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Everything posted by srmalloy
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KI push can produce error in Get Proton to help you.
srmalloy replied to RSlayer's topic in Bug Reports
The server does collision checking when the mob hits the wall of the cave, but since they're generally horizontal at the time, they fit under overhangs, and then when they stand up, the game doesn't check again, so they stand up with their chest inside the wall, putting their hit target on the wrong side of the wall, making them untargetable. Edit: I think this is related to mobs' lack of vertical collision boxes, which means that you can get a mob jumping down onto another and overlapping it; this allowed stuffing an entire map's worth of mobs into a dumpster in the wolf farm on the Boomtown map. With no vertical collision box, there's nothing keeping a mob from standing up in spaces where there is insufficient vertical clearance and making them untargetable. -
Aren't there diminishing returns for Enchancements?
srmalloy replied to MikeSol's topic in General Discussion
IIRC, Positron commented at one point that ED was necessary to make IOs (particularly sets) viable, so you're correct there. -
Seven trays of enhancements was the limit you could get from the 'Paragon store' where you spent your loyalty points; all the HC staff did was unlock them as they did with the other unlockable stuff like the prestige attacks and costume sets. I don't know if anyone has looked at the code to see if there's some database-structure limit driving the restriction to seven trays (i.e., index limits).
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Begin story arcs immediately with new contacts.
srmalloy replied to Ukase's topic in Suggestions & Feedback
Take one of the missions they offer, then abandon it, and talk to them again. Repeat until you get the badge mission/story arc you're looking for. -
... as well as while terrorized.
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Or you've done a good job of planning and pulled the spawn that got you far enough away from their initial position that when they get tired of waiting and wander back to their starting position that they're out of aggro range. Which can be hard to do in most maps.
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FTFY. 😉
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Things that make it easy to want to log in…
srmalloy replied to Snarky's topic in General Discussion
I suppose they would have been risking their 'T' rating if they'd called it "Strut", as it should be. -
Maybe in CoH, but the overall winner has to be the T28 Super Heavy Tank developed during WWII; two prototypes were built before the War Department ended development after WWII. The surviving prototype was lost for 27 years, being discovered in 1974 in the middle of a field cleverly camouflaged with bushes: (This is lampooning hide-and-seek, but the circumstances of the T28's disappearance and discovery are real; they really did lose a 36-foot-long, 95-ton tank in the middle of a field for 27 years)
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<sarcasm> But that makes it their responsibility to manage it -- it doesn't hand-hold them as it leads them through the unbearable inconvenience of keeping track of their own characters. You, sir, are a cad for even suggesting that players do things for themselves. 😉 </sarcasm>
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You're probably not going to find any new ones; Longbow has been vaccinating everyone that isn't too fast for them to catch.
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Changes to Fly, Hover, Afterburner, etc.
srmalloy replied to Sonarr's topic in Suggestions & Feedback
I work at a hospital, and I see the same mistake in emails from both doctors and the management, so you're not alone by a long shot. -
Your character record on the server records what level you selected your powers at, but not when you placed subsequent enhancement slots. So even if you didn't put any slots into your level-1 powers until you were 45+, you'd still have the slots if you exemped to 1. Part of the reason for this is so that the order in which you slot enhancements is immaterial -- if you lost slots as well as powers, then if you exemped down to only have one slot in a power that you'd six-slotted, putting an End SO in that slot would disadvantage you compared to someone who'd put a Dam SO in the slot (remember, respecs predate IOs).
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Since Astoria was relatively untouched by the Rikti War, and didn't have the initial takeover by the BP until after that, it's possible that the solar panels were installed prior to 2000, before anything happened.
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Changes to Fly, Hover, Afterburner, etc.
srmalloy replied to Sonarr's topic in Suggestions & Feedback
(knee-jerk response) HIPAA, not 'hippa'. -
All your powers go on cooldown, just as if you'd used them (or turned them off, in the case of toggles), so each of them had to recharge normally before they are available. This is (aside from activation time) not much of a problem for most armor toggles, or for the first few tiers of powers, but some of them can have significant recharge timers.
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With the constraint that all of your abilities go into cooldown when you switch builds. This isn't an issue with fast-recharge powers like most armors, but switching builds isn't something you want to do in the middle of combat.
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Giving players a LIKE or THUMBS UP for Costumes!
srmalloy replied to Phanto's topic in Suggestions & Feedback
I have a character I recreated from Live, a Fire/Rad Controller born to a woman exposed during the Chernobyl accident, who I'd kitted out with the full Chitin set colored to look like chitin plates over exposed muscle tissue, the most visible effects of her mutation. After a few comments about her 'costume', I created a bind for quick response, saying "Это не костюм, это мое тело. «Подарок» «славной советской техники»." ('This is not a costume; this is my body. A "gift" of "glorious Soviet technology".') She has issues... -
Power Pool Powers that help with Endurance?
srmalloy replied to MikeSol's topic in General Discussion
Also, there is Conserve Power in the Force Mastery and Body Mastery ancillary pools, but those aren't available to all archetypes. -
Changes to Fly, Hover, Afterburner, etc.
srmalloy replied to Sonarr's topic in Suggestions & Feedback
It's rare for me to get shot at by a sniper in PI, probably because I don't spend much time in the area where they normally spawn. FF, however, is another story. Atop the buildings in the SE, on the awnings between the two E/W rows of buildings in the west, the Nemesis sniper on the east side of the N/S building west of that corridor, another on the roof WSW of Peter Stemitz, and more on the awnings on the N/S road south of the hospital -- there are snipers across much of the zone. -
It was released (live, not the beta) on April 27th, 2004. If I remember the history correctly, the version that was announced for 2002 was the first incarnation of the design, where you got different numbers and strengths of abilities depending on your origin. It was determined that it was too easy to gimp your character or produce a 'tank mage', so it was pulled back and rebuilt with the current archetype system.
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This, along with powers like the buff pet summons -- you can summon a Blue Wisp standing on the ground, but activate Fky, so your toes are a couple inches off the ground, and suddenly you can't.