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Everything posted by Yomo Kimyata
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It'll never last. Too easy to generate more from other LoTG and other defense IOs. Now, it would be REALLY diabolical if s/he bought up every defense IO recipe and enhancement and reposted at 5mm inf higher.
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I distinctly remember street sweeping with my ice/fire tank in Live for alchemical silver. Along with luck charms, that was a manipulated market, and I seem to recall having made a lot of inf just hitting the bid. Haven't been to the new one yet, but I'm looking forward to it!
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It hurts me to not see Crowd Control in there. I would respec out of Pulverize for it.
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Firstly and most importantly, I think that it is great that we have different opinions on this, and yet, we both get so much out of this game. I had really mixed feelings when CoX re-emerged, but so far it really appeals to a wide variety of people for a wide variety of reasons. And that is really wonderful and inspiring. I have a very different play style than you. I'm limited for a number of reasons to the amount of continuous time I am able to log on, so I rarely am able to team for extended periods of time. I've been on one TF so far on Homecoming. I've got about 40 alts from lvls 5-45, and the only reason I don't currently have a 50 is that I turned off xp so that I could see what AVs I can solo when I come to them. I left Live around the time they were instituting the incarnate system, so I will be the first to admit that I don't really know what I'm talking about. But it seems to me that this game is easy. Really easy. Part of that is figuring out what tips and tricks you need to do in order to become better, but part of it just feels too simple. Sometimes you'll be on a steamroll mission and it's so easy it's like playing chess with a 5 y/o and every piece is a queen. I don't recall in Live ever failing on a TF, regardless of whatever team make-up was (although I admit I don't think I ever ran any Master of ... TFs). I get it that some people really like it that way. And that's cool. Personally, I like to test myself. To play sub-optimal or even foolish build combinations because it meets my character concept. And does that handicap me? Not really, because even if I face-plant a hundred times, that hundred-and-first time I'm probably going to pull it off. For me, part of that is building my character going forward organically. I wrestle with power selection and slot placement, and every single time that I ding, it's a mental challenge to do the best I can. So, not having any recent personal experience with having a fully incarnated toon put together, I can only imagine that it makes the game even easier. I seem to recall the iTrials are really hard and require those extra powers, but I can't imagine taking that 50+++ into Oro and going back and ganking Atta. To me, that seems like it would just be too easy. I also really, really like a lot of the content. Don't get me wrong, CoT and Oreganobana can suck a bag of #!@#, but every single time I bust the Freakshow arms deal and meet a Mysterious Soldier, I get goose bumps. Who can it be? Maybe I'll care less and less about that as I level 50 or 100 alts, but for the time being, this really works for me. Anyhoo, I'm really happy that we each enjoy this game in our own way!
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I've been putting my money where my mouth is and have been winding down some of my more profitable crafting niches. If I'm wrong, then I have opportunities to look forward to in August!
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Well time will tell but I think if we do see inflation it will be pretty slow. The thing to keep in mind is that the market itself is a pretty large inf sink so for every 1 million inf farmed you get a maximum of 10 million worth of market purchases. So in general the market will tend to stabilize at a point where the amount of inf it's sucking out of the economy is about equal to the amount coming in. Now over time we'll potentially get more people farming and becoming more efficient at farming so we might see some inflation from that but I think it will be relatively slow. If you think back to the market behavior on live, prices were in general reasonably stable, large jumps in prices tended to be associated with the devs making changes to the game (such as AE, introducing alignment merits, or fixing the Hamidon slotting bug) rather than a gradual inflation. +1 inf for showing proper knowledge of the multiplier effect. 1mm farmed means you can spend it in the market. The person you spent it on can spend 900,000 inf on someone else in the market, who can spend 810,000, etc., summing up to 10mm potentially added to the economy. The question remains, however, if inf aggregation will be faster, slower, or the same as item aggregation, i.e., drops. I dunno. Gaining 1mm inf on a 50 is trivial. Does that 50 also pick up 10mm worth of items in the same run? I'm starting to think that there is going to be so much inf around, but very little demand for anything but the very best items.
