Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Yomo Kimyata

Members
  • Posts

    4675
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Yomo Kimyata

  1. You know what you need? lvl 53 cytoplasms. Every build needs some of them!
  2. I agree with the premise that an inverted mouse should maybe not be the default (which I don't think you can change?). I despise your inverted post, however.
  3. Totally valid observation. It's the kind of thing that takes practice, and I guess it's humble bragging a bit on our part, but it isn't completely transparent that it's not, oh it's 10PM, let me do some marketing magic, ok it's 10:15 look at my piles of inf! But in terms of minutes spent it's pretty nice. Put in bids on 70 uncommons and related salvage: 1-2 minutes. Wait. This is the sticky wicket. Do you wait an hour? A day? A week? And what if I bid too low? Oy vey! Collect items from /AH. Summon portable workbench. Craft 70 items: 1 minute. You did make sure that your inventory wasn't too full for 70 recipes, 210 (or more!) pieces of salvage, and 70 enhancements, right? Convert 70 enhancements once by category to get a rare: 1-2 minutes. Ugh, pulling down that menu 70 times is a drag. Hold on, did I use a recipe that was guaranteed to get a rare? Convert 70 enhancements by rare/category/set until you get stuff you want to sell: depends on how experienced you are. That would probably take me about 5 minutes but I've had a LOT of practice. Hold on, you had enough converters, right? Move the enhancements to the AH, list them: again, depends on experience level. For me, probably 2 minutes. Wait. Collect your inf. Now, this might take me 10-15 minutes in actual dragging and clicking, assuming I had all my ducks in a row. Maybe it takes someone else 30-45 minutes. For 70 enhancements, I would expect to net at least 150mm in profit. Good hourly rate, sure, but it also probably took a few days (or more) of waiting around. And That's for rare roulette -- working a designated niche might be a lot faster (or slower) and a lot more profitable. But it's not for everyone, that's a fact.
  4. There is truth in this, but based on observations over the past 2+ years, people tend to be pretty content with what they are already doing. The odds of a hundred players doing each of these ideas are low enough that I feel confident that I can literally tell anyone who will listen exactly what I am doing and how to do even better, and that those hundred players will shrug their shoulders and say, "Meh, I like farming." There's an old (and terrible) economist joke: An economist and a (anything but economist) are walking down the street and they see a $100 bill on the sidewalk. The economist walks past it. The other person says, "Aren't you going to pick that up?" and the economist replies, "It can't be real or else someone else would already have picked it up." So the other person picked it up and bought lunch for both of them. NOTE: This has actually happened to me twice in my life. Once I picked up the money, held it for a few days while we tried to track down the person who dropped it, believe it or not. The other was a few years ago and the person three feet in front of me picked it up.
  5. Ok, we got down to the last six bids and I just realized that Intangibility TOs were also something that never existed. Oops. So I cancelled five bids. One 100mm bid left and I'll tell you this much -- it's a Taunt. Thanks for playing!
  6. Well, although I am not opposed (in theory) to people having fun, there is always a risk that being more efficient could come with risks that may threaten you, or others, or the overall health of the society of Homecoming. Let's assume you live a mile from where you work. I've got no problem if you walk to work everyday, and quickly find the fastest path. I might have a problem if you jaywalk because it's faster and you put yourself in jeopardy. I've got no problem if you want to drive to work instead, but I might have a problem if you ignore traffic lights and stop signs that are designed to keep society as a whole safe and productive. I've got no problem if you want to build a rocket ship to blast yourself to work every morning, but I might have a problem if your rocket sets my house on fire and kills my dog. Now, I have *NO IDEA* what constitutes a risk in HC. I don't have enough information, and I certainly don't have enough power. Does AFK 3-box farming constitute a risk? Dunno, but we know that the devs don't love it, and since this is their ball, I'm going to defer to them to make the rules. And I do love me some rules. <--- Lawful Good.
  7. That *does* sound like something I would do.
  8. *cough cough tickets too*
  9. Accumulating, stealing lollipops from babes. To-may-to, to-mah-to.
  10. TOs (like DOs, SOs, and common IOs (and HOs) ) aren't fungible or bucketed, so the level does matter.
