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SwitchFade

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Everything posted by SwitchFade

  1. Already replied to a similar post. Following up a post ascribing whining to people with another post using snarky quotes to emphasize the point you don't believe "facts" are facts is fairly acerbic, yeah? You can find plenty of proof right here on these forums. I would help you, but as I mentioned, I'm not inclined to take your perspective seriously when your method of disseminating it uses such pointed remarks.
  2. Come now, that's a fair bit of hyperbole, dontchathink? I was quite clear we only get a trickle of new players. Really, I don't need to research what is already posted on the forums, online and easily accessible, we can all recall many posts (some in this thread) from newbies and vets alike that left due to the factors I have mentioned. It was was well and thoroughly discussed to death on live, with data, that the player base saw a massive drop in the time after AE, and never recovered. To be clear again, it's not like I think farming is bad, just that newbies should not be corraled into AE and farming/DFB right out of the gate. Where's the harm in no AE in Atlas or KR, no spam in chat recruiting and DFB stopping at lvl 10? As I said, we get so few new players, we should do everything possible to assure our retention rate is very high.
  3. Directly ascribing "whining" to people who have a perspective you obviously disagree with is hardly conducive to mutual understanding, it merely renders every word after it suspect. Failing to consider facts, regardless of preference, is a fallacy that has but one conclusion, finally. New players dumped directly into the afore mentioned "zerg" paths has -and will continue to- leave a less than spectacular impression, followed swiftly by egress. You should absolutely get to enjoy the aspects of the game you currently do, WITHOUT the negative impact on new players. That's a fair and pragmatic solution for a well balanced and growing society.
  4. For years, I have lamented on several factors increasing attrition and causing the game to fail to endear itself to new players. Here we are, and those factors exist and cause people to leave, cause new players to not form an attachment and the population stagnates. AE should not be accessable from zones where new players begin their journey, such as atlas, KR or Steel. DFB should not be a rinse and repeat to 15. Contact system does not lend itself to fluid immersion and progression AE and DFB spam will, invariably, catch most new players, blinding them to the immersion of the game, whereupon they will actually experience what veterans did in the early days that made us come back and stay Incarnate attacks should not be usable below lvl 49 Inventions learning curve is steep, the tutorial needs to be improved Insta-travel causes everyone to completely ignore MMO zones, doing this causes newcomers to assume this is an instanced only game, they do not fall in love with how truly grande in scale the game is. Base porters, mission porters, etc are far too common. The bottom line is, we only get a trickle of new people finding us and if we don't do the absolute most to assure retention, the player base will continue to shrink. Until we can advertise, this is reality and debating about how or why someone doesn't want others to "play their way" does not negate the facts: newbies will get zerg-rushed to 50, never see the zones, not spend time figuring things out, get bored with the lack of depth, assume there's very little to the game and move on. A society reaches permanence when old men plant trees of which the shade they will never know. If the veterans continue to think only in jaded terms about how they hate so and so, want to play such and such way, ignoring other perspectives, inevitable decline is assured. Societies must focus on the good of the whole and the enrichment of new members to assure that growth and benevolence are integral aspects of the culture. And no, I do not think farming should be removed, it's fine, but it should not be front and center in your face for new players before level 20. Not spammed in chat, not accessible easily. And before it gets brought up, yes we used to hoof it to PI to get on farms, and that's ok, so long as new players don't see it in chat and don't know about it before level 20.
  5. Edit: on second thought, nevermind, not worth mentioning why. Let's just leave it at, it was clear I was unwelcome.
  6. What if I want fulcrum all the way down to lvl 27?
  7. As you can see, OP, the word is sex-NEUTRAL. And by old, middle and modern interpretations.... I'm a Harlot. Now. Can we please get back to Nerfing Regen?!
  8. Sweet baby dirt napping Jesus. Since it's apparent the whole internet needs this done, enjoy: Origin Middle English (denoting a vagabond or beggar, later a lecherous man or woman): from Old French harlot, herlot ‘young man, knave, vagabond’.
  9. Sorry, no vote. Villains be having villain thoughts. Hitler probably never thought "Gee, these Israelites are just super!" He most likely thought bad thoughts.
  10. And limit the use to 49 and up level.
  11. Sorry, no vote. Confuse is very potent as is so the premise of your argument is unconvincing.
  12. This will obviously make Regen overpowered. Nerf Regen. On that note, yes vote.
  13. Formally requests a new GM added named... Mapserver You know you want to do it.
  14. Everyone knows all of the ways to market, at this point. I make about 100million every 20 minutes when I bother, so, there's really no stone unturned. And I regularly tell people how to do this in game.
  15. This thread defeated my brain. And I didn't even read all. Bug.
  16. He was clear about it, he felt it was too much for a player to consider, that players would be overwhelmed. His whole concept of what a player should experience was biased towards simplicity and ignorance, as evinced by the game design he has enforced on everything he has worked on.
  17. Sadly, the 大鎧 we have in game are largely dissimilar to historically accurate armour styles, being a bit out of scale.
  18. すみません Uh, we said the same thing, I said it wasn't done because they secure to the helm. どうも。
  19. Well, functionally, historically, this wouldn't be done, as these attached to the helm and we're not worn at any other time. For CoH purposes? Yes vote, more options = better
  20. Yes vote, magma GM sounds great
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