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Everything posted by Yomo Kimyata
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Since Energy Absorption is a click power, those procs will only have a chance to activate upon the use of the power. On the one hand, this would generally mean you would get the effects on demand when you activate it, since I would expect the overall probability of activation to be at least 90%. On the other hand, you might get more overall health and endurance by putting those procs in a passive power, like Stamina. On the gripping hand, you're probably not going to be struggling for endurance on an Ice Armor brute, but maybe the heal could be incrementally useful . As far as overall slotting, I emphasize recharge over endurance modification over defense, but I slot all of them. I think my Yomo(tm) "standard" is lvl 50+5 Shield Wall Defense and D/R, 2x lvl 53 DSO Conduit (End Mod/R), and an Energy Manipulator % to stun. I usually don't need a LotG +rech or any other defense proc in there since it usually goes elsewhere, but you may get good value there.. People sometimes question the stun proc, but I'm pretty happy with an 8 second mag 2 (minions) stun on command. You could put the Triumphant Insult stun proc in there as well, but it's only an additional +1 mag for 2 seconds.
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I have plenty of homages but I will refrain from mentioning any of them in case someone has a heavy hand with the generic button. I remember the good old days when devs used to generic things when people reported them rather than when the devs screened the forums looking for names.
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When they finally get around to making the City of Heroes musical, I fully expect "Accidentally All AVs" to make the soundtrack.
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Apologies for the necro, but I'd rather bring this back than start a functionally identical post. I've been using this pool more and more on my army of scrappers, and thought maybe Id share. Adrenal Booster is the prize of the set. A 60 second power with a 600 second cooldown; for me that means that I can have it active about 1/4 to 1/3 of the time. +34.6% damage boost, which is always nice. +34.6% recharge speed, which is also very nice. Looks like control effects last 34.6% longer, but I've never really paid attention to that. None of this is enhanceable. +34.6% to hit boost, which is a LOT, and which is also enhanceable. I've been three slotting it with 3 lvl 53 Membrane HOs (which gets you deeply into the red ED zone on recharge time and to hit buffs), but functionally you should be fine with 2x lvl 50+5 recharge IOs since the base to hit is probably sufficient for my purposes. If you don't have a build-up type power, the Gaussians proc is a good add and will have max proc chances. My two "pre-req" pool picks are generally Speed of Sound and Experimental Injection, and I will stick with the base slot on each (where I will put the Winter's Gift Slow Resistance and the Preventative Medicine chance for absorb respectively). the PM proc will trigger no matter where it is in your build, so that's just a useful mule and I don't think I've ever actually used it on an ally, because I'm short-sighted and selfish like that. More PM pieces would give some nice set bonuses. I've tried Toxic Dart in the past, but like most pool attacks, it's not powerful. Personally I would not use it (or most pool attacks) as part of an attack chain but would use it as a ranged attack to pull if I didn't have one elsewhere. Corrosive Vial isn't a bad power at all, but it doesn't often make the cut. It summons a pseudo-pet on the target and affects foes in an 8 foot radius. That's small but as a scrapper in melee range I'm generally going to max out and hit the max of five enemies. It does not take direct accuracy enhancements, so procs that require to hit rolls (I think just damage procs) are going to have a tough time hitting unless you use set IOs that have accuracy. The power takes defense debuff sets, ranged AoE sets, and universal damage sets. A no-brainer for me is an Achilles Heel proc and an Annihilation proc (although I've never bothered to check the combat logs on how often or even if they trigger.) If I have a ton of free slots, I'll two slot Ragnarok with the A/R and the knockdown proc and/or two slot Frozen Blast for the slow resist.
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Why was Statesman killed off again?
Yomo Kimyata replied to OldSchool SC Fight Club's topic in General Discussion
He wasn't killed off at all. It was a dream sequence and he was in the shower the entire time. -
Ah, if it were originally posted in scrapper, my mistake. I thought it was a general AT thread that got moved to scrapper for some unknown reason.
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Nice try. I cannot, I will not, be interrupted!
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Those ideas both suck. Go to Supergroup and hit settings. Hit accept to move to the second page, then turn on "Hide Supergroup Emblem."
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I'm curious as to why this thread, which clearly is asking for AT suggestions, has been moved to the Scrapper subforum. Is this because the powers-that-be have decided that the only possible answer is scrapper? Don't get me wrong, that's generally how I feel about just about everything, but just wanted to see if I had missed something.
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I read it as a mad 3 hold with a 50% chance for mag 4 hold for electronic enemies, but I mess up reading City of Data (all hail Uberguy) sometimes. I see the buff of this to be far more valuable to me and my style of play than the debuff (although the debuff is very good). I'm setting up a safe zone for me (because I mostly solo). I don't have to worry about break frees or Clarion or Rune of protection for control resistance. The damage resistance, although unenhanceable, is very nice and will get me to the 75% cap in a few areas. This enables me to spend my power choices and slots in other areas.