  11. And now over 80% of the bids have been filled, but there are still plenty more! If only there were some way to create training-os for cheap. If only there were some way... (The "Take One" request has been removed at this point. Feel free to clean me out.)
  12. Now I'm not saying you should do something about the aliens, and I'm not saying you shouldn't. But I *am* saying that there is a market for their blood...
  13. It seems to me that the people who blame "market manipulation" for why they are not successful enough in Homecoming are very similar to those who used to blame witches for their crop failures. Both were superstitious and made up scapegoats to account for their own shortcomings, and both were crappy farmers.
  14. Kneading, manipulation, all the same thing.
  15. I'm not a social RPer, and I 100% support this for exactly that reason. I can't stand when I run to Pocket D to level or whatever and I get a barrage of cringey softcore dialogue in my window. Keep that radius as short as possible, please!
  16. Clearly, *CLEARLY*, the Z in Bill Z Bubba stands for Znoob.
  17. I'm sure that using the AH interface puts a big strain on computing resources. Has anything changed from your end as far as your computing demands? Are you running with more apps open than usual? I don't recall ever having the game crash on me while using the market. It's probably happened, but not frequently enough for me to notice that it was while I was using the market.
  18. I make well less than 10% of my ill-gotten gains from making markets, and I will stop "flipping" the instant noobs stop selling me things to flip.
  19. I think of farming as pretty much playing regular content, to an extent. Over time, people faced with any repeatable task will tend to move towards the most efficient way to complete that task because economics, aka the allocation of scarce resources, works. I'm ok with that. I run Heather Townsend arcs when I want incarnate components. I skip cave missions when I'm running scanner missions. Sometimes farming, as some could define it, pushes the boundaries in my opinion. Example: AFK farming. For me, this is mainly an aesthetic, or possibly a moral objection. It's like when a little kid pokes his fingers at his little sister and says, "I'm not touching you! I'm not touching you!" Technically correct, but it doesn't sit well with me. So then I have to look and see if my objection has any merit in terms of "Is this hurting other people?" Inflation is one possible concern. Marketing is clearly deflationary; farming may or may not be inflationary. My observations over the past two years have seen mostly deflationary pressure; your observations may differ. Getting annoyed by broadcast spam could be another possible concern, but I can move past that. There may be other concerns. But for the most part, I really don't think farmers are hurting me personally. Now, if we are going to come back to the farmers v. marketers (or "cowmen" as I used to call it!) argument, well, I don't know what else to say. It's kind of like when tourists visit NYC and have dinner at the Olive Garden in Times Square and brag about it on social media. I mean, sure, if you're happy with it, good on you! But you should know that there are so many better and/or cheaper alternatives out there.
  20. Well, if this were a much bigger universe with many more active players (and more active traders), I would personally want a volume indicator, as well as a bid-offer spread. But I doubt the former is even possible based on my understanding of the programming, and the latter would obviate the purpose of the blind bidding system. So I'm pretty content as things are. It takes a little thought to figure out what the bids and offers really look like, and I'm totally fine with a little thought being rewarded.
  21. I read that as "gnushy", which totally should be a word. I have no idea what it would mean, but I like the way it looks and sounds.
  22. Well, to be honest, I don't see a lot of value added by an index. I get that you want an overall "health of the economy" gauge, but there are issues with a price index with a blind auction system. Namely, what happens when you take the snapshot of rare salvage and you have 4 prints of 406,067 and one print of 10,000,000? Yes, the 10mm print is probably a fat finger trade, or someone wanting to give away funds, but it certainly doesn't represent the trading value of an alien blood sample. Similarly, I would read the 406,067 prints as the highest outstanding bid, meaning that it is the low end. And without big macro events (Winter Event, new issue released) the only fundamental changes would be from an ebb or flow of player activity or from an outlier player or two doing arbitrary things in the market. I would hate for someone to say "OMG, Trap of the Hunter procs are worth 9mm now!!!" just because I decided to clear out a backlog of inventory for my own inscrutable reasons. But if someone wants to do this, have at it! I'd be happy to opine on items for inclusion.
×
×
  • Create New...