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Everything posted by Yomo Kimyata
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How to learn Mids-Fu? (Also, builds/sets pre-50?)
Yomo Kimyata replied to Menelruin's topic in General Discussion
Try something like War Mace/Willpower, either as a scrapper or a brute. The attacks are all pretty vanilla, with some KB proc potential to play around with, and WP gives you layers of defense, damage resist, and regeneration/healing. Defensively, you can choose to work on sets that provide defense or dam res and you can figure out what works better for you. It's also a ridiculously strong build. Also, don't be afraid to respec (or to use unslotters). You get a free respec every ten levels, you can run repec trials, and you can buy a respec recipe in the AH for cheap. Feel free to try things! -
I'm following this thread with interest. I only have one sentinel (mid 30s, Beam/Bio) which is a real monster! The title of this thread really struck me, since I don't understand what is broken about the class. Maybe you sentinel pros can enlighten me? It seems that each class has strengths and weaknesses, and that is reflected in part in the damage scalar (in this case, ranged damage) and in part in survivability. I think a simplistic view of it (my strength!) is something like: Blasters get 1.125 ranged damage, and are super squishy; dominators get 0.95 ranged damage but have control for soft survivability; corruptors get 0.75 ranged damage and buffs/debuffs; defenders get 0.65 ranged damage and better buffs/debuffs; and controllers get 0.55 ranged damage and control. (Of course, I'm ignoring inherents.) Then we have sentinels, who are middle of the pack on damage, but off the charts on survivability. I guess I don't understand why sentinels need a damage boost? I see that as part of the tradeoff. If you want more ranged damage but less survivability, roll a blaster, right? Now, I'm absolutely behind changing the inherent for sentinels, mainly because I only use it by accident and I cannot say it makes a difference in my effectiveness.
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Is it possible that you're already going as fast as or almost as fast as mathematically possible?
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How to learn Mids-Fu? (Also, builds/sets pre-50?)
Yomo Kimyata replied to Menelruin's topic in General Discussion
First of all, I suggest marketing on all your characters. If you spend 10mm inf on a set for your level 20, especially if it is attuned, it’s a lot more bang for the buck than doing the same for your 50. There are a number of guides out there and will be more soon on how to make inf on lowbies. Secondly, I like looking at buying into attuned sets as soon as they are available, particularly if they add good bonuses. Melee toon hits level 17? Slap a 4-set of Kinetic Combat in there for the defense bonus. I use Entropic Chaos and Basilisks Gaze for the recharge bonus. They aren’t free, but aren’t very expensive. -
My first wave of alts recently hit 50, and I’ve started this process myself. I would ask myself two questions: how complete was my character without incarnates; and what do I want to do with it afterwards. My broadsword/inv scrapper was full of holes, so I spent my incarnates on trying to plug those holes. My war mace/willpower brute on the other hand, was pretty much complete, running mission content at max sliders. His only real flaw was AV fights, which took too long, and the need for an “oh shit” power for willpower. I went with agility for him as well; it really is a great alpha for WP! And I found that I really didn’t need an “oh shit” button anymore. Would I shave off a few seconds kill time if I went Musculature? Maybe? But I like my survival profile better now, so I don’t really care!
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Share your Puns/amusing Character Names
Yomo Kimyata replied to Venture's topic in General Discussion
Always a bridesmaid, never a bride; Katherine despaired of ever finding true love of her own. Then all her bride friends started to die, and she discovered that she had the power to bring them back from the dead! Can Katherine and her bridal posse find romance? Follow us through Paragon City as we share the wacky adventures of: 27 Dresses Later (necro/kin MM) -
I played around with the Hero Packs and the Winter Packs. My takeaway, which sounds like it meets with other people's experiences, is that on average you end up with about 20-25% return on investment. I found that the IOs (and converters) pretty much paid for the pack, and everything else was positive return. I haven't spent much on Winter Packs though; my rationale was that there are ATOs I can sell for more than 10mm, but there aren't any Winter-Os I can sell for more than 25mm, so for Winter Packs you are relying more on the RNG giving you two IOs per pack.
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Does anyone have an idea of what kind of DPS is needed to take a GM down? Something like "you need 300 dps in order to break even with their regeneration, not counting debuffs"?
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So it's worth 4 points?
- 44 replies
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- build
- stone armor
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Does 5-slotting the GotA speed proc help this at all?
