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SwitchFade
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Everything posted by SwitchFade
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Remove Personal Force Field from Fake Nemesis
SwitchFade replied to GastlyGibus's topic in Suggestions & Feedback
Tactics, my friend. My stalker can burst kill them before they pop bubblegum drops. Maybe... New tactical thinking? -
Remove Personal Force Field from Fake Nemesis
SwitchFade replied to GastlyGibus's topic in Suggestions & Feedback
Welcome! I must say... /Jnovote Nemmies are just fine as is. PFF owns you. -
Quick, someone post a meme... "In the navy!" 😁
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Welcome! There are many threads about hasten, pools and Kheldians in the sub sections to peruse, with many opinions concerning each. Glad to have a returning player! At this time I must no vote the ideas and I encourage a dive into the previous related threads for reasons why.
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I'm gonna have to agree with this, the first question was very simple. Perhaps, at that point, snow really didn't know and it did prevent completion, hence the ask. If the response was ,"yes," then the reply may have been, "oh crap, this is actually a bigger deal than I thought!" If the reply was "no," without any condescension, the reply may have been, "ok, good to know! So, TF is good, but that still sucks you couldn't kill Babbage." However, the rude replies preempt ever knowing, so, those people posting how they did should take it as a lesson learned and not be as assumptive in the future. As for the OP, no vote, unless it's very specific places and GM's. One only needs to watch DE GMs (hilariously, terribly) stomp the crap out of everyone around Castle in PI, back on live before they added drones to portal court. Even then, pretty much no vote, as this is a low item on priority list to spend man hours fixing.
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Would it be possible to unnerf regen?
SwitchFade replied to FullEclipse's topic in General Discussion
It's Wednesday. Nerf Regen 😋 -
A few good topics here. We're touching on what is called Annual Carrying Cost Of Inventory; the cost to acquire, hold, move and sell a good, as averaged annually. In a snapshot this is Carrying cost of Inventory. Remember, this is largely dependent on W.A.C.C., which is Weighted average cost of Capital. We also touch on inflation, but let's recall that inflation is the process by which each unit of currency is devalued as more units are added to circulation. Price movement in one direction or another reaffirms that the demand curve consists of every point a participant along the curve is willing to pay, at that specific quantity. When an economic aprticipant is active in a supply chain, for instance a reseller; that someone buying a good and selling it at a higher price actually causes deflation, due to "taxes." Whether or not this behavior is predatory is debatable, but this causes deflation and income redistribution. We also review normal vs inferior goods here, as well as substitutable goods. An economy where all goods are normal and substitutable allows for lower overall market basket prices, increased supply and quicker inventory turns. All of which are interlinked, with the main theme being that income creation, adding to total units of currency in circulation, causes inflation by devaluing each individual unit, where buying and reselling cause a change only in distribution of the quantity of currency currently in circulation, as well as deflating it through taxes. One causes direct inflation, the other causes direct deflation; regardless of income distribution, allocation or equality.
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Request for Changes to P2W Travel Powers
SwitchFade replied to Hunttar's topic in Suggestions & Feedback
Not quite understanding what you're saying, sorry. Sprint is additive, SS is not, with ninja run. You asked for a fast run without the animation, that's sprint and SS. -
Also, fear the Nemmie veng! Good info here. I always shoot for 50%+ where possible,
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Just checking, is there an unofficial Asia server?
SwitchFade replied to Oginth's topic in General Discussion
The pattern is full! -
Request for Changes to P2W Travel Powers
SwitchFade replied to Hunttar's topic in Suggestions & Feedback
Sprint... Super speed... Granted. -
End recovery, loss, drain mitigation and use reduction are fine as is with the many tools we have available. I'm very sorry, I must no vote this.
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Rampant inflation did, was and would have driven prices continually up. Prices are now lower for the majority of items that have no artificial floor. LoTG are lower, steadfast are lower and aegis are lower, to name a few. This trend is prevalent across the market. In the short term, rampant inf inflation served a minority by allowing them to pay any price for any good, but the forces of supply and demand followed that trend passively, raising equilibrium price for everyone. The cycle would have (proven by past actual events) continued unabated until everyone was either a) required to have mass inf or b) priced out of the market. What happened was what SHOULD have happened on live, an exploit was removed, reducing the rate of inflation vs deflation, normalizing economic equilibrium. Why it happened now was to stop it from ever ramping in the first place.
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Thanks for being honest about your pointed apathy and dismissiveness of another's perspective. Unfortunately, I now must consider your opinions and input suspect and discount them. Hard no vote on your idea.
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Mission waypoint when entering zone should remain
SwitchFade replied to Ukase's topic in Suggestions & Feedback
Yarrrrrr. -
I'm sorry, this is incorrect. That's not how economics works. Rampant inflation is a terrible idea and was curtailed for good reason. Please see the other monstrous thread about the details and math.
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I'm sorry, I cannot support this. Hard no vote.
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First things first. Nerf Regen.
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Reading a book, or comic, one does not know the end before the beginning. Asking to know what is in the last page first, no thanks. Very sorry, I must vote no.
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@HeroWorldProblems, eh? Life's tough, all around.
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Armour Set T9s. A Discussion Of Their Design
SwitchFade replied to Nanolathe's topic in Suggestions & Feedback
Very good OP. While better than what most T9's are currently, I have come to view the mindset of standardized T9's on resist/defense as a rather bad idea post issue 4. I'm thoroughly convinced, due to T9's like granite, lightning rod, and so on... That each set should have its own t9, that complements the set. Should the t9 be more survivability, control, damage, Team support? This is where I think crafting really great suggestions and ideas would have the most effect. Since issue, let's say 7, I do not take T9's on any resist/defense set, they're pointless. Making them a toggle, while better, is just better pointless addition. So many sets just don't need a T9 that adds more resist or defense to a set that didn't need it to begin with. Some may, but not all, thus the blanket approach being questionable. What would be needed is something specific and different on a set by set basis. Just an opinion.- 67 replies
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