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SwitchFade

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Everything posted by SwitchFade

  1. In Soviet Russia, the MCU takes YOU too seriously.
  2. @Luminarayou don't team? Sad 🐼
  3. The other thought for tk... Mass levitate instead of repel. 10 second recharge toggle, 5 target cap. Basically what it is now, but no repel, unless you move. So, they move when you move.
  4. I was thinking more of a location based, so you could cast it at a spot and they are pulled to the spot, much the same TK works now, You could cast it directly away from you and they are pulled there. Or in any direction, but the repel wouldn't then be tied to your position. Just a thought.
  5. You could all still throw your panties about. No harm there. Gogo.
  6. TK.... Would be really neat if it was a targeted aoe that did the reverse repel thingy that singy now does. I am a fan of the re-application of sleep that elec does. Thing is, if you give mind these changes, now mind has... MC Total dom Revamped pulsing sleep Revamped pulling TK AoE You add -recharge on that? I would think not. So that's the point, do we want a perma 1 button neuterfest? If not, then MC is not the issue, the other powers needing a refresh are. Keep in mind, on a Dom, mind does really absurd things.
  7. I could go for all controller AoE holds not having a penalty on acc, at least. I would not necessarily rubber stamp a blanket recharge redux. There are many ways to buff acc, but in an SO environment, perhaps both 240 and an acc penalty are a bit much. Seeds needs to be detuned so these threads aren't spawned comparing broken to anything.
  8. People still turn on hurricane and leave it on.
  9. TK for sure. MC, if there were a recharge redux, mentioned in previous replies. Commence 1 button faceroll.
  10. Sorry, you're also not explaining it well to me, either. I can do absurd things with mind/ Much like people who misunderstand storm, it IS about the use. Mind could use a tweak, but what's being championed here is unnecessary. If you reduce MC down to even 180sec recharge and change nothing else, my Dom will now have exactly 1 "I win" button instead of 2. I can solo just about any 4/8 content effortlessly now, and some want to make it so that I could do it 50% faster? Uh ok, sure. Edit: fixed typo 189 to 180sec
  11. Or perhaps there's people who know that mind is incredibly potent?
  12. Ah, the fun of redside. Hide is all you need. No matter where you are though, if you aggro, they follow End game hide works beautifully.
  13. Uh, I don't really want a single target permanent confuse pet. That's one of the unique aspects of mind, no single pet. Confuse as is is fine, I can spam it on multiple targets. No vote on one target only. Mesmerize is fine at 1. Pulsing sleep would be nice, like elec. Hard no on changing MC to be a seeds clone, seeds needs a detune. MC is the signature power, I don't want a single pet. Containment activating is not because mind lacks aoe immob, it has it. Containment should activate on mind primary powers, like other sets. No vote on changing mass hypnosis in such a way. Better if it pulsed sleep, like elec. Sleep us a very powerful tool, what it needs is a refresh, as we have seen in other sets that pulse sleep, versus once and done. Mind shouldn't be yet nother clone of other sets, it should be different.
  14. Incorrect, sorry. @Vandens point is accurate.
  15. As is your insistence on attacking anyone who has a different viewpoint than yours.
  16. It's not wrong, it will work.
  17. Rares go for 400-600. Any deviation is the result of, UI glitch An accidental bid too high A single impatient person Salvage is not manipulatable in such a fashion that it would distort equilibrium price. Bid the normal 400-600 you usually do. You'll get the salvage.