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I don't think I've spent a lot of time on Trick Arrow above lvl 20 or so since they revamped it, and I'm primarily a melee character type. I think that my pre-revamp 50 skipped EMP arrow to be honest. But based on what I see post-revamp, it has been geared as both a team buff power than an enemy debuff power. https://cod.uberguy.net/html/power.html?power=redirects.trick_arrow.emp_arrow&at=defender team protection from status effects, endurance/recovery debuffs, 15% damage resistance all except toxic https://cod.uberguy.net/html/power.html?power=redirects.trick_arrow.emp_arrow_burst&at=defender enemy endurance drain, regeneration debuff, all kinds of debuff, damage, looks like mag 3 hold to all (holds lts) and a chance for mag 4 hold (holds bosses) if electronic. Oh yes, it is indeed making the cut from here on out.
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My answer is almost always going to be scrapper, because that's how I roll. Tanks are cheating. Stalkers are hidden too much and I didn't spend that time in the costume creator to not see my character. Brutes are all right, but scrappers are the bees knees. As it happens, I do have a 50 Spines/Ice scrapper. I think my original thought was to double down on slow. Despite the fact that I don't like most of the spines animations (and I HATE the flip), it was a nifty little critter. Icy Bastion is one of the two best defense powers for scrappers (Meltdown is the other). I think I skipped Icicles, but you shouldn't have much trouble with runners once they are within slow range. I also think Darkest Night is cheating! It's a ridiculous power for survival.
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Discussion: Who is the coolest Hero Hunter on Redside?
Yomo Kimyata replied to twozerofoxtrot's topic in General Discussion
Is it I? -
I’m not above stance dancing, but by end game I’m generally always in offensive. I’m not very familiar with sentinel bio, but I will consider shifting stances before activating a power if I think it’s worth it. If I have time and I remember I will do this on Parasitic Aura on my scrappers and would probably do with Parasitc Leech on a sentinel: activate defensive stance, activate Parasitic ***, activate offensive stance. The 30 seconds of damage debuff will help me survive better than the 30 seconds of whatever else and it’s not hard to do. It is hard to remember to do it though…
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Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
It is difficult to serve soup with salmagundi. -
Power Transfer +Heal / Perf Shifter +END x4? (Rad Armor)
Yomo Kimyata replied to Story Archer's topic in Brute
Yes, it really is. A few points: 1. I absolutely recommend leveling up with any given character so you actually know what the endurance costs look like. And that can change all the time with new powers or with various incarnate powers. Don't fear the respec! 2. Based on my personal experience, radiation armor is extremely endurance friendly. I just ran a few missions with my ice/rad scrapper at +4/x8 and never got below 80-90% running at full speed. My base consumption is 1.45/s and base recovery is 3.74/s. I think many people use the heuristic of double your consumption for your recovery target. 3. Let's look at the dreaded math. Using Mids, with nothing slotted and with Alpha Barrier, Gamma Boost, Proton Armor, Fallout Shelter, Beta Decay, Combat Jumping, Tough, Weave, Maneuvers, Tactics, Focused Accuracy active, I get 2.8/s recovery and 3.2/s consumption. Clearly that's no good, but that's with zero slots. With my "standard" slotting for these powers, which is admittedly not cheap, I'm looking at 1.9/s consumption and 3.4/s recovery. That's with a perf shifter proc in stamina and a panacea proc in health. Focused Accuracy is a real hog, and I don't find I need it in addition to Tactics, but cutting that gets you to 1.4/s consumption. Adding a perf shifter end mod to stamina and a miracle proc to health gets you 3.9/s recovery. So that's only a single perf shifter proc in the bunch. Now, that's not even considering: 69.2% endurance drain resistance from Gamma Boost, so sappers (which only come one to a spawn, but it is very easy to aggro more than one spawn) aren't particularly dangerous. Radiation Therapy gives you +endurance whenever you use it, and also can slot Theft of Essence proc. Meltdown gives you additional recovery whenever active (although it floors your recovery for ten seconds after expiration). I'm thankful that I looked through this, because now I can tweak a bit and move some resources away from endurance on this rad armor and towards either defense or regeneration! -
Power Transfer +Heal / Perf Shifter +END x4? (Rad Armor)
Yomo Kimyata replied to Story Archer's topic in Brute
From the endurance side, it’s massive overkill for rad armor. I would be surprised if you could even get your blue bar to drop below 50% while fighting a bunch of Malta sappers. -
Epic pools are also very different. ATO proc placement is very important for scrappers but not really for brutes.
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Forming Teams :: is it too scary to lead/recuit?
Yomo Kimyata replied to UltraAlt's topic in General Discussion
This post is dead to me. -
Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
please, please do not! I have way too much inf as it is!