SwitchFade
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Everything posted by SwitchFade
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Something to keep in mind for all of us, is how the T9 performs and is used on a standard SO build, from 38-50. While I advocate changing it to an offensive, similar to shield, I am hesitant, due to how it may be an integral part of an SO build. Mind you, I'm not actually saying it is, merely postulating that there is merit in investigating a purely SO build before any change.
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Many, many reasons. Also, SR and Nin have clickie mez.
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Turn it into an offensive power, like shield has.
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Is it time to do something about ATOs?
SwitchFade replied to Greycat's topic in Suggestions & Feedback
Hi. Oh look, economics. Increasing the supply of ATO would not necessarily increase the availability, as we do not yet know where the market transitions from equilibrium to surplus. Currently, if there are bids and zero supply over a sufficiently long enough period to account for seasonality, we have a shortage situation. Heretofore, we lack sufficient evidence to decisively conclude the market is indeed in a shortage. By increasing supply, we would see a shift in equilibrium pricing, causing it to trend lower, as well as a better feel for the actual total market demand. That said, it's likely that what we are observing is seasonality, known AH bugs and the fact that all goods are normal and substitutable, rendering less incentive to sell certain items, as they can be converted. A small increase in supply of ATO would not change the observed zero availability, it would simply cause equilibrium pricing to shift lower for ALL ATO, vis-a-vis the previously mentioned normal and substitutable goods. -
Bonesnap Skullworx australopithecus afarensis
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Just dusted off my Triformer, was reminded why I play him so little and came here to quote myself and keep this thread going. Kheldians need help.
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Is Orbiting death worthwhile at high levels?
SwitchFade replied to CCCM89's topic in Peacebringer & Warshade
Only on a human form only WS. On a bi or Fri form, Not even a little. It's called orbiting debt for a reason. -
Radiation Blast/Martial Combat blaster. Help me like this character
SwitchFade replied to Heraclea's topic in Blaster
@Heraclea I've tried /MC on multiple blaster primaries. In the end, the one I like and kept, is DP/. First, MC is fun, but it is a bit of a mix and match. It has unique flare and fun powers, but I do not consider it extremely potent. When I rolled my DP/MC, it was with full knowledge that this would be my inexpensive relaxing toon, which I play at 0/3 - 1/3. I have it kitted, but with inexpensive sets. I main her in IP doing tip missions and inviting anyone along, her story is that IP is her home and she stays mainly there. In short, everything I paired with /MC was ok, but the theme was what made it stick. The powers are not quite synergistic, the mitigation is good but not great, and I settled on a casual relaxing toon. That said, I'm sure if I focused on her like I did iBlap, my water/elec and went 700mill+, she would be a monster. What stopped me was the slightly disjointed way the powers in MC are, not quite a smooth gel. -
2 - sorry, no.
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What do consider “Soloing AVs” to mean?
SwitchFade replied to Yomo Kimyata's topic in General Discussion
U gib inf?! -
Dfb xp should drop off at lvl 10.
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What do consider “Soloing AVs” to mean?
SwitchFade replied to Yomo Kimyata's topic in General Discussion
Everyone disagrees with this, but... No temps No p2w No amps No pets (unless it's part of your AT, like controller) No summons No lore No judgement No insps -
Sorry, the premise of the case for change here is flawed. Support sets are extremely potent. Here's a list of support sets that can not only solo, but turn a team into a freight train of bonkersauce Earth/storm Fire/kin Rad/dark Dark/dark /Plant Kin/rad /Time I'll/kin The list goes on and on... On all of these it's quite easy to hit absurd levels of mitigation, damage, support and control. I would have to respectfully... No vote.
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I also heard @Captain Powerhouseloves economics and hopes we will discuss it here, at length, with the maths.
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Please post dpanimation comparing those to other powers in other sets.
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The only power in SS that has lower dpamimation than the other sets is jab. With no Rage running, SS is on par with other sets. With 1 stack of rage, I believe it has higher dpanimation than most. There is, and always should be, a balance penalty to that kind of buff.
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this is the thread with relevant discussion.
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Please post comparative damage per animation times for SS no rage, stone, ice, rad, broadsword, from t1 to t9. As this was already done in another thread, I'd bet dollars to donuts it's not what you think it is. Hint: there's only 1 power that dramatically underperforms. The fix the devs tried with no crash single stack only was beautiful. But the double rage glitch stackers complained loudly.
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Hard no vote on reduction of rage buffs.
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Drain psyche is the bee's knees. No vote on change, it can be perma.
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How does Mental Manipulation's World of Confusion handle chance to confuse?
SwitchFade replied to CCCM89's topic in Blaster
Mag 2 = 💩 -
That depends... Are there friggin sharks with friggin laser beams on their friggin heads? Lower the GLOBE!
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I'll go with No, for the win, Bob!