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Everything posted by Yomo Kimyata
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Sadly, to bring it back to topic... I am against free stuff as much as anyone, but I actually think, why not bring back double inf for no xp? (Do NOT bring back the exempt bug though). Hear me out. 1. I really don't think it will have a significant effect on prices. I know as well as anyone about money supply and inflation, but there are already so many hard and soft caps in the system that the worst case scenario is that we bump up against floors or ceilings already in place. Frankly, I think that the death knoll of the economy is going to be when people start to get tired of making alts and equipping them, and I've already seen what I consider evidence of that. But that's a different topic. In short, I really don't think it would cause much harm in the short run, although prices may rise. 2. It'll shut people up. Right now that would be a great influence sink!
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Make Mayhem Missions More Rewarding
Yomo Kimyata replied to Darkneblade's topic in Suggestions & Feedback
Hmm, I'd say a merit a minute seems overly generous, but then again, I'm on the side for fewer rewards. -
Make Mayhem Missions More Rewarding
Yomo Kimyata replied to Darkneblade's topic in Suggestions & Feedback
What was the rule of thumb the Live Devs used? Didn’t they base number of merits based on average completion time? I’ve never really tried a speed run, but I’d imagine a well played solo build could run through three paper/radio missions and a safeguard/mayhem in 10-15 minutes. -
Melee at 50? +4/x8 except maybe some stalkers. By 50 the only non-TF content I still run is against Carnies and Malta. Ranged and support will generally be +4/x3-8. I usually start at +1/x3 for melee characters, then up the difficulty when I can.
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Weekly Discussion 53: How to Increase Villain Population
Yomo Kimyata replied to GM Miss's topic in General Discussion
I play mostly solo, and a few months ago went on Redside with a vengeance. I avoided it mostly for the color scheme, to be honest. Playing it, I really enjoyed it and probably levelled up about 15-20 villains. My complaints: there is not enough content. I barely read the text, so I'm not going to judge whether it's a better story line. But there's not enough choice. Unless you are zerging through TF/SF content and outlevelling like crazy, you end up running the same content not out of choice but out of necessity. What I suspect to be other people's complaints: It's a lot harder than blueside. There are more difficult enemies at earlier levels. There are a lot more EBs/AVs. There are a ridiculous number of ambushes. Personally, I enjoy the challenge, but it's a lot harder, and unless people embrace the challenge, they are going to demand more rewards for the experience. It is ironic that redside content benefits more from teamwork than blueside, while redside ATs are more solo based and it's just much harder to get a team redside than blueside. -
Remove Personal Force Field from Fake Nemesis
Yomo Kimyata replied to GastlyGibus's topic in Suggestions & Feedback
They heal when PFF is up. Not instantly, but their regeneration is working. You see it much more dramatically when you are fighting Nemesis, Nemesis?, Nemesis Rex as AVs. Many is the time when soloing one of those AVs that I would cross my fingers that I would be able to get him down to zero before the PFF came up, then wait while he regenerated in perfect safety. I'm curious why this in particular has drawn your ire. There are far more annoying enemies. -
Remove Personal Force Field from Fake Nemesis
Yomo Kimyata replied to GastlyGibus's topic in Suggestions & Feedback
That's why I target them first, and if I fail to kill them before they go PFF, then I move on to the minions and lts and come back 20 seconds later. Every group has its own strategies, which is why you sometimes need to choose who to go after first. -
P2W Option: Reject White Salvage Drops
Yomo Kimyata replied to Zeraphia's topic in Suggestions & Feedback
One or both of us don't know what the term trolling is, and I'm going to assume it's me. I thought that it was an attempt to evoke a negative reaction, not to put forth an opposing viewpoint, which is exactly what I did. It seems pretty clear, however, that you are actually doing exactly what you claim you are not doing -- saying "this as a facile insult for someone who said something that I personally disagree with" I did not say any of the things that you are claiming. I don't have an opinion on whether or not you deserve any salvage based on whether or not you are selling it on the market. I never claimed that there was any programming limitations on whether or not it was possible. Listen, like I said, it's clear what you want -- you want all the easy good stuff and you don't want to be bothered with the boring hard stuff. That's fine--the world is full of people like you But I don't believe that is conducive for "free" markets for salvage that you don't have any interest in. That's also fine. My belief that making salvage all or nothing as a solution to the OP's problem seems pretty healthy to me. It would keep supply coming in for whites and yellows and would have very little effect on the supply of oranges. I feel pretty confident that my perspective on this and my knowledge of how the AH works jibes with the long-term views of the devs. And if I'm wrong, shrug, I don't need to call people names to get over it. Good day. -
P2W Option: Reject White Salvage Drops
Yomo Kimyata replied to Zeraphia's topic in Suggestions & Feedback