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I always feel a little bad fighting the Researchers, Medics, and especially Radiologists. “How DARE you read my chest X-rays!” *Headsplitter*
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Anything that helps out endurance-wise is good, as I think both of the sets you mention do. My WM/Willpower brute is easy-sauce, while my WM/DA scrapper and SD/WM tanker run a little hot at times.
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Schrodinger's Market: Wait, this sells for how much?
Yomo Kimyata replied to Sarrate's topic in The Market
Yeah, that’s the kind of thing that can drive you crazy... -
War Mace is good. Very good. I’m currently running it on a brute, a scrapper, and a lowbie tank. When you get a full attack chain, things just melt. I actually think the AoE is some of the best around. The 1-2 of Crowd Control followed by Whirling Mace will keep everyone on their butts. Throw a Force Feedback proc in CC and you can keep chaining those two. Extremely satisfying. I don’t like staff as much. I think it would pair better with a more offensive secondary like fire. I like the animations, but things seem to take significantly longer to die than they do with WM.
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The bad news is that I just bought a travel +stealth for 8,000,000. The good news is that I bought it from another one of my toons. So, yay?
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For those who don't play Redside - why not?
Yomo Kimyata replied to Legree's topic in General Discussion
Yup -
This.
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Does the Fixed Crafting Fee Stifle the Market?
Yomo Kimyata replied to Herotu's topic in General Discussion
I'm not sure what the problem that you are trying to solve is. Is it that there are not enough crafted enhancements in the market? If so, put on your crafting shoes -- it's generally a good way to make influence! -
I have a bad case of altitis -- don't even have a 50 yet. But I try to make each character self sufficient. Generally, I don't bother slotting until lvl 12, when I go to the University and kit out with lvl 15 generic IOs. Then I will add sets on the 2s and 7s. Example: at 17 on a targeted AoE I will buy an attuned set of Positron's Blast, then not worry about it for a while. I work off the attitude that if I want it, other people probably do as well. So my rule of thumb is that if I want one, I buy or make ten and try to make a profit off it. It's pretty much how I've gotten into most of my specific niches.
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You can definitely sell between two characters on the same account. But generally I will bid at the low end for an attuned on the character who needs the item and offer at the high end with the character who has the non-attuned. Generally I’m able to cross the trade within an hour (overnight at the worst) at a decent-to-very-decent profit.
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GET OUT OF MY HEAD!
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Which two powers in tandem really get your motor running? For me it's War Mace's Crowd Control (otherwise known as "Get Down") followed by Whirling Mace (otherwise known as "Stay Down.")
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I predict that over the next month, we will see two secular trends. One: people will spend more time on their 50s, either doing incarnate stuff, or farming. Two: people will become more aware how the market works. The first trend leads to a lot of influence generated, but also a lot of uncommon/rare supply generated. I'm going to go out on a limb and predict that mid-range things like rare enhancements will drop in value, while truly limited resource items like purples will increase in price. So kind of the opposite of this!
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I'm just curious as to what people think and wanted to start a new thread rather than derail another one. I'm choosing August 1 completely arbitrarily. What's your opinion and why?
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I think the market is cooling off noticeably. Starting two days ago, I saw the "magic" starting recipes (guaranteed to flip directly into rare) skyrocket in price. Since then, my sales have slowed. A few of my asking prices look too high now, and many others in the 2M range that would have been quick sellers at the end of last week are sitting around. Many IOs show ~100 offers and ~20 bids. It looks like more and more suppliers have caught on (or read this thread). The very top-priced sellers (for our purposes, not purples, PvPs, etc) are holding their value pretty well. There may be an avenue for the more aggressive crafters-- those willing to gamble more and more converters to get that Miracle +Recovery or Luck of the Gambler. Not sure if I'll be in the market over the next couple of days or just keeping an eye on it. Don't want to wind up on a streetcorner selling converters out of a cup for a penny each. Some of that is going to be weekday v. weekend effect. I also feel that over the long term, prices on almost everything are going to go down.
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It's win-win! Everyone gets rich, just like the US housing market in 2007! What could possibly go wrong?!?!!
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Rare salvage I would usually sell, unless you want to trade it. I "rarely" need it and when I do, I know I can buy it in bulk.
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I think that was the initial seed for common, but I think that they reseeded to 5,000 a few weeks ago.