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Everything posted by Yomo Kimyata
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I'm trying a bit of that, but it's tedious. Why not double your inf quickly and easily rather than (maybe at most?) triple it with a lot of micromanagement and time? The only thing I'm proud of is that I was able to pick up a bunch of Avalanches in the last few days of the winter event at between 3-4mm. Finding the HOB without actually burning a sale can be marvelous!
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Here's what I'm in the process of respecing towards. I may need to rejigger a number of things, so inputs are welcomed. I think I may pare back on some of the recharge in order to build up higher resists and maybe a bit more melee defense. Three "oh shit" buttons: Ablative Carapace (frankenslotted since I don't see a good set there), Parasitic Aura (full set of Preventive Medicine for the recharge), and Shadow Meld (which is up more than half the time). DNA Siphon is also an "Oh shit" button, but primarily a PBAoE attack good for a couple hundred damage thanks to procs. I'd level up with Mercurial Strikes (with an Achilles Heel proc) before swapping out later. Anything that can take a Force Feedback proc, gets a Force Feedback proc. I generally don't use damage auras, so I consider Genetic Contamination a holding power; maybe I'd swap in Force of Will with an Achilles proc. This is my basic end game strategy for all my staff/bio (bio/staff) characters, but it's been some trial and error on the way, for sure. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Staff Bio Scrapper: Level 50 Natural Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Precise Strike (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge Level 1: Hardened Carapace (A) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/+Def 3% Level 2: Guarded Spin (A) Superior Critical Strikes - Accuracy/Damage (3) Superior Critical Strikes - Damage/RechargeTime (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime (5) Superior Critical Strikes - Damage/Endurance/RechargeTime (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (11) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 4: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Recharge Level 6: Eye of the Storm (A) Superior Avalanche - Accuracy/Damage (7) Superior Avalanche - Damage/Endurance (7) Superior Avalanche - Accuracy/Damage/Endurance (9) Superior Avalanche - Accuracy/Damage/Recharge (9) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (11) Force Feedback - Chance for +Recharge Level 8: Inexhaustible (A) Performance Shifter - EndMod Level 10: Adaptation Level 12: Staff Mastery Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Ablative Carapace (A) Preventive Medicine - Heal/RechargeTime (17) Numina's Convalesence - Heal/Recharge (17) Doctored Wounds - Heal/Recharge Level 18: Serpent's Reach (A) Apocalypse - Damage (19) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage/Endurance (43) Force Feedback - Chance for +Recharge Level 20: Evolving Armor (A) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - +Max HP Level 22: Tough (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Recharge Level 26: Innocuous Strikes (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (27) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance Level 28: DNA Siphon (A) Performance Shifter - EndMod/Accuracy/Recharge (29) Touch of the Nictus - Chance for Negative Energy Damage (29) Eradication - Chance for Energy Damage (31) Obliteration - Chance for Smashing Damage (34) Armageddon - Chance for Fire Damage (37) Fury of the Gladiator - Chance for Res Debuff Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Reactive Defenses - Scaling Resist Damage Level 32: Sky Splitter (A) Hecatomb - Damage (33) Hecatomb - Damage/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (33) Hecatomb - Accuracy/Recharge (34) Hecatomb - Damage/Endurance (34) Force Feedback - Chance for +Recharge Level 35: Moonbeam (A) Decimation - Accuracy/Damage (36) Decimation - Damage/Endurance (36) Decimation - Damage/Recharge (36) Decimation - Accuracy/Endurance/Recharge (37) Decimation - Accuracy/Damage/Recharge Level 38: Parasitic Aura (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 41: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Endurance/Recharge (42) Luck of the Gambler - Defense/Recharge Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Genetic Contamination (A) Empty Level 49: Super Jump (A) Unbounded Leap - +Stealth Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (15) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 12: Form of the Body Level 12: Form of the Mind Level 12: Form of the Soul Level 35: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1579;723;1446;HEX;| |78DA65935B4F135110C7CF7617112C50CAA54528D072291428ADFAE03544454D942| |2DA441FD7B56CB171659B6D49F4D107BF8031C1BB7E0213FD3A2A1781082A68A246| |7CAAD39D3FEB26BBC9E677CE9C9933FF99734EE6EEA4FFCD85FB13426A3C6B68A59| |29ACD595AB1A85BB5D35A79C1D20C415F305BD6F2F9DE3305B3D7592673646FA266| |7443D793B6977ABE3077AB5C989F8B39AB937A5E9F2FE9498A572F5B73DA7C21A79| |EB6EE98966898314D23B917E1B76753BA56A449BD3DC916757D36C85EA695D35533| |AF5E2F1846C7B96221574D68DCA6045973C150335AA9AC5BF7C2246C9CFEF75181A| |F228B19424C11FE2BE055666396F9A18F28D9BE35E2972C445A1163BFC13FCCF15D| |F01018A28008C546114AB1D20DC55EF369E04DA692036799F53A7389F2CA9C5796D| |B24DB36DA0A069863CDCC8F94A7061A6B9E73FCBE17E04BE6FE57E06BE479E0E358| |CA53CBB1A2F621DB96C956C7B6CA12ED7D00631F9D6C037C1B10BF4ABE4D5CA3AFE| |92BD71FC8B2AE4086B9467B34435FF328C705C7C024B3751C4C3113D8FF13EDDF82| |B36A41FFD3E87F1AFD4FFF65CAA4AF0D3D6B836F3B7CDBE19BC05929E41B826F08F| |D0DA3BF61F43781FEAE93FE0ED6A0741C655D078F81C799FD2798F193CC35D2DD89| |B3EF7CC4B6AE30E7EEDAF1D9F7A35BF03C7A0A7B4C402B698BB0365F04DABA2FF15| |AF74FE60669EA414F7B0639BE370E0E81C3CC6802444F37698B18EA892D12E28AE8| |7B0C3E019F32FB9F3137A89E01D433B0C91A06B7C02F20CE3FFE0DDC66EEFA85184| |2AF8750CF307A3D1C04D1EB18D53EC2BED2C888E0FB0EAE9386246B10C90A7D2244| |DE29DCC8948C2E2BCEEBAE5E5AF2EA519C375C497856531E4BDA6339ECB11CF158A| |63C9619C579FF42B22D7501513D735BC9763DAD4AEED5EFFF2D927451B2FBDE788D| |FBB2E3F1FEE1B62C72ED9FDB1D0D954DD778CB357E5B7DDD18AFB8C6EF5CAF7ED9F| |5EA57AA63F8ACBAC6D309E71655FE011C191B1E| |-------------------------------------------------------------------|
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I'm far from an expert on building, but this should get you perma I think. I'm not sure how to calculate the proc for recharge, but with 4 of them in your chain, I would think that you would be pretty close to perma +100%. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Bio Axe: Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Battle Axe Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: ------------ Level 1: Hardened Carapace (A) Steadfast Protection - Resistance/+Def 3% (3) Gladiator's Armor - TP Protection +3% Def (All) (45) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - RechargeTime/Resistance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 1: Beheader (A) Force Feedback - Chance for +Recharge (11) Crushing Impact - Accuracy/Damage (15) Crushing Impact - Damage/Endurance (17) Crushing Impact - Damage/Recharge (17) Crushing Impact - Accuracy/Damage/Recharge (43) Crushing Impact - Accuracy/Damage/Endurance Level 2: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Recharge Level 4: Gash (A) Force Feedback - Chance for +Recharge (5) Crushing Impact - Accuracy/Damage (5) Crushing Impact - Damage/Endurance (7) Crushing Impact - Damage/Recharge (7) Crushing Impact - Accuracy/Damage/Recharge (11) Crushing Impact - Accuracy/Damage/Endurance Level 6: Adaptation Level 8: Ablative Carapace (A) Preventive Medicine - Heal/RechargeTime (9) Numina's Convalesence - Heal/Recharge (9) Doctored Wounds - Heal/Recharge Level 10: Inexhaustible (A) Performance Shifter - EndMod Level 12: Evolving Armor (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - +Max HP Level 14: Taunt (A) Perfect Zinger - Accuracy/Recharge Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: DNA Siphon (A) Performance Shifter - EndMod/Accuracy/Recharge (19) Fury of the Gladiator - Chance for Res Debuff (19) Armageddon - Chance for Fire Damage (21) Obliteration - Chance for Smashing Damage (21) Eradication - Chance for Energy Damage (23) Touch of the Nictus - Chance for Negative Energy Damage Level 20: Swoop (A) Force Feedback - Chance for +Recharge (23) Hecatomb - Damage (42) Hecatomb - Damage/Recharge (42) Hecatomb - Accuracy/Damage/Recharge (43) Hecatomb - Accuracy/Recharge (43) Hecatomb - Damage/Endurance Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge Level 28: Whirling Axe (A) Force Feedback - Chance for +Recharge (31) Armageddon - Damage (34) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Reactive Defenses - Scaling Resist Damage Level 32: Parasitic Aura (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 35: Cleave (A) Superior Might of the Tanker - Accuracy/Damage (36) Superior Might of the Tanker - Damage/Recharge (36) Superior Might of the Tanker - Accuracy/Damage/Recharge (36) Superior Might of the Tanker - Damage/Endurance/Recharge (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (37) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 38: Pendulum (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 41: Char (A) Unbreakable Constraint - Hold (48) Unbreakable Constraint - Hold/Recharge (50) Unbreakable Constraint - Accuracy/Hold/Recharge (50) Unbreakable Constraint - Accuracy/Recharge (50) Unbreakable Constraint - Endurance/Hold Level 44: Melt Armor (A) Achilles' Heel - Chance for Res Debuff Level 47: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Super Jump (A) Unbounded Leap - +Stealth Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (3) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------ http://www.cohplanner.com/mids/download.php?uc=1474&c=689&a=1378&f=HEX&dc=78DA65945B6F124114C767D96D29945E28A5D0FBBD50AAD0AA0F5ED3547B315A62931A7D5C573AC58D08B8F0D03E9A582FAFC6C4CFE08BDFC12FE1F50B78EBC502B6D5183CECF9079BEC26F09BF9CF9CF99F99B3B3C98D79DF9BA547B342F15DC91885827ED3C8DE975643D2489B29418FFBB2991B9ADB906E6A0FF1A03E2FD765B620E334A4DFB0D246D64CE973D6839C15C284A4CC481A368AC58CD42958B4ACE47299F8A299BE5734B3699FDD5B96469E3A5EBBB39A9772AD8367E5AC94D473EBFA6D3393F12FE4CD547C65D3927AD22814A5B519A644A2F4DB1FA53FA59662B54184A8D1AF09D7295588194D9C288315F08079F290B9ED11782876CB656BDE3BC266ABC16CBF0BA698B13566997C15F65595A0C2EB7682EDCC849FB94B3E2A7C54F868F0D1E0D3089F46F878E153219F068EAD1E51DBCD6D97FB3BEFA169953D9A92CC12CDF1705EC2F382BD7E93D6CC716A33CEC48733F1E14C5A8F987B946B0BCF152D0F39FE27696DD0DA5EB3F687D6F4634FFE97AC75CCF21A1D97B8DF29B8DFB9E3B2EBD215E6FE3EAD17406C00E7D135C19C8C8051666C128C315D740041E41244AC4A5A08B508617F61EC2F8CFDF5A1E61ACDEDC6DC6ED4AD0775EB41DDFA50B712E5D98B3C7BE1357096397C8E39769E19B980BC2F623FE4D38F5AF5C367E03AE7305062FEA5331CC4FA835F581BFA0A7E0351E7E11FE036B34CB98D2076E41D6BA3EFC10FE047E6D827F033B342B1E3881D7FACD9DAC416F8047CCA8C3C039F336B4B4739568BCEF35E130BCC99457009BCCA2CFB849842CDA6DE9216D0C4089D4F9CEBA0C4A7F85D4F80211A9BC6FC6995D7E8D3EA77B57615AA5531A9D56F7E35E6189D7628330EE5B44339E350961DCA8A065B52145BF1B4D7EF7775DB5BFF2E6074F7BFA228D7A811A1B7F816BF113B8ED97BC79557BCF78363DF805FC7DA87B5364EE01FCB57FB63
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Now that I've gotten him to level 50, as well as a staff/bio stalker and a bio/staff tanker (working on the brute), I have to say that scrapper is the worst AT for this combo. Not that it is a bad combo for scrapper, but it pales in comparison to the other three. Part of that is that the mechanics of critical strikes for scrappers only applying to the first tick for things like Guarded Spin, Eye of the Storm, Innocuous Strikes, and Sky Splitter. Part of it is the 75% cap on resist and relatively low HP of the scrapper v. brute or tanker. I found myself hitting my "oh shit" buttons in every single fight as a scrapper. For my tanker and brute, I rarely needed them. For my stalker, the fight was over so fast that it wasn't a problem. I should do some fine tuning and try to make him more single target oriented, but I'm a little disappointed by it in comparison. It's good, but the power combo is just so much better for the other ATs.