  18. The only thread more hilarious than proc threads, are Regen threads. First of all, nerf Regen. Now that we have that out of the way 🤓... Procs are not omgwtfbbqhaxorz overpowered. On most ATs and with most set combinations, they offer an avenue to POSSIBLY increase damage somewhat, at the expense of mitigation. That's it. Now, there are outlying sets that can leverage them very effectively, but this is the exception, not the rule. Similarly, there are ATs and sets that can get redonk without them. Procs should see a review and formulae adjustment based on TYPE, yes you read that right. Should a defender be able to leverage them to achieve higher damage? Sure! Can he sustainably get 95% of blaster damage, both equally IOd? Let's be real, this doesn't happen for the AT as a whole. Could one set combination do it? Perhaps. Would all other sets? Maybe, but the tradeoffs would render them nigh unusable in most content. Can tanks leverage procs to get ridiculous? No. TANKS cannot, perhaps one or two sets can. Should this be reviewed? For sure, but it's not DOOOooooOoooOooommmmMmmm. I have never used damage procs as a build style, they happen as rare parts of sets for set bonuses. I've done ridiculous things that no proc build can do. I've watched proc builds crumble, due to lack of mitigation and I've seen procs not work, due to that funny thing called chance. In the end, procs are not nearly as effective as some think, all content taken together, as a whole. Procs may help in some targeted areas and procs may have a few loopholes that allow certain sets to do silly things with them. So, they will see a balance pass to close the loopholes by type. In the end, does someone's proc build really bother me? No, they die trying to hang with me while I lay the beatdown on Olympian, alone, and they thought they could hang. Proc away my friends, life is good 😜
  19. Not a bug, working as intended, as far as has ever been relayed. AoE is how you Dela with veng.
  20. If you're going to min/max, you'll want 170%+ recharge, total. You'll also want your BU up as often as possible. If you're trying to reduce the amount of in-power recharge to get a few more percent chance for the proc to fire, you'll be missing out on the additional damage you will net per minute from BU being up as often as possible. If you want to do things like take down GMs with no lore, no insps, no temps, no summons, no p2w, no judgement attack... 170+% recharge and BU as often as possible. Also, gaussian has superb set bonuses.
  21. Where to begin... Generally, I don't disparage new threads rehashing old material, should said old thread not reveal itself with one simple search, or scrolling through subsections for under 2 minutes. In cases where finding relevant discussion that is rich and recent, the decision to broach the topic yet again, with identical statements is... A bit groan inducing. Particularly because reading any of the other threads will not only showcase this exact same statement, but numerous responses that are exceedingly well articulated. So, with a hint of nausea... 1. Seeds is absurdly overturned, it will see a reduction 2. All balance decisions should be pinned to SO only builds 2. Nukes being changed has little comparative value to AoE holds 3. All controller/dominator AoE holds were set to 240 due to the fact that they were an instant "I win" button, effectively neutering everything with 1 button, and it was possible to make them perma. Was 240 too high? Perhaps, but anything under 180 would be too much 4. Mind control has 2 AoE "immob" and one of them can do things that no other can. Reducing one of the two would necessitate a nerf to the other. 5. The statement that the utility of mind control isn't great is misguided, as I and @Mezmera have lamented numerous times. Like storm, mind is unique, and once understood is incredibly powerful
  22. 1. The game must be balanced around SO only, normal XP rate (no p2w boost) gameplay. Must. Load up a toon in this way and it is quite clear the game is paced well and not a zergfest. 2. The game has AE. It's not leaving, but it should NOT offer higher XP per hour than normal missions. 3. IOs should stay as accessible as they are. They should not be more accessible, the balance is fine. The IO tutorial, however, needs to be better. 4. There absolutely should be more incarnate content and perhaps even a +5 setting for all missions. 5. Insta-travel options have continued to proliferate. I have spoken often about how this will cause a culture change, with a trend towards less MMo. It's a reality now to some extent, but it has been reigned in a bit. One can choose to ignore the silly insta zone TP stuff and flyleaprun to base or tram, and just enjoy. If you're on a team that refuses to wait for me and go in mission, I find a new team. 6. Limit incarnate attacks so they only work in level 49 and higher content. Everyone spamming their incarnate superbanana attack at lvl 46 every group is a bit outlandish. I usully move on from those teams after one mission. 7. In the end, what will assure we all can play and enjoy is increasing the player base. This is tricky. Do we lose players by removing options? Do we lose players by adding options? There's a delicate balance there. I've never enjoyed power leveling to 50 before I even play. I love to rough plan a 32 build in mids, play and tweak to 32 through normal missions and keep going. When I hit 50, the ride was great. It's is a social MMo for me, the actual playing on teams with other humans is what makes this great. I really don't care what level or mission, it's the fun of my character doing their thing on a team.
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