- 44 replies
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I've been working on my next "making inf from the AH" guide. Trying out my no-buy toon as mentioned in a different post. A few weeks ago, someone was really hitting bids on the converter market, and I ended up buying about 1500 of them for around 50k. The problem is that it's not on one of my regular marketing characters, so I've been experimenting with selling some of them at above-market prices.
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Currently at level 22, pure solo. I've had 11 IO set recipes drop total. That's a lot lower than I expected. Two were PvP, which led in short order to a Panacea proc and a Glad Armor proc, both of which I kept. I was lucky that I had the salvage to craft them. Two were rares, which I vendored. The other 7 became kismet accuracy (slotted), perf shifter proc (slotted), commanding presence triple (slotted), 4 sold. In addition, I bought three bronze rolls from AE, which resulted in (after crafting) a slow +smashing proc, a zephyr knockback (slotted) and something else I sold. I've used 92 converters so far. I initially cashed in 50 merits for 150 converters, and I have another 126 merits. Sitting on about 15mm inf, which I may use to buy SOs. I'm not sure if buying IO recipes from the workbench violates my no buy rule! I could probably make a decent living by just playing AE for tickets and bronze recipe rolls, with the occasional dip for an uncommon salvage I am missing, but I don't want to have to AE. I'd rather just play the standard content. I've done Hollows, Faultline, and have started on Striga -- that's where the merits have come from mostly.
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Is a "sell all" button possible?
Yomo Kimyata replied to molten_dragon's topic in Suggestions & Feedback
Yup, and there's an opt out box as well to stop from getting those messages in the future. But I'm still willing to bet that people will opt out of the confirmation box, accidentally sell something they wanted to keep, and file complaints. As it stands, you just click a mouse button a bunch of times. Personally, I find that annoying, but it's a few seconds out of my life and until they can read my mind to know what I want to sell and what I don't, I'll stick with it. -
That sounds about right.
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How about incarnate salvages account trade able?
Yomo Kimyata replied to Bukatti's topic in Suggestions & Feedback
As much as I'd love to trade incarnate salvage, I think that keeping it character locked is probably a good idea. We'd see a lot of Heather Townsend arc running otherwise. -
Is a "sell all" button possible?
Yomo Kimyata replied to molten_dragon's topic in Suggestions & Feedback
It is tedious, but I cannot imagine how many people would file reports to the devs that they accidentally sold their pvp recipes. I consider this a cost of doing business. -
Instant Improvements: A Cheat Sheet for IO Enhancements
Yomo Kimyata replied to Gulbasaur's topic in Guides
Another way to make a few million inf. It says so in the title! Working on the sequel now. -
Anecdotally, I’m hearing from a lot of people who are each sitting on piles of dozens to hundreds of billions of inf. If you want to take massive amounts out of the system, it’s certainly there!
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Completely out of curiosity, how did I insult you? That was not my intention. I do not disagree that video game producers, or cigarette makers, or politicians, or your friends and family, or almost everyone has a motive. Lots of time it's profit. I get it, profit is bad. But in this specific case, we are asking the devs of Homecoming to add rewards tied to accomplishments. No one is exploiting me, taking my money and time away from my family and society. I honestly want a pat on the head, or a badge, or god forbid a special belt costume piece that says, "hey! You went above and beyond! Well done! Here's a present." I probably won't read the article, because I believe both that it is easy to exploit people, and that it is morally wrong to do that for personal profit. So I would probably agree with the findings, and at the same time agree with you that it's not cool.
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I wouldn't use the word lazy, but otherwise you are spot on. I'm assuming from your italics you are being sarcastic, so forgive me if I'm wrong. If someone wants validation because she is better at something than someone else, and that doesn't hurt anyone else, why not give that validation? How does that hurt that person, or society? I'm all for giving someone a pat on the back and a hug for existing, but I'm going to go out of my way to shake the hand of the first woman who walks on Mars. I'd even give her a badge so everyone who gave a rat's ass knew!
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I can't tell you what you believe, but the way I phrased it should have been clear that I recognize that some people believe that effort and games should be completely separated, and that I personally do not believe that. I thought the capitalization would have made it clear, but maybe I need to go back to the 90s and start putting in /sarcasm tags. And I do not agree with adding negligible tasks, as again I thought my post made clear. If you are soloing Hamidon trivially, good for you! You should get a badge! No, make tasks "meaningful" and add recognition and validation. What it comes down to is what do the devs want to do? They have a working game that is not run for profit. There seem to be two factions: Make it harder and Make it easier. If I were a dev, I would push the game in the direction that I personally enjoyed.