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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. My takeaways: 1. I really suck as a mastermind. 2. I really REALLY suck as a necro/traps mastermind. 3. As long as I am willing to use AE, I can get whatever I need. 4. Without AE I'd be screwed, particularly with respect to uncommon salvage. Also when I start reaching for sub-30 IOs, I will need to buy recipes through bronze rolls since no more will drop in regular content. 5. The stuff I crafted and kept are worth less on average than what I crafted for sale. (Edit: except the PvP. Those are serious cash money, homie!). It works out pretty close to the same in terms of converters spent per IO. 6. At some point I'm going to have to buy catalysts with merits. 7. I think that I can eventually get to a steady state where I can spend 10mm inf on merits for 30 converters and turn that into more than 10mm inf in IOs, but it will not be easy. 8. The AH makes everything ridiculously easier by NOT doing it this way.
  2. So far, I've refined the model a bit. I only buy things that I exchange merits or tickets for, so I have not been crafting generic IOs unless I get that recipe to drop (or I guess I could have bought it with AE tickets). I guess I could slot SOs that drop, but eh, why bother. If I were to restart, I might add the caveat that everything I sell on the AH has to be at a specific cutoff, either 5 or 500,000 or 1mm or whatever. I'm pretty good at getting close to maximum value, so that has probably helped me so far. At level 30, I've run solo through Hollows, Faultline, Striga, and about 1/2 through Croatoa. When I hit certain level barriers (like 30+ to continue Kelly's Croatoa missions), I run AE missions, usually 5-starred Developer's Choice (so no farms) for tickets. I've turned in 150 merits total for converters for a total of 450, had a few drop. Currently have 189 merits, 115 converters, 932 AE tickets. Sitting on 51.5mm in inf. The rest of my record keeping may be shoddy, so bear with me if the numbers don't add up. I've had 22 uncommon recipes drop, got 5 uncommon recipes from bronze ticket rolls (20-24 and 25-29), 2 PvP recipes. Crafted all of them. I've had a handful of rare recipes drop, and most of them I vendor. I'm holding onto a few of them in case the rare salvage drops. This also includes one uncommon recipe that requires rare salvage. I'm sitting on 4 more uncommons that I haven't gotten around to crafting yet. The 2 PvP recipes I got lucky with, and got the rare salvage to drop. One was a Panacea something something that I rolled twice by set into the proc. 6 converters. Slotted into Health. The other was a glad strike, converted by pvp once to get a shield wall, converted by set x5 to get the proc. 16 converters. Slotted into Combat Jumping. Converted and kept/slotted: 1. lvl 12 stun, converted by stun x1 to rare, converted by rare x1 to kismet, converted in set x1 to +accuracy proc. 6 converters. 2. lvl 21 endurance mod, converted by end mod x1 to perf shifter, in set x1 to proc. 5 converters. 3. lvl 21 pbaoe, converted by uncommon x5 to commanding presence triple. 5 converters. 4. lvl 22 multistrike, converted by uncommon x2 to jumping, by jumping x1 to rare, by rare x2 to zephyr knockback. 6 converters. 5. lvl 21 slow, converted by slow x2 to impeded swiftness, by set x7 to proc. 25 converters. 6. lvl 22 triage, converted by healing x1 to miracle, by set x1 to proc. 5 converters. 7. lvl 25 ruin, converted by uncommon x1 to flying, by flying x1 to rare, by rare x2 to edict of the master, by set x2 to proc. 11 converters. 8. lvl 25 focused smite, converted by uncommon x2 to knockback, by KB x1 to rare, by rare x1 to res damage, by res damage x3 to steadfast prot knockback, in set x2 to defense. 17 converters. 9. lvl 24 stun, converted by uncommon x1 to to hit debuff, by to hit debuff x1 to rare, by rare x1 to annihilation proc. 4 converters. 10. lvl 25 focused smite, converted by uncommon x2 to flight, by flight x1 to rare, by rare x11 to shield breaker, by set x1 to proc. 18 converters. 11. lvl 25 ruin, converted by uncommon x2 to knockback, by kn x1 to rare, by rare x4 to cloud senses, by set x12 to proc. 44 converters. 12. lvl 27 undermined defenses, converted by category x1 to lady grey, in set x6 to proc. 20 converters. 13. lvl 28 brilliant leadership, converted by pet damage x7 to sov. right proc. 14 converters. 14. lvl 28 brilliant leadership, converted by uncommon x4 to adjusted targeting, by category x1 to gaussians proc. 6 converters. 15. lvl 28 stagger, converted by uncommon x1 to defense debuff, by category x1 to rare, by rare x5 to neuronic shutdown proc. 8 converters. 16. lvl 30 running, converted by running x1 to celerity, by set x3 to +stealth. 11 converters. I think that's 205 converters, and an estimated sellable market value of 50-55mm inf. I also crafted and sold 11 other recipes that took 125 converters. I could list the process for them, but it's already getting tedious! That probably netted me about 50mm inf.
