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Everything posted by Yomo Kimyata
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I usually go Pyre for Melt Armor/Fireball. I also like Leviathan for Arctic Breath/Bile Spray. If having endurance issues, Energy Mastery (and Energy Torrent is such fun with procs). I don't see much use for the others.
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There are 8 new pages since I last looked, and I’m not going to read them all. Procs are overpowered. SOs are overpowered. Inspirations are very overpowered. if you all are fighting over how easy you want this game ofTic-Tac-Toe to be, so be it. Balance and challenge left long before Live finished, so let’s just be grateful we can play and solo ITFs on SOs and inspirations.
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It’s exhibit A in my +4/x9 postmortem.
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That's good enough for me! The only person who counts is you and I'm a little annoyed at anyone who is trying to take away from your fun. That makes it (counts my alts) my 156th favorite name. Oops, I just registered Executor of Estate and Heir Apparent on Reunion. So 158th favorite name.
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Hmm, I was thinking about IO sets rather than commons. My experience on my +4/x9 characters has taught me that equipping EVERYTHING with SOs and upgrading every level costs about 500k at level 18. That's going to scale up as you add more slots, and I'm not sure if the cost of upgrading SOs is non-linear or not, but I'm thinking it's reasonable to estimate a high amount of 2mm a level on average to upgrade all of your SOs, every level. So total ball park estimate of about 100mm inf? I don't have a lvl 50 with a build that's less than x4 or x5 that, and that's not counting swapping out IO sets as I level. I do accept the idea (although I haven't run the math) that you are better off buying/creating common IOs at lvl 25-35 and never looking back.
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redside Why is it so hard for me to play Red Side?
Yomo Kimyata replied to Dusty Longshot's topic in General Discussion
I love much about redside, hate a bit about it, but the unforgiveable part is that there is too much vertical, and the game is unplayable without travel powers. -
Their livers are poisonous. Beware.
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To be fair, I don't think Sally ever studied law.
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Your PUG is like bad medicine. Bad medicine is what I need. (Woah-a-oh) Shake it up, just like bad medicine. There ain't no empath who can cure the Vahzilok Wasting disease.
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Mind Control/Mass Confusion recharge needs a buff
Yomo Kimyata replied to Kaballah's topic in Controller
You could not possibly be more correct. It is a game breaking problem that Seeds doesn’t have a significantly longer recharge. -
I commend you for thinking outside the box, but I’m not sure I support the rework of a basic mechanic of the game in order to make one specific AT a little better. My two cents.
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My thoughts on how I would approach Iron rules for the AH: 1. No selling on the /AH. Vendors only. Unfortunately that means only 5k for a rare. 2. No buying on the /AH unless it is a seeded item, then pay the seeded price. 10k for common salvage, 100k for uncommon, 1mm for rare, 10mm for Hero packs, 25mm for Winter Packs. Buy whatever you want from vendors. 3. Anything else goes, including merit vendors, pvp vendors, etc. This feels sufficient to stay decently equipped in SOs, you should be able to accumulate lots of merits (and therefore converters) so you can strategically add crafted IOs based on drops if you get lucky. This is pretty strict, but I’m also the kind of person who accumulates 100mm on an new alt in an hour, so an unrestricted budget would probably make things too easy. Am I right in assuming people are running +0/x1, bosses, no AV?
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I'm very pleased that as I start on a new project: The Natural Limit The Human Limit and The Natural Human Limit were all available on Excelsior!
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This is exactly what I'm looking for, thank you! Could you point me to the source material if you know it offhand? As far as I'm concerned, Powerhouse and his/her/its team are the only ones who have opinions that are particularly relevant to me, so I'd like to have a handle on what they figure the specific problems are in order to determine what my responses will be. Thanks!
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Specifically with respect to uncommon salvage, I micromanage it (on a very micro level) for two reasons. 1. It's a good fast way to build up a couple of hundred thousand inf on a new character. 2. I consume a lot of them, and I realize that it's a potential bottleneck in the AH. I won't buy it NAO but I will buy it Soon(tm). It's when someone starts messing with my Soon(tm) price that I get annoyed so I log onto an alt, dump yellow salvage until it's at my target, put in lowball bids to fill up my AH slots, profit slightly.
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At level 2? It's difficult. At level 49, nerp.
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Early observations: @Doomguide2005 is exactly right. This whole experiment is understanding the purple patch. https://hcwiki.cityofheroes.dev/wiki/Purple_Patch Early on, defense is almost irrelevant. You're probably gonna get hit by anyone and everyone. I've been focusing on resist over defense. Also, accuracy is critical. SOs at level 2 are ridiculously overpowered. If you are using SOs then and not playing at +3 or more, in my opinion you are beating up kindergarten kids. Amplifiers are also ridiculously overpowered. See above comment. Strategic leveling is always fun, and you will do it early and often. Take your ding as an opportunity to shell out as much as you can before running away. Remember, if you level a few times and you are facing the comparatively trivial mod of +3/x8, they will slay you. Echo of Statesman lasts for seconds. Run away a lot. I keep Sprint active, and I'm actually going to two slot it soon. I may three slot it eventually. Early on, I don't think it really matters what AT you play. I wouldn't play a mastermind, controller, or dominator (except mind of maybe plant). Pets don't last. But I think almost anything else is "doable". I'm setting up a Beam/Willpower sentinel for an additional data point. Right now she's making inf and getting res day job bonus.
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The exact opposite. It fixed the mob size at x8 but it bugs the level to +5-?+7?.
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also. /setdifficultyteamsize 999
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Early on in HC, I joked about running a character solo to 50 at +4/x8 settings through missions. Then this thread taught me that there are ways to break that. So now I'm trying to run to 50 at +4/x999! My self-imposed rules: 1. Start a new character, run through the tutorial. Then put your settings at +4/x9 (or higher). See @Apparitions thread for how to do so. Bosses activated, but there is no way I'm going to activate AVs. 2. Pure solo. No teams, no drive-by buffs. 3. Regular XP. 4. No street sweeping unless it's part of a mission or is absolutely necessary. In other words, don't circumvent the task by leveling outside of missions. 5. No outleveling missions. No going back to a level 8 mission at 12. 6. No Ouro missions, or if you do, turn off XP. Other than that, use every tool you have at your disposal and run missions. Throw the kitchen sink at them. For extra bonus points, do this on a self-funded character. It's tedious, it's time-consuming, and a real exercise in learning how to avoid aggroing an entire spawn. But it's far more doable than you might think. I haven't hit any +7 spawns yet (currently at level 11 on a Mind/Nature controller after a total of three missions). I die a fair amount. I suspect that it's going to get really painful in the 30s, but we'll see! Wish me luck!
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Apologies for the Rectified Reticles, on two levels. Not only did I bring them up in the Meandering Path thread, but it was the niche I was moving into. I took it out of rotation, but not before I locked up a huge amount of Encouraged Accuracy and Rectified Reticle recipes and cheap IOs. It has not been the first market I ruined… Flipping is still great on a lot of items, but for most IOs it’s much more profitable to craft and/or convert. Plus, I can usually do that in good sized blocks! There’s still good flipping in HOs (and in packaging them up into 53s, although that’s so slow and thin), but with daily Hami runs on many servers, there’s still a lot of daily supply. IMO more than demand. So market PvP is alive and good, but it’s really not sellers v. buyers.
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Play whatever sets you want! Depending on what type of opponents you are fighting, you probably won't need the defense from Divine Avalanche, and you can focus on attack chains that give you better net damage.