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Everything posted by Yomo Kimyata
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Scrapper Melee Primary Testing: "Standard" environment
Yomo Kimyata replied to Galaxy Brain's topic in Scrapper
Oh, I’m absolutely one of those people, for good or bad. It’s not that I’m overly competitive, but I like to know how I rank! To one of @Hopeling‘s points earlier, “if I'm clearing with Broadsword in about 7 minutes, and somebody else is doing it in 5, then something is wrong on one end or the other.” It’s highly possible that one player is significantly better than another, and I think the variance in player ability is FAR greater than that in melee sets. -
Devs: Too much powercreep, not enough challenge
Yomo Kimyata replied to shaggy's topic in General Discussion
I may disapprove of New Jersey, but I recognize that it is a useful buffer between New York and Delaware. -
I’m running through AntiMatter arc with my BS/inv scrapper, and relearning to get rid of all those pesky minions first, with their ranged energy attacks and defense debuffs, before the LTs and bosses. i take particular insult at being vanquished by something named “Scrub Bot.” What are you trying to say?!?
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Scrapper Melee Primary Testing: "Standard" environment
Yomo Kimyata replied to Galaxy Brain's topic in Scrapper
I’m all for data, even data for data’s sake. I *think* part of the motivation of this is specifically, “let’s demonstrate if TW is too strong,” and I’m all for that and nerfing the set if it’s significantly stronger than the mean. What I’d hate to see is going to the devs with the request to, say, “increase damage on dual weapons by 3% and nerf martial arts by 1%.” Honestly, even that would have no real impact on my game play, but aesthetically I like the diversity of sets. I also get perverse pleasure by playing “underpowered” sets. Good work on the project! I hope you discover some surprises! -
Scrapper Melee Primary Testing: "Standard" environment
Yomo Kimyata replied to Galaxy Brain's topic in Scrapper
Interesting stuff. Can I ask, what is the motive and what is the end game? I view the Pylon testing mostly as a competition, but is your system intended to identify under/over-powered sets? And if so, is the intention to ask the devs to standardize those sets so that all sets do the same or similar damage? -
Please do not do anything to make the game easier. I'd really enjoy challenging content with rare, possibly unique rewards. But please don't make City of Participation Trophies any easier.
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I'm going to guess that this may be a hot topic, but maybe not. Some non-dual boxing thoughts: I don't have direct experience, but in various channels, I've seen people asking for a few million a run. I've also seen people asking for runs and people offering runs, so I'd guess that it's something you can ask about, either on channel or in the AE building. I think people genuinely want to help, but at the same time, some people take umbrage at people "begging" for PLs in channel. Honestly, the best way might be to join a SG and then find a sympathetic person who will let you tag along. Some quick leveling alternatives, depending on how high you are looking to go and how quickly. I apologize if these are obvious: - Buy XP boosters from the P2W vendor. - Set your missions at -1/x3 starting at level 1, and adjust upwards based on your comfort. You will level quickly, and can easily level more than once in a mission early on. Put all your powers in AoE and respec out later if you want. - Death From Below. Super popular trial for levels 1-15, and if one isn't being advertised in the LFG channel, you can probably start one within ten minutes. I ran my first one earlier this week (it was my 39th alt, so I finally moved to faster methods. I'm changing up all kinds of things!).
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Broadsword - sell me on it or warn me away
Yomo Kimyata replied to Johnny Velocity's topic in Scrapper
A follow up to the OP. I’m running the same story arcs on my BS/inv scrapper and my WM/WP brute. Same level. in general, I run the brute at +1/x3 vs the scrapper. Example: for the Antimatter arc, I ran the scrapper at +2/x3 and the brute at +3/x6. Some of that is scrapper v. Brute, and some of that is invulnerability v. Willpower, some of that is lethal v. Smashing, but I think most of it is broadsword v. War mace. WM has lots more damage and more mitigation. -
Are you asking how to earn inf to buy purpled, or are you asking about specific strategies for acquiring purples? If you want a specific purple, it’s usually cheaper to buy the recipe and craft it yourself, but not always. If if you have a purple recipe that’s not the one you want, generally I’d craft it and if you can’t sell it at a price that would enable you to buy the one you want, convert it until it’s a more marketable one. If if you have a purple IO that is the right set but the wrong piece, you can convert it until the RNG gives you the piece you want, but probably you are better off selling it and using the proceeds towards the one you want.
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From the title, I expected a PSA saying don't expect your success in the Auction House to translate to success in trading the equity markets.
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Share your Puns/amusing Character Names
Yomo Kimyata replied to Venture's topic in General Discussion
Please welcome Senor Hotel Doctor, a Psychic/Pain corruptor, and my first ever attempt at a healing character. He always comes as a bit of a surprise... ... no one expects the Spanish inn physician.- 867 replies
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I'm not as involved as I once was, but demand has really dropped off a lot across the board. Weekends may be when people have more free time to build out their characters, but people also have more free time to create supply. I definitely would sell ATOs Wed/Thurs/Fri, since the Hero Packers seem to come out on the weekends and dump supply.
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If I want a character that runs from mob to mob frantically spewing damage left and right, I'll pick a brute. If I want a character that is a little more thoughtful and strategic, I'll pick a scrapper. If I want pure strategy, I'll pick a stalker. And if I want a walk in the park while picking daisies, and beat up some bad guys at the same time while enjoying the scenery, I'll pick a tank.
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And the market is sufficiently messed up that this is no longer true. I've been selling these higher than the Steadfast Protection +Def!
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Haha! Laugh at my pain! Laughter is the best medicine!
