
SwitchFade
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Everything posted by SwitchFade
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Increased Difficulty without needing tons of +Acc
SwitchFade replied to OdinTGE's topic in Suggestions & Feedback
To be clear, when you +4, your sk's +5. And anything +5 and up killing your acc and damage is the purple patch owning us all. Including you. And yes, I do understand it. You want things to be "harder" with suggestions that make time to arrest lengthen. And I replied acc, dam, rech, res are all the same thing, you just prefer not missing. So, you don't like missing and the only diff increase involves missing and you proposed a setting with... Baddies have more HP and hit harder. Time to arrest is the same, you just think missing is in fun. Ok, I respect that. The challenge is then: build a better team to take on +4. You're asking for two half full glasses of beer versus the 1 full glass we have. 🤔 No vote on time investment of enabling these options. -
You can think anything you like. Doesn't change facts or truth. I'm not overly concerned with you miseprception or misinterpretation, that's on you.
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Increased Difficulty without needing tons of +Acc
SwitchFade replied to OdinTGE's topic in Suggestions & Feedback
Radios are the simplest, blandest content in the game, wherein you will find less diversity in enemy faction, challenge and mission dynamics. You put the lvl shift to +4, all mentored individuals are fighting +5-6... Purple patch just owned you. At lvl 54 chances are 1-3 people on your team will have tactics. Acc, dam, rech, ho etc... Are all functions of the same basic fact, time to defeat a MOB. If I understand it, you prefer being weak to missing. Basically, I want to bit more, but the baddies should have much more HP. In essence your damage is less. Why not just globally nerf damage? Or buff hp? Or buff resistance? Perhaps "difficulty" of not hitting much is challenging you to build a team vs 8 ransoms? I mean, should the game be so simple for 8 ransoms to run MAX difficulty? Should something like tactics and strategy be part for course at max diff? If your preference is to hit more and do less damage, I respect your opinion. But sorry, no vote. -
Obviously. I didn't mention the original poster, original post or any names. Fairly clearly, I quoted someone and directed the comment to their response to feedback and advice. Further, I asked that specific person to post data we could analyze. Notice, by looking carefully at the conversation progression, that that specific person posted snarky comments FIRST, to which I requested they run a regression analysis and post, since they decided to chime in. THEN, I replied after they posted another snide comment. I concluded with it, as it was evident they were uninterested in feedback. The OP never weighed in on it. I'm sure you realize that though, as you were pointed in making sure you knew that I knew. Which is quite clear I do, if one were to follow the chain of conversation. 😌
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So, I just got my DP/mental/fire to 50 again, recreated from live with some new tricks. I play like so: Run straight into melee, drop bonfire, hit BU, hit drain psyche, hit HoB, hit psy shockwave, hit bullet rain, hit empty clip, hit exe shot, then repeat from shockwave. I stay in melee too. When bonfire isn't up, I still run sttaight into melee, hit BU, hit drain psyche, hit HoB and rest of attacks as above. Drain psyche is just amazing when it hits more than 4 MOBs. If it hits like, say 8+, Regen is so high it's like being on a Regen scrap. /Mental is the bomb diggity. I stay at +3/8 or +4/8 depending on type of foes.
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Since no one has said it yet... ...Brute meta is.....! *Wait for it* Scrappers. There, now you know. 😁
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MERIT NO POOLING or shared across accounts
SwitchFade replied to zolinar's topic in Suggestions & Feedback
It's fine as is. -
Sorry, I cannot support the OP. Hard no vote.
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Uh, energy aura is all typed defense, I think while you can get solid resist to some types, the point of EA is defense. The build above is pretty much unkillable, as the typed defenses are all over softcap. With a self heal and that kind of defense, there's no need to worry about resists more than what is in the build I posted . DB absolutely needs 170% recharge, because with that the attack chain I listed hits 450-500 dps, it's massive. If you look at pylon times it's near the top, maybe out done by STJ. I can take down AVs with no summons or pets, as the build can eclispe AV Regen
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Alternate animation for Telekinetic Thrust
SwitchFade replied to Ravenbane's topic in Suggestions & Feedback
I'm always for alternate animations, cuz they don't remove the original and give more fun. Yes vote. -
What's debt?!
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PSA: Hail of Bullets had a stealth bug fix
SwitchFade replied to Bopper's topic in General Discussion
I can attest to watching stats while activating HoB, defense buff does not seem to kick in immediately. -
BRAWLT3K: So I want to break the game with universal..
SwitchFade replied to Abysmalyxia's topic in Suggestions & Feedback
I'm very sorry, I cannot support this. No vote. -
Just starting again need help with Water/SR leveling build
SwitchFade replied to Apok's topic in Sentinel
Removed. -
Just so you guys know, all those brands that are off the shelf.... Use NAND and DRAM from the same vendors. It's not the DRAM, it's the PCB, controller and layout. What you want to look for is design schematic integrity, meaning, is the layout good. Are there enough caps, or too many? Is the power controlled well with resistors? Are there pull downs on it? How clean is the signal? What temp range is it stable at? Does the module lose performance at high temp? Did the PCB come from a good board house? Are the gold fingers marred? The short version is, DRAM can be affected by all this, and Samsung usually puts out high quality product, most places use this DRAM. Usually, the issues are with all the other components being cheaply made, with poor quality control.
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Contacts and the Outleveling Issue
SwitchFade replied to Emperor Cole's topic in Suggestions & Feedback
Conversely, you (Mono King) and several others display a severe lack of respect, actively attacking other people with insults, deriding their opinions just because they are opposed to yours and dismissing their valid factual points with condescension. You're literally rude, degrading and debasing people who have not personally attacked you. And you expect to be taken seriously? -
Teleport is Broken and needs to be fixed.
SwitchFade replied to Abysmalyxia's topic in Suggestions & Feedback
No. But thanks for the post. -
Moar Rick Roll, please.
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Hasten: Make it Inherent, or get rid of it?
SwitchFade replied to Abysmalyxia's topic in Suggestions & Feedback
Oh hey, did i already no vote this? I think so. But since we're Perma-Haten... /Omgbbqnovote Hasten ok as is. Also, let's nerf energy melee. And Regen. Nerf that sucker, twice. -
Contacts and the Outleveling Issue
SwitchFade replied to Emperor Cole's topic in Suggestions & Feedback
Unfortunately, you're just the latest victim of the few in this thread who attack anyone who disagrees with this idea, as vaguely as it was initially explained. It's impossible to argue with emotion or ideology. All you can really do, once the personal attacks roll out is... Hard no vote on this idea. -
Hasten: Make it Inherent, or get rid of it?
SwitchFade replied to Abysmalyxia's topic in Suggestions & Feedback
Nerf Regen. -
Rule of thumb is: If you want to be able to exemp, use attuned as all set io's that are not purple, those you boost. If no exemp, boost everything.
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Interesting and questionable reaction when presented with feedback, advice and a willingness to consider your data. Sans proof, conclusion: accuracy is fine and perceptual bias is confirmed.
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Awesome! If you do run the regression analysis, I'd love to see the data report and the plotline. If you don't mind, could you post it for us? If there is indeed broken code, this would help is find it!