  3. I’ve not found a way to accumulate large amounts (thousands) of rare salvage in a short period of time at a “reasonable” price. I mean, if you want to lock in losses, it’s trivial to buy Ten thousand at 1mm a pop that would mostly come from the ceiling. Then you could dump them. It would cost you 10bn and you might recoup as much as 1/3 of that but probably less. brainstorms are great, but again I’ve had troubles buying large amounts of them at “reasonable “ prices.
  4. I'm not a big fan of collusion, but the rare salvage market is a lot more fragile than you might think. If you were to dump a couple thousand rares onto the market, you could knock the price down into the 200s. But I'm not how long it would stay there.
  5. I’ve never been clear on the objects summoned through Propel. Am I summoning a pool table through some portal where some guy at a bar was lining up a shot and then is all “WTF?” Or am I picking up the pool table that just happens to be sitting around in that cave you’re running around in?
  6. I’m with you on this, but I’d say that suggesters also need to be mentally prepared for the next post to be “Nope, that’s crazy and out there!” by another player. It allows for a discussion, and an airing of opinions.
  7. Paragon City needs more ramps. And none of this 40 degree incline bs going into the subways.
  8. It also would have been cool to see Whirling Mace do a 720...
  9. The story arcs are in there, but often you have to run a couple of non-story arc missions in order to get them offered. I don't know if it is a "proving yourself" thing like getting a contact's mobile number used to be. I tend to run zone-specific story arcs (almost always Hollows, almost always Faultline at least up to Doc Delilah, sometimes Striga, sometimes Croatoa) until I get into the upper 20s/low 30s. I found that the ratio of non-story arc missions to story arc missions from "old school" contacts tends to be very high until you get 25+.
  10. Ha! I inadvertently summoned you! Miracle proc has always been good to me, in part due to the last 5 error that often plagues it. Someone appears to have bought out all supply under a certain level (which was 10mm when I noticed it yesterday), which left 50-60 for sale. It looks like 80-90 now. I don't offhand remember what the "normal" backlog is, but a month or two ago, the IO sold about 100-200 units a day and I think there were 300-600 for sale at any point in time. 50-100 of those were generally mine. For a while I locked down the market and offered supply at a lower price than I was bidding. Since I was doing it in pretty big volumes, I generally got every trade except a few that would slip through in the wee hours when my bids/offers got filled/lifted. The pricing bug more than made up for my trading losses!
  11. I just wanted to get that title out there. Also, I stepped away from marketing for awhile to see someone bought out a few hundred Miracle procs. I’m watching the higher prices with interest; the last time I checked, the highest outstanding bid was 6mm. I sold a few into that, but I’m more inclined to let people lift my offers a few mm higher.
  12. If you are not going the set route early, I’d slot attacks with accuracy, end red, recharge, damage, damage, damage in that order. Maybe move recharge back. When I go the set route, I’ll four slot melee attacks and 5 slot ranges ASAP. You can slot Eradication at 7, kinetic combat at 17, entropic chaos at 17, posi blast at 17. i also put a slot in stamina early and slot the perf shifter proc and the endurance mod at 17. I also slot a miracle proc at 17. Later in your build you can add the Numina proc and panacea proc if you have the need.
  13. Wait a second! Pendulum and Crowd Control are already 180 degrees. Does this mean they are going 360?!?
  14. Has anyone done any research on what level gets used when converting an attuned set? I think Shinobu said a while back that it works off the lowest level available, but I don't think that's the case. I also think Robotech Master said that he got a LotG by converting a defense IO that wouldn't have normally worked? (I apologize if I am misremembering names or situations.) I'm looking right now specifically at the recharge intensive pet category. Call to Arms and Expedient Reinforcement overlap at 30, and they are the only two sets in the category. You can convert a lvl 30 enhancement of either set into the other set. Working as intended. If you try to convert an attuned Expedient Reinforcement (lvl 30-50) by category, you have the option to do so, but the message pops up "Enhancement Conversion Failed" and no conversion occurs. If you try to convert an attuned Call to Arms (lvl 10-30), there is no option to convert by category. Does anyone have any other anecdotal evidence they can share?