Yomo Kimyata replied to Caulderone's topic in The Market
So far my worst boo boo was accidentally bidding and buying a hundred or so brain storm ideas at around 500k each. I thought I was bidding on rare salvage. Whoops. -
tl;dr -- I never understood AE farming before. It seemed to me to be a monotonous, horrible way to accumulate the currency you wanted to buy things in order to do something else. I totally get now that it's legit entertainment in its own right. However I may feel about the reward system, I'm A-OK with messing around clocking errant Comic Con fans for 15 minutes at a pop. My playing style is such that I rarely get on for more than an hour at a time, and when I do I rarely get to pay full attention to my CoH experience. I have a lot of alts, and I generally enjoy the leveling process. I team when I can but mostly solo. The other day, I was working (solo) on the Hollows arc with my lvl 12 staff/fire brute, Hellion Keller. I got the Atta mission and decided to put together an 8-person team, and it was awesome. We had a great tank and, honestly, I don't remember what other ATs were on the squad, but we melted mobs like butter. Then at one point, I accidentally went the wrong way from the tank and starting clearing some groups, wondering where everyone else was. It was easy and fun, like shooting fish in a barrel. It was like PLAYING A VIDEO GAME. I got DCed from that mission (stupid Spectrum internet) but gained 4 levels. Normally, I would teleport to Faultline and start that arc, but a little voice in my head said, "Feed me!" So after I had a snack, another voice said, "Hey, this is kind of a farming toon. Why don't you try AE?" My attitude on AE farming, as stated above, was not favorable. But I hadn't been in the AE building since Live, so I figured why not check it out. Also, for my own arcane reasons I wanted to see how easy it was to accumulate AE tickets. It was easy and fun, like shooting fish in a barrel. It wasn't challenging. It wasn't rocket science. It was beating up wave after wave of exquisitely costumed pixels, and it was fun. I leveled like mad (had double xp/no inf), and every five missions I'd visit Ms. Liberty and put IO sets in. By level 20 I was at 0/x8. By 26 I went to +1/x8, and by 30 went to +2/x8. I just took a break to open patron pools. I don't know if I am going to do any other content with this toon except for spacing out for 15-30 minutes every once in a while and mashing buttons without thinking about content or teamwork. I now have a new and different way of enjoying playing CoH. And thanks, ?@Brigg? for making the Comic Con farm. I have no idea if the economics of AE farming are good or bad, but I'll probably experiment with that when this toon hits 50. I don't love the fact that inf farming generates inf from nothing, which could eventually have consequences for the AH, but that's a different worry for a different time. I also cannot imagine how easy this would be for a well-equipped alt and a more experienced player. As far as I can tell, staff/fire brute doesn't even crack the top 10 of farming toons. I don't think I could physically push buttons any faster than I already am! Happy hunting!
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Welcome! I think you'll find that inf is easy to come by and it's kind of fun to make interesting experiments.
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Haha! Laugh at my pain! Laughter is the best medicine!
Yomo Kimyata replied to Caulderone's topic in The Market
I popped on yesterday and noticed last 5 enhancement converters were: 97,000; 95,000,000; 95,000,000; 95,000; 95,000. Was that you too? -
I’ve got mine only a few levels ahead of you. I mostly solo, so your experiences may differ if you team a lot. I mostly immobilize mobs to keep them out of my face, then single target gravity power them to death one at a time. Generally, I’m only using freezing rain from storm at this point. I rarely use wormhole and never use hurricane at this point, but I think a great method for either teaming or for when you have some storm offense is to wormhole a mob into a corner, hurricane them to further bunch them up, maybe AOE Immob to keep them there, then let AOE damage from your teammates or lightning storm or tornado do its work. I’d definitely go with IO sets. I’m currently running with a few sets of Entropic Chaos and a few sets of Basilisks Gaze, both of which provide nice recharge bonuses. You can get a full 5-piece set of Entropic Chaos for 5-10mm, and four pieces of Basilisks for about the same. Money definitely well spent.
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Anecdotally, I'd say that the need for a tanker role, i.e., attract attention and take the alpha, is certainly useful and desirable in a large team. I did a bunch of Yin TFs on pick-up teams when it was TF of the week, and found myself taking on that role as scrappers, brutes and controllers. I would have preferred someone else do it, but people seem to like having a point person to follow. In general, I think that tankers tend to serve that role best. I certainly like having one on my team, but it's by no means mandatory.
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issue 26 Patch Notes for September 10th, 2019
Yomo Kimyata replied to Leandro's topic in Patch Notes Discussion
Someday, you may want to look back at this and say, huh, did I really kick up such a ruckus because they fixed the ATM machine that was spitting out 20s? Dude, send me a PM and tell me what you were exploiting merits to buy. I'll give you whatever you want so you can spend time with your family and spend less time defending whatever it is you want right now on the forums. -
I *think* I would play CoH without the market, but I know I would play the market without CoH.
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I'm not taking that chance!
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True, but if things go pear-shaped I'd rather own 200 Super Packs than one lvl 53 Hami-O.
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issue 26 Patch Notes for September 10th, 2019
Yomo Kimyata replied to Leandro's topic in Patch Notes Discussion
I mentioned the MSR mainly because before the devs adjusted/nerfed the Vmerit/merit conversion rate from 10:1 to 30:1, there was a similar disproportional reward. I don't remember if that was before or after the cap limits were lifted. I suspect that fixing the cap limit for the RWZ was more about keeping the limit for all raid zones consistent rather than specifically trying to make the MSR less profitable. I hear the argument for lifting the limit on the RWZ because there is a lot of other content, but I imagine (I don't know for sure) that other instances would be spawned pretty quickly. If you can only get 20-30 into RWZ before it fills, then dogpile into RWZ 2. I can see how this could be inconvenient though. If you are running missions or TFs in RWZ, then it doesn't matter which instance you get in, and I think that if RWZ is full it will automatically spawn a RWZ 2, right?