Actually, my comment that all or nothing seems like the best solution doesn't assume any of this. Not sure where you are getting this from. Your position is clear: you want to get rid of the part of the salvage system that you don't like, and you want to keep the parts that you do like. Understandable. We all want things. I believe that if the devs offered you your ten lollipops on a platter, then most people would opt in. Why not get everything good and not have to bother with the white and yellow salvage which is below your notice? The problem is that it reduces incentive for anyone to post that white and yellow salvage, and then you have market imbalances and those same people who complain about how much of a pain in the butt white or yellow salvage is start complaining about how expensive it is to buy compared to what they expect. You are correct that salvage is infinitely seeded, if by infinite you mean initially 10mm pieces. A cursory examination would show that there is a surplus on the market of white salvage, about even on yellow, and a deficit on orange salvage. You also didn't mention how happy you would be to pay seeded prices on that salvage. I have no idea what the devs think about your suggestion. In my observation, they seem to like free markets but adjusted to cut back on market manipulation, so I feel pretty good that they will not give you what you are looking for. That's why they call this forum Suggestions and Feedback. You gave your suggestion, and others gave their feedback on it. I think that your suggestion is not helpful for a market unless you want prices to all be at seeded values. That said, what I think has very very little with what the devs decide to do. Maybe they are sick of white salvage too and also don't want to use the tips and tricks previously listed in this thread. Drawback makes a lot more sense than tax, yes, thank you for clearing that up. I agree that there should be a drawback if you want to opt out of salvage, so that's why I gave a few alternate options that made more sense to me, would solve your problem of having too much white and yellow salvage, and would not affect the salvage market. -
P2W Option: Reject White Salvage Drops
Yomo Kimyata replied to Zeraphia's topic in Suggestions & Feedback
Like I said, there's a lot to unpack from this thread. Having a flow of white and yellow salvage, which is entirely player-provided, is critical to the invention system. If you want to opt out of that system entirely, have at it. But I don't understand why you want to get the benefit of orange drops while letting the other little people provide your whites and yellows. No, I think that all or nothing is probably the best solution. All is the current default, so I'd expect that to continue. RE: your tax comment, I don't understand your usage of the term tax. If a child asks for ten lollipops and his parent gives him one, there was not a nine lollipop tax? -
Weirdness with "Preemptive Optimization" prices
Yomo Kimyata replied to Sailboat's topic in The Market
I played around with this when it was first released, and mostly rejected it. It's similar to Efficiency Adaptor, but clutters up the End Mod 21-50 range when you are looking for Performance Shifters. But specifically to your concern, this is almost certainly due to the notorious display bug. I took a look a few minutes ago and found the following two listings: I don't think either of these displays are true, and certainly don't represent where you should expect to buy or sell these. -
I think of steamrolling as an overpowered group cutting swathes through enemies like butter. For the most part, I would consider it almost any team content.
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Defense is a strange and surprisingly easy mechanism. You can be a controller that is soft-capped and you can be a tanker that is soft-capped, and your enemies have the exact same chance to hit you. That doesn't sit right with me. At least damage resistance has caps based on AT.
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The name of Infinite Corona (Excelsior) was reset
Yomo Kimyata replied to czis's topic in General Discussion
OP nailed it, and is dealing with it with both aplomb and gravitas. We should all do so well. Cheers to you Sir/Madam/Other! -
To OP, I don't farm for profit, but I gave it a shot last year and found it entertaining to an extent. That said, I haven't dusted off that farmer in months. I wrote a post about it!
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It was absolutely an inf sink. IIRC it was an exchange rate of 2000:1.
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P2W Option: Reject White Salvage Drops
Yomo Kimyata replied to Zeraphia's topic in Suggestions & Feedback
There's a lot to unpack here, but I'm going to take the suggestion in the title on a stand alone basis. Three suggestions that I could ultimately support: 1. Grant the option to turn off all salvage drops, not just some. You don't get a shot at orange unless you deal with white and yellow. 2. Turn off the red notification that salvage is full. I'm guessing that those aesthetics are part of the annoyance. 3. Cut the drop rates of all salvage, not just some, by some percentage. 50%? 90%? I stand by the thought that ultimately Homecoming devs get to decide what they think is important and why. At the same time, in my opinion, this is of such low importance that I'd prefer that the devs don't even waste their time reading the thread if it takes 30 seconds away from something that I personally deem important for myself or for the HC system. -
What color were the mobs? Infragrey?
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March 31 patch and its effects on the marketplace
Yomo Kimyata replied to Yomo Kimyata's topic in The Market
My concern is that demand feels soft. There are a few major markets where 300-600 supply above normal levels entered the fray, and I would expect those prices to come down a bit. But there are others where supply is, on the surface, only marginally higher and yet prices are a few mm lower. To me that signifies a lack of demand. I'm definitely not above buying a few hundred of something if I think I can net 2mm profit after taxes on it, but at this point in time I'm a better seller until I see demand come back. -
Is Pain Domination viable as Solo Only? DP or BR?
Yomo Kimyata replied to qwdfer's topic in Corruptor
Yes. I'm in exactly the same boat as you and I made an archery/pain corruptor and went Red side solo. I will not claim that it's the easiest character I ever played, but I'm in my mid-30s solo +1/x3, bosses, EBs. Totally doable! Happy hunting! -
I guess that you want the best parts of elec blast and the best parts of fire blast in one power? Maybe ask for a new set rather than making old sets easier for everyone? I enjoy playing underperforming sets, personally.
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They call that "fire blast", I believe.
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How long does it take to get an email from yourself?
Yomo Kimyata replied to ranster44's topic in General Discussion
It should come through right away. Are you sure you sent it to your global name and not to the name of the character you were on? -