  15. Why don't sentinels get good when they get their slots, IOs, set bonuses, etc. if everyone else does? That doesn't make sense to me. I'll work on getting mine to 50 and see what I think. Right now, it's arguably the most powerful character I've ever played at that level. I wouldn't mind if sentinels were below everyone else at end game. Someone has to be. But if everyone else is at 1.0 and sentinels are at 0.6, for example, then I'd definitely consider a rebalance. Can you spitball an approximation how you think they rank now? Maybe this is some sort of "new car" syndrome. This game, both in Live and HC, seems to have a track record of introducing new sets/powers that are demonstrably superior to existing sets/powers, so maybe people are disappointed they aren't getting the ranged damage of a blaster with the defenses of a scrapper? That would certainly be overpowered in my eyes.
  16. Try something like War Mace/Willpower, either as a scrapper or a brute. The attacks are all pretty vanilla, with some KB proc potential to play around with, and WP gives you layers of defense, damage resist, and regeneration/healing. Defensively, you can choose to work on sets that provide defense or dam res and you can figure out what works better for you. It's also a ridiculously strong build. Also, don't be afraid to respec (or to use unslotters). You get a free respec every ten levels, you can run repec trials, and you can buy a respec recipe in the AH for cheap. Feel free to try things!
  17. I'm following this thread with interest. I only have one sentinel (mid 30s, Beam/Bio) which is a real monster! The title of this thread really struck me, since I don't understand what is broken about the class. Maybe you sentinel pros can enlighten me? It seems that each class has strengths and weaknesses, and that is reflected in part in the damage scalar (in this case, ranged damage) and in part in survivability. I think a simplistic view of it (my strength!) is something like: Blasters get 1.125 ranged damage, and are super squishy; dominators get 0.95 ranged damage but have control for soft survivability; corruptors get 0.75 ranged damage and buffs/debuffs; defenders get 0.65 ranged damage and better buffs/debuffs; and controllers get 0.55 ranged damage and control. (Of course, I'm ignoring inherents.) Then we have sentinels, who are middle of the pack on damage, but off the charts on survivability. I guess I don't understand why sentinels need a damage boost? I see that as part of the tradeoff. If you want more ranged damage but less survivability, roll a blaster, right? Now, I'm absolutely behind changing the inherent for sentinels, mainly because I only use it by accident and I cannot say it makes a difference in my effectiveness.
  18. Is it possible that you're already going as fast as or almost as fast as mathematically possible?
  19. First of all, I suggest marketing on all your characters. If you spend 10mm inf on a set for your level 20, especially if it is attuned, it’s a lot more bang for the buck than doing the same for your 50. There are a number of guides out there and will be more soon on how to make inf on lowbies. Secondly, I like looking at buying into attuned sets as soon as they are available, particularly if they add good bonuses. Melee toon hits level 17? Slap a 4-set of Kinetic Combat in there for the defense bonus. I use Entropic Chaos and Basilisks Gaze for the recharge bonus. They aren’t free, but aren’t very expensive.
  20. My first wave of alts recently hit 50, and I’ve started this process myself. I would ask myself two questions: how complete was my character without incarnates; and what do I want to do with it afterwards. My broadsword/inv scrapper was full of holes, so I spent my incarnates on trying to plug those holes. My war mace/willpower brute on the other hand, was pretty much complete, running mission content at max sliders. His only real flaw was AV fights, which took too long, and the need for an “oh shit” power for willpower. I went with agility for him as well; it really is a great alpha for WP! And I found that I really didn’t need an “oh shit” button anymore. Would I shave off a few seconds kill time if I went Musculature? Maybe? But I like my survival profile better now, so I don’t really care!
  21. Always a bridesmaid, never a bride; Katherine despaired of ever finding true love of her own. Then all her bride friends started to die, and she discovered that she had the power to bring them back from the dead! Can Katherine and her bridal posse find romance? Follow us through Paragon City as we share the wacky adventures of: 27 Dresses Later (necro/kin MM)
  22. I played around with the Hero Packs and the Winter Packs. My takeaway, which sounds like it meets with other people's experiences, is that on average you end up with about 20-25% return on investment. I found that the IOs (and converters) pretty much paid for the pack, and everything else was positive return. I haven't spent much on Winter Packs though; my rationale was that there are ATOs I can sell for more than 10mm, but there aren't any Winter-Os I can sell for more than 25mm, so for Winter Packs you are relying more on the RNG giving you two IOs per pack.
  23. Does anyone have an idea of what kind of DPS is needed to take a GM down? Something like "you need 300 dps in order to break even with their regeneration, not counting debuffs"?
  24. So it's worth 4 points?
  25. Does 5-slotting the GotA speed proc help this at all?
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