated, but that would also make it harder for really simple users. Thanks in advance!
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I'm not sure I'm seeing the same thing as you re: PVP recipe prices. Most of them are still in the 5-9mm range, and have been for a while. The craft and convert for PVPs is ridiculously profitable, however. You don't even need to hit one of the main 3 procs. I will gladly buy your recipes! Although I suspect you won't be selling them at or below my bids...
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Increase recipe drop rates please
Yomo Kimyata replied to TheSpiritFox's topic in Suggestions & Feedback
This is great! You should put it up on the guide forum! You may want to add the nitty gritty details like where the convert option is on the interface. Also don't forget to mention that if you have no converters, the convert option doesn't appear at all. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
I'm not sure what to tell you, other than I was one of the first people if not the first to list the new End Mod IOs. One or two of them already had one offered by the time I got there, but they were certainly not seeded by the developers. I'm guessing that you logged into the servers later than you think you did. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
It’s not a niche that I ever used, personally, since I couldn’t understand why anyone would pay up for that service. But assuming a 30mm sell price (27 after taxes), minus cost of catalyst and unslotter (not sure what catalysts go for, but call it 3-4mm), if you bought the regular WO at 20mm, that’s only a few mm profit for your efforts. I’d much rather convert 10 yellow IOS for 10x the profit. Volume! -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
I had a shit ton of crafted Efficiency Adaptors ready to go. I converted by category and had bids and offers out on all the new End Mod IOs within a few minutes of getting on post-patch. It was like Christmas morning for me! Never underestimate the boredom of someone confined at home from the CV! -
That’s probably too generous. Vanguard missions get ?1-3? Vanguard merits, so maybe a 5-10% chance? I’d support 1-5 merits for completing a safeguard/mayhem mission that was achieved by radio/paper missions. I think that would match up with the original intent that merit rewards are tied to average completion time. But as mentioned you can get all the safeguard/mayhems you want directly and I think you could probably complete them in under a minute if you really tried?
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Increase recipe drop rates please
Yomo Kimyata replied to TheSpiritFox's topic in Suggestions & Feedback
Hypothetically. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
Fortunately for both of you, the market is already socialized, with caps galore. Admittedly, those caps are probably higher than you want them, but as of now you can buy almost anything for the max price of 100 merits. And since you can buy merits for 1mm inf a pop, there's your cap! I guarantee that HC devs spent a lot of time thinking about those caps, and about seeding salvage levels. If you are asking to be able to buy rare salvage for 5k or purples for 1mm, good luck with that! I feel rather confident that the devs would prefer to keep the current player-based system. [EDIT: Jimmy keeps posting before I get my thoughts out!] -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
Has anyone actually chronicled the effects the changes have had on their farming activities? I was hoping some organized record keeper would have some data. RE: "exploit" or "overpowered game mechanic", it's a question of semantics. Like Jimmy said in an earlier post, there is no logical reason that a level 49 should earn faster than a level 50. It's clear that it wasn't "working as intended." I am by no means an expert, and my time on farming maps is purely about the Zen of smashing rather than earning, so forgive me if I am not thoroughly up to speed on the method. Now, I DO agree that there probably should have been some telegraphing that the change was going to occur. Fundamentally, we'd see the same back and forth we're getting now, but just a few days earlier. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
That would only redistribute it, with a portion of it getting burned through market fees. No, what we need is the true nuclear option. Bring back Prestige, but keep it unnecessary for bases. Use it purely as a counter for how much inf you've burned in the fire pit. -
Yeah, I've spent some time thinking about that as well, but I think so long as the mechanism is set such that the exchange rate for tickets/items is high enough then it should be ok. I don't think most farmers even now use tickets rather than regular drops, and extending the ticket system to non-AE play probably would reduce supply, since AE farms result in a lot more defeats/sec than non-AE play. My objective is definitely not to make supply easier to get. But I could support a mechanism that would allow people to avoid the AH if they so chose, understanding that their chosen method is suboptimal.
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Since, at this time, merits are primarily used to exchange for converters and then inf, and since I would be supportive of more converters offered at lower prices, this suggestion earns the Yomo(tm) seal of approval.
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Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
This is the only Syndrome that causes me to play: -
Increase recipe drop rates please
Yomo Kimyata replied to TheSpiritFox's topic in Suggestions & Feedback
Is the problem that you can't find enough recipes in the AH (presumably recipes that you want to craft for yourself)? Or is the problem that you can't find enough IOs that you want in the AH? Or is the problem that you can'r find recipes/IOs at the price you want them? Anecdotally, there are still shit tons of recipes of all shapes and sizes being offered, but I'll admit that I almost always only bid on the yellow ones.