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Hmm, with all the KB goodness in BA, I'd put a Force Feedback proc into anything that would take it and go for a very high recharge build. I'll take a look later this weekend.
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I found out about timers for power cooldowns a few days ago. Ridiculous!
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Strengths/Weaknesses/"Best" Stalker primaries?
Yomo Kimyata replied to Seroster01's topic in Stalker
The case for staff: - very AoE friendly. You lose Innocuous Strikes, which has the worst animation, ever. You won't miss it. - Assassin's Strike adds some much needed ST damage and you can form a coherent chain with 3 ST attacks then Eye of the Storm for the dam res debuff. - relatively low endurance needs. - auto Form of the Body means that you can set up a dam res debuff every four attacks, which helps with the relatively low damage. - defense buff (melee/lethal) with Guarded Spin, which you get at level 2. The case against staff: - a lot of long animations. If you have a click heavy secondary, be careful since you could be dead by the time your animation finishes. - relatively low smashing damage. Could be lethal, which feels a lot worse, especially end game. - I don't really love any of the weapon skins. YMMV. Depending on your secondary, staff can be great to mediocre. I love it with Bio, which also helps with the "relatively" low damage. My Staff/Bio stalker is an AV killer, and I don't use temp powers like Envenomed Dagger. Of all my Staff/Bio alts, I have to rank them 1. Stalker, 2. Brute, 3. Tanker, and a distant 4. Scrapper. -
I lucked out on this one. I accidentally bought a lot since I never would have dreamed they would have dropped prices to 10mm so a lot of my bids got hit. I spent most of the winter session trying to work out of them and was consistently making a good profit, but I only got rid of about 500 of them. Opening 500 winter packs is a huge drag. I'm trying to sell a few of them a day at 20mm, which would double the money I was willingly parking. I mean, how do you NOT make inf in this game?!?
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Strengths/Weaknesses/"Best" Stalker primaries?
Yomo Kimyata replied to Seroster01's topic in Stalker
I'm working on a meta-guide for staff/bio (scrapper, brute, stalker) and bio/staff (tanker). It's a super pairing and I've gotten the stalker and the scrapper to 50 and the others are darned close. You basically nailed it. Stalkers only get one form, Form of the Body, and yes, they get it for free at level 1. The result is that you get a "slight" (I don't have the numbers available right now) damage boost for each level of perfection you build. That's always nice. Then your finishers either reduce enemy damage resistance or increase your resistance and add extra damage. I can't really compare staff for stalkers with other primaries for stalkers since I only have the one 50, but it seems like it is a really good combination of single target and AoE damage. I'll see if I can come up with some good comparisons later. -
Tomorrow is another day. Another year, even!
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Shame on you for breaking my spirit!!! 😃
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Strengths/Weaknesses/"Best" Stalker primaries?
Yomo Kimyata replied to Seroster01's topic in Stalker
My only lvl 50 stalker is staff/bio, and I love it. AoE comes early with Guarded Spin at lvl 2, and it's a great power. Eye of the Storm takes until 18, unfortunately, but once you have it, you're pretty much good to go. -
QOL idea -- "Ambush Warning!"
