
SwitchFade
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Everything posted by SwitchFade
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Auction House fees: is there any point?
SwitchFade replied to Shenanigunner's topic in General Discussion
*twitch twitch* 🤪🤪🤪🤐🤐🤐🤯🤯🤯🤤🤤🤤💩 -
Original tank taunt sound... AaaaaAAAAaaahh Multiple pets... 3 singies at once.... Nuke killed you... Taxibots... PI farmtown... Dreck... DEBT! Vahzilok wasting disease... OG version! Galaxy vs Atlas! Minus 75%Acc when moving and attacking.. F@ck you, travel suppression! Tic-Toc.... kruunch and the tank forums... We had to play test our builds! 3 respecs only! Get your ass to the reactor! Lusca is up in IP! *Everyone comes running* Kill XX in OG fault line?! Nope! Mission never gets done.. Enhancement vendors don't show on the minimap?! Goddamn it, I have to remember where the store is? Guess every toon is mutant then... Ding! 20, cape mission! "Plzz can I haz SB? Need to get to PI for PL!" Psst: can you be a filler for 1 mill inf? Target through the tank! A sword in each hand! Read all about it! M......O........GGGGGGGG!!!!1111!! I win. "Regen will receive a slight adjustment..." "Hi, my name is Jack, and I have a vision..." Anyone up for a nice Cuppajo? I could go on, but there's a few.
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Repel.. Repel...... Hmm... Ok I'll try, "My face is leaving in 5 minutes... Be on it!" "Do you believe in love at first sight, or should I walk by again? Anyone repelled yet?!
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Auction House fees: is there any point?
SwitchFade replied to Shenanigunner's topic in General Discussion
*Twitch, spasm* Do we REALLY want to open the economics can of worms lecture? It tends to make everyone get angsty... -
Ok... Nerf resist in half. There, done. Sound good?
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Auction House fees: is there any point?
SwitchFade replied to Shenanigunner's topic in General Discussion
Oh snap... Did someone just make a thread about an economic function?! Does everyone really want to go down the economics path with me.... After the xp/info thread?! Because, everyone knows I'll go there... I ain't skurr'd 🤪🤪🤪🤪💯💯💯 -
"The Game is not Balanced around IO's"..... should it be?
SwitchFade replied to Galaxy Brain's topic in General Discussion
Make no mistake, it's not minor and if it were actually instituted I would permanently log out. Defense is fine, as is. -
"The Game is not Balanced around IO's"..... should it be?
SwitchFade replied to Galaxy Brain's topic in General Discussion
*ahem* Unequivocally, NO vote on lowering defense soft or hard cap. Nerf Regen. -
At the very northern most part of croatoa, in the red zone, is a ravine where witches and gnomes duke it out. On live, there used to be a regular event that was trigger able, where this battle led to both jack and eochai spawning and fighting each other.
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"The Game is not Balanced around IO's"..... should it be?
SwitchFade replied to Galaxy Brain's topic in General Discussion
But really... Can the prince of darkness be called nasty? 🤪😁😋 I think more accurately, he was his normal charming self 😌😂😂 -
"The Game is not Balanced around IO's"..... should it be?
SwitchFade replied to Galaxy Brain's topic in General Discussion
A large percent of the population. -
So, I have several stormiest, nd I always take hurricane.... And I turn it on when it's needed. Which is usually AV fights to debuff, or emergency hall clearing save the squishies for 4 seconds, then off. It's a brilliant power as is, and is like any other tactical power... Does one put nuke on auto? No, one would queue it when ready.
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Taunt Aura Stealth suppression on Brutes and Tankers...
SwitchFade replied to Wavicle's topic in Suggestions & Feedback
You should clarify, because both the OP and this don't make much sense. People get it, it's not clear. -
All tailors should be able to change height/gender
SwitchFade replied to Beef Ninja's topic in Suggestions & Feedback
I see what you did there! 🤪 -
"The Game is not Balanced around IO's"..... should it be?
SwitchFade replied to Galaxy Brain's topic in General Discussion
Jack emmert had a vision which included the stance that a player character was roughly equivilant to 3 even con MOBs. This was at base, and would scale with level and enhancing. So, back in issue 1-5.5, yes, this was generally accurate. He did acknowledge that certain ATs could arrest more, survive more, control more, and would have to sacrifice accordingly; I.e. a tank may survive more than 3, but arresting was slow.. so, basic design scope was balanced around tuning everything to a 3:1 ratio in the 1-45 range... Glad he was "promoted" 🤪 -
Taunt Aura Stealth suppression on Brutes and Tankers...
SwitchFade replied to Wavicle's topic in Suggestions & Feedback
Sure it does. Also, you could... You know... Turn off stealth or even.... Not take the power? 😋 Your complaint is, "stealth works on a tank, keeping him from getting noticed." Uh.... Ok? Working well, it seems. So are you actually wanting something from stealth, like the defense bonus, without the stealth part? You mention "a tanks power should not hurt it's performance..." Is assuming it is designed to be turned on and left on. Maybe it's situational? Maybe it's for stealthing when needed? A stealth power doesn't hurt a tanks performance. Because right now, stealth works the it should and the way anyone would assume it would. Maybe you're assuming it's use is something other than it is? If I'm a tank and have stealth, I have more options: 1. Leave it off until needed 2. Leave it on and sneak up and unload 3. ??? 4. Profit. -
"The Game is not Balanced around IO's"..... should it be?
SwitchFade replied to Galaxy Brain's topic in General Discussion
My vote... Yes, balanced around SOs. Overall this game is pretty sound. -
Taunt Aura Stealth suppression on Brutes and Tankers...
SwitchFade replied to Wavicle's topic in Suggestions & Feedback
No thanks. -
All tailors should be able to change height/gender
SwitchFade replied to Beef Ninja's topic in Suggestions & Feedback
So, somehow, I got that quote. *Shrug* it was so awesome I left it. I'm in the camp of, trainers shouldn't be tailors. Icon rules! -
Ok so. I'll do this one time only... And I'll deny I ever suggested anything BUT a nerf to regen... Regen issue: too binary, either ok or dead, scale it enough to be ok... never dead. There are several ways to go about improving the set, if one wanted to; however, it does perform well now, so it doesn't need much fixing. If we truly want to let's say... Refresh it? Then... Return ih to a toggle, albeit a weak one. Incorporate scaling resist, similar to SR to smooth the curve below 50% health. Incorporate an instant revive auto on a cool down. Build in scaling regen debuff resist. The idea is, like SR now vs before, there's a smoother curve. Right now you either out regen incoming dps, or you die quickly. There should e, below 50% health, a flattening of the curve, for both quality of play and realism. Call the scaling desensitization to pain thematically. So, regen is medium at full health, and as health drops, regen begins to increase marginally, dma res scales up a bit and your rate of imminent dirt nap slows a bit, allowing time for regroup, hitting a clickie HUGE regen, or running away like a scared little regen. None of this would be overpowered. That is, if you WANTED to change it... Me? I want to... NERF REGEN!!
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"The Game is not Balanced around IO's"..... should it be?
SwitchFade replied to Galaxy Brain's topic in General Discussion
So, uh... Derail! I'm a bit sad the peak is 1k players 😭 I hope we continue to climb! -
Two tanks walk into a bar...
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You max out at 40 first person shooters? Need to up your game 😄
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Regen tank. 😂😋