Yomo Kimyata replied to Yomo Kimyata's topic in Suggestions & Feedback
"A lot of the time, I don't even notice when I finish a mission and an ambush is spawned. " Nope, specifically referring to post-mission ambushes. -
Ebil Wednesday #4 : Walking in a Winter Wonderland
Yomo Kimyata replied to Sakai's topic in The Market
It's accurate to-hit debuff, so the set contains to hit debuff, accuracy, recharge, endurance reduction in varying amounts. The proc is negative energy damage, which I would consider the least resisted. I couldn't tell you everything that it goes in, but seeker drones and lots of necromancer powers come to mind. Set bonuses are decent, with 4-slotting getting 6 1/4% global recharge. -
Ebil Wednesday #4 : Walking in a Winter Wonderland
Yomo Kimyata replied to Sakai's topic in The Market
So you're one of the rabbits that's been peeing in my cabbage patch! It's a great micro-niche, but it's entirely dependent on demand. Cloud Senses is underrepresented since it caps at level 30, so you're not going to get it through rare roulette at lvl 31 or 41. I like to work the whole Accurate To Hit Debuff complex (buy Siphon Insight at lvl 30, [craft and] convert to Cloud Senses, convert to the proc. One could easily and quickly dump a few hundred of the proc on the market, but that would drown the demand. I don't monopolize that market, but it certainly sells less than 50 units a day and possibly as low as 10. The Accurate Defense Debuff complex is similar with Shield Breaker and Analyze Wekaness, but the proc is less popular since it's lethal damage. As to the value of Cloud Senses proc, it's great. I put that <bleep> in everything. -
image removed
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QOL idea -- "Ambush Warning!"
Yomo Kimyata replied to Yomo Kimyata's topic in Suggestions & Feedback
Considering my penchant for using market-related NPC chat for my forum signature, I seem to be remarkably good at mentally filtering out NPC chat. I'm certainly not observant enough to distinguish between "Get 'em!" and "I can't believe I'm dating a Skull!" -
A lot of the time, I don't even notice when I finish a mission and an ambush is spawned. Lots of the time, I'm already teleporting out to the next mission, leaving some purple Malta behind to screw up someone's day. I realize the point of the ambush is surprise, but how about once the ambush attacks, a large text popup saying "Ambush!". I, for one, would probably notice that a lot more, and I'd be much more inclined to clean up my own mess as a result.
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I think I found the objectively worst mission yesterday from Tina Mac. It was a timed mission, on a large Oregano map, Malta enemies, find 12! captives. And I couldn't auto-complete it. I just logged.
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Without putting too much thought into it, I was thinking something like: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Mace Bio: Level 50 Magic Scrapper Primary Power Set: War Mace Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Pulverize (A) Empty Level 1: Hardened Carapace (A) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - TP Protection +3% Def (All) (13) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - RechargeTime/Resistance (42) Unbreakable Guard - +Max HP Level 2: Jawbreaker (A) Superior Scrapper's Strike - Accuracy/Damage (3) Superior Scrapper's Strike - Damage/Recharge (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (5) Superior Scrapper's Strike - Damage/Endurance/Recharge (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (7) Force Feedback - Chance for +Recharge Level 4: Inexhaustible (A) Performance Shifter - EndMod Level 6: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Recharge Level 8: Clobber (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge (9) Hecatomb - Accuracy/Damage/Recharge (11) Hecatomb - Accuracy/Recharge (11) Hecatomb - Damage/Endurance (13) Hecatomb - Chance of Damage(Negative) Level 10: Adaptation Level 12: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Ablative Carapace (A) Preventive Medicine - Heal/RechargeTime (17) Panacea - Hea/Recharge (17) Numina's Convalesence - Heal/Recharge Level 18: Whirling Mace (A) Superior Critical Strikes - Accuracy/Damage (19) Superior Critical Strikes - Damage/RechargeTime (19) Superior Critical Strikes - Accuracy/Damage/RechargeTime (21) Superior Critical Strikes - Damage/Endurance/RechargeTime (21) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (23) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 20: Evolving Armor (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Tough (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Recharge Level 26: Shatter (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (27) Armageddon - Accuracy/Damage/Recharge (29) Armageddon - Accuracy/Recharge (29) Armageddon - Damage/Endurance (31) Fury of the Gladiator - Chance for Res Debuff Level 28: DNA Siphon (A) Eradication - Chance for Energy Damage (43) Scirocco's Dervish - Chance of Damage(Lethal) (46) Obliteration - Chance for Smashing Damage (46) Armageddon - Chance for Fire Damage (48) Touch of the Nictus - Chance for Negative Energy Damage (48) Obliteration - Accuracy/Damage/Recharge Level 30: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Reactive Defenses - Scaling Resist Damage (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Crowd Control (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Force Feedback - Chance for +Recharge Level 35: Genetic Contamination (A) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Fury of the Gladiator - Accuracy/Damage/End/Rech Level 38: Parasitic Aura (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 41: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 44: Moonbeam (A) Apocalypse - Damage (45) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (46) Apocalypse - Damage/Endurance Level 47: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 49: Super Jump (A) Unbounded Leap - +Stealth Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (36) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 44: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;704;1408;HEX;| |78DA6594C96ED3501486AF63A7633AB719DA262D49DB3449E324C082B9020A48D04| |0A54874198CEB060B53474E9140AC58F0026CD8306DD920C163303D01F32031B520| |01A26C0827FE0FA1C256A4CFF7BFE7DCF3DF73AF53BC3017B87BE4F2AC90BA0F5A5| |AAD562EE98E56AD1A8EBFA8554C5DD0D356D47463FC8069B7D220F477BE5C342CC3| |5017357AA3F978539F33968D959AA15242F98453D1564CBDBCDF39673BA26BC1B62| |DF5B05939B36AAE5402EE68DED0AA34E87007A5AA612CF523CA7674A36C2F97174D| |CB8A1CAA9ABA5A5AD5ACB354A0649FB7A8666DD5702E86C952AA612B28F8A9D38F1| |EF1344103C955FC22442F5145B46C9585282822F01DECFE01A67E327F81615A4DE2| |5CE90134DF43E6235079CC7C02B65CF1B97C467565E40AF92AB4E7A4F9A1C9FE21C| |9D52606C1642F98EA0387A9762B76E26F9D427E5B92390D76A498693090015F509D| |76D4A947689D4EEE48E71DCCFB68E12EF6D6C57E5F514E0FE27C3D9FB097DE18B30| |44FA3B4561F7BEA3BA5B85ABFC63C0D0EEACC25306880AF69FD01E4CA03DCF704F7| |7D82FB3EB101CAE46F88FB34C4B1418EDDC2B1098E552836C4B121EE69987B1AE69| |EC6B8A751F21F61FF911DD8F7F04EE62E707437730F189B459D37E47F847347D67D| |EE3D4A5F12EE5C562026BB1739B930C6B9DF1807C963141E7DD163988B7D03D3EC3| |946DEC6F8AE8D5D47CFC66F306F326F815B6E33F9ECDE92B738BC49F13AB4C23EAC| |FF8EE626D9F7E47B68531F981F997CDEC9CFCC35304EBEA7E1499ACE60AF696663A| |90CD6553233A8399365AACC1C98CD831B012154BE032AEF3BC76755E0332A0C8021| |AA9DE73B9A97F94C94FFBFEE31A5F975D7D39ED9BC472978946D1E65BB4799F7280| |B0A9725457295F65ED1B805AE93B58EE6FF06CF7EF9A748D249EC3071949854C4BA| |27FAEBE6E86BD87B37FF87DC6B7CDB5CE7E5A6F7FB9BDE8FA79B6753FF038E08FE3| |6| |-------------------------------------------------------------------|
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Always kill sappers first. If you don’t see the sapper, he’s blocked by line of sight and is hiding. If there are two mob groups close to each other, the sappers will be close enough that your AoE spillover will aggro both. I’m sure there are many more sapper truisms!
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The whole thread is flexing! And that's because HC makes accumulating "wealth" so simple. It this point it's just bits in a counter.
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The only problem with stalkers is that they may, in fact, be overpowered. Certainly the best melee class, with the possible exception of VEATs.
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I am. But then again, I'm a bit of an infoholic.
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My moment of clarity was when, overnight, the apparent cap on common salvage went from 10k to 5k. It is possible that it wasn't a dev initiative and that an individual set up a cap at 5,000, but it was more than 10,000 deep before I gave up trying to lift it. Anyway, prices on anything can vary at Dev whim, and I'm ok with that, but I am not relying on anything. All of my alts carry at least 500mm. Mad money. I also start out at zero. First thing I do out of tutorial is to sell my enhancements to a vendor and then sell my large inspirations on the AH. Then they work their way up to 500mm, while picking up sets on the way. It's all way too much, which is why I try to avoid active marketing anymore once each alt gets their nut. I probably have a few hundred bn in emails and bids on things that could go away overnight and I probably wouldn't even notice. But what really grinds my gears is when I see a really fat open market niche that no one is using, and I just have to get my